Are we board with this game or just MMOs

Are we board with this game or just MMOs

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Posted by: nexxe.7081

nexxe.7081

It’s probably the genre, or just video games in general? I don’t know. I can’t really answer that since i don’t know your personal life. People use video games to escape their realities, and they eventually stop playing them when real life starts becoming more important. As you’ve said, you tried multiple MMOs already, so maybe try doing other hobbies such as outdoor activities or taking some development, design, art classes, etc., or whatever you’re into.

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Posted by: Kreslin.6832

Kreslin.6832

The problem with GW2 is that it has too easy content, which doesn’t really needs your brains. I’m often feel sleepy when I run the content. I used the word “run” on porpose by the way. It’s so easy, so I just run it.

But it’s not only about GW2. It’s about mmorpg in general.

One of the problem with mmorpg is that each new project has nothing new to offer.
That’s why people like me are bored. We have seen such projects, and we are tired of them. We want something new, we don’t want to do the same stuff over again.

World of Darkness Online was going to offer something new, but it cancelled. So I think mmorpg genre has only one future – sunset. Because how long people will remain interest in genre, which is pretty much the same since early 2000?

Unless mmorpg will turn to something different.

MMORPG is not only about farming and pvp. For that porpose, simple offline rpg with multiplayer will be enough.

Seize the day.

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Posted by: Beldin.5498

Beldin.5498

I’m mostly tired of the hamster wheel that replaces true content creation – no matter what game it is.

I became interested in MMO’s for the idea that someday….someday….we will have a fully immersive virtual metaverse to play in.

Since my day’s playing Ultima, we have been inching our way towards that.

But something happened with WoW.

Not at release – but after it became ridiculously popular.

Suddenly, all of these people wanted to be mulit-billionaire’s, cashing in on us gamers.

They applied the same psychological Skinner box principles to our games that they casinos use to keep people addicted to slot machines.

The entire industry was flooded with crap.

From time to time, you get a game that has a couple ok ideas, but generally really poor execution.

Like Warhammer Online, or Anarchy Online, or Star Trek Online, or Rift, or Tera, or half a dozen other games that were fun for a month or two.

And Guild Wars 2.

Sooner or later, they start brainstorming how to make more money. Experience boosters and other ‘potions’. Costumes. Unique weapons and armor (or just skins). And so on.

And, everything they do drives people away.

The reason is that primarily what players want is more content. That is, more of the actual game itself.

This means expanding the world – making it bigger. New maps and so on.

This means more places to explore within the world that already exists.

And sometimes, like in the case of Cataclysm and the attack on Lions Arch, making permanent, drastic changes to the world (which is a cool thing to do – it keeps older places fresh).

But they do so little of this – expanding their world, that sooner or later we grow bored.

In order to keep our attention they try to entice us with false promises, fake content (LS, holiday events, “dynamic” events, and so on) that are ok for a minute – but grow boring very fast.

I always say this on the forum of every MMO I ever play, and I’ve played (or beta’d) in quite a few – but what players want is a GIGANTIC world with MORE content than they can play through BEFORE you develop more content.

Now, I’m aware that there are some technical and economic limitations that prevent anyone from quite creating that world yet.

But it often seems like most new MMO’s hardly even try.

Instead of creating a truly massive world, we see game after game after game taking it’s shot – and missing.

WoW is probably the largest game out there – and while I haven’t played at all since just before Burning Crusade came out (yep, I never played a single expansion), it IS the biggest game world that I’m aware of.

If you were to start playing WoW for the first time today, you would have a really, really massive world to explore. Four continents and tons of dungeons. You could probably spend a year just levelling one character through all the starting zones.

I did a trial account on WoW a couple years ago just to see the Blood Elves character models and realized just how much was there.

Now, I don’t like the game for it’s outdated graphics, and the fact that they too use the ‘hamster wheel’ methodology to keep players in, but I have to recognize that they’ve at least created a massive world for their players. I mean, Azeroth is really, really big. If you hadn’t done it all yet, there would be so much to keep you busy……

Anyways.

That’s the biggest problem with GW2 – it’s the ’let’s force everyone into a hamster wheel so the keep playing’ methodology that’s actually DRIVING PLAYERS OUT OF YOUR GAME.

Just make more game. Make a bigger world.

Add 10 more zones, and then add 10 more.

Just do it.

The problem i see is, that people these days simply call everything a “grind” if they
don’t get it in shortest time. And that has lead in western MMOs to the fact that
leveling was getting faster and faster, and that leads to the fact that no matter how
much new zones you create, they will be consumed in a few days now.

In my first MMO, Lineage2 .. a “real grinder”, it took my 4 months to level my first
character to 45, and 70 was max level.

In Everquest 2 it took me also around 6 months to have my first character to max level.
You simply were in every zone there for maybe 2-3 weeks and not just for 2-3 hours
like we are now in a zone in GW2.

But these days everyone just cries for the so called “endgame” that they want to ignore
everything else and level instantly to max .. just to realize that the “endgame” is not
what they expected .. and never will .. since it is always a form of repeating the same
content again and again.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Fasalina.6571

Fasalina.6571

Can’t speak about others but as far as I’m concerned I believe I’ve grown out of the MMO period mostly becuase I also noticed nothing really impresses me anymore in the MMO market. I also played in the ArchAge beta and to be honest I kinda was impressed with the game, I was also impressed by how strongly it is monetized. I for one would play archage for the sandbox features which, correct me if I’m wrong will cost the players quite a bit in real money, IF they don’t have the time to hardcore mode it and play several hours a day. I’m 25 at the moment, I’m in my final part of uni (college), I have 2 part time jobs, and a girlfriend; as you can probably guess, I don’t really have that much time for MMO games anymore, and paying for several features isn’t really my thing. In the past year, the only MMO I’ve somewhat played was GW2 and I did it not because I found the game incredibly fun or well made (as opposed to the lauch and firstish year hype) I played it because of the awesome guild I have. Lately however, with the increasing silence on ANet’s part and several changes, or rather ignored broken things in the game not getting fixed I found myself playing less and less. In fact of this time It might be a few months since I logged in.

TL;DR It might be the games getting monotonous, it might be us getting older, it might be both, personally I find playing single player games, like puzzle games and RPGS a lot more rewarding (personally speaking of course) and less “time consuming”. You also don’t have to worry about incompetent devs and “cash grabs” that much.

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Posted by: Draknar.5748

Draknar.5748

I always say this on the forum of every MMO I ever play, and I’ve played (or beta’d) in quite a few – but what players want is a GIGANTIC world with MORE content than they can play through BEFORE you develop more content.

The only problem with this is that there are too many different player types. Do you plan your content for the small % of people that play 8-10hrs/day? How could you ever hope to create content fast enough? Some players play more than there are work hours in a day, it would be literally impossible. Do you create content for the people that play 1-2hrs/day? That would be too slow a pace for more regular players.

Using your WoW example, I, too, played it from day 1 through BC, quitting when WoTLK dropped. The day BC came out it took me 8 days to hit the new level cap and by day 60 my guild was already running the highest raid dungeon. Most other regular people were still struggling trying to get Karazhan groups together, while we were clearing SSC or whatever was the highest at the time, I don’t think BT was out yet, it’s all fuzzy these days. My point is, even with an entire giant expansion, there will always be people who play way more than the average and blow through the content faster than anticipated. Long before WotLK came out we were literally just farming raids. It was beyond boring.

There will never be a game that can have content regular enough to satisfy everyone. Ever. Never ever.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Protoavis.9107

Protoavis.9107

I always say this on the forum of every MMO I ever play, and I’ve played (or beta’d) in quite a few – but what players want is a GIGANTIC world with MORE content than they can play through BEFORE you develop more content.

The only problem with this is that there are too many different player types. Do you plan your content for the small % of people that play 8-10hrs/day? How could you ever hope to create content fast enough? Some players play more than there are work hours in a day, it would be literally impossible. Do you create content for the people that play 1-2hrs/day? That would be too slow a pace for more regular players.

Using your WoW example, I, too, played it from day 1 through BC, quitting when WoTLK dropped. The day BC came out it took me 8 days to hit the new level cap and by day 60 my guild was already running the highest raid dungeon. Most other regular people were still struggling trying to get Karazhan groups together, while we were clearing SSC or whatever was the highest at the time, I don’t think BT was out yet, it’s all fuzzy these days. My point is, even with an entire giant expansion, there will always be people who play way more than the average and blow through the content faster than anticipated. Long before WotLK came out we were literally just farming raids. It was beyond boring.

There will never be a game that can have content regular enough to satisfy everyone. Ever. Never ever.

Depends on how the content is generated, I sandbox/simulation content tends to come from emergent gameplay from yourself and other users (ie Eve) but it’s more niche since most players have been conditioned into game fed checklists and don’t really know what to do if the game isn’t telling them which tends to kill that whole emergent gameplay.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

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Posted by: emikochan.8504

emikochan.8504

I was looking for a mmo where players would decide the fate and behavior of the server and ive found it, playing Archage was far better and rewarding than i was expecting, the possible options i can do in that game are excellent, and are not demanding on time like the traditional mmo’s.
It is like WvW being fused into pve map, where player/guilds have the possibility to make their own empire being outlaw, pirates, or being on the good side and role play with those thiefs that can be jailed by a player base court tribunal and pay for their crimes, also sandbox map and possible construction sites, being a guild castle or just a personal area, and all of this w/o the traditional time consuming farm.

Archeage is basically fantasy EVE online.

Welcome to my world – http://emikochan13.wordpress.com