Are world bosses supposed to be easy?

Are world bosses supposed to be easy?

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Posted by: zengara.8301

zengara.8301

I do get that people are rather mad that it got more difficult killing a boss that they would instantly kill by keep repeating the 1 number, over and over……

But are these world bosses supposed to be this easy? As it used to be, you had to get into a map with alot of people you are basically golden, before that teq didn’t even have all these mobs, you just needed alot of AOE and boss wouldn’t even move or create poison/aoe water.

I hope that A-Net do NOT back down from this, I am ok with having some bosses that does not require amazing thought into it, but having a world boss as rewarding as teq, it truly needs to be difficult.

(On normal bosses without a timer increasing hp is of course not more difficult, it would just require double the amount of 1 clicks, but on teq where there is a timer everything needs to be more refined, or lupi where it is basically 1-2 shot, time/hp is a big thing).

Are world bosses supposed to be easy?

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Posted by: Randulf.7614

Randulf.7614

Tequatl isn’t meant to be like this. They are just trying to adjust his health pool to counter the rise in conditions. They put in a blanket fix which is highly suggestive of a “try it and see” tactic and will prob be slightly dropped back during this week. Their aim with Teq was to be more challenging than the other bosses yet inclusive.

As for the other bosses, well Wurm is stated to be aimed at 10-15% of the playerbase as quoted by a dev. Which whilst I have a differing opinion on, I have accapted that there needs to be a boss for that skill level.

Starter zone bosses are fully intended to be facerolled. That was stated as a design pricniple for them.

The others are a matter for debate. All content usually becomes trivial after repeated success. It’s more a case of having them at least meake you work a little. Golem for example is easy, but you still need to pay attention to avoid dying all the time.

Jormag is easy, but has some mechanics to keep you on your toes. Could use some tweaking to remove some safe spots.

Shatterer should never be that easy. It’s a dragon champion where you can avoid ever taking damage.

We still have bosses like Balthazar, Lyssa, Dwayna, Melandru and Grenth which also provide challenge. Perhaps Grenth more so than the others (and a fantastic boss fight that is)

At this stage of the games life with ane xpac due, there is nothing wrong with easy bosses to keep zones active. The place for challenging content will come with the expac. That’s where I believe it belongs at this point.

Are world bosses supposed to be easy?

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Posted by: Randulf.7614

Randulf.7614

Oh and I also believe Karka should be brought up to Tequatls standards (as in pre-recent buff). It would revitalise a boss and a zone in one swoop. And give people somethign new to work on until it was mastered

Are world bosses supposed to be easy?

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Oh and I also believe Karka should be brought up to Tequatls standards (as in pre-recent buff). It would revitalise a boss and a zone in one swoop.

Revitalize as in “I won’t even go there anymore because it’ll just overlap with the next boss”?

Are world bosses supposed to be easy?

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Posted by: Randulf.7614

Randulf.7614

Oh and I also believe Karka should be brought up to Tequatls standards (as in pre-recent buff). It would revitalise a boss and a zone in one swoop.

Revitalize as in “I won’t even go there anymore because it’ll just overlap with the next boss”?

A fair point, the timers would need to be looked at. Or people would have to decide to go to an easy boss or a challenging one. I suspect that might be a good thing and keep both “skill” parties happy

Are world bosses supposed to be easy?

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Posted by: Aerlen.5326

Aerlen.5326

Teq is rewarding? Nah. The reward I got out of Teq was fighting him. 100+ fights and only got the hoard once. Teq was part of my relaxation/grounding strategy. The organizing, the waiting, the actual fight, the great feeling after 10-15 minutes of NOT standing around pressing 1111 after we won – all made me feel great and helped my anxiety.

Now it’s just anxiety and frustration. Bluh.

But to answer your question – no. When I started in November 2012, world bosses were difficult but not impossible. Maw’s stages lasted more than 30 seconds, Fire ele was a real kitten who didn’t go down in 10 seconds, and there was ample chance to actually get the achieve from the Sha-tte-rer because he didn’t die easy. Where are the buffs on THESE bosses?

~Tarnished Coast Pride~

Forever known as “that slow guardian who can’t jump worth crap”.

Are world bosses supposed to be easy?

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Posted by: Gray.9041

Gray.9041

the problem is that there’s a difference between real and artificial difficulty. new teq is difficult because you have to manage the zerg, split up between the different batteries, fight the dragon or defend the mortars, that sort of thing.

adding health doesn’t make a boss harder, it just makes it take longer. it’s not skill-based, it’s time-based.

Are world bosses supposed to be easy?

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Posted by: Test.8734

Test.8734

I do get that people are rather mad that it got more difficult killing a boss that they would instantly kill by keep repeating the 1 number, over and over……

Now people kill it by repeating the 1 number, over and over, and hoping there are more people in the map doing the same thing.

The way to make content more challenging isn’t by increasing a boss’s health. That just makes the big, slow and dumb HP sponges into bigger sponges. The way to make more challenging content is by creating mechanics that require more tactical play.

If ArenaNet’s definition of “challenge” is making people spam 1 for a very long time against HP sponges, I’m going to laugh a lot at the “challenging group content” so many people are holding their breaths for.

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Posted by: MashMash.1645

MashMash.1645

Hmmm. I did Teq twice yesterday – once with a pug map and then later that night with my guild.

The pug one struggled, people ignored the commander and didn’t stack at the right spot, and their were a few afk’rs I think. We almost got him to 50% despite that, but it failed ultimately. When we did it in guild, everyone followed instructions and we had like nine & a half minutes left or so. It was a fair bit tougher, just because it takes much longer to burn him – that first phase is fun heh. Having said that, even on a pug map once people get used to it, I think it’s totally doable still. But you can’t really afford people just doing nothing.

Not sure if this way is as they intended, or if you’re only supposed to be able to crit that one spot. Guess we’ll see if they comment or patch something.

Pre-Ordered HoT | Recently started to get what I paid for – may spend $$$

Are world bosses supposed to be easy?

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Posted by: zengara.8301

zengara.8301

Idk, the drops I get from Teq are rather amaizing compared to normal bosses which gives a few rares.

Yeah it all comes down to how A-Net intended it to be…………….

The bosses I want to be hard is: the, shattered hand TT(others probably got a bigger list, but still).
These are the bosses I want to see change in combat, I hope all bosses gets harder to some degree, the idea of just avoiding the hard bosses since reward same….could turn out to be pretty bad, even in HoT.

Are world bosses supposed to be easy?

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Posted by: eldrin.6471

eldrin.6471

after three years of doing them over and over and over i don’t think they should be difficult.

Are world bosses supposed to be easy?

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Posted by: Aerlen.5326

Aerlen.5326

I would LOVE to see new mechanics for the Sh-atter-er personally. Not buffed HP but more like Claw so you can’t stand and press 1111111 and maybe you can even get the achieve instead of him just dying.

Karka Queen could use some spicing up but careful, mild tweaks. Maybe some more moves. People already hate Southsun and Karka will already wreck your day as is. That’s why people stick to groups there.

But the thing you all need to remember is this – most of the player base are casual players who play for fun, not hardcore min/maxers. The rest of us fall somewhere in between them and the l33t hardcore4lyfe players. They don’t want something that frustrates them or requires perfect levels of skill (which is why they avoid TT). Also, everyone (especially the hardcores) will find a way to exploit whatever content is brought out and if they can’t and if it’s time consuming, most will abandon it in droves. There was a time that Teq was very very dead and iffy and I don’t think anyone wants that back or to see it happen to other bosses.

~Tarnished Coast Pride~

Forever known as “that slow guardian who can’t jump worth crap”.