Armor instead of Traiting >:(

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: Tyrantis.8640

Tyrantis.8640

I am sorry.

Some of the news was flipping great. I love a lot of the new ideas for specializations.

One thing I am dead against is that attribute points are only modifiable via Equip.

That is a real crappy move anet.

Alot of us have Ascended items and armor at this point. What about us?

Because of the way the game was built we had to use trait lines to balance out our characters atrribs. Now our only alternative is to use different equip?!

This is garbage and I will tell you why.

Number 1: We have to buy how many sets of armor for each class and character? I have 8 characters, 6 of which are level 80. I need to go spend how much gold to buy secondary armor for each situation? That’s crap. It’s convenient for you because more gold = more money for aNet.

Number 2: Bank slots and bag slots for armor. It’s convenient that since my characters will be running multiple armors that I will need to purchase more bank room and more bad slots. More bag slots and bank slots sold = more money for aNet.

Since aNet is not adding multiple build slots, then you will need to store this additional armor in your inventory. This is pretty much garbage to me.

So aNet. Kudos for some of the changes. I love the way everything looks, but I really hate that attribs are removed from the specialization trees.

I think it is BS and you should have communicated a long time ago that you were going to be flipping the meta.

I hate that I will need to change gear for different situations. I hate that you don’t let us save builds. I hate that I will be wasted inventory on secondary gear and weapons.

It screws us veterans over tbh.

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

they definately need to change the armor system now, diversity will require you to carry around a lot more EQ.

hope they also change ascended aquisition, i would hate to have to do that multi times.

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

I like the changes a lot. Seperating stats from traits is the best move they have done.
Did they really say the only way to get stats is from armor/weapons?

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: Tyrantis.8640

Tyrantis.8640

I like the changes a lot. Seperating stats from traits is the best move they have done.
Did they really say the only way to get stats is from armor/weapons?

Yes.

Base stats and armor.

Which means we will all need to carry multiple armor types…

This would be fine if we didn’t already have an easier way. We already get to choose our attributes right now which is fricken unique.

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

I like the changes a lot. Seperating stats from traits is the best move they have done.
Did they really say the only way to get stats is from armor/weapons?

yes, most stats are now completely gear based. Certain trait lines will alter special effects you dont get on gear, like proffession mechanic cast time.

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: Andred.1087

Andred.1087

Traits are a minor stat modifier compared to gear stats. I like the change, and people have been asking for this for a while. Get good gear tbh

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

I like the changes a lot. Seperating stats from traits is the best move they have done.
Did they really say the only way to get stats is from armor/weapons?

I suspect a fraction of stats will be a bonus to choosing a trait line, similar to how attunement reduction is slotted for Arcane specialization. I wouldn’t entirely rule out stat bonuses, just not the +300 Power for the strength trait line we had before.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: Tyrantis.8640

Tyrantis.8640

Traits are a minor stat modifier compared to gear stats. I like the change, and people have been asking for this for a while. Get good gear tbh

People wanted utilities to be removed from trail lines, but they didn’t ask for attributes to be removed from traitlines…

Also we can’t even save builds right now so guess what?

We have to buy more bag slots and re-specialize and re-armor for every situation to maximize usefulness. What a pain in the a….

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: Tyrantis.8640

Tyrantis.8640

I like the changes a lot. Seperating stats from traits is the best move they have done.
Did they really say the only way to get stats is from armor/weapons?

I suspect a fraction of stats will be a bonus to choosing a trait line, similar to how attunement reduction is slotted for Arcane specialization. I wouldn’t entirely rule out stat bonuses, just not the +300 Power for the strength trait line we had before.

Not at all. Both previews say attributes are all base stat and item based. That is why I wrote this up to begin with otherwise I wouldn’t even care.

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: tramwajarz.2369

tramwajarz.2369

I’ve never cared about trait attributes when creating builds, only checked trait descriptions. Dunno if it’s significant.

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

I like the changes a lot. Seperating stats from traits is the best move they have done.
Did they really say the only way to get stats is from armor/weapons?

I suspect a fraction of stats will be a bonus to choosing a trait line, similar to how attunement reduction is slotted for Arcane specialization. I wouldn’t entirely rule out stat bonuses, just not the +300 Power for the strength trait line we had before.

they implied the stats you can get on armor will be redistributed to armor.
other non armor bonuses will be given to each line.
for some they will have to make up new ones, like if a line had toughness and vitality, it will probably get some new bonus.

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: Tyrantis.8640

Tyrantis.8640

I like the changes a lot. Seperating stats from traits is the best move they have done.
Did they really say the only way to get stats is from armor/weapons?

I suspect a fraction of stats will be a bonus to choosing a trait line, similar to how attunement reduction is slotted for Arcane specialization. I wouldn’t entirely rule out stat bonuses, just not the +300 Power for the strength trait line we had before.

they implied the stats you can get on armor will be redistributed to armor.
other non armor bonuses will be given to each line.
for some they will have to make up new ones, like if a line had toughness and vitality, it will probably get some new bonus.

Yeah the current traits will be tweaked to allow flexibility. Some of those traits had stat bonuses like +crit opening strike. I get that. The bonuses are not going to be huge though because of the focus on armor and base stats.

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Going to be interesting. I selected trait lines to fill out stats I needed that I didn’t get from my gear, for example, I might have pure beserker gear but then choose healing and vitality trait lines to decrease the glassiness and improve survivability.

Be careful what you ask for
ANet may give it to you.

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: Travis the Terrible.4739

Travis the Terrible.4739

Dumb change to help bring condi builds to pve and help nerf berserker tbh. Depending on your class you’re getting anywhere from 200 to 300 extra power, ferocity, and precision.

All this change is going to do is make zerker groups 5 seconds longer, and just seperate the difference between good and bad players. Theyre just widening the gap.

Follow the darkness into the depths, it’s more fun than the light can provide.

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: Beldin.5498

Beldin.5498

I really don’t like that at all.

At the moment using for example soldiers or knights armor instead of berserker
gives you 12-13% less damage.

Now after the change that would be a much bigger difference (maybe 20 or 25%? )
and especially if you made ascended armor it would be really bad to notice that
what works greatbefore no suddenly is maybe totally bad.

Gear was in the end only a small part of a “zerker-build” till now. After that change
it will be a much bigger part.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: Thaddeus.4891

Thaddeus.4891

Yes a lot of people asked for this Tyrantis.

Sorry if this is bad for you. Some people will prefer this method and other will dislike it.

Personally I LOVE it. This will put more emphasis on trait and will open more build diversity. For exemple putting 6pts in Honor for a guardian in PvE is not really view as a good choice. But getting two-handed mastery, might on crits and superior Aria without losing on the offensive stats would a valid choice.

A meditation guardian with Zeal, Radiance and Valor would probably become a better solo build than the normal dungeon build.

Thaddeauz [xQCx]- QC GUILD

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: EnergySlam.2793

EnergySlam.2793

I love the change. It bothered me that if I wanted to run Phalanx Strength, I’d have to sacrafice power in order to get it. Diggin the change definitely

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: ryandeniszorro.6735

ryandeniszorro.6735

My concern is this, so far we had trait lines that we used many to chose traits. But sometimes, and quite often we had to make choice are we taking stats we wish or traits, coz we couldnt get both.
If this , sometimes hard choice is removed , we will quite soon after get single meta builds that are must.
We all wish to max our stats, but ….

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: Aenaos.8160

Aenaos.8160

they definately need to change the armor system now, diversity will require you to carry around a lot more EQ.

hope they also change ascended aquisition, i would hate to have to do that multi times.

Hope dies last.
I’d get ready for the grind.

-Win a pip,lose a pip,win a pip,lose a pip,lose a pip,
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: Aenaos.8160

Aenaos.8160

They should have a separate attributes unlock system where all the stat points from the trait system would go and you could select which stats you want from there.
You know..like a RPG…..?

-Win a pip,lose a pip,win a pip,lose a pip,lose a pip,
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: CureForLiving.5360

CureForLiving.5360

Number 1: We have to buy how many sets of armor for each class and character? I have 8 characters, 6 of which are level 80. I need to go spend how much gold to buy secondary armor for each situation? That’s crap. It’s convenient for you because more gold = more money for aNet.

Why not craft your own armor? You can lower the costs that way.

Number 2: Bank slots and bag slots for armor. It’s convenient that since my characters will be running multiple armors that I will need to purchase more bank room and more bad slots. More bag slots and bank slots sold = more money for aNet.

You think you might be blowing up how big of an impact to the game this change will have.

I think it is BS and you should have communicated a long time ago that you were going to be flipping the meta.

How long ago would have suited you?

It screws us veterans over tbh.

Am I playing the game wrong? The majority of the content in GW2 is waaayyyy to easy to have to worry about things like running multiple builds and swap between them ad hoc and min/maxing your traits.

Which means we will all need to carry multiple armor types…

But why? Again I must be playing GW2 wrong or something.

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I never once, ever, chose a trait line based on stat points. They were just there. I chose trait lines based on the traits they offered.

Sometimes this meant getting stats I neither needed nor wanted. The right thing to do was to separate the traits from stats.

That said, for min maxers it’s going to be tough. For guys like me, not so much. I don’t think I have to squeeze every point out of a stat to be successful in this game. It’s still more about technique than stats.

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: Akusokuzan.6790

Akusokuzan.6790

Number 1: We have to buy how many sets of armor for each class and character? I have 8 characters, 6 of which are level 80. I need to go spend how much gold to buy secondary armor for each situation? That’s crap. It’s convenient for you because more gold = more money for aNet.

Why not craft your own armor? You can lower the costs that way.

Number 2: Bank slots and bag slots for armor. It’s convenient that since my characters will be running multiple armors that I will need to purchase more bank room and more bad slots. More bag slots and bank slots sold = more money for aNet.

You think you might be blowing up how big of an impact to the game this change will have.

I think it is BS and you should have communicated a long time ago that you were going to be flipping the meta.

How long ago would have suited you?

It screws us veterans over tbh.

Am I playing the game wrong? The majority of the content in GW2 is waaayyyy to easy to have to worry about things like running multiple builds and swap between them ad hoc and min/maxing your traits.

Which means we will all need to carry multiple armor types…

But why? Again I must be playing GW2 wrong or something.

1. High level crafting can still be expensive/time consuming.

2. Each full set of armor with weapons (if you dual wield) is 14 pieces of equipment. Now say you want 3 distinct builds. That is 42 pieces of equipment.

3. A change of this magnitude should have been announced as early as possible as opposed to advertising hang gliding and somewhat different types of Hylek we will see.

4. Do you even play any form of PvP content? Multiple builds are almost a necessity for handling various teams/situations.

5. Refer to point 4.

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: Bronze Knight.9231

Bronze Knight.9231

Meh, this looks like what I’d expect. This new system will be easier to balance, and sell more gems.

In addition to forcing more pvp/pve player interaction.

Unlike EVE Online Guild Wars can be played as a PVE only game, and a lot of people do just that. It looks to me like they are now trying to get more interaction from the PVP only crowd.

Just let me know when the PVE/PVP skill separation happens.

Can Engi please have more than one viable skill set in PVE? Turrets maybe?

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: Sorin.4310

Sorin.4310

Pumping 6 points into a trait line for stats, even if you didn’t like the traits, was a hinderance to your character, whether you realized it or not. The combination of minor and major traits from a line were more beneficial to a playstyle than the stats. This is a good change.

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: Thuggernaut.1250

Thuggernaut.1250

This sounds like good news, and might help break up the zerker meta.

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: PookieDaWombat.6209

PookieDaWombat.6209

Tacking them to the armor is a minor thing.

Ideal? Maybe, maybe not. too early to tell.

Would it have been better to let is choose where those bonuses went as we leveled up? Sure, but i don’t think they had the time to implement something like that properly.

[OTR] – Greck Howlbane – Guardian
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!

Armor instead of Traiting >:(

in Guild Wars 2 Discussion

Posted by: tramwajarz.2369

tramwajarz.2369

This sounds like good news, and might help break up the zerker meta.

prepare to be disappointed