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Posted by: Karew.2169

Karew.2169

Bags that pop up near your corpse are bags that you already earned while you were alive, right? If so, those should always be put in your inventory with the auto-loot perk. I don’t see what being dead has to do with these bags.

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Posted by: Amaimon.7823

Amaimon.7823

Bags that pop up near your corpse are bags that you already earned while you were alive, right? If so, those should always be put in your inventory with the auto-loot perk. I don’t see what being dead has to do with these bags.

Butt how you are going to pick them up if your dead? Yes, you earned them, and they’re rightfully yours
“_ but how are you going to pick then up there’s no blood pumping oxygen to your brain, to give muscles the necessary commands, to pick something up_”

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Here’s the thing op, it’s not that people don’t understand the tagging mechanics in place, it’s that not everyone plays like that or thinks that those that do have earned those bags. There’s also different degrees of fights, without speculating what degree you’re experiencing, let me lay out a common one: we’ll set the story at North camp, home team has 20 in that camp and all of them die to 10 enemy invaders, then another 20 homies come through the gate and kill the 10 enemies.

In your proposition, you’re saying that not only should the original 20 that lost a 2:1 fight get bags, they should get them while being able to lay there dead.

Exactly how is that fair?

Sorrows Furnace
[HaHa] Hazardous Hallucination

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Posted by: Liston.9708

Liston.9708

if you loot while dead,how many staff 1 guards are going to yolo to tag everything and their mother because their is no death penalty?

YB→YB→YB→YB→YB→YB→YB→most likely YB

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Posted by: Mr Quikeh.5461

Mr Quikeh.5461

The only issue i see with this is that if you die – and WP you gain the bags/loot from the tagging you’ve done – you’ve removed yourself from the fight and yet are still getting loot – how is it different from being dead? – if your zerg wins happy days you get rev’d, if you respawn and just sit and wait (or run back to the zerg) you still gain the loot?

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Posted by: Valik Shin.9027

Valik Shin.9027

Doesn’t matter Anet doesn’t update anything in wvw anyways good suggestions or otherwise so who cares. Not to mention I have no idea why wvwers would object to an update to auto loot that would result in getting more loot. Especially when all wvwers complained about for years was no loot/rewards…. but whatever lol.

This is one of those suggestions, where if Anet just changed it so you got loot no matter what every wvw would say, “we like this” or “good job Anet more loot” but because I’m suggesting it, it’s an absolutely horrible idea, for some reason which nobody can figure out.

I mean at best it’s more loot, at worst it’s irrelevant, but you know keep up the good fight.

People object because it encourages people to lay dead on the ground instead of releasing and running back to the fight.

right….. so loot auto going into your inventory = you are encouraged to stay dead? Im not seeing the connection. Seems completely unrelated to me.

I can’t recall ever playing a game where, when you died (essentially when you failed in some way), you still automatically were given every bit of the loot you would have acquired if you stayed alive, contributed to the fight, got ressed by a comrade, or used other mechanics (like WP) to rejoin the battle. Maybe I’m misunderstanding, but shouldn’t death have a death penalty of some sort? It’s modest enough, with the mechanics in place, but should it be zero?

Yes, I do believe that such functionality would discourage active play. “I’m dead. I’ll just lie here and gather all my goodies while I go order a pizza. Doesn’t cost me a thing to be inactive — I’ll still get 100% of the loot either way.” Does that even make sense? Or am I misunderstanding the suggestion?

How dare you suggest that we should actually have to do something to be rewarded. We should get everything we want just for being alive. Why should we have to contribute when other people can do the work and you can just make them share with us

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

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Posted by: Lahmia.2193

Lahmia.2193

The only issue i see with this is that if you die – and WP you gain the bags/loot from the tagging you’ve done – you’ve removed yourself from the fight and yet are still getting loot – how is it different from being dead? – if your zerg wins happy days you get rev’d, if you respawn and just sit and wait (or run back to the zerg) you still gain the loot?

I mean that would be a better idea, but I guess its Anet’s way of meeting us half way. But OP wants a mile after being given an inch.

Surrender and serve me in life, or die and slave for me in death.

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Posted by: Mr Quikeh.5461

Mr Quikeh.5461

I mean that would be a better idea, but I guess its Anet’s way of meeting us half way. But OP wants a mile after being given an inch.

I guess, but the whole “you shouldn’t be rewarded for lying dead” is a weak excuse – If you’re across the map, by the time you WP and rejoin you’ve either a) Lost or b) spent 10 minutes running and the bags have disappeared anyway.
Ultimately its a tactical decision, do you wait and hope your team wins, get you up, then continue? or WP (gain any extra bags because you’re now alive) and run back? in the second scenario you are not contributing but still rewarded for previous play, which you could argue is no better than rewarding for lying dead. Both have merits, but you’re punished for one [my personal pov is “i dont care either way” but i can see why the OP is asking the question]

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Posted by: Heibi.4251

Heibi.4251

The only issue i see with this is that if you die – and WP you gain the bags/loot from the tagging you’ve done – you’ve removed yourself from the fight and yet are still getting loot – how is it different from being dead? – if your zerg wins happy days you get rev’d, if you respawn and just sit and wait (or run back to the zerg) you still gain the loot?

I mean that would be a better idea, but I guess its Anet’s way of meeting us half way. But OP wants a mile after being given an inch.

And we veterans remember the days where you had to pick up each individual piece of loot. There was no area looting, let alone, auto-loot. So my advice to the OP is to port immediately on death and make your way back as quickly as possible. I’ve done that and was able to get several bags that dropped while I was clicking on the wp to revive. All the while when I was running back I was receiving loot and xp.

Leader of Central Anime(CA)
Tifa Ran/Ranger with a Pet
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Posted by: Mr Quikeh.5461

Mr Quikeh.5461

The only issue i see with this is that if you die – and WP you gain the bags/loot from the tagging you’ve done – you’ve removed yourself from the fight and yet are still getting loot – how is it different from being dead? – if your zerg wins happy days you get rev’d, if you respawn and just sit and wait (or run back to the zerg) you still gain the loot?

I mean that would be a better idea, but I guess its Anet’s way of meeting us half way. But OP wants a mile after being given an inch.

And we veterans remember the days where you had to pick up each individual piece of loot. There was no area looting, let alone, auto-loot. So my advice to the OP is to port immediately on death and make your way back as quickly as possible. I’ve done that and was able to get several bags that dropped while I was clicking on the wp to revive. All the while when I was running back I was receiving loot and xp.

congratulations – the subtle point i was making was that the auto loot should have an AOE to STOP people porting and gaining. i guess it was too subtle for you.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Bags that pop up near your corpse are bags that you already earned while you were alive, right? If so, those should always be put in your inventory with the auto-loot perk. I don’t see what being dead has to do with these bags.

Butt how you are going to pick them up if your dead? Yes, you earned them, and they’re rightfully yours
“_ but how are you going to pick then up there’s no blood pumping oxygen to your brain, to give muscles the necessary commands, to pick something up_”

If you WP immediately on defeat, how does the stuff get to your inventory? For that matter, how does it get to your inventory if you’re at 1200 from your kill?

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Posted by: Lahmia.2193

Lahmia.2193

Bags that pop up near your corpse are bags that you already earned while you were alive, right? If so, those should always be put in your inventory with the auto-loot perk. I don’t see what being dead has to do with these bags.

Butt how you are going to pick them up if your dead? Yes, you earned them, and they’re rightfully yours
“_ but how are you going to pick then up there’s no blood pumping oxygen to your brain, to give muscles the necessary commands, to pick something up_”

If you WP immediately on defeat, how does the stuff get to your inventory? For that matter, how does it get to your inventory if you’re at 1200 from your kill?

A magical mind control device that requires you to be alive to use it?

Surrender and serve me in life, or die and slave for me in death.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Bags that pop up near your corpse are bags that you already earned while you were alive, right? If so, those should always be put in your inventory with the auto-loot perk. I don’t see what being dead has to do with these bags.

Butt how you are going to pick them up if your dead? Yes, you earned them, and they’re rightfully yours
“_ but how are you going to pick then up there’s no blood pumping oxygen to your brain, to give muscles the necessary commands, to pick something up_”

If you WP immediately on defeat, how does the stuff get to your inventory? For that matter, how does it get to your inventory if you’re at 1200 from your kill?

A magical mind control device that requires you to be alive to use it?

Mind control? So I’m mind controlling the dead guys to put stuff in my inventory? Same problem, if they’re dead, they can’t move stuff.

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Posted by: Lahmia.2193

Lahmia.2193

Bags that pop up near your corpse are bags that you already earned while you were alive, right? If so, those should always be put in your inventory with the auto-loot perk. I don’t see what being dead has to do with these bags.

Butt how you are going to pick them up if your dead? Yes, you earned them, and they’re rightfully yours
“_ but how are you going to pick then up there’s no blood pumping oxygen to your brain, to give muscles the necessary commands, to pick something up_”

If you WP immediately on defeat, how does the stuff get to your inventory? For that matter, how does it get to your inventory if you’re at 1200 from your kill?

A magical mind control device that requires you to be alive to use it?

Mind control? So I’m mind controlling the dead guys to put stuff in my inventory? Same problem, if they’re dead, they can’t move stuff.

Yeah something like that. This is gw2. You can burn monsters made of fire and freeze ice monsters.
Why are people going on about the physics of the matter anyway? The OP’s idea only encourages deadbeats to lay there on the ground instead of WP’ing and getting back to the fight. Bad idea indeed.

Surrender and serve me in life, or die and slave for me in death.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Yeah something like that. This is gw2. You can burn monsters made of fire and freeze ice monsters.

Why are people going on about the physics of the matter anyway?

I agree that arguing about the metaphysics of the matter is kind of silly. That’s what I was trying to point out. Perhaps I did a poor job. Once you assume stuff magically appears in one’s inventory, it’s not a stretch that, given resurrection, it keeps doing so even if one s temporarily not moving. All it would take would be a magic spell that moves loot from target to you. Whether “you” is alive would be a moot point.

That of course does not deal with the “deserving” issue, which is the real issue. Frankly, I think a lot of people take this issue too seriously.

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Posted by: Heibi.4251

Heibi.4251

The only issue i see with this is that if you die – and WP you gain the bags/loot from the tagging you’ve done – you’ve removed yourself from the fight and yet are still getting loot – how is it different from being dead? – if your zerg wins happy days you get rev’d, if you respawn and just sit and wait (or run back to the zerg) you still gain the loot?

I mean that would be a better idea, but I guess its Anet’s way of meeting us half way. But OP wants a mile after being given an inch.

And we veterans remember the days where you had to pick up each individual piece of loot. There was no area looting, let alone, auto-loot. So my advice to the OP is to port immediately on death and make your way back as quickly as possible. I’ve done that and was able to get several bags that dropped while I was clicking on the wp to revive. All the while when I was running back I was receiving loot and xp.

congratulations – the subtle point i was making was that the auto loot should have an AOE to STOP people porting and gaining. i guess it was too subtle for you.

I guess my not reading every single post here and giving my opinion was too subtle for you. I support people running back and gaining any current loot dropped while they are running back. I guess you missed that subtle point. I do not support getting loot while you lie on the ground dead. But hey, I guess my pointing it out blatantly was too subtle for you.

Leader of Central Anime(CA)
Tifa Ran/Ranger with a Pet
Commander WvW – Henge of Denravi

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Posted by: MoarChaos.8320

MoarChaos.8320

The clearest solution is just to have auto loot gather the loot from the entire map from any mob that dies.

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Posted by: Bunter.3795

Bunter.3795

Kind of funny how this thread migrated from the WvW subforum to here without any notice.

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Posted by: Mr Quikeh.5461

Mr Quikeh.5461

The only issue i see with this is that if you die – and WP you gain the bags/loot from the tagging you’ve done – you’ve removed yourself from the fight and yet are still getting loot – how is it different from being dead? – if your zerg wins happy days you get rev’d, if you respawn and just sit and wait (or run back to the zerg) you still gain the loot?

I mean that would be a better idea, but I guess its Anet’s way of meeting us half way. But OP wants a mile after being given an inch.

And we veterans remember the days where you had to pick up each individual piece of loot. There was no area looting, let alone, auto-loot. So my advice to the OP is to port immediately on death and make your way back as quickly as possible. I’ve done that and was able to get several bags that dropped while I was clicking on the wp to revive. All the while when I was running back I was receiving loot and xp.

congratulations – the subtle point i was making was that the auto loot should have an AOE to STOP people porting and gaining. i guess it was too subtle for you.

I guess my not reading every single post here and giving my opinion was too subtle for you. I support people running back and gaining any current loot dropped while they are running back. I guess you missed that subtle point. I do not support getting loot while you lie on the ground dead. But hey, I guess my pointing it out blatantly was too subtle for you.

SO..to clarify, you’re ok if people respawn and just sit in spawn collecting bags(or running back) from enemies they’ve tagged, in no way helping? but not if they sit down dead waiting for a rez on the off chance their zerg wins? and thus having numbers improved quickly instead of having to wait for the dead to run back?

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Posted by: Ray Koopa.2354

Ray Koopa.2354

I’m quite saddened to see such suggestions come up. I hoped some people actually want to play the game with all it’s facets, and don’t care about unconditional loot and profit. What’s next, debug mode for all players so they can change the game how they like it?

Sorry for that little rant, but this isn’t the first thread going like this recently.

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Posted by: Ben K.6238

Ben K.6238

It’s like no-one noticed that you get more loot based off timers than you do from bags.

May as well stay dead, you’re getting 100% of the pips and reward tracks for 0% of the effort, and you don’t have to try to run back to where you were in less than 3 minutes only to watch your rubbish commander wipe the zerg again.

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Posted by: tigirius.9014

tigirius.9014

It does make no sense that downed right next to the things you’ve killed doesn’t let you pick up the items before having to travel to a waypoint.

As a engineer since we have the single worst downed skills in the game…. I have to agree with OP.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Stormcrow.7513

Stormcrow.7513

It’s like no-one noticed that you get more loot based off timers than you do from bags.

May as well stay dead, you’re getting 100% of the pips and reward tracks for 0% of the effort, and you don’t have to try to run back to where you were in less than 3 minutes only to watch your rubbish commander wipe the zerg again.

This…..why even care about the loot around you as it is usually worth nothing anyways.

i7 3770k oc 4.5 H100i(push/pull) 8gb Corsair Dominator Asus P877V-LK
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932

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Posted by: Heibi.4251

Heibi.4251

The only issue i see with this is that if you die – and WP you gain the bags/loot from the tagging you’ve done – you’ve removed yourself from the fight and yet are still getting loot – how is it different from being dead? – if your zerg wins happy days you get rev’d, if you respawn and just sit and wait (or run back to the zerg) you still gain the loot?

I mean that would be a better idea, but I guess its Anet’s way of meeting us half way. But OP wants a mile after being given an inch.

And we veterans remember the days where you had to pick up each individual piece of loot. There was no area looting, let alone, auto-loot. So my advice to the OP is to port immediately on death and make your way back as quickly as possible. I’ve done that and was able to get several bags that dropped while I was clicking on the wp to revive. All the while when I was running back I was receiving loot and xp.

congratulations – the subtle point i was making was that the auto loot should have an AOE to STOP people porting and gaining. i guess it was too subtle for you.

I guess my not reading every single post here and giving my opinion was too subtle for you. I support people running back and gaining any current loot dropped while they are running back. I guess you missed that subtle point. I do not support getting loot while you lie on the ground dead. But hey, I guess my pointing it out blatantly was too subtle for you.

SO..to clarify, you’re ok if people respawn and just sit in spawn collecting bags(or running back) from enemies they’ve tagged, in no way helping? but not if they sit down dead waiting for a rez on the off chance their zerg wins? and thus having numbers improved quickly instead of having to wait for the dead to run back?

I guess my saying “All the while when I was running back I was receiving loot and xp” flew right under your nose. Please read my post if you’re going to make an assumption. I NEVER said “SIT AT WP AND COLLECT BAGS.”(again, subtle enough for you?). If you’re too lazy to WP and run back and instead wait for a rez – unless your commander says not to WP – you don’t deserve any bags that drop while you lay there.

Leader of Central Anime(CA)
Tifa Ran/Ranger with a Pet
Commander WvW – Henge of Denravi

(edited by Heibi.4251)

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Posted by: Mr Quikeh.5461

Mr Quikeh.5461

.

I guess my saying “All the while when I was running back I was receiving loot and xp” flew right under your nose. Please read my post if you’re going to make an assumption. I NEVER said “SIT AT WP AND COLLECT BAGS.”(again, subtle enough for you?). If you’re too lazy to WP and run back and instead wait for a rez – unless your commander says not to WP – you don’t deserve any bags that drop while you lay there.

No, you didnt, however do people deserve any if they respawn and sit there? because that can and does happen, and if your happy to run across the map with a little chance of rejoining a battle, then why arent you happy with people sitting at spawn collecting? its the same thing isnt it? because i realise that people follow a commander and do what they say, but what if they just want to play the game? what is the difference between someone making a decision going " ill wait to be rez’d because we’re going to win and not collecting bags" and someone going “im dead and were going to win ill rez and run back” – both are sound tactical decisions, why should 1 be rewarded for effort previously done and not the other?

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Posted by: Heibi.4251

Heibi.4251

.

I guess my saying “All the while when I was running back I was receiving loot and xp” flew right under your nose. Please read my post if you’re going to make an assumption. I NEVER said “SIT AT WP AND COLLECT BAGS.”(again, subtle enough for you?). If you’re too lazy to WP and run back and instead wait for a rez – unless your commander says not to WP – you don’t deserve any bags that drop while you lay there.

No, you didnt, however do people deserve any if they respawn and sit there? because that can and does happen, and if your happy to run across the map with a little chance of rejoining a battle, then why arent you happy with people sitting at spawn collecting? its the same thing isnt it? because i realise that people follow a commander and do what they say, but what if they just want to play the game? what is the difference between someone making a decision going " ill wait to be rez’d because we’re going to win and not collecting bags" and someone going “im dead and were going to win ill rez and run back” – both are sound tactical decisions, why should 1 be rewarded for effort previously done and not the other?

First of all, most people who WP right away tend to try and rejoin the battle. The truly lazy people lie there dead and don’t collect anything. In rare cases you have some just sit at spawn – very rare. Therefore I don’t care about the rare cases. If you are willing to port and come back in an attempt to rejoin the fight I fully support you getting the loot from those you tagged. If your commander knows you will win the fight and says don’ t port I also have no problem at that point if people lie there. But I’ve seen the truly lazy players who lie there in a fight right next to spawn. For those players – they can lose their loot since they can’t bring it upon themselves to port. So, again, for those who WP and try to run back – they should get their loot. Nuff said.

Leader of Central Anime(CA)
Tifa Ran/Ranger with a Pet
Commander WvW – Henge of Denravi

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Posted by: Daddicus.6128

Daddicus.6128

Because… uhm… you’re dead…

Except you’re not; you’re defeated.

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Posted by: RoseofGilead.8907

RoseofGilead.8907

Because… uhm… you’re dead…

Except you’re not; you’re defeated.

True. But you’re on the ground, unconscious. Even if you’re not dead, you’re still not likely to hop up and grab loot while in said unconscious state.

(edited by RoseofGilead.8907)

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Because… uhm… you’re dead…

Except you’re not; you’re defeated.

True. But you’re on the ground, unconscious. Even if you’re not dead, you’re still not likely to hop up and grab loot while in said unconscious state.

It’s also a distinction without meaning, for the purpose of discussing loot acquisition. ANet might not call the state “death”, perhaps to make it less scary, but it works the same way as death in other games: you cannot move, you cannot use skills, you cannot interact with objects (including loot, which requires some sort of interaction to pick-up, even though that can be automated).

Thus, while players are technically incorrect to refer to the “failed to rally from downed” state as “death,” the use of the word doesn’t steer people the wrong way for discussion purposes.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Because… uhm… you’re dead…

Except you’re not; you’re defeated.

True. But you’re on the ground, unconscious. Even if you’re not dead, you’re still not likely to hop up and grab loot while in said unconscious state.

It’s also a distinction without meaning, for the purpose of discussing loot acquisition. ANet might not call the state “death”, perhaps to make it less scary, but it works the same way as death in other games: you cannot move, you cannot use skills, you cannot interact with objects (including loot, which requires some sort of interaction to pick-up, even though that can be automated).

Thus, while players are technically incorrect to refer to the “failed to rally from downed” state as “death,” the use of the word doesn’t steer people the wrong way for discussion purposes.

Either way, it’s a moot point. After they’ve tagged targets, players don’t need to do anything to have loot appear in their inventory. Hence they are not interacting, picking things up, etc.

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Posted by: Bollocks.4078

Bollocks.4078

OP please tell me what actions can you perform when dead beside pan your cam view and chat?

You’re comparing apples to oranges. Auto loot is not an action that a player performs, it’s something that happens automatically. As such, it should happen automatically regardless if you are dead or alive. What a player can or can’t do while dead is irrelevant.

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Posted by: Behellagh.1468

Behellagh.1468

OP please tell me what actions can you perform when dead beside pan your cam view and chat?

You’re comparing apples to oranges. Auto loot is not an action that a player performs, it’s something that happens automatically. As such, it should happen automatically regardless if you are dead or alive. What a player can or can’t do while dead is irrelevant.

To use your name … kitten. If you are down you aren’t doing anything that’s “automatic” other than breathing. You aren’t equipped with a loot magnet like Plants Vs Zombies.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

OP please tell me what actions can you perform when dead beside pan your cam view and chat?

You’re comparing apples to oranges. Auto loot is not an action that a player performs, it’s something that happens automatically. As such, it should happen automatically regardless if you are dead or alive. What a player can or can’t do while dead is irrelevant.

To use your name … kitten. If you are down you aren’t doing anything that’s “automatic” other than breathing. You aren’t equipped with a loot magnet like Plants Vs Zombies.

Except… isn’t that exactly what auto-loot is? It’s a magnet that grabs loot for you, even from within chests, with no input from the player.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

OP please tell me what actions can you perform when dead beside pan your cam view and chat?

You’re comparing apples to oranges. Auto loot is not an action that a player performs, it’s something that happens automatically. As such, it should happen automatically regardless if you are dead or alive. What a player can or can’t do while dead is irrelevant.

To use your name … kitten. If you are down you aren’t doing anything that’s “automatic” other than breathing. You aren’t equipped with a loot magnet like Plants Vs Zombies.

Except… isn’t that exactly what auto-loot is? It’s a magnet that grabs loot for you, even from within chests, with no input from the player.

The input is automatic; the game is still following the same actions as if you pressed [f], just as my pressing [shift-f] (my custom shortcut) is the same as you pressing [f].

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: sevenDEADLY.5281

sevenDEADLY.5281

It is absolutely insane that this is even a conversation. Thankfully someone working at Anet seems to agree.

If this is an actual issue, then why stop there. Why not be outraged that we have to press any buttons to play this game at all. Why can’t I just sit back, drink mountain dew, and eat cheetos all while this game plays itself and gives me the best loot in the game after a few moments of auto play. This is absurd and demand satisfaction!

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

It is absolutely insane that this is even a conversation. Thankfully someone working at Anet seems to agree.

If this is an actual issue, then why stop there. Why not be outraged that we have to press any buttons to play this game at all. Why can’t I just sit back, drink mountain dew, and eat cheetos all while this game plays itself and gives me the best loot in the game after a few moments of auto play. This is absurd and demand satisfaction!

What’s absurd is how so many of these conversations are plodding along, people are expressing their opposing views and some good discussion is had…. then a drama queen comes along and declares that any request for change is a demand for entitlement. It’s so cliche. And pointless. It doesn’t bring anything to the table. Maybe the poster is having some stress in their own life and needs to get it out but otherwise it’s just a dead-end.

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Posted by: sevenDEADLY.5281

sevenDEADLY.5281

Or its simply an absurd request and like I said.. luckily Anet agrees. That last part is really important and you should let it sink in.

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

Or its simply an absurd request and like I said.. luckily Anet agrees. That last part is really important and you should let it sink in.

Since you keep bringing that up… how do you know they agree? Did they say something?

I ask because whenever anybody makes a claim about what anet does or does not think, a dozen other people jump down their throats asking for proof. You’re making that claim. Where’s your proof?

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Posted by: sevenDEADLY.5281

sevenDEADLY.5281

The Anet employee that responded in this very thread…

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

OP please tell me what actions can you perform when dead beside pan your cam view and chat?

You’re comparing apples to oranges. Auto loot is not an action that a player performs, it’s something that happens automatically. As such, it should happen automatically regardless if you are dead or alive. What a player can or can’t do while dead is irrelevant.

To use your name … kitten. If you are down you aren’t doing anything that’s “automatic” other than breathing. You aren’t equipped with a loot magnet like Plants Vs Zombies.

Except… isn’t that exactly what auto-loot is? It’s a magnet that grabs loot for you, even from within chests, with no input from the player.

The input is automatic; the game is still following the same actions as if you pressed [f], just as my pressing [shift-f] (my custom shortcut) is the same as you pressing [f].

You’re assuming you know how it’s coded underneath.

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

The Anet employee that responded in this very thread…

Ah, I see. For those of us who haven’t read back to page 2, it seems Gaile wrote these posts:

https://forum-en.gw2archive.eu/forum/game/gw2/Auto-Loot-Dosen-t-work-on-death/page/2#post6638272

https://forum-en.gw2archive.eu/forum/game/gw2/Auto-Loot-Dosen-t-work-on-death/page/2#post6638308

https://forum-en.gw2archive.eu/forum/game/gw2/Auto-Loot-Dosen-t-work-on-death/page/2#post6638289

From these, I understand that i) Gaile is giving her personal opinion (she says so literally), ii) she has no decision in the development of this, iii) she believes in some sort of death penalty.

Based on this, your statement is true: “someone at Anet agrees”.

The discussion here seems to be a spectrum, with players suggesting anywhere from zero to all rewards from auto-loot upon death (correct me if I’m wrong on that understanding). How is this outrageous to you? Or, which part is outrageous? That players want some loot, or all loot? Even Gaile seems to be okay with a partial death penalty. Can you be more specific about your outrage?

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

OP please tell me what actions can you perform when dead beside pan your cam view and chat?

You’re comparing apples to oranges. Auto loot is not an action that a player performs, it’s something that happens automatically. As such, it should happen automatically regardless if you are dead or alive. What a player can or can’t do while dead is irrelevant.

To use your name … kitten. If you are down you aren’t doing anything that’s “automatic” other than breathing. You aren’t equipped with a loot magnet like Plants Vs Zombies.

Except… isn’t that exactly what auto-loot is? It’s a magnet that grabs loot for you, even from within chests, with no input from the player.

The input is automatic; the game is still following the same actions as if you pressed [f], just as my pressing [shift-f] (my custom shortcut) is the same as you pressing [f].

You’re assuming you know how it’s coded underneath.

A little. It’s far easier to write code to trigger an existing mechanic than to write new code (more significantly, it’s a good way to avoid running into future errors because you have two distinct mechanics to do essentially the same job).

Plus we still have the option to press [f] (and have to when we die).

That’s not conclusive, of course, but it’s enough so that I think it’s fair to say it’s a moot point for this discussion. Whether or not we press a button, the game behaves as if we press a button to collect loot. Having things behave otherwise while defeated would be an exception.

(Mind you, ANet Consistency™ allows for that possibility; just seems very unlikely.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Mr Quikeh.5461

Mr Quikeh.5461

the whole kitten thing should work of an AOE, is just silly to be able to auto loot from across the map [to the guy i was conversing with – its stupid to continue this here PM me or whatever in game]

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Posted by: Nokaru.7831

Nokaru.7831

I can’t recall ever playing a game where, when you died (essentially when you failed in some way), you still automatically were given every bit of the loot you would have acquired if you stayed alive, contributed to the fight, got ressed by a comrade, or used other mechanics (like WP) to rejoin the battle.

In World of Warcraft, if you fail to loot a creature which you have legitimate loot rights over, the game automatically mails you the loot. It doesn’t matter how you fail to loot it: Death, disconnection, negligence; every single bit of loot you earned is mailed to you.

Defending the fact that quick-loot doesn’t work while defeated is suggesting that, “Well, you had loot rights, but they’ve been revoked temporarily.”

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Posted by: Linken.6345

Linken.6345

I can’t recall ever playing a game where, when you died (essentially when you failed in some way), you still automatically were given every bit of the loot you would have acquired if you stayed alive, contributed to the fight, got ressed by a comrade, or used other mechanics (like WP) to rejoin the battle.

In World of Warcraft, if you fail to loot a creature which you have legitimate loot rights over, the game automatically mails you the loot. It doesn’t matter how you fail to loot it: Death, disconnection, negligence; every single bit of loot you earned is mailed to you.

Defending the fact that quick-loot doesn’t work while defeated is suggesting that, “Well, you had loot rights, but they’ve been revoked temporarily.”

And thats also one of the few who do.

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Posted by: Behellagh.1468

Behellagh.1468

I can’t recall ever playing a game where, when you died (essentially when you failed in some way), you still automatically were given every bit of the loot you would have acquired if you stayed alive, contributed to the fight, got ressed by a comrade, or used other mechanics (like WP) to rejoin the battle.

In World of Warcraft, if you fail to loot a creature which you have legitimate loot rights over, the game automatically mails you the loot. It doesn’t matter how you fail to loot it: Death, disconnection, negligence; every single bit of loot you earned is mailed to you.

Defending the fact that quick-loot doesn’t work while defeated is suggesting that, “Well, you had loot rights, but they’ve been revoked temporarily.”

This is NOT WoW. In this game if you are downed or dead, you can’t loot manually. If you can’t loot manually why would anyone expect that you can if you have autoloot?

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

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Posted by: IndigoSundown.5419

IndigoSundown.5419

This is NOT WoW. In this game if you are downed or dead, you can’t loot manually. If you can’t loot manually why would anyone expect that you can if you have autoloot?

This game was without several things WoW has, likes raids, name change or LFG. It has those things now. There are even rumors that mounts are coming with XPac 2.

What the OP is requesting is more convenience. I’d guess more than 50% of the requests on these boards are for more convenience. I’d say the OP might expect the request to be granted because so many other requests for convenience have.

Finally, of the features found in WoW named above that GW2 didn’t have at one point, requests for raids and mounts have seen far more push-back than this request has.

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Posted by: Nokaru.7831

Nokaru.7831

This is NOT WoW. In this game if you are downed or dead, you can’t loot manually. If you can’t loot manually why would anyone expect that you can if you have autoloot?

The reason I mentioned WoW is because Gaile mentioned she didn’t recall any game where people got loot (which they had earned credit for) while dead. I gave one.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

what you are seeing is just a tease from the mists, since all souls are routed there first upon death.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Defending the fact that quick-loot doesn’t work while defeated is suggesting that, “Well, you had loot rights, but they’ve been revoked temporarily.”

Or it’s saying that mechanic works differently in different games.

(As a counter example, it’s fine; it’s equally fine for some games not to reward loot if dead.)

John Smith: “you should kill monsters, because killing monsters is awesome.”