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Posted by: Mirta.5029

Mirta.5029

Warrior LB has plenty of burning access (enough for 100% uptime with 40% or so condition duration, without considering the burst skill). Fast Hands means a warrior only needs a weapon swap sigil on one weapon set, and wouldn’t ya know, there’s a weapon swap sigil to deal poison for 5 seconds, 7 seconds with the aforementioned 40% condition duration. And then there’s Distracting Strikes which is getting buffed in the update to supply 4 stacks of confusion for 8 seconds when interrupting.

Warriors have access to every damaging condition except the new Torment, even in sPvP. An asura warrior gets even better confusion/poison access with the racial skills for WvW and PvE.

you’re talking about weapon sigils as if they’re not accessible to thieves. I didn’t see warriors dealing burning damage though, so I would ask which skill on a weapon or which trait is it that does it?
Also when talking about thieves doing condition damage – they have access to bleeds, poisons and vulnerability without using sigils. Necros have similar access (except that they also have chills and so), so then how come it is the thief that lacks conditions?

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Posted by: emikochan.8504

emikochan.8504

Mirta , it’s longbow.

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: Etwa.2896

Etwa.2896

Ye warrior Longbow is a total Burn weapon

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Posted by: Tolmos.8395

Tolmos.8395

Go to the link in the OP about the skill and trait changes.

Press control + F. Type “engineer”. Come back with 0 results.

Business as usual…

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Posted by: Mirta.5029

Mirta.5029

Mirta , it’s longbow.

oh cool! I didn’t know that.

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Posted by: Dingle.2743

Dingle.2743

you’re talking about weapon sigils as if they’re not accessible to thieves. I didn’t see warriors dealing burning damage though, so I would ask which skill on a weapon or which trait is it that does it?
Also when talking about thieves doing condition damage – they have access to bleeds, poisons and vulnerability without using sigils. Necros have similar access (except that they also have chills and so), so then how come it is the thief that lacks conditions?

I never mentioned that thieves don’t have access to weapon sigils – I simply stated that because of Fast Hands, warriors can afford to only have weapon swap sigils on one weapon set.

Thieves can do something similar by having 2 of the same weapon set due to how their initiative system works, but they already have access to poison… and there isn’t a sigil which procs burning on weapon swap. (Sidenote: I actually think thieves should get a comparable condition build to warriors eventually – it’s kinda weird they’re one of the only professions without either bleed or burn on crit, for example, the only other being guardian)

At this point in time, warriors probably have better (damaging) condition access than any other profession except engi, but 1) it’s kinda pointless in PvE because zerkzerkzerk, and 2) it relies too heavily on melee range compared to other condition builds for PvP.

The leaked upcoming notes seem to suggest that condition warrior will be getting a major helping hand with that last part thanks to better cripple/immob access. We’ll see where it goes when that happens.

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Posted by: Gus.3856

Gus.3856

After reading all the post about class changes. I have came to a conclusion that the MMORPG community flames on classes that has stealth components. Be it wow,rift, Tera, etc. Why not make one? Lol

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Posted by: Substance E.4852

Substance E.4852

Half necros to compensate for the half guardians running around. Reduce boon meta and necro drops in importance.

And by half necros you likely mean zergs, because necro is absolute garbage for roaming.

Has nothing to do with the Guardians and everything to do with marks and wells being both powerful and able to be layered on top of one another to the point that an area becomes an instagib zone for anything not speced for pure deffense.

Dying because you got chain feared by 5 reapers marks in an AoE clusterkitten is only funny the first time it happens.

Step out of the wells and stop running melee trains.

Okay cool, I’ll just range attack my way through a choke point. That’ll work for sure.

Connection error(s) detected. Retrying…

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Posted by: Dante.1508

Dante.1508

After reading all the post about class changes. I have came to a conclusion that the MMORPG community flames on classes that has stealth components. Be it wow,rift, Tera, etc. Why not make one? Lol

If stealth had a proper counter, the flames would die down, I personally as a Engi and Ranger main do not even attempt WvW anymore because Thieves have such a free reign over the map, and i cannot literally do anything to slow, stop or take one down.

Why would i play in such an unbalanced environment?

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Posted by: LordByron.8369

LordByron.8369

i have just a big question to developers….

Don t you think one day, pve players will be tired of all this and leave?

The situation is already Beyond broken and getting worse any patch with USELESS buffs on weak classes and HUGE NERFS to the same.

We are tired fo LFG 2 warriors 2 guardians 1 thief…..

Do you think is a good idea to nerf D/D ele and ranger again?

Seems obvious that anything that can potentially kill a thief in WWW has to be nerfed to the ground that was why i quit WWW but those also affect PvE where

only 2 classes are playing the game….

If things get on like this i just hope that only PvP players will keep playing so they will see if pvp is so important to destroy balance in the rest of the game.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Dante.1508

Dante.1508

i have just a big question to developers….

Don t you think one day, pve players will be tired of all this and leave?

The situation is already Beyond broken and getting worse any patch with USELESS buffs on weak classes and HUGE NERFS to the same.

We are tired fo LFG 2 warriors 2 guardians 1 thief…..

Do you think is a good idea to nerf D/D ele and ranger again?

Seems obvious that anything that can potentially kill a thief in WWW has to be nerfed to the ground that was why i quit WWW but those also affect PvE where

only 2 classes are playing the game….

If things get on like this i just hope that only PvP players will keep playing so they will see if pvp is so important to destroy balance in the rest of the game.

That is because Anet only cares about sPvP the rest of their game is ignored, especially in the balancing department..

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Posted by: LotuS.4378

LotuS.4378

Go to the link in the OP about the skill and trait changes.

Press control + F. Type “engineer”. Come back with 0 results.

Business as usual…

Tomorrow engineer will be deleted from game, so no one is talking about him. Also his changes are to great to talk about. Mortar on WvW? Thanks Arena. I will now camp Tower with my mighty mortar!

Oh wait, i have my new necro. Time to reroll.

[INC] Incendies
http://incendies-guild.tk/

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Posted by: Mirta.5029

Mirta.5029

After reading all the post about class changes. I have came to a conclusion that the MMORPG community flames on classes that has stealth components. Be it wow,rift, Tera, etc. Why not make one? Lol

Well doesn’t that show that people don’t like classes that they can’t see? Invisibility is a cheap mechanic and needs to disappear from games. Oh and also Tera doesn’t have a single class that can use invisibility.

Tomorrow engineer will be deleted from game, so no one is talking about him. Also his changes are to great to talk about. Mortar on WvW? Thanks Arena. I will now camp Tower with my mighty mortar!

Oh wait, i have my new necro. Time to reroll.

Unofficial patch notes do state changes to engineers. Wait for tomorrow, read the official patch notes and then judge.

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Posted by: Fishbait.6723

Fishbait.6723

After reading all the post about class changes. I have came to a conclusion that the MMORPG community flames on classes that has stealth components. Be it wow,rift, Tera, etc. Why not make one? Lol

Stealth was perfectly fine in warcraft, (don`t know about the other tow mmos, not played them, yet..) because any damage/aoe etc could unstealth the rogues/druids & they had to blow a cd to restealth.
You`re only hope in this game is to swing a sword, swing a sword & swing a sword again ;p
Only complaint about them at times was their damage, but you could see them constantly when they were doing this.

This is just made worse by gw2 sodding awful combat mechanic, where you can hit someone, stand still next to each other for a year & still be in combat lolfail

“We want you to play the game, not the UI” Arenanet.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…

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Posted by: Sunju.8310

Sunju.8310

Replying to a post from a closed thread that was directed to this one.

“Valin.4527

Add to the fact that this new condition, as we currently understand it, has ZERO PvE impact (mobs aren’t known for moving much) makes this a PvP ability.

Yeah, I hope we’re all missing something because this doesn’t smell well."

Do not take tips from the only MMO player who doesn’t know about the wonderful world of kiting and positioning… Now, where’s the emoticon that infers slight, yet non-detracting exaggeration? Better yet, maybe a forum that doesn’t require one?

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

Zero pve impact lol….

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors