Hi, I’m Pawstruck, and I’m quitting Guild Wars 2 for a while.
This isn’t meant to be a complain thread, a “nerf X, buff Y” thread, or anything like that. I’m not looking to start a flame war or rag on how bad this game is. It’s a great game, and in many ways revolutionary to the MMORPG genre. I look forward to the day I can come back. But for now… I might hop on SPVP just for yucks or something once in a while, but for the most part, I’m done.
What I want to do now is to recount my personal experience of this game. If you’d like to call me a noob or a baddie or whatever, feel free to do so, but please make it constructive. I don’t mind being called ignorant so long as there’s some information I can use to educate myself alongside it. Let’s avoid ad hominim.
So after watching the countless beta videos, I chose Thief for my “main” on GW2. I loved the idea of a non-perma-stealth rogue-class character. It appeared from the footage that the Thief would have tons of clever evasive skills, combined with the dodge system, to keep itself alive in PVP and PVE alike. I was excited!
Once I hit 80, I experimented with several (PVE) builds… first backstab, then Pistol Whip, then tanky/evasive, and then back to backstab. What I noticed was that every single time I would go into melee, I would die. No. Matter. What. I tried to watch for the animations and dodge at the right time. I tried using Signet of Malice and Caltrops to heal-tank some of the time. I’ve tried literally every utility bar setup I can think of.
Bottom line is, Thief go melee, Thief go splat.
“Okay, fine.” I thought, “A-net just need to buff our survivability a bit. Maybe we’re just a low-damage, glass canon class.” One of my best RL friends’ main was a Warrior. I would often struggle with one or two enemies in a dungeon while I would see him ripping through mobs with his Greatsword without batting an eye. He was able to run full offense spec and basically stand there rolling face while I was over here dodging, healing, picking my fights… all while he was out-damaging me by miles.
I watched the various crazes go by and get nerfed. I saw Mesmers go from vital to “okay.” I saw the Guardian-stacking, 50-retaliation-stack groups get taken down. These things are gimmicky challenges to class balance, I thought, and I was glad to see them go. From my point of view, it’s good to be able to run a group full of one class only, but having mandatory or optimized groups with 4-5 of the same class is unhealthy for the game.
So.
“Alright,” I told myself, “I’ll roll and Elementalist. They should be good at group support and always desirable.” I got to 80, super excited to run a staff support build… and found that it wasn’t that great. All I was doing was tossing down combo fields when they were off cooldown, sometimes combining Earth 2 with Water 3 for some heals… that’s it.
But Pawstruck, you say, why not try a different build? Why not a ranged Thief or a Dagger/ Ele?
Well, first off, I have tried ranged Thief builds. P/P is extraordinarily underwhelming in DPS, although very fun. Meanwhile, right next to me, my Warrior friend is chopping people in half spamming greatsword while he’s munching cheetos and taking naps…. and I’m struggling to get 5k Unloads. Have you ever tried using Shortbow on a Thief in PVE? It’s the dumbest thing in the world, standing there spamming #2, shooting ghetto little twirly projectiles that move slower than molasses. This isn’t what I signed up for as a ninja class. I’m looking at some dagger builds on my Ele, but then, I’m not sure… didn’t they just get smoked in the Apr. 30 patch?
So this leaves me here. The same three classes (Mesmers, Guardians, Warriors) continue to dominate PVE, while the remaining 5 seem under-designed. I can’t speak for the rest of them, but many skills on the Thief just seem like they were rushed and not designed very well (Pistol #2 and the old S/D #3 being prime examples, with Venoms following closely behind).