They needto seperate WvW and PvE in some aspects to be honest.
Keep the condition stack cap in WvW because face it. In the current zerg-fest WvW is, 25 bleeds is enough to take you out in seconds once you run out of condition removal. I been in situations on my thief that conditions have killed me far more then that zerker warrior or that zerker ele blasting into my face has. Zerker is only great for bursts there, I’m guilty of being a “Zerker Thief” but I have a few pieces to up my Vit and Toughness. Not a true glass cannon but playing smart and patient in fights for my moments to strike downs far more people then me blasting in with a Mug, BS, Heartseeker to death. I’m not even traited for mug, mostly Shadow Arts and Arobatics with a few in trickery and a few in Critical Strikes. This is all personal choice though, it’s a game and do what makes you happy.
In PvE I think they should remove the condition caps. And all armor in aspects (PvE, WvW, SPvP, tPvP) should recieve a small buff to condition damage, healing power, and etc to make them more optiomal. Maybe world bosses like Teq, Shatterer, and Claw of Jormag should have a condition cap where ever is more balanced. Because in those situations, they could easily have 250+ stacks of bleeding with all the people. The healing would be better in dungeons and other instances because not all of us are on the same “Skill level”. More “lower skilled” players might need more healing then some of us and other “skill levels” might want it to ensure they are staying up and giving team support so no one drops like flies.
From what I seen, this game does not favor any trinity with support. There are skills that go well and combo finishers, but who really uses these tatics? It’s more common to see in PuGs that there will be so much to combo off and no one uses it. I’ve been in a few PuGs where I see all these combo fields and I just switch to my Short Bow and blast finish them all for Might, Ret, Protection for the team, and then I do it to apply burning, chill, etc with my blast finishers damage to enemies. Often times I get questioned what I’m doing and once I got kicked for utilizing the combo fields. I’m not saying everyone ignores these, because I see in some PvE and A LOT of it used in WvW but they are generally very well organized groups of people that have aimed for these effects, in PvE with PuGs, it’s more of just striaght DPS all the time.
That’s just my opinion and some things point more to players not utilizing it, and some to suggestions to the Devs. Take my opinion as you will because I’m not going to argue with anyone about it. And some of it was off topic very well, but it relates to my main idea of “Some fault is the players, and some the Devs”. I’m not targetting the A-Net team ether of bad designs. I’ve played Guild Wars 1 since launch and GW2 since headstart and I love both games very much. I’m just stating what I think will make other aspects better then everyone looking and choosing one aspect because it’s the meta by both players and some design.