Bifrost on Elementalist
Adding check boxes so people can turn certain effects on/off for their legendarys would actually be awesome and a solid step towards the unachievable goal of pleasing everyone. I really hope they consider doing this.
It would be better if elemental projectile models and textures would remain same as normal, and the projectiles would just have a rainbow trail.
I wish it was possible to turn off footstep effects.
I’m really not a fan of the rainbow trails at all. I like the elemental trails.
I agree, Bifrost’s projectiles are badly done. They are cheap knock-offs of the Dreamer ones, and are over-used on the elementalist. Whatever attunement they are in, the same projectiles are used. They are tacky and look terrible compared to the default projectiles.
There should be an option to not show these projectiles. Or they should be removed altogether.
They were a bad addition; Bifrost was perfect before.
-h
This will take approximately 5 seconds to implement, and will keep everyone happy, both people who like the new projectiles and people who don’t.
I hate it when people say this. Unless you have worked with their engine before, you have no idea how easy/hard it would be to implement.
Could someone post a video of this please? I was going for a Bifrost on my ele eventually and if this is what Im imagining then I wont even bother with it….
Legendary SoloQ
I agree with most of the posts on this thread. What would make me happy would be to have our attunement trail that fades into a rainbow rather than one or the other.
With the dreamer getting a copy of our footfalls and the lack of an update to our existing ones, I have to say I was a little disappointed on Anet’s promises.
The sad thing is i made my The Bifrost a month before the patch and was really happy with it, now i feel like all my work was for nothing. i like seeing my fireballs with there glow fly through the air, it looks powerful and cool. now in big zergs i dont even see the projectile, i want a fix please.
(edited by Archmage.9564)
I’ve transmuted one of my old stakitten on top of Bifrost for now, it lets me get the ascended stats and the legendary stat-switching without the terrible projectile. But this is only a temporary fix because I want the staff I worked for.
Leashe – the Dreamer footfalls copying Bifrost REALLY annoyed me when I noticed it earlier, too.
Archmage – I had it for about two weeks. I know how you feel
I’ve tried to alert GW2 support to this thread through my support ticket (which received the cheery copy-paste response “why not post on the suggestions forum?”).
i want auto attack for guard to shoot freaking rainbows instead of the stupid looking wave thing. and i want the footsteps to last more than 2
why all the good kittens are in gs?
I made a thread yesterday but it got buried and this thread has more replies so I’ll post my original thoughts here:
I main elementalist and use staff. I loved the visual of projectile attunements on the number 1 skill which have all been replaced when using my bifrost.
This RUINS bifrost for me. My options are to transmute or deal with new ascending crafting system. All that work for …. for what? We can change the stat combo’s how about turning off the new projectile effects? Please. I want to be an elementalist with elemental spells not rainbow spells.
Just like they allow Legendaries to swap stats on the fly for more customization considering it’s a friggin Legendary, they should allow more customization of the graphical parts of it.
The Bifrost
[X] Rainbow Bolt
[ ] Rainbow Trail
[ ] None
————————————-
[X] Footfall
[ ] Aura
————————————-
Particle Tint Slider (Just like Champions Online)
__Red__Orange__Yellow__Green__Blue__Purple__
__Black__Gray__White__
Done.
I personally like it the way it is currently over the gazillion fireballs I’ve chucked and especially love the bouncing rainbow chain lightning. It makes Gust and Shock-wave pretty much identical to the auto-attacks and thus impossible to dodge.
“GW2’s PvE is almost as bad as the PvP.”
I personally like it the way it is currently over the gazillion fireballs I’ve chucked and especially love the bouncing rainbow chain lightning. It makes Gust and Shock-wave pretty much identical to the auto-attacks and thus impossible to dodge.
This^
I like that the rainbow hides the attack until it hits. I only wish the projectile was a bit bigger, I got accustomed to chucking huge fireballs but the rainbow is only as big as water or stoning’s projectiles.
Also, I wish when we attack with no target in home cities that the projectile arc was still visible to show off. I can only show it off if I stand on a ledge…
I like that the rainbow hides the attack until it hits.
It’s actively bad for people to be able to hide an attack telegraph in WvW.
I like that the rainbow hides the attack until it hits.
It’s actively bad for people to be able to hide an attack telegraph in WvW.
No, you see it coming just fine for dodging purposes but you can’t predict if it will cause a condition or which condition or what other skills will follow. A lot of people complain about ele telegraphing too much just by virtue of the attunement icon on our buff bar, this is a minor alleviation to those concerns, especially paired with lingering elements.
I felt exactly the same Qualx and i agree with you and Zelse completely. I have made a similar topic in crafting section of the forum before. I really hope that Anet will do something about it since the projectile change is really a downgrade. I wouldn’t mind having old projectiles with different animations like it was before. It would be the best for eles imo.
(edited by MiskoV.3856)
I’m really not a fan of the rainbow trails at all. I like the elemental trails.
The why get a weapon that is literally all about rainbows?
-BnooMaGoo.5690