Boss monsters resetting too eagerly
This has been a big problem since Beta. Pisses me off too and I scream when I kite a monster and nearly kill it only to have it reset after all my hard work was ruined. I doubt it’ll ever get fixed and we’ll just have to live with it and adjust.
Yeah the leash range is FAAAAR too short considering how much kiting is encouraged in this game. They should atleast double it for starters.
If you want me not to kite, then don’t make the enemies do 1/3 – 3/4ths of my health per hit.
I’ve found this to be a big issue, bosses and other mobs will suddenly just walk off and become invulnerable. In ANet’s attempt to prevent safe-spotting, they’ve gone over the top and broken some bosses.
Yep, seems to be implemented so you cant exploit enemies by kiting them, or bringing them across vast distances. The problem is you are supposed to kite these mobs, as they take large chunks of hp out of you when hit, so you run and attack, and then it runs back resetting.
I can’t comment on the fish and I have seen normal trash mobs do this, not often but particularly underwater. Goes invuln and swims/runs back to its start position. If you chase it down you can often re-tag it before it regens full health.
As for the commander in the coil, it goes without saying you need a decent sized group, he ports to various platforms. If you’re zerging around like a pack of kids chasing a foot ball he goes out of range and resets. The fact that he taunts you for it when this happens suggests it’s by design. Have some players spread out to tag him when he ports. Stop worrying about getting gold rating , you’ll have plenty of uptime on him.
As for enemies hitting too hard.. gear for and spec in some toughness/vital/regen. Remember theres no ‘class roles’ in this game and for the most part your survivability is your responsibility. Full damage is fun, but dead = no damage.
They need to fix the leash range, if they insist on taking our hp down by so much each hit we HAVE to kite. I don’t think how this game works is properly understood by the people who made it. They really need to play their own game some time, and see how it is.