This game can easily have both casual and hardcore content
Simple concepts like adding vet dungs/timed dung runs to recieve better rewards than the useless junk we have had for nearly 2 years
I don’t think we’ll see ‘hard mode’ for dungeons, though I know many have asked for it. Timed dungeon paths for better rewards are something I’ve actually previously suggested in one of my many posts.
Better rewards in general though, yes please.
I’m sure your being sarcastic, but If you are implying hardcore MMO players want content that requires 10k hours of grind… well i dunno what to tell you.. I’ve got over 2k hours and I’m still searching for my first freaking precur / fractal skin.
Right now, the good juicy stuff like precursor/fractal skins is completely 100% RNG or hidden behind a paywall in the gemstore.
No, I wasn’t being sarcastic. However, I also said ‘one camp’ not ‘all hardcore players everywhere.’ It was not all inclusive. There are those that feel that if you don’t have hours upon hours to play, to grind gear, to grind whatever shiny, then you should neither have it nor bother trying. I simply feel otherwise. It should be about the skill you have, not the time you have invested. Which was something that was championed in GW1. Skill > Time.
I have 1700-something hours in myself. I’m still looking for that elusive precursor, though should I ever get lucky enough to find one, it’s going straight on the TP so I can have some freaking money. But, I got your point. Such things shouldn’t be quite so rng reliant. Obviously, if its coming from the open world somewhere, some measure of rng is necessary, however, even in GW1 if you wanted ‘x’ unique skin, you knew you could get it by killing ‘y’ boss. So you went and did it as many times as you needed for it to drop and eventually it would. We have some of that here, but it’s not quite the same thing and the rng is too much of a factor.
Guess what i have to do right now in GW2 If i want those nice shinnies? GRIND FOR ENDLESS HOURS farming scraps and gold to eventually buy a precursor from the TP… Yea thats challenging/fun content… /rolls eyes
This was sort of the point I was trying to make. We don’t necessarily need to have things gated by grind. At least not the amount of grind for some things. There need to be fun alternatives that don’t require the monotonous ‘I swung a sword, I swung a sword again’.
If you feel like your being punished for not playing 10 hours a day… well guess what, thats how the world we live in works.
People who do things for longer amount of time WILL GET MORE REWARDS.
But this still does not mean that it needs to be gated by time rather than skill. Someone that is skilled will still get that shiny faster than someone that is not. The person that is not skilled will need to improve in order to get it. However, simply gating it by time, perhaps that unskilled person plays 5x time as long as the skilled person.
Let people have better rewards because they are skilled, not because they have no life. And let’s face it, not everyone that plays all day are retired or independently wealthy, etc. Some of them are less than upstanding individuals.
If you only have 1-2 hours a day to spend and start crying that someone who plays 10+ hours is ahead of you well thats your own fault for being a child… ofc hes going to be ahead of you, thats how things are supposed to work. You put in more hours, you get more than someone who puts in less. It should never be equal, that’s utterly stupid.
Let’s flip that table around, shall we.
What’s wrong with the person that can only play 1-2 hours a day having more than someone that plays 10+, if they are more skilled and can accomplished as much or more in that period of time? Absolutely nothing, that’s what.
You want to compare it to how the world works, take a step back and take a good long look. The more skilled people work fewer hours and make more than those working the typical 8 hour day with mediocre skills. Because they can. They have the option to work a few hours here, or a long day there, and accomplish just as much or more than the ‘average’ person. You’re right, it’s not equal, and there isn’t anything necessarily wrong with that. But its not holding them down either. Where as here, time forcible holds players back.
Do you realize that your post went from “I don’t think we need to spend so many hours grinding” to “If you don’t have the time to grind you shouldn’t have it”? Which is contradictory.