Broken Intentions: It's been 6 months

Broken Intentions: It's been 6 months

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

This game can easily have both casual and hardcore content
Simple concepts like adding vet dungs/timed dung runs to recieve better rewards than the useless junk we have had for nearly 2 years

I don’t think we’ll see ‘hard mode’ for dungeons, though I know many have asked for it. Timed dungeon paths for better rewards are something I’ve actually previously suggested in one of my many posts.

Better rewards in general though, yes please.

I’m sure your being sarcastic, but If you are implying hardcore MMO players want content that requires 10k hours of grind… well i dunno what to tell you.. I’ve got over 2k hours and I’m still searching for my first freaking precur / fractal skin.
Right now, the good juicy stuff like precursor/fractal skins is completely 100% RNG or hidden behind a paywall in the gemstore.

No, I wasn’t being sarcastic. However, I also said ‘one camp’ not ‘all hardcore players everywhere.’ It was not all inclusive. There are those that feel that if you don’t have hours upon hours to play, to grind gear, to grind whatever shiny, then you should neither have it nor bother trying. I simply feel otherwise. It should be about the skill you have, not the time you have invested. Which was something that was championed in GW1. Skill > Time.

I have 1700-something hours in myself. I’m still looking for that elusive precursor, though should I ever get lucky enough to find one, it’s going straight on the TP so I can have some freaking money. But, I got your point. Such things shouldn’t be quite so rng reliant. Obviously, if its coming from the open world somewhere, some measure of rng is necessary, however, even in GW1 if you wanted ‘x’ unique skin, you knew you could get it by killing ‘y’ boss. So you went and did it as many times as you needed for it to drop and eventually it would. We have some of that here, but it’s not quite the same thing and the rng is too much of a factor.

Guess what i have to do right now in GW2 If i want those nice shinnies? GRIND FOR ENDLESS HOURS farming scraps and gold to eventually buy a precursor from the TP… Yea thats challenging/fun content… /rolls eyes

This was sort of the point I was trying to make. We don’t necessarily need to have things gated by grind. At least not the amount of grind for some things. There need to be fun alternatives that don’t require the monotonous ‘I swung a sword, I swung a sword again’.

If you feel like your being punished for not playing 10 hours a day… well guess what, thats how the world we live in works.

People who do things for longer amount of time WILL GET MORE REWARDS.

But this still does not mean that it needs to be gated by time rather than skill. Someone that is skilled will still get that shiny faster than someone that is not. The person that is not skilled will need to improve in order to get it. However, simply gating it by time, perhaps that unskilled person plays 5x time as long as the skilled person.

Let people have better rewards because they are skilled, not because they have no life. And let’s face it, not everyone that plays all day are retired or independently wealthy, etc. Some of them are less than upstanding individuals.

If you only have 1-2 hours a day to spend and start crying that someone who plays 10+ hours is ahead of you well thats your own fault for being a child… ofc hes going to be ahead of you, thats how things are supposed to work. You put in more hours, you get more than someone who puts in less. It should never be equal, that’s utterly stupid.

Let’s flip that table around, shall we.

What’s wrong with the person that can only play 1-2 hours a day having more than someone that plays 10+, if they are more skilled and can accomplished as much or more in that period of time? Absolutely nothing, that’s what.

You want to compare it to how the world works, take a step back and take a good long look. The more skilled people work fewer hours and make more than those working the typical 8 hour day with mediocre skills. Because they can. They have the option to work a few hours here, or a long day there, and accomplish just as much or more than the ‘average’ person. You’re right, it’s not equal, and there isn’t anything necessarily wrong with that. But its not holding them down either. Where as here, time forcible holds players back.

Do you realize that your post went from “I don’t think we need to spend so many hours grinding” to “If you don’t have the time to grind you shouldn’t have it”? Which is contradictory.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Broken Intentions: It's been 6 months

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Posted by: SkiTz.4590

SkiTz.4590

@LanFear, I agree with you IF there was actually even a glimpse of hope that anet would make rewards more towards skill-gated rather than time gated, but judging by the past 2 years, this is unrealistic.

anet is not using the better skill = better reward philsophopy in gw2… simply because the majority of the player base will cry out of frustation that this is too hard.

Right now, theres nothing that equates to more difficult = more rewarding in GW2’s PvE.
The highly sought after stuff (precursors, frac skins are all just RNG gated).
I hope I’m wrong, but I simply don’t see anet changing their path with this kind of system

also about the work analogy in real world… that’s only true if we are talking with constant variables. 2 same skilled guys working in Mickey D’s… who’s going to get paid more, the guy working 8 hour shifts or 4 hour shifts? Now yea the supervisor or manager will obviously be better rewarded than the avg burger tosser, but at some point, the supervisor still put in more hours and work in order to get to where he is.

(edited by SkiTz.4590)

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Posted by: Nerelith.7360

Nerelith.7360

I don’t buy this argument at all. You’re postulating that more people will leave this game over not getting a precusor, over the amount of people who will leave this game because of the server issues that previously existed.

Even if I didn’t have a legendary, that’s a cosmetic thing. A long term goal. Not having people on a server? That’s far more important in my opinion. So much more important, it’s not even funny.

It goes back to that whole how many people really do end game content question. How many people just bang around in the open world and kill stuff.

And the other problem of not being able to get on your home server, because everyone else is taking your slot by guesting was another issue.

I’m 100% sure there are people that think the precusor crafting is massively important. I’m thinking some may have even left the game because of it. But by no means do I think that demographic is a big enough group to worry about. And I believe it’s a far small group than people banging around the open world who couldn’t find anyone to do events with.

I do not think it is about the precursor thing, whether or not they want to change it, because there is only a small number of people that care about it.

Although if you ask me , NOT making changes to a part of the game that people care about… even if that number is small, is messed up. It basically says " your money is not the same as the money of other players because you are a minority."

That in my opinion is never a good thing.

The problem is, that a LOT of people feel that they have been basically smiled at, assured changes were in the pipeline, and told " don’t you worry about a thing., we are making these changes."

Then Nothing. No Communication, no explanation why it’s Not in the pipeline. Just " Oh well, there are things we wanted but it didn’t happen."

I think some people felt bamboozled. Now… I say this as someone that doesn’t give a roden’t rear end about precursor’s. I have no dog in this fight.

But stop making it about " Oh well, only a Minority are being affected, and the majority were In empty servers so megaserver was higher priority."

Why are server maps empty?

THAT is the problem, Megaserver is a bandaid. Megaserver only deals with a symptom, Not the problem.

Maybe, just maybe…the servers are empty because people are getting sick and tired of listening as ArenaNet makes plans in big bold type that keeps people hanging around, and then..a year passes, with nothing to show for it, Not even a " hey guys… we tried to include this… and here is why we weren’t able to include it yet. We have changed our minds"

Then again… this may be a reason so many servers were empty. People felt bamboozled… strung along.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

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Posted by: Travis the Terrible.4739

Travis the Terrible.4739

Anet said something they wanted to do failed to deliver it because they were more focused on shoving gem store crap and scarlet down our throats. Now yes i realize they have to make money but there comes a time when you put more food on your plate thab you can handle. Needless to say anet has done just this and then some.

Follow the darkness into the depths, it’s more fun than the light can provide.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

@LanFear, I agree with you IF there was actually even a glimpse of hope that anet would make rewards more towards skill-gated rather than time gated, but judging by the past 2 years, this is unrealistic.

anet is not using the better skill = better reward philsophopy in gw2… simply because the majority of the player base will cry out of frustation that this is too hard.

Right now, theres nothing that equates to more difficult = more rewarding in GW2’s PvE.
The highly sought after stuff (precursors, frac skins are all just RNG gated).
I hope I’m wrong, but I simply don’t see anet changing their path with this kind of system

There does have to be a balance between game play that can be completed by the ‘average joe’ and game play that can only be done by the more skilled player. You’re correct that right now there really isn’t anything where better skill = better rewards, doesn’t mean there won’t ever be though.

During the twitch stream about the journal, it was stated that they want to make it so the story can be done by everyone, but the achievements would be more skill based. (Because players have been asking for more skill based, Liadre like, things) This might be a step in that direction. We’ll see what they come up for the achievements as things progress, and what types of rewards are tied to them. If it is successful for them, perhaps we might see more such things implemented into other parts of the game as well. Here’s to hoping.

also about the work analogy in real world… that’s only true if we are talking with constant variables. 2 same skilled guys working in Mickey D’s… who’s going to get paid more, the guy working 8 hour shifts or 4 hour shifts? Now yea the supervisor or manager will obviously be better rewarded than the avg burger tosser, but at some point, the supervisor still put in more hours and work in order to get to where he is.

Not exactly what I was thinking, because we weren’t talking about 2 equally skilled people. Although, to become a manager at McD’s, if you’re “skilled” it doesn’t really require any additional time (they send you to class during working hours) and you get paid for it… Any additional time you still get paid for, as an hourly worker. It’s not a good example though.

Try this one. My husband and I are mechanically inclined enough that we can do most of the work necessary to keep our vehicles running (like changing shocks, or a timing belt, or whatever. Things beyond the typical changing the oil and rotating the tires.) The water pump went out on my car recently, and we replaced it. It took us all day to do it because of where it’s located. Had I taken it to a certified mechanic, it would have taken him an hour to 90 minutes. He is more skilled than I and can complete the same thing in less time. If we’d both been getting paid for that…. he’d have made 700$ in less than 2 hours, where as I would have made 700$ for the whole kitten day. Same task, both parties capable, but the more skilled person gets the shiny faster.

To apply that to your McD’s scenario. The more skilled person would be opening their own branch.. not flipping the burgers.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: SkiTz.4590

SkiTz.4590

I don’t buy this argument at all. You’re postulating that more people will leave this game over not getting a precusor, over the amount of people who will leave this game because of the server issues that previously existed.

Even if I didn’t have a legendary, that’s a cosmetic thing. A long term goal. Not having people on a server? That’s far more important in my opinion. So much more important, it’s not even funny.

It goes back to that whole how many people really do end game content question. How many people just bang around in the open world and kill stuff.

And the other problem of not being able to get on your home server, because everyone else is taking your slot by guesting was another issue.

I’m 100% sure there are people that think the precusor crafting is massively important. I’m thinking some may have even left the game because of it. But by no means do I think that demographic is a big enough group to worry about. And I believe it’s a far small group than people banging around the open world who couldn’t find anyone to do events with.

People aren’t leaving because of not getting precursors, it’s because what on earth else is there to do in this game???

As soon as I hit 80, i’m already in end game gear. Exotics are all you need and they are dirt cheap.
Go around roaming / zerging in WvW only to be rewarded with scraps? While I did enjoy WvW for a bit of time… its still the same as its ever been for 2 years lol. It’s absolutely getting dull. EoTM has absolutely no impact on WvW, its just a map where you can zerg around in and hop on the karma train.
while I personally enjoy sPvP, it’s gotten completely stale due to balancing and build diversity is terrible. Every I go its teh same builds over and over again. Anet has completely thrown PvP to the side yet they still believe this is going e-sports lol. ToL finals on twitch couldn’t even beat out the number of ppl watching runescape pkers just randomly streaming

So what now? Oh pull out credit card, buy skins. Or hop on a zerg and spam 1 + daily dung runs and get gold to eventually buy whatever it is you want. Nothing in PvE is rewarding for skilled gameplay and not only that, theres just nothing rewarding for ANY kind of gameplay… its all scraps scraps and MORE SCRAPS… greens blues, salvage away and then a bunch of loot bags containing… wait for it… MORE SCRAPS! yay materials.

Seriously, why on earth can’t there be meaningful loot rewarded instead of this RNG and scraps system we have?

(edited by SkiTz.4590)

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Posted by: phys.7689

phys.7689

@LanFear, I agree with you IF there was actually even a glimpse of hope that anet would make rewards more towards skill-gated rather than time gated, but judging by the past 2 years, this is unrealistic.

actually went back and did some, i got most of them without even realizing, i would probably have gotten these achievements the first time if they werent locked. Lets say you want to add replayability and chanllenge to these missions ehhhhh i dont think they should even try, these missions are too easy for them to add challenge to them without redesigning them.
I like the extra objectives, but to be honest, this level? uhmm pretty low level in terms of depth or difficulty.

anet is not using the better skill = better reward philsophopy in gw2… simply because the majority of the player base will cry out of frustation that this is too hard.

Right now, theres nothing that equates to more difficult = more rewarding in GW2’s PvE.
The highly sought after stuff (precursors, frac skins are all just RNG gated).
I hope I’m wrong, but I simply don’t see anet changing their path with this kind of system

There does have to be a balance between game play that can be completed by the ‘average joe’ and game play that can only be done by the more skilled player. You’re correct that right now there really isn’t anything where better skill = better rewards, doesn’t mean there won’t ever be though.

During the twitch stream about the journal, it was stated that they want to make it so the story can be done by everyone, but the achievements would be more skill based. (Because players have been asking for more skill based, Liadre like, things) This might be a step in that direction. We’ll see what they come up for the achievements as things progress, and what types of rewards are tied to them. If it is successful for them, perhaps we might see more such things implemented into other parts of the game as well. Here’s to hoping.

also about the work analogy in real world… that’s only true if we are talking with constant variables. 2 same skilled guys working in Mickey D’s… who’s going to get paid more, the guy working 8 hour shifts or 4 hour shifts? Now yea the supervisor or manager will obviously be better rewarded than the avg burger tosser, but at some point, the supervisor still put in more hours and work in order to get to where he is.

Not exactly what I was thinking, because we weren’t talking about 2 equally skilled people. Although, to become a manager at McD’s, if you’re “skilled” it doesn’t really require any additional time (they send you to class during working hours) and you get paid for it… Any additional time you still get paid for, as an hourly worker. It’s not a good example though.

Try this one. My husband and I are mechanically inclined enough that we can do most of the work necessary to keep our vehicles running (like changing shocks, or a timing belt, or whatever. Things beyond the typical changing the oil and rotating the tires.) The water pump went out on my car recently, and we replaced it. It took us all day to do it because of where it’s located. Had I taken it to a certified mechanic, it would have taken him an hour to 90 minutes. He is more skilled than I and can complete the same thing in less time. If we’d both been getting paid for that…. he’d have made 700$ in less than 2 hours, where as I would have made 700$ for the whole kitten day. Same task, both parties capable, but the more skilled person gets the shiny faster.

To apply that to your McD’s scenario. The more skilled person would be opening their own branch.. not flipping the burgers.

the achievements dont look to be about challenge, they seem to be more about doing extra stuff. Which isnt horrible, but i dont think that will satisfiy anyones desire for challenge and definately not progression at cap. (the rewards arent very exciting)

(edited by phys.7689)

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Posted by: Chainheart.6139

Chainheart.6139

“On top of this, you’ll also see new legendary weapons and new types of legendary gear in 2013.”

When I read this when this first released I laughed. I know that whole hindsight is 20/20… blah blah, but I seriously knew when I read that, that this would not happen. At least not in 2013. And now probably not even 2014.

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Posted by: Kanebrake.6192

Kanebrake.6192

That just goes to show that there’s nothing else out there not that GW2 is the best possible product it can be.

I live in an area with one land line phone company. One internet company. They happen to be the same telco. Lot of people will switch to a wireless carrier but when they find out that the wireless carrier doesn’t work in their homes they go back to the one landline phone company. That doesn’t mean they are happy with the phone company just that they have no other options that serves their needs.

This is true. But you have to also ask yourself, if none of the new games are decent or better, why is that? Do people truly have reasonable expectations.

I’ll go out on a limb and say that everyone who uses a phone as basically similar needs. They need to talk, they need to be heard, they need to transmit and receive data.

But that’s not the case in an MMO. I can almost guarantee that if Anet made the absolute perfect game for me, you’d not like it as much. And I can likewise guarantee if they made the perfect game for you, I’d not like it as much.

The fact is, these games are so complex and offer so much, that they can’t be all things to all people, which is why people get kittened off. I’ve always wanted a game where the open world meant something. That doesn’t really happen so much in WoW or Rift. They’re games that center on and focus on raids. That was certainly true at least when I played them.

This game is a game I can play that I enjoy. It’s not perfect, but the things that aren’t perfect about it for me are things others like. I’m not a huge fan of dungeons, but if they took dungeons out of the game, people would complain. I’m not a big fan of SPvP but if you took that out of the game people would complain. You can’t really compare a phone company, which offers a limited selection of services that are fairly straightforward, with an MMO which has to appeal to people on so many different levels.

This game isn’t my perfect MMO. It’s just better for me than any other MMO.

However, I don’t believe that for my tastes, there’ll be a better MMO for a long time.

LS gets fresh new content every however many weeks, the gem store has new content added on a regular basis, but wvw and pvp are dead in the water. They don’t even pop in from time to time to say “Hey wvw and pvp folks we haven’t forgotten about you!” Nope, nothing. Radio silence. Crickets.

You’re right a phone company isn’t a great comparison. Because a phone company doesn’t tell people it will provide a service that it can’t. And for some reason if it does make a promise it can’t deliver on it’s going to be held accountable by regulators and customers. But a gaming company has no such leash to keep it in check. They can essentially say “Too bad this is what we’re giving you now. Deal with it”

When I have a problem with the phone company someone takes my call, they answer my email, they talk to me face to face. They hear me out, and they at least pretend like my $$ means something to them. Anet doesn’t seem to care.

As I write this I’ve just realized a big part of the problem with GW2 customer service is that they don’t view us as customers. They view us as fans. And there’s a huge difference between how you treat a customer and how you treat a fan.

BG

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

the achievements dont look to be about challenge, they seem to be more about doing extra stuff. Which isnt horrible, but i dont think that will satisfiy anyones desire for challenge and definately not progression at cap. (the rewards arent very exciting)

I haven’t looked too closely at them, although I wasn’t overly excited about the rewards either. (Although, I like the lock picks..) I wasn’t going to judge just based on the first installment either. They’ve stated what they’d like to do, where they’d like to go with it. Beyond that, I’m sure it will take them some trial and error to find a mix that makes the majority happy. I have patience.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

You’re right a phone company isn’t a great comparison. Because a phone company doesn’t tell people it will provide a service that it can’t. And for some reason if it does make a promise it can’t deliver on it’s going to be held accountable by regulators and customers. But a gaming company has no such leash to keep it in check. They can essentially say “Too bad this is what we’re giving you now. Deal with it”

Have you ever had to deal with ATT?
Or Comcast?

Just ugh. Held accountable my kitten …

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Nerelith.7360

Nerelith.7360

I don’t buy this argument at all. You’re postulating that more people will leave this game over not getting a precusor, over the amount of people who will leave this game because of the server issues that previously existed.

Even if I didn’t have a legendary, that’s a cosmetic thing. A long term goal. Not having people on a server? That’s far more important in my opinion. So much more important, it’s not even funny.

It goes back to that whole how many people really do end game content question. How many people just bang around in the open world and kill stuff.

And the other problem of not being able to get on your home server, because everyone else is taking your slot by guesting was another issue.

I’m 100% sure there are people that think the precusor crafting is massively important. I’m thinking some may have even left the game because of it. But by no means do I think that demographic is a big enough group to worry about. And I believe it’s a far small group than people banging around the open world who couldn’t find anyone to do events with.

People aren’t leaving because of not getting precursors, it’s because what on earth else is there to do in this game???

As soon as I hit 80, i’m already in end game gear. Exotics are all you need and they are dirt cheap.
Go around roaming / zerging in WvW only to be rewarded with scraps? While I did enjoy WvW for a bit of time… its still the same as its ever been for 2 years lol. It’s absolutely getting dull. EoTM has absolutely no impact on WvW, its just a map where you can zerg around in and hop on the karma train.
while I personally enjoy sPvP, it’s gotten completely stale due to balancing and build diversity is terrible. Every I go its teh same builds over and over again. Anet has completely thrown PvP to the side yet they still believe this is going e-sports lol. ToL finals on twitch couldn’t even beat out the number of ppl watching runescape pkers just randomly streaming

So what now? Oh pull out credit card, buy skins. Or hop on a zerg and spam 1 + daily dung runs and get gold to eventually buy whatever it is you want. Nothing in PvE is rewarding for skilled gameplay and not only that, theres just nothing rewarding for ANY kind of gameplay… its all scraps scraps and MORE SCRAPS… greens blues, salvage away and then a bunch of loot bags containing… wait for it… MORE SCRAPS! yay materials.

Seriously, why on earth can’t there be meaningful loot rewarded instead of this RNG and scraps system we have?

Those are not my words, you need to be careful how you delete quotes.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

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Posted by: Kanebrake.6192

Kanebrake.6192

You’re right a phone company isn’t a great comparison. Because a phone company doesn’t tell people it will provide a service that it can’t. And for some reason if it does make a promise it can’t deliver on it’s going to be held accountable by regulators and customers. But a gaming company has no such leash to keep it in check. They can essentially say “Too bad this is what we’re giving you now. Deal with it”

Have you ever had to deal with ATT?
Or Comcast?

Just ugh. Held accountable my kitten …

Poor service isn’t the same as violating their agreement with the customer. I can guarantee that no telco guarantees any level of service. If they did regulators would be all over them. That’s why you they only promise “best effort” and don’t guarantee service. If your comcast internet is down for a week guess what? They didn’t guarantee you any level of availability. And if they want to charge you for the full month they can. Because you signed a contract saying you agreed to that. More often than not they’re going to give you a credit for the time it wasn’t available. They don’t have to, but as long as the problem was caused on their end they will most likely make the offer.

BG

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Posted by: Truewarlord.8346

Truewarlord.8346

That’s what ANET does well.

http://youtu.be/35BPhT-KI1E

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Posted by: Katai.6240

Katai.6240

You know the only result that comes out of this discussion is that ANET will just stop telling us what they’re planning, right?

I don’t see what this thread is hoping to accomplish. ANET is moving at whatever pace they can possibly handle. If you think that complaining that they didn’t meet their goals will make them move faster, you’re sorely mistaken. They WANT to have all these things done. There’s no reason for them NOT to want that. If they could move faster, they would!

This whole “You’re not releasing content fast enough, therefore you must hate us” mentality is toxic.

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Posted by: Blanger.3162

Blanger.3162

You’re right a phone company isn’t a great comparison. Because a phone company doesn’t tell people it will provide a service that it can’t. And for some reason if it does make a promise it can’t deliver on it’s going to be held accountable by regulators and customers. But a gaming company has no such leash to keep it in check. They can essentially say “Too bad this is what we’re giving you now. Deal with it”

Have you ever had to deal with ATT?
Or Comcast?

Just ugh. Held accountable my kitten …

Poor service isn’t the same as violating their agreement with the customer. I can guarantee that no telco guarantees any level of service. If they did regulators would be all over them. That’s why you they only promise “best effort” and don’t guarantee service. If your comcast internet is down for a week guess what? They didn’t guarantee you any level of availability. And if they want to charge you for the full month they can. Because you signed a contract saying you agreed to that. More often than not they’re going to give you a credit for the time it wasn’t available. They don’t have to, but as long as the problem was caused on their end they will most likely make the offer.

LOL…. your right, in that light all Anet would be required in the telco world is to offer the game on some server how you get there is up to you, can’t connect not their problem, connection laggy not their problem, hardware not compatible not their problem, server down for maintenance not their problem, and on and on.

Compared to the telco world just look what GW2 gives you in service and updates all for the entry price, no monthly subs, but you know some folks still kitten whine.

My dad had a saying “Some people would kitten if they were hung with a new rope”

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Posted by: phys.7689

phys.7689

You know the only result that comes out of this discussion is that ANET will just stop telling us what they’re planning, right?

I don’t see what this thread is hoping to accomplish. ANET is moving at whatever pace they can possibly handle. If you think that complaining that they didn’t meet their goals will make them move faster, you’re sorely mistaken. They WANT to have all these things done. There’s no reason for them NOT to want that. If they could move faster, they would!

This whole “You’re not releasing content fast enough, therefore you must hate us” mentality is toxic.

Its not about them hating anyone, Its just what you do when provide a service, communication, and follow through. This is essentially people being like why does it seem that you are having trouble following through, or communicating on these known issues.

Anet hearing that people are actually concerned about these things is what makes them know there are issues, and decide how important it is. They would not even have realized precursors were not a problem if people didnt complain about it. They would not have decided for a skill/trait progression if people didnt say thats what they want. And they wont communicate with players if players dont tell them they want quality communication.

now of course just because we mention these things doesnt mean they will do them, but i think its better to let them know what problems you have rather than to say nothing and hope they can figure out your main problems through telepathy

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Posted by: Kanebrake.6192

Kanebrake.6192

Poor service isn’t the same as violating their agreement with the customer. I can guarantee that no telco guarantees any level of service. If they did regulators would be all over them. That’s why you they only promise “best effort” and don’t guarantee service. If your comcast internet is down for a week guess what? They didn’t guarantee you any level of availability. And if they want to charge you for the full month they can. Because you signed a contract saying you agreed to that. More often than not they’re going to give you a credit for the time it wasn’t available. They don’t have to, but as long as the problem was caused on their end they will most likely make the offer.

LOL…. your right, in that light all Anet would be required in the telco world is to offer the game on some server how you get there is up to you, can’t connect not their problem, connection laggy not their problem, hardware not compatible not their problem, server down for maintenance not their problem, and on and on.

Compared to the telco world just look what GW2 gives you in service and updates all for the entry price, no monthly subs, but you know some folks still kitten whine.

My dad had a saying “Some people would kitten if they were hung with a new rope”

I’m not sure where you were trying to go with this. Anet, and all software companies tell consumers all the time that it’s “not their problem” for a huge number of issues.

What does it matter if we pay a monthly fee or not? Why does that excuse a declining product and horrible customer relations? If I paid $5 a month would I have a right to be dissatisfied? $10? $15? What monthly monetary amount entitles me to expect what someone tells me I’ll be getting?

BG

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Posted by: Nerelith.7360

Nerelith.7360

You’re right a phone company isn’t a great comparison. Because a phone company doesn’t tell people it will provide a service that it can’t. And for some reason if it does make a promise it can’t deliver on it’s going to be held accountable by regulators and customers. But a gaming company has no such leash to keep it in check. They can essentially say “Too bad this is what we’re giving you now. Deal with it”

Have you ever had to deal with ATT?
Or Comcast?

Just ugh. Held accountable my kitten …

Poor service isn’t the same as violating their agreement with the customer. I can guarantee that no telco guarantees any level of service. If they did regulators would be all over them. That’s why you they only promise “best effort” and don’t guarantee service. If your comcast internet is down for a week guess what? They didn’t guarantee you any level of availability. And if they want to charge you for the full month they can. Because you signed a contract saying you agreed to that. More often than not they’re going to give you a credit for the time it wasn’t available. They don’t have to, but as long as the problem was caused on their end they will most likely make the offer.

LOL…. your right, in that light all Anet would be required in the telco world is to offer the game on some server how you get there is up to you, can’t connect not their problem, connection laggy not their problem, hardware not compatible not their problem, server down for maintenance not their problem, and on and on.

Compared to the telco world just look what GW2 gives you in service and updates all for the entry price, no monthly subs, but you know some folks still kitten whine.

My dad had a saying “Some people would kitten if they were hung with a new rope”

Your father doesn’t make sense, I would kitten if I were hung with any rope, that it is new, old, or recycled is irrelevant.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

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Posted by: Mac.3872

Mac.3872

You’re right a phone company isn’t a great comparison. Because a phone company doesn’t tell people it will provide a service that it can’t. And for some reason if it does make a promise it can’t deliver on it’s going to be held accountable by regulators and customers. But a gaming company has no such leash to keep it in check. They can essentially say “Too bad this is what we’re giving you now. Deal with it”

Have you ever had to deal with ATT?
Or Comcast?

Just ugh. Held accountable my kitten …

Poor service isn’t the same as violating their agreement with the customer. I can guarantee that no telco guarantees any level of service. If they did regulators would be all over them. That’s why you they only promise “best effort” and don’t guarantee service. If your comcast internet is down for a week guess what? They didn’t guarantee you any level of availability. And if they want to charge you for the full month they can. Because you signed a contract saying you agreed to that. More often than not they’re going to give you a credit for the time it wasn’t available. They don’t have to, but as long as the problem was caused on their end they will most likely make the offer.

LOL…. your right, in that light all Anet would be required in the telco world is to offer the game on some server how you get there is up to you, can’t connect not their problem, connection laggy not their problem, hardware not compatible not their problem, server down for maintenance not their problem, and on and on.

Compared to the telco world just look what GW2 gives you in service and updates all for the entry price, no monthly subs, but you know some folks still kitten whine.

My dad had a saying “Some people would kitten if they were hung with a new rope”

Your father doesn’t make sense, I would kitten if I were hung with any rope, that it is new, old, or recycled is irrelevant.

Exactly. Kinda crazy that people would whine about something irrelevant.

His father makes more sense than you give him credit for

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Posted by: Distaste.4801

Distaste.4801

You know the only result that comes out of this discussion is that ANET will just stop telling us what they’re planning, right?

I don’t see what this thread is hoping to accomplish. ANET is moving at whatever pace they can possibly handle. If you think that complaining that they didn’t meet their goals will make them move faster, you’re sorely mistaken. They WANT to have all these things done. There’s no reason for them NOT to want that. If they could move faster, they would!

This whole “You’re not releasing content fast enough, therefore you must hate us” mentality is toxic.

ANet already stopped telling us what they are planning. Maybe I missed it but was there ever a “what’s coming in 2014” post? Since release a major issues with those in charge at ArenaNet has been they either don’t listen, don’t care, or don’t understand. For the first two it doesn’t matter what we post because it falls on deaf ears. The last one is the only way to help them understand, so given the option of do nothing or at least make a post, we make a post. Only when people stop posting will they care and it’s too late to justify the budget to make the changes needed. The only way to make them listen is big changes to ArenaNets structure, which again is budget restricted and politics at it’s finest.

ArenaNet is in trouble and I hope they can fix the issues before it goes into Mythic mode.

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Posted by: Nerelith.7360

Nerelith.7360

My feeling is.. that MMO’s are a weird game genre. it is different we know that but how is it different?

Other games a company puts out a product, and hopes there is a market for it. But the product once created, is as it is. If there is a market for it, awesome, if Not, maybe the creators have a chance to change the product to make it more appealing.

MMO’s in general are seen, and experienced more as a collaboration between the creator, and the purchaser of the content.

A partnership. Am I saying the players have a right to royalties? of course not. But it is still a genre where the Developer-customer relationship is vital to the success of the product.

When that relationship is troubled, the product is troubled. When the customer feels taken for granted, bamboozled, or strung along.. wallets tighten.

When a game is monetized by a gem shop, the good will of your customers is vital to your success. A couple of people shut their wallets, no big deal…but as more and more people start feeling that either they are:

1. Taken for granted.
2. Being strung along.

What happens is more and more people may continue playing the game, and players IN the game is good for the game..who wants to log into empty server maps?

The fact remains that a happy player spends more. And nothing makes a player happiest but when they feel like a part of the process.

Can ArenaNet do whatever they wish, and never share any information with it’s playerbase? Of course they can.

Is it a good strategy though, with an MMO Monetized by a gem store, that players can simply choose to ignore, and just " Play the game"?

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

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Posted by: Behellagh.1468

Behellagh.1468

@Nerelith

If you were involved at all with City of Heroes then I can understand why here it feels like the devs are ignoring us because in CoH you really felt you could have a two way conversation with Paragon’s devs. They would tell us why X was hard or why Y got delayed. If you were willing to engage the devs with a modicum of respect you didn’t get the impression that they were treating you like mushrooms. But CoH was a fairly tight community especially toward the end.

There’s 10x more people just in the EU/NA that bought this game than CoH/CoV. That simply increases the number of people who will take offense that the Devs aren’t listening to them. The Noise to Signal ratio would be so high if they attempted anything that resembled the dialog we had in CoH/CoV that it’s understandable why they don’t bother.

If every post listing intent is treated as a sacred blood oath I wouldn’t want to poke my head out again until I’m 100% sure.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Nerelith.7360

Nerelith.7360

@Nerelith

If you were involved at all with City of Heroes then I can understand why here it feels like the devs are ignoring us because in CoH you really felt you could have a two way conversation with Paragon’s devs. They would tell us why X was hard or why Y got delayed. If you were willing to engage the devs with a modicum of respect you didn’t get the impression that they were treating you like mushrooms. But CoH was a fairly tight community especially toward the end.

There’s 10x more people just in the EU/NA that bought this game than CoH/CoV. That simply increases the number of people who will take offense that the Devs aren’t listening to them. The Noise to Signal ratio would be so high if they attempted anything that resembled the dialog we had in CoH/CoV that it’s understandable why they don’t bother.

If every post listing intent is treated as a sacred blood oath I wouldn’t want to poke my head out again until I’m 100% sure.

I guess that may be my issue. I remember How CoH would actually have a conversation with it’s players, as did Guild Wars.

The irony is that my 2 favorite MMO’s are NCSoft products. I played the crap out of both games.

I remember how quick Guild wars was with it’s balance issues. Even though it had what 3… 4 x’s the number of skills AND sub-classes?

I guess that is what MMO’s in the modern era is. Since you are one of 5 million other people that also bought the game, if they lose you, no skin off their nose. Another 3 are lined up behind ya.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

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Posted by: lordkrall.7241

lordkrall.7241

Guild Wars quick with balance issues?
I might have missed something but Guild Wars never managed to get even close to balanced during all their years of active development.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Victory.2879

Victory.2879

Guild Wars 2 quick with balance issues?
I might have missed something but Guild Wars 2 never managed to get even close to balanced during all their years of active development.

There, I fixed that for you.

It seems like that the original people have either left the dev teams or been shunted to one side, and the almost ‘promised’ things that people most want to see (crafting or obtaining precursors, etc) are no longer on the radar (a bit like wvw).

Instead they focus on gem store shinies and throwing out LS2 maps, as that is where they can make the most money in the short term.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: Vayne.8563

Vayne.8563

Guild Wars 2 quick with balance issues?
I might have missed something but Guild Wars 2 never managed to get even close to balanced during all their years of active development.

There, I fixed that for you.

It seems like that the original people have either left the dev teams or been shunted to one side, and the almost ‘promised’ things that people most want to see (crafting or obtaining precursors, etc) are no longer on the radar (a bit like wvw).

Instead they focus on gem store shinies and throwing out LS2 maps, as that is where they can make the most money in the short term.

Why, you found Guild Wars 1 balanced? Really? You obviously didn’t spend much time on Guild Wars guru.

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Posted by: lordkrall.7241

lordkrall.7241

There, I fixed that for you.

I started playing GW1 soon after Prophecies was released and still play it now and then. It has never been balanced, there have always been (interestingly enough mostly the same) OP combinations.
The balance in GW2 IS better than the balance in GW1 ever was.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Smith.1826

Smith.1826

GW1 was questionably and reasonably balanced pre-Factions, it most certainly wasn’t afterwards. All of the newer professions attempted to fill niches that the preexisting six already had and didn’t really introduce a whole lot mechanically (I wouldn’t count the assassin’s potential to ignore positioning much of a “plus”).

This was made all the more frustrating by the fact that it was still the most fun and some of the most unique PvP I’ve ever experienced in an RPG.

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Posted by: Nerelith.7360

Nerelith.7360

GW1 was questionably and reasonably balanced pre-Factions, it most certainly wasn’t afterwards. All of the newer professions attempted to fill niches that the preexisting six already had and didn’t really introduce a whole lot mechanically (I wouldn’t count the assassin’s potential to ignore positioning much of a “plus”).

This was made all the more frustrating by the fact that it was still the most fun and some of the most unique PvP I’ve ever experienced in an RPG.

I HatePvP, Only game I ever enjoyed it was Guild Wars. I totally enjoyed GvG. If WvWvW were like GvG, I’d Play Gw2 more.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

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Posted by: Mad Rasputin.7809

Mad Rasputin.7809

Have they implemented the fractal leaderboards yet?

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Posted by: milo.6942

milo.6942

Man, I am so glad I stopped playing this game years ago. The cycle of hype and delays and underwhelming releases is like a bad crack addiction.

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Posted by: Vayne.8563

Vayne.8563

Man, I am so glad I stopped playing this game years ago. The cycle of hype and delays and underwhelming releases is like a bad crack addiction.

You stopped playing the game before it was released? Good job.

There are plenty of people who like the new patch. Just saying.

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Posted by: lordkrall.7241

lordkrall.7241

Man, I am so glad I stopped playing this game years ago. The cycle of hype and delays and underwhelming releases is like a bad crack addiction.

And yet here you still are, despite leaving the game before it was even released.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Nick.6972

Nick.6972

Oh I bet they’re working really hard to implement the Fractal Leader boards asap.

Also, where are the new CDI threads coming out?
Especially the WvW one. They promised us to make one right after season 2 ends.

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Posted by: Rouven.7409

Rouven.7409

Man, I am so glad I stopped playing this game years ago. The cycle of hype and delays and underwhelming releases is like a bad crack addiction.

I usually don’t answer to posts like these, but since you are speaking about addictions …

“Whose Kitten is this?” – “It’s a Charr baby.”
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”

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Posted by: milo.6942

milo.6942

Man, I am so glad I stopped playing this game years ago. The cycle of hype and delays and underwhelming releases is like a bad crack addiction.

I usually don’t answer to posts like these, but since you are speaking about addictions …

I do still check the forums once a month, and here I am, but I’m really super happy that I’ve left this game behind. If they add a large patch that doubles the available skills & weapons I’ll almost certainly come back to check it out, but as OP said anet says one thing, then disregards it and under-delivers.

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Posted by: phys.7689

phys.7689

GW1 was questionably and reasonably balanced pre-Factions, it most certainly wasn’t afterwards. All of the newer professions attempted to fill niches that the preexisting six already had and didn’t really introduce a whole lot mechanically (I wouldn’t count the assassin’s potential to ignore positioning much of a “plus”).

This was made all the more frustrating by the fact that it was still the most fun and some of the most unique PvP I’ve ever experienced in an RPG.

just because you didnt like the other jobs doesnt mean other people didnt. Also this whole balance thing is an illusion, it has never existed anywhere. Even fighting games who play test for months and refine for years still havie teirs. Its something you just attempt to do, and keep working towards. and in that respect, all you can really say is that gw1 attempted it way more often.

Also, going by most people i have seen gw1 pvp was more respected, and enjoyed. So what does that say about the importance of balance if you are correct about balance?

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Posted by: Rouven.7409

Rouven.7409

Man, I am so glad I stopped playing this game years ago. The cycle of hype and delays and underwhelming releases is like a bad crack addiction.

I usually don’t answer to posts like these, but since you are speaking about addictions …

I do still check the forums once a month, and here I am, but I’m really super happy that I’ve left this game behind. If they add a large patch that doubles the available skills & weapons I’ll almost certainly come back to check it out, but as OP said anet says one thing, then disregards it and under-delivers.

You do realize though that by only reading the forum … well you are not getting the whole picture. Sure there are grains of different versions of the truth in everything, but which one would be true for you?

“Whose Kitten is this?” – “It’s a Charr baby.”
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”

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Posted by: milo.6942

milo.6942

Man, I am so glad I stopped playing this game years ago. The cycle of hype and delays and underwhelming releases is like a bad crack addiction.

I usually don’t answer to posts like these, but since you are speaking about addictions …

I do still check the forums once a month, and here I am, but I’m really super happy that I’ve left this game behind. If they add a large patch that doubles the available skills & weapons I’ll almost certainly come back to check it out, but as OP said anet says one thing, then disregards it and under-delivers.

You do realize though that by only reading the forum … well you are not getting the whole picture. Sure there are grains of different versions of the truth in everything, but which one would be true for you?

I skim patch notes too, and I know exactly what sort of thing (as I already mentioned) I am looking for to make it worth my while to return.

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Posted by: Rouven.7409

Rouven.7409

Man, I am so glad I stopped playing this game years ago. The cycle of hype and delays and underwhelming releases is like a bad crack addiction.

I usually don’t answer to posts like these, but since you are speaking about addictions …

I do still check the forums once a month, and here I am, but I’m really super happy that I’ve left this game behind. If they add a large patch that doubles the available skills & weapons I’ll almost certainly come back to check it out, but as OP said anet says one thing, then disregards it and under-delivers.

You do realize though that by only reading the forum … well you are not getting the whole picture. Sure there are grains of different versions of the truth in everything, but which one would be true for you?

I skim patch notes too, and I know exactly what sort of thing (as I already mentioned) I am looking for to make it worth my while to return.

Good for you, I hope that day will come and until then try not to be too bitter.

“Whose Kitten is this?” – “It’s a Charr baby.”
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”

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Posted by: Smith.1826

Smith.1826

GW1 was questionably and reasonably balanced pre-Factions, it most certainly wasn’t afterwards. All of the newer professions attempted to fill niches that the preexisting six already had and didn’t really introduce a whole lot mechanically (I wouldn’t count the assassin’s potential to ignore positioning much of a “plus”).

This was made all the more frustrating by the fact that it was still the most fun and some of the most unique PvP I’ve ever experienced in an RPG.

just because you didnt like the other jobs doesnt mean other people didnt.

Where’d that come from? I wasn’t talking about how much I liked or disliked them, or how much others liked/disliked them, I was talking about what they brought to the game. Aside from the visuals – which is still ANet’s greatest strength – they didn’t bring a whole lot.

Also this whole balance thing is an illusion, it has never existed anywhere. Even fighting games who play test for months and refine for years still havie teirs. Its something you just attempt to do, and keep working towards. and in that respect, all you can really say is that gw1 attempted it way more often.

Also, going by most people i have seen gw1 pvp was more respected, and enjoyed. So what does that say about the importance of balance if you are correct about balance?

My post was merely stating that I felt GW1 was initially far more balanced than what it’s become. I’m not entirely sure where the rest of this commentary is coming from, though.

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Posted by: phys.7689

phys.7689

GW1 was questionably and reasonably balanced pre-Factions, it most certainly wasn’t afterwards. All of the newer professions attempted to fill niches that the preexisting six already had and didn’t really introduce a whole lot mechanically (I wouldn’t count the assassin’s potential to ignore positioning much of a “plus”).

This was made all the more frustrating by the fact that it was still the most fun and some of the most unique PvP I’ve ever experienced in an RPG.

just because you didnt like the other jobs doesnt mean other people didnt.

Where’d that come from? I wasn’t talking about how much I liked or disliked them, or how much others liked/disliked them, I was talking about what they brought to the game. Aside from the visuals – which is still ANet’s greatest strength – they didn’t bring a whole lot.

Also this whole balance thing is an illusion, it has never existed anywhere. Even fighting games who play test for months and refine for years still havie teirs. Its something you just attempt to do, and keep working towards. and in that respect, all you can really say is that gw1 attempted it way more often.

Also, going by most people i have seen gw1 pvp was more respected, and enjoyed. So what does that say about the importance of balance if you are correct about balance?

My post was merely stating that I felt GW1 was initially far more balanced than what it’s become. I’m not entirely sure where the rest of this commentary is coming from, though.

bleh i disagree, while i definately think, when they first came out these proffesions were unbalanced, i dont believe that as they worked on the balance they were unbalanced, or any more unbalanced than any one can hope to be with two different things.

As far as what they added? i can say that assassin and ritualist offered totally different playstyles which isnt a cosmetic thing, They rewarded different ways of thinking and natural ability tendencies, which is imo the point of new classes. What they added to the meta? well anet changed the meta a bunch of times, and the meta isnt even usually a representation of all the possibilities, its just the things people have currently found that works, and they like to use.

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Posted by: Smith.1826

Smith.1826

bleh i disagree, while i definately think, when they first came out these proffesions were unbalanced, i dont believe that as they worked on the balance they were unbalanced, or any more unbalanced than any one can hope to be with two different things.

GW1 initially dealt with a very precarious balance. I don’t consider that much of an ‘excuse’ to make way and introduce more possibilities to take into consideration. I don’t disagree with the idea – more ways to play in GW2 would certainly revitalize my interest in it – but it’s all about the implementation.

The idea to add new professions/classes to GW1 wasn’t a bad one, I just think it could’ve been handled way, way better. I don’t think that new classes should never have been added, but they had to be very careful in doing so. I don’t think they were.

As far as what they added? i can say that assassin and ritualist offered totally different playstyles which isnt a cosmetic thing, They rewarded different ways of thinking and natural ability tendencies, which is imo the point of new classes. What they added to the meta? well anet changed the meta a bunch of times, and the meta isnt even usually a representation of all the possibilities, its just the things people have currently found that works, and they like to use.

Mind you, that doesn’t have to be solely achieved through new classes. All the main features, mechanics, and playstyles that the new professions introduced could’ve been implemented into the existing professions. Give the Warrior some new attributes linking to shouts and toss them a spear and you’ve more-or-less just created the Paragon, for example, and Rituatalist abilities wouldn’t feel too out of place on a Monk.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

And this is why developers normally avoid telling anyone anything about their products until they’re almost ready for release.

Even Peter Molyneux learnt that lesson.

Or they just leave a small print that this is in active development and intended for release in year x, with no fixed deadline.

You need to throw info out to players interested. It’s in fact crucial. Look at ESO, I consider Matt Frior’s May roadmap letter to be the reason why ESO still actually exists. Launch was a bugfest, reviews were poor, players weren’t happy, and in short, it was a mess. But him talking about all the cool stuff they were working on got people hyped, it was the first time when there was a generally positive atmosphere in the forums. You need that anticipation, otherwise people got nothing to look forwards to.

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Posted by: Dusty Moon.4382

Dusty Moon.4382

And this is why developers normally avoid telling anyone anything about their products until they’re almost ready for release.

Even Peter Molyneux learnt that lesson.

Or they just leave a small print that this is in active development and intended for release in year x, with no fixed deadline.

You need to throw info out to players interested. It’s in fact crucial. Look at ESO, I consider Matt Frior’s May roadmap letter to be the reason why ESO still actually exists. Launch was a bugfest, reviews were poor, players weren’t happy, and in short, it was a mess. But him talking about all the cool stuff they were working on got people hyped, it was the first time when there was a generally positive atmosphere in the forums. You need that anticipation, otherwise people got nothing to look forwards to.

He had no choice in the matter – the game sucked so bad, it wasn’t worth the money people spent on it. The difference is that game is box plus sub (with a CS) and for the amount of coin they should put out a good product – it was not. Also that game is not even 6 months old and they needed to stop the loss of players from the game.

People are now lauding FFXIV but this is go around 2 for that game and the first one made sure I would never try an FF game again.

This game forum does not have the same type of posters – most here just whine – very few offer concrete CONSTRUCTIVE criticisms. If there were more constructive types of posts, there might be more info here. As it is, I don’t blame the developers for keep quiet.

(edited by Dusty Moon.4382)

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Posted by: Xae Isareth.1364

Xae Isareth.1364

And this is why developers normally avoid telling anyone anything about their products until they’re almost ready for release.

Even Peter Molyneux learnt that lesson.

Or they just leave a small print that this is in active development and intended for release in year x, with no fixed deadline.

You need to throw info out to players interested. It’s in fact crucial. Look at ESO, I consider Matt Frior’s May roadmap letter to be the reason why ESO still actually exists. Launch was a bugfest, reviews were poor, players weren’t happy, and in short, it was a mess. But him talking about all the cool stuff they were working on got people hyped, it was the first time when there was a generally positive atmosphere in the forums. You need that anticipation, otherwise people got nothing to look forwards to.

He had no choice in the matter – the game sucked so bad, it wasn’t worth the money people spent on it.

People are now lauding FFXIV but this is go around 2 for that game and the first one made sure I would never try an FF game again.

This game forum does not have the same type of posters – most here are OCD or have personality problems (too much self importance) . It is what it is.

I think thats a bit insulting, but anyways.

People like having good things to look forwards to. It’s not just something you do on a failing game, developers since time immemorial has been talking about things in their upcoming games. You need hype, you need to get players excited and think it’s worthwhile to stick with the game, or at least keep it on their radar.

Broken Intentions: It's been 6 months

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

And this is why developers normally avoid telling anyone anything about their products until they’re almost ready for release.

Even Peter Molyneux learnt that lesson.

Or they just leave a small print that this is in active development and intended for release in year x, with no fixed deadline.

You need to throw info out to players interested. It’s in fact crucial. Look at ESO, I consider Matt Frior’s May roadmap letter to be the reason why ESO still actually exists. Launch was a bugfest, reviews were poor, players weren’t happy, and in short, it was a mess. But him talking about all the cool stuff they were working on got people hyped, it was the first time when there was a generally positive atmosphere in the forums. You need that anticipation, otherwise people got nothing to look forwards to.

He had no choice in the matter – the game sucked so bad, it wasn’t worth the money people spent on it.

People are now lauding FFXIV but this is go around 2 for that game and the first one made sure I would never try an FF game again.

This game forum does not have the same type of posters – most here are OCD or have personality problems (too much self importance) . It is what it is.

I think thats a bit insulting, but anyways.

People like having good things to look forwards to. It’s not just something you do on a failing game, developers since time immemorial has been talking about things in their upcoming games. You need hype, you need to get players excited and think it’s worthwhile to stick with the game, or at least keep it on their radar.

It is not insulting – it is the truth. All you have to do is read the negative threads on this forum. I read the threads and shake my head at all the declarative statements that just bash this game w/o any suggestions as to what can be done constructive.

Broken Intentions: It's been 6 months

in Guild Wars 2 Discussion

Posted by: Erick Alastor.3917

Erick Alastor.3917

Its not about them hating anyone, Its just what you do when provide a service, communication, and follow through. This is essentially people being like why does it seem that you are having trouble following through, or communicating on these known issues.

Anet hearing that people are actually concerned about these things is what makes them know there are issues, and decide how important it is. They would not even have realized precursors were not a problem if people didnt complain about it. They would not have decided for a skill/trait progression if people didnt say thats what they want. And they wont communicate with players if players dont tell them they want quality communication.

now of course just because we mention these things doesnt mean they will do them, but i think its better to let them know what problems you have rather than to say nothing and hope they can figure out your main problems through telepathy

Tin foil hat equipped
They’re communicating with us about not communicating with us, but in a very cryptic way.

Attachments:

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Broken Intentions: It's been 6 months

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

And this is why developers normally avoid telling anyone anything about their products until they’re almost ready for release.

Even Peter Molyneux learnt that lesson.

Or they just leave a small print that this is in active development and intended for release in year x, with no fixed deadline.

You need to throw info out to players interested. It’s in fact crucial. Look at ESO, I consider Matt Frior’s May roadmap letter to be the reason why ESO still actually exists. Launch was a bugfest, reviews were poor, players weren’t happy, and in short, it was a mess. But him talking about all the cool stuff they were working on got people hyped, it was the first time when there was a generally positive atmosphere in the forums. You need that anticipation, otherwise people got nothing to look forwards to.

He had no choice in the matter – the game sucked so bad, it wasn’t worth the money people spent on it.

People are now lauding FFXIV but this is go around 2 for that game and the first one made sure I would never try an FF game again.

This game forum does not have the same type of posters – most here are OCD or have personality problems (too much self importance) . It is what it is.

I think thats a bit insulting, but anyways.

People like having good things to look forwards to. It’s not just something you do on a failing game, developers since time immemorial has been talking about things in their upcoming games. You need hype, you need to get players excited and think it’s worthwhile to stick with the game, or at least keep it on their radar.

It is not insulting – it is the truth. All you have to do is read the negative threads on this forum. I read the threads and shake my head at all the declarative statements that just bash this game w/o any suggestions as to what can be done constructive.

That’s basically true for every MMO forum ever. Or the internet in general to be honest. When people don the mask of anonymity, they often let their emotions speak for them.

The only forums where you won’t find any negativity is on games that are dying or dead, because by that point, no one cares anymore.