Bug with weakness on champs?

Bug with weakness on champs?

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Posted by: Lord Kuru.3685

Lord Kuru.3685

I was killing some bosses solo and noticed that weakness has only half its listed (in tooltip) duration on bosses. Here’s my tests:

  • weakness has 1/2 duration on bosses:
  • Tested first golem boss and Tazza in SEp1, Golem boss in Metrica, and Flame Tribune in Fireheart Rise.
  • Skills used were: Enfeebling Blood and Signet of Spite. Their condition durations are quite long (10+ seconds) as I have +condition duration traited so it was easy to tell durations were about 1/2 of their listed values.
  • other conditions have full duration on bosses. (Tested using chill and blindness.)
  • weakness has full duration on non-bosses.

Anyone know if this is a bug or intended?

Bug with weakness on champs?

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Posted by: Olba.5376

Olba.5376

Bosses come with Unshakeable, which reduces Weakness duration by 50%.

Bug with weakness on champs?

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Posted by: Lord Kuru.3685

Lord Kuru.3685

thanks! totally forgot about that … it’s kinda lame for soloing bosses (vuln is also 50% duration and blind is 10% effective) .. If these effects could scale to number of players around, that would be nice (kind of like defiant)!

Bug with weakness on champs?

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Posted by: Khisanth.2948

Khisanth.2948

thanks! totally forgot about that … it’s kinda lame for soloing bosses (vuln is also 50% duration and blind is 10% effective) .. If these effects could scale to number of players around, that would be nice (kind of like defiant)!

So with just a handful of people around the champions become immune to vulnerability/weakness/blind? O_o

Bug with weakness on champs?

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Posted by: emikochan.8504

emikochan.8504

thanks! totally forgot about that … it’s kinda lame for soloing bosses (vuln is also 50% duration and blind is 10% effective) .. If these effects could scale to number of players around, that would be nice (kind of like defiant)!

So with just a handful of people around the champions become immune to vulnerability/weakness/blind? O_o

I’m assuming they meant scales to current levels, but tbh, maybe that would stop some of the zerging :P

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