“Be careful what you wish for, ANet may give it to you,” they said.
We wished for build templates.
We got build templates… predefined build templates.
— Oh, so it’s Imbued Shaman now. Lemme slot in Medic’s Feedback, Glamour Mastery and Warden’s Feedback so that I can safely rez those wannabe zerkers at level 50. Too bad I do not have enough slots for Mender’s Purity as well…
- Eeeehp! No, you are not allowed. You can no longer slot in Adept/Master traits in other tiers. Allowing it will make you overpowered and hard to balance.
— I’m way too sleepy and it’s Mai Trin. Lemme trait a bit into Chaos for a safe net, then into Inspiration for reflects, then into Dueling for extra fury or maybe longer blinks or lower CD on Blurred frenzy, and finally into Domination for more phantasm damage and lower CD on GS… Or should I go for Illusions for more illusion spam?
- Eeeehp! No, you are not allowed. You can no longer choose more than 3 trait lines at once. Instead, you will have to take 6-6-6 points into each line, even if everything else is utterly useless (or can even hurt your teammates like clones on dodge in PvE). Allowing it will render content too easy for the build you carefully tailored for this encounter.
— Wow, this 6-2-2-2-2 staff ele build is great! So much power, but great utility and versatility! I love it!
- Eeeehp! Say goodbye to being versatile. For one, the Vital Striking trait has been moved – sorry, merged! – from Adept to Master. And please remember you cannot trait into more than 3 lines anymore, yes. So if you want to get that damage trait, please fully take the healing line.
— Nice, this one small trait in Water will give me a necessary damage boost! It’s nice I don’t have to take extra useless stuff along with it!
- Eeeehp! Traits have been forcefully merged. For example, that offensive Vital Striking trait (Deal extra damage when your health is above the threshold) has been merged with a defensive Aquamancer’s Alacrity trait (Reduces recharge on all water weapon skills). Makes a lot of sense for a staff elementalist camping Fire attunement after the initial rotation, right?
— Ok, so there’s my new character. What this stuff does? Teleport? Good, I’ll take it, I want to travel faster. And this one? Passive effect speed signet? Nice, I’ll take it, lemme just get some skill challenges. Oh, that’s a nice AoE – I can tag more mobs and get more XP! The other skills look kinda useless now – no need to waste time on them at the moment.
- Eeeehp! No, you are not allowed. You can no longer choose what utility skills to unlock first. You will have to grind all through the linear reward track to unlock that one signet, that one teleport and that one AoE – three times until you get to the ones you need. Because reading tooltips and choosing is too confusing for new players, and because full passive signet builds are fun.
Doesn’t it all remind us of something? Oh, right!
The new build system is now “outfits”: there’s no mix-and-match, there’s no variety, there’s no tailoring, you’re just playing what has been defined as “good” by developers.
By locking traits to tiers and reducing the overall number of traits, we’ve made each choice much more compelling.
That’s what they’re saying. But with just a couple of viable options which will be left alive (as always, since “balance” patches happen at best 2 times a year), the new build system won’t be fundamentally different from a Korean MMO grinder of ~15 classes where each does exactly one thing. It is effectively dumbing down the game, taking 90% of the choice which could be too confusing away and replacing it with predefined builds. That way, it is hard to be a bad player when all “choices” are so evident and lackluster.
Why do it? The answer is simple: creating virtual “build presets” means easier (= cheaper in terms of costs) balancing, since the developers can now define what the meta is, and not smart players exploiting the full potential of the class by min-maxing within the system.
Now the question is: is not having a choice “fun”? Is “balance” worth taking stuff away from players, shoehorning them into cloned builds and making buildcrafting boring and bland?
My answer is NO. Honestly, I’ve been disheartened by many decisions over the past year, but this one has a very large chance to actually break the game for me. If I wanted to play a no-customization game, I would’ve chosen one of those free MMOs with preset race-class bindings, preset character body types, preset full-body dresses, 111 skill bars (and cute graphics on top). If I chose GW2 and stayed here, it’s because there are so many options that it keeps me busy for a long time (despite a desperate lack of content) – and once you take all of it away in favour of “streamlining” and making “less confusing” and “more compelling”, I’m out.