How about learning alll other professions but with some stats restrictions?
I know it is not too much alt friendly idea but for some reason people could experiment having multiple professions changeable only out of combat in PvE and only out of the zone in PvP/WvW
Making aside for one moment that it would be hard to balance, i would like to see a multi-class system.
Ofc, there should be some restrictions.
1. If one could have all the classes (2 actives and the others selectables from a list) then maybe the primary class should always be the same (the original one) and the secondary would change among the others. This way make an alt would still worth.
2. If one can only pick one secondary class, then the system should allow to change which one is the primary and which one is the secondary.
Other restrictions could be that one could use the lightest armor of both active classes. For example, if one is a Mesmer-Warrior, then would use cloth armor.
Also, one wouldnt be able to use the elite skills of the secondary class, and maybe not even the last row of the Utility skills.
The benefits could be to be able to use all the weapons of both classes. Combined weapon skills (if that is implemented). Access to the traits of both classes (ofc with the same amount of points to distribute: 70): but if one of the trait lines give, for example, power and condition duration, then the power and condition duration of another line (primary or secondary class) wont count for a stat increase.
I think the trait part would be hard to balance: maybe all repeated effects shouldnt apply.
They don’t need to balance anything. They take the profession profile and fit it on your character. So If I am a warrior and at one point in time I want to be an elementalist, I won’t have to switch characters, but put that profession on
All my stats will be reset as for an ele and i should add points in different traits.
To make it less hustle, the builds will be saved like in GW1.Of course, if they want to make different skills then this is another story which will fill up the vertical progression better then the Horizontal
So, once again, this profession learning will not make the character more powerful but it will give you the choice of having multiple professions available for one character
For this mechanic not to be against buying character slots, there can be a similar priced item in the gem store to unlock a new profession on your character
So buying a new character slot or a new profession for the same character will cost the same and will not make A-Nets profits go lowerThis will solve the problem with those who don’t want to level up alts but want to play more professions. It is an optional QOL mechanic because leanign a new profession means unlocking all the skill, traits etc.
No worry, you won\t see an elementalist wearing heavy armor because becoming an elementalist will bring with it all the requirements for that profession.
Ah! sorry, i misunderstand your idea, i thought you were talking about hybrid classes (be, for example, a warrior and a mesmer at the same time).
I played a game once that had something like what you suggest, were named Incarnations. Wasnt the same but close. The characters shared things like the amount of bag slots, and other things that wouldnt apply for this game.
1. If in the transformation the character is replaced (when i said this i mean that you can pick the gender and race of the secondary character) for a new one, then, dont need to do anything else than talk with the NPC to change (or other way to change).
2. If the character is the same and only change the class, then they could add a tag for the secondary class equipment, and any empty slot is automatically filled when change if the other class have something equiped there. Ofc, both must be able to equip that specific item.
The adventages of an “incarnation” system would be to share bags and the items would be bound to all the “incarnations” instead of just one character.