I feel the same way, but for me it was playing subscription games that put me off them.
Also I find it odd that some people would prefer to pay a sub and get expansion packs than pay nothing and get free updates. The subscription doesn’t pay for that expansion pack, you will have to pay extra for it, quite likely the same price you paid for the original game. The subscription just grants you permission to play the game you’ve already paid full price for, and the opportunity to buy more things from the now inevitable in-game store.
I think that’s what really put me off – it never seems to be one or the other these days, it’s just piling more ways to pay on top of each other.
“Free” to play games have a cash shop and rely on that for all their income so they’re constantly pushing you to buy, usually through literal pay to win where you can’t get anywhere without cash shop items. (Or even have to buy access to anywhere outside the starting zones.)
Buy to play splits the income between selling copies and cash shop sales and likewise splits the pressure between trying to draw in new players and trying to get existing players to buy new items.
Subscription games sell you the original copy of the game, then sell you a subscription then sell you extra items in a cash shop. And then sell expansions on top of that.
Aside from f2p which I’ve never seen done well none of the models is guarenteed to be good or bad, it depends on a lot of different factors. But I’ve not found a subscription game where I feel it’s justified to keep charging me for the game I’ve already got and any updates it gets. Whereas I think GW2 has been well worth the price I paid and I could easily have never spent a penny more. (I have spent more, but only for cosmetics, mainly minis, which I don’t need.)
Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).
“Life’s a journey, not a destination.”