Celestial after the patch

Celestial after the patch

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Posted by: Xenon.4537

Xenon.4537

So I decided to run some numbers after reading the critical damage blog post. I know what the majority of responses will be to this. After the patch, crit damage will be replaced with ferocity, and celestial gear will receive a 6% boost to it’s current stats. Due to rounding, I will post a low and high possible value. This is done using ascended quality with http://en.gw2skills.net/editor/ in PvE mode.

Slot – original value – new low value – new high value

Helm —-——- 21 – 22 – 23
Shoulder —- 16 – 17 – 18
Chest —-—— 47 – 48 – 49
Glove —-—— 16 – 17 – 18
Pants —-——- 31 – 32 – 33
Boots —-—— 16 – 17 – 18
Amulet —-— 54 – 57 – 58
Ring —-——— 43 – 45 – 46
Ring —-——— 43 – 45 – 46
Earring —-— 38 – 40 – 41
Earring —-— 38 – 40 – 41
Back —-——- 22 – 23 – 24
1hander —- 42 – 44 – 45
2hander —- 83 – 87 – 88

Total with 1 handers = 469 – 491 – 505
Total with 2 handers = 468 – 490 – 503

The blog post says at level 80, it will take 15 ferocity to get 1% crit damage. With this in mind the new crit damage according to my numbers will be somewhere between 32.66% and 33.66%. This is in stark contrast to the old 62%. We are losing about 30% crit damage. However, all of the other stats combined are giving 36% more than before.

Edit: So the buff/nerf breakdown is…

Power: +6%
Precision: +6%
Condi: +6%
Crit Dmg: -30%
Offense: -12% – nerf

Toughness: +6%
Vitality: +6%
Healing Power: +6%
Defense: +18% – buff

I believe Celestial is being reworked to be the “jack of all trades” set; providing purely balanced stats with no strengths or weaknesses. In retrospect it would have probably been smart for Anet to spin it this way. All that said though, I do believe players deserve a 1-time free stat change, especially those who crafted ascended celestial. People clearly meant to use the set for DPS purposes, and now Anet is pulling the rug out from under them.

You may now commence discussion, comments, rage, and other activities.

(edited by Xenon.4537)

Celestial after the patch

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Posted by: Azreell.1568

Azreell.1568

So I decided to run some numbers after reading the critical damage blog post. I know what the majority of responses will be to this. After the patch, crit damage will be replaced with ferocity, and celestial gear will receive a 6% boost to it’s current stats. Due to rounding, I will post a low and high possible value. This is done using ascended quality.

Slot – original value – new low value – new high value

Helm —-——- 21 – 22 – 23
Shoulder —- 16 – 17 – 18
Chest —-—— 47 – 48 – 49
Glove —-—— 16 – 17 – 18
Pants —-——- 31 – 32 – 33
Boots —-—— 16 – 17 – 18
Amulet —-— 54 – 57 – 58
Ring —-——— 43 – 45 – 46
Ring —-——— 43 – 45 – 46
Earring —-— 38 – 40 – 41
Earring —-— 38 – 40 – 41
Back —-——- 22 – 23 – 24
1hander —- 42 – 44 – 45
2hander —- 83 – 87 – 88

Total with 1 handers = 469 – 491 – 505
Total with 2 handers = 468 – 490 – 503

The blog post says at level 80, it will take 15 ferocity to get 1% crit damage. With this in mind the new crit damage according to my numbers will be somewhere between 33.53% and 33.66%. This is in stark contrast to the old 62%. We are losing about 30% crit damage. However, all of the other stats combined are giving 36% more than before.

You may now commence discussion, comments, rage, and other activities.

My problem with this is I used the gem shop and rl money to make a fully ascended celes set with the intent for VERY high crit damage.

So I now no longer have what i purchased – I have something totally different.

Will Anet be giving people like me either a refund or the ability of a 1 time change on celes to a different stat set?

I think anything less would be insulting.

Azreell – Mesmer
Loyalty To None

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Posted by: TooBz.3065

TooBz.3065

While I think this would be a very good idea, I doubt it’s going to happen. I keep thinking about the Extra Credits power creep video about what happened with warstorm.

Basically, if you need to redo all your ascended stuff, now is a good time to decide if you really want to.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: Becka Williams.4978

Becka Williams.4978

So I decided to run some numbers after reading the critical damage blog post. I know what the majority of responses will be to this. After the patch, crit damage will be replaced with ferocity, and celestial gear will receive a 6% boost to it’s current stats. Due to rounding, I will post a low and high possible value. This is done using ascended quality.

Slot – original value – new low value – new high value

Helm —-——- 21 – 22 – 23
Shoulder —- 16 – 17 – 18
Chest —-—— 47 – 48 – 49
Glove —-—— 16 – 17 – 18
Pants —-——- 31 – 32 – 33
Boots —-—— 16 – 17 – 18
Amulet —-— 54 – 57 – 58
Ring —-——— 43 – 45 – 46
Ring —-——— 43 – 45 – 46
Earring —-— 38 – 40 – 41
Earring —-— 38 – 40 – 41
Back —-——- 22 – 23 – 24
1hander —- 42 – 44 – 45
2hander —- 83 – 87 – 88

Total with 1 handers = 469 – 491 – 505
Total with 2 handers = 468 – 490 – 503

The blog post says at level 80, it will take 15 ferocity to get 1% crit damage. With this in mind the new crit damage according to my numbers will be somewhere between 33.53% and 33.66%. This is in stark contrast to the old 62%. We are losing about 30% crit damage. However, all of the other stats combined are giving 36% more than before.

You may now commence discussion, comments, rage, and other activities.

My problem with this is I used the gem shop and rl money to make a fully ascended celes set with the intent for VERY high crit damage.

So I now no longer have what i purchased – I have something totally different.

Will Anet be giving people like me either a refund or the ability of a 1 time change on celes to a different stat set?

I think anything less would be insulting.

You won’t get a refund. I do think that a one time stat change for celestial gear might be nice. It was done for magic find gear, so the code’s already in the game

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Posted by: DeWolfe.2174

DeWolfe.2174

Celestial is garbage now… WTF were they thinking as it wasn’t really viable except for the trinkets. Which got nerfed hard!

[AwM] of Jade Quarry.

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Posted by: Azreell.1568

Azreell.1568

So I decided to run some numbers after reading the critical damage blog post. I know what the majority of responses will be to this. After the patch, crit damage will be replaced with ferocity, and celestial gear will receive a 6% boost to it’s current stats. Due to rounding, I will post a low and high possible value. This is done using ascended quality.

Slot – original value – new low value – new high value

Helm —-——- 21 – 22 – 23
Shoulder —- 16 – 17 – 18
Chest —-—— 47 – 48 – 49
Glove —-—— 16 – 17 – 18
Pants —-——- 31 – 32 – 33
Boots —-—— 16 – 17 – 18
Amulet —-— 54 – 57 – 58
Ring —-——— 43 – 45 – 46
Ring —-——— 43 – 45 – 46
Earring —-— 38 – 40 – 41
Earring —-— 38 – 40 – 41
Back —-——- 22 – 23 – 24
1hander —- 42 – 44 – 45
2hander —- 83 – 87 – 88

Total with 1 handers = 469 – 491 – 505
Total with 2 handers = 468 – 490 – 503

The blog post says at level 80, it will take 15 ferocity to get 1% crit damage. With this in mind the new crit damage according to my numbers will be somewhere between 33.53% and 33.66%. This is in stark contrast to the old 62%. We are losing about 30% crit damage. However, all of the other stats combined are giving 36% more than before.

You may now commence discussion, comments, rage, and other activities.

My problem with this is I used the gem shop and rl money to make a fully ascended celes set with the intent for VERY high crit damage.

So I now no longer have what i purchased – I have something totally different.

Will Anet be giving people like me either a refund or the ability of a 1 time change on celes to a different stat set?

I think anything less would be insulting.

You won’t get a refund. I do think that a one time stat change for celestial gear might be nice. It was done for magic find gear, so the code’s already in the game

I would defiantly be okay with that.

But, Until I get confirmation on something being done. I have reserved spending any money at all in the gem store.

I will gladly support them again if something is done, If not I will probably just move on as at that point I would have no faith in purchasing anything any more from Anet.

Azreell – Mesmer
Loyalty To None

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Posted by: Juclesia Elcritian.8410

Juclesia Elcritian.8410

Celestial is pretty much dead at this point. It was a nice all-round set when it had Magic Find on it, so you aren’t completely helpless… then they took that away and didn’t offer compensation to Celestial users.

The critical damage was the next best thing about it – now they’re taking that away as well, granted this time they are compensating somewhat, after a huge ruckus was made about it in dozens of threads.

But the bottom line is, you might as well make Soldier’s if you wanted Celestial for the defensive capabilities, whilst maintaining good damage output. I’m pretty sure I’ve seen someone on this forum already math out the Celestial vs. Soldier’s comparison and they were almost identical pre-Ferocity in terms of power. Which means, now Soldier’s will be the clear winner.

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Posted by: Azreell.1568

Azreell.1568

Celestial is pretty much dead at this point. It was a nice all-round set when it had Magic Find on it, so you aren’t completely helpless… then they took that away and didn’t offer compensation to Celestial users.

The critical damage was the next best thing about it – now they’re taking that away as well, granted this time they are compensating somewhat, after a huge ruckus was made about it in dozens of threads.

But the bottom line is, you might as well make Soldier’s if you wanted Celestial for the defensive capabilities, whilst maintaining good damage output. I’m pretty sure I’ve seen someone on this forum already math out the Celestial vs. Soldier’s comparison and they were almost identical pre-Ferocity in terms of power. Which means, now Soldier’s will be the clear winner.

The difference back then was there was not ascended versions available.

My problem is using the gem shop and TP to make this set.

After this change I no longer have anything that resembles what I purchased. I made the set due to it’s crit damage.

Like I said prior – I am waiting to see what is done for players like myself before either moving on and playing something else or going back to supporting the gem shop and continuing to play gw2.

Azreell – Mesmer
Loyalty To None

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Posted by: Thaddeus.4891

Thaddeus.4891

tbh celestial was garbage to begin with. Celestial being a mind ground between defense and offense was a illusion because of the high crit dmg. But with the little amount of Power and Precision combine with good Crit damage Celestial had a tiny amount more dps than soldier with a lot less defense.

Crafting celestial was a bad choice before and it’s still a bad choice.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Azreell.1568

Azreell.1568

tbh celestial was garbage to begin with. Celestial being a mind ground between defense and offense was a illusion because of the high crit dmg. But with the little amount of Power and Precision combine with good Crit damage Celestial had a tiny amount more dps than soldier with a lot less defense.

Crafting celestial was a bad choice before and it’s still a bad choice.

Actually there were select builds and classes that is was viable for.

Azreell – Mesmer
Loyalty To None

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Posted by: Xenon.4537

Xenon.4537

I already started making a celestial set for my ele, and I will probably finish it anyway. The damage nerf sucks, but I’m holding out hope that the changes to runes and sigils, the new traits, and the eventual addition of new skills and rebalancing of the zerker meta, will hopefully make a balanced ele build more useful in PvE.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

The rest of the stats should get a boost.

That, and/or getting also boon and condition duration stats.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Xenon.4537

Xenon.4537

The rest of the stats should get a boost.

That, and/or getting also boon and condition duration stats.

I think people might underestimate the benefit of having 36% more overall effectiveness due to the other stats. Sure you are losing 30% crit damage, but you are gaining 6% more power damage, 6% more condi damage, 6% more precision, 6% more vitality, 6% more toughness, etc. You will certainly do less dps. There is no question. But you gain some sustainability. We should wait and test the waters to see how it works out after all the other changes.

I think the problem with adding boon/condi duration to celestial is it renders the Giver’s set kind of pointless. Anet would have to go and create a new stat for boon duration the same way they added Ferocity.

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Posted by: Ok I Did It.2854

Ok I Did It.2854

You won’t get a refund. I do think that a one time stat change for celestial gear might be nice. It was done for magic find gear, so the code’s already in the game

This x100, some of us made ascended armor with Celestial stats, and now Anet changed it, they should allow us to change the armor like they did with the MF so we can select new armor, the nerf to crit makes this armor nearly pointless now, I would actually like a DEV to respond to that point, or is it going to be a too bad you wasted all that money and mats on ascended armor.

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Posted by: Meglobob.8620

Meglobob.8620

The majority did get it because of the crit dam % which has been seriously, badly nerfed more than anything else even zerker gear.

So I think a one off stat change option would be fair…a lot with celestial may want to full zerker now because that has way more crit dam %/ferocity.

A lot of players, don’t like toughness, vitality and healing because in GW2 you either dodge/blind/evade/use invulnerability skill or die, especially vs big bosses. It makes toughness, vitality and healing totally pointless stats…

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Posted by: Rudy.6184

Rudy.6184

Hmmm you say to consider if it is not as good with change? It is 28 on all stats – worse then 3 divinity runes in exchange of 30% crit dmg. Nope. I made whole set of celestial – it work only if I use special build with boon stacking (with runes change propably I won’t be able to get 45% boon duration from runes). Soooo doublenerf on my ele. 800 gold set, I can now transmute. This set was made for crit dmg… might was in exchange for lack of power. Please just remove celestial from game, my fault I wanted to play hybrid.

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Posted by: Zutha.5091

Zutha.5091

In a game that offers gold for RL cash. If people use that cash to buy something that is then changed at a later date… this is open to false advertisement.

p.s…. I’m a development solicitor

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Posted by: Allisa Wonderland.8192

Allisa Wonderland.8192

In a game that offers gold for RL cash. If people use that cash to buy something that is then changed at a later date… this is open to false advertisement.

p.s…. I’m a development solicitor

So what you’re saying is that any software developer is liable to be sued if they change a line of code in their program after the initial sale? So having a living story, or even bug fixes, leaves game makers open to legal action?

Well, so much for innovation.

Kill all the lawyers.

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Posted by: CETheLucid.3964

CETheLucid.3964

29% less crit made up for with 36% more other stats. That’s about 69% overall improvement.

Whereas before that 62% consisted entirely of +crit damage importance, which is getting a nerf across the board.

It’s not going to be the exact same gear that it was but it’ll be a little stronger in gain overall.

It’ll probably still be one of the better ferocity gains in several situations where you’re going to mix n’ match simply because you can pad your stats overall in addition to setting break points in places like condition damage, etc.

You can set your desired breakpoints, gain better padding everywhere else, and still get decent ferocity.

Alas, poor assassin gear.

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Posted by: Agnima.3714

Agnima.3714

Celestial is probably getting the better end of the deal considering everything with crit on it will be getting nerfed. They didn’t say they were boosting anything on berserker or assassins. So in a sense Celestial is actually getting a buff to overall sustained damage and mitigation values.

Besides Celestial is for those who wish to play hybrid, its value to anyone who only wants to play a pure will always be considered inferior, while anyone who likes to think beyond the dps numbers game will see a higher value for it.

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Posted by: Xenon.4537

Xenon.4537

29% less crit made up for with 36% more other stats. That’s about 69% overall improvement.

Whereas before that 62% consisted entirely of +crit damage importance, which is getting a nerf across the board.

It’s not going to be the exact same gear that it was but it’ll be a little stronger in gain overall.

It’ll probably still be one of the better ferocity gains in several situations where you’re going to mix n’ match simply because you can pad your stats overall in addition to setting break points in places like condition damage, etc.

You can set your desired breakpoints, gain better padding everywhere else, and still get decent ferocity.

Alas, poor assassin gear.

I’m gonna play devil’s advocate against my own post here, but that 36% increase to other stats might not be worth the loss in crit damage. 36% accounts for defensive stats. For damage stats, you are losing 30% crit damage and gaining 6% of condi, power, and precision, which is 18%. So theoretically Celestial is getting an 18% defense buff at the expense of a 12% DPS nerf.

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Posted by: Zutha.5091

Zutha.5091

Actually i currently have 72% crit dmg with my ele.

After the patch it’ll be around 50%., That’s a 22% lose in damage. No amount of power/pres/cd/vit/tough could make up for that in pvp terms.

Considering the general rule is max 10% for zerker… it’s far high for celestial user which contains a time BLOCK on crafting.

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Posted by: Astralporing.1957

Astralporing.1957

I think people might underestimate the benefit of having 36% more overall effectiveness due to the other stats.

What 36% more overall effectiveness? It’s 6% increase to all stats except for crit dam/ferocity (which gets halved). That 6% increase to individual stats do not add up to 36% – total increase is also only 6%. If we do not count crit dam, because if we do, it’s even less (assuming it doesn’t get into negatives).

I think the problem with adding boon/condi duration to celestial is it renders the Giver’s set kind of pointless. Anet would have to go and create a new stat for boon duration the same way they added Ferocity.

Anet already apparently decided to abandon giver’s set – or it would have ascended equivalent.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Xenon.4537

Xenon.4537

Celestial is probably getting the better end of the deal considering everything with crit on it will be getting nerfed. They didn’t say they were boosting anything on berserker or assassins. So in a sense Celestial is actually getting a buff to overall sustained damage and mitigation values.

Besides Celestial is for those who wish to play hybrid, its value to anyone who only wants to play a pure will always be considered inferior, while anyone who likes to think beyond the dps numbers game will see a higher value for it.

I think most people are fully acclimated to the zerker meta at this point and it is difficult to judge how other changes such as traits/runes/sigils will affect celestial. Everyone is fixated on that crit damage nerf. I think celestial will be less effective for certain classes, but even more effective for others such as Engi or Ele. Think of the swapping sigils finally working + having 2 of them on a 2 hander on a class that weapon swaps every 4-5 seconds and is designed to take advantage of more than just one stat.

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Posted by: Ryoki Hokishami.2756

Ryoki Hokishami.2756

Actually i currently have 72% crit dmg with my ele.

After the patch it’ll be around 50%., That’s a 22% lose in damage. No amount of power/pres/cd/vit/tough could make up for that in pvp terms.

Considering the general rule is max 10% for zerker… it’s far high for celestial user which contains a time BLOCK on crafting.

22% less crit damage is not an overall -22% in overall damage. Also, the 10% for zerker is 10% less damage overall. I believe the loss in crit damage for zerker is 25% or higher.

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Posted by: Xenon.4537

Xenon.4537

What 36% more overall effectiveness?

They said each stat is getting a 6% buff

Power gets a 6%
Precision gets a 6%
Condi gets a 6%
Toughness gets a 6%
Vitality gets a 6%
Healing Power gets 6%

6 * 6 = 36%

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Posted by: Xenon.4537

Xenon.4537

Actually i currently have 72% crit dmg with my ele.

After the patch it’ll be around 50%., That’s a 22% lose in damage. No amount of power/pres/cd/vit/tough could make up for that in pvp terms.

Considering the general rule is max 10% for zerker… it’s far high for celestial user which contains a time BLOCK on crafting.

22% less crit damage is not an overall -22% in overall damage. Also, the 10% for zerker is 10% less damage overall. I believe the loss in crit damage for zerker is 25% or higher.

I updated the OP that I was using http://en.gw2skills.net/editor/ in PvE mode to come up with these numbers. I had no traits invested. I was only looking at the gear values. They said Celestial in sPvP is going to be affected differently, and that crit damage in sPvP wouldn’t be affected anyway.

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Posted by: Cloudwalkernz.1328

Cloudwalkernz.1328

I am very unhappy with the change to Celestial. Not only celestial is the most difficult to craft. It has been nerf to death.

I have just completed an ascended celestial suit. It took me 30 days just to craft it. And from the change it would be totally useless for what I made it for.

Anet better give a 1 time stats change or redo Celestial to a better stats combination! This is a game breaker issue for me and I image everyone who have spent over a month to craft a set of celestial ascend gear.

Oh maybe it is not too late to pre-order before 31/03/14. I was going to wait for that game to go F2p but this may just be the motivation I need to move early.

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Posted by: Travis the Terrible.4739

Travis the Terrible.4739

Actually i currently have 72% crit dmg with my ele.

After the patch it’ll be around 50%., That’s a 22% lose in damage. No amount of power/pres/cd/vit/tough could make up for that in pvp terms.

Considering the general rule is max 10% for zerker… it’s far high for celestial user which contains a time BLOCK on crafting.

It’s not a loss of 22% in damage. Unless you literally crit every hit.

Follow the darkness into the depths, it’s more fun than the light can provide.

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Posted by: Agnima.3714

Agnima.3714

Actually i currently have 72% crit dmg with my ele.

After the patch it’ll be around 50%., That’s a 22% lose in damage. No amount of power/pres/cd/vit/tough could make up for that in pvp terms.

Considering the general rule is max 10% for zerker… it’s far high for celestial user which contains a time BLOCK on crafting.

It’s not a loss of 22% in damage. Unless you literally crit every hit.

I think this is what many people are forgetting, a full celestial geared player will have only a little more then 40% crit without any crit boosts other then traits and only a little more then 50% if they boost with sigils and berserker weapons. That means roughly 50-60% of your attacks on average don’t crit. 6% boost to precision and power also means more crits happen slightly more often and your normal AND crit attacks will hit slightly harder with power. Condition damage will go up so if you are putting out any conditions they will hit slightly harder.

Its also not the ONLY change, 2 hander weapons will get 2 sigil slots, 40 trait point talents, and other changes that haven’t been mentioned yet. Once everything is on the table we might find that everyone including berserker people will be walking away with something new and interesting to play around with. Heck I’m using full celestial on my warrior and while the crit nerf did make me mad a little the 6% boost to everything else actually makes me look forward to it.

(edited by Agnima.3714)

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Posted by: CETheLucid.3964

CETheLucid.3964

I’m gonna play devil’s advocate against my own post here

Attachments:

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Posted by: Zaoda.1653

Zaoda.1653

Celestial is pretty much dead at this point. It was a nice all-round set when it had Magic Find on it, so you aren’t completely helpless… then they took that away and didn’t offer compensation to Celestial users.

The critical damage was the next best thing about it – now they’re taking that away as well, granted this time they are compensating somewhat, after a huge ruckus was made about it in dozens of threads.

But the bottom line is, you might as well make Soldier’s if you wanted Celestial for the defensive capabilities, whilst maintaining good damage output. I’m pretty sure I’ve seen someone on this forum already math out the Celestial vs. Soldier’s comparison and they were almost identical pre-Ferocity in terms of power. Which means, now Soldier’s will be the clear winner.

I was starting to think I should go for soldiers gear too now, but then I thought, well, magic find gear was nerfed, then berserkers and celestial, and most likely, eventually they’ll decide soldiers gear is too defensive. Just can’t win :-/ Don’t know what to do now.

Forever a supporter of more male skimpy armor

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Posted by: Wanze.8410

Wanze.8410

So everything except celestial gets a boost? Which stat you gonna change to, if you had the choice?

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Inimicus.7162

Inimicus.7162

So I decided to run some numbers after reading the critical damage blog post. I know what the majority of responses will be to this. After the patch, crit damage will be replaced with ferocity, and celestial gear will receive a 6% boost to it’s current stats. Due to rounding, I will post a low and high possible value. This is done using ascended quality.

Slot – original value – new low value – new high value

Helm —-——- 21 – 22 – 23
Shoulder —- 16 – 17 – 18
Chest —-—— 47 – 48 – 49
Glove —-—— 16 – 17 – 18
Pants —-——- 31 – 32 – 33
Boots —-—— 16 – 17 – 18
Amulet —-— 54 – 57 – 58
Ring —-——— 43 – 45 – 46
Ring —-——— 43 – 45 – 46
Earring —-— 38 – 40 – 41
Earring —-— 38 – 40 – 41
Back —-——- 22 – 23 – 24
1hander —- 42 – 44 – 45
2hander —- 83 – 87 – 88

Total with 1 handers = 469 – 491 – 505
Total with 2 handers = 468 – 490 – 503

The blog post says at level 80, it will take 15 ferocity to get 1% crit damage. With this in mind the new crit damage according to my numbers will be somewhere between 33.53% and 33.66%. This is in stark contrast to the old 62%. We are losing about 30% crit damage. However, all of the other stats combined are giving 36% more than before.

You may now commence discussion, comments, rage, and other activities.

My problem with this is I used the gem shop and rl money to make a fully ascended celes set with the intent for VERY high crit damage.

So I now no longer have what i purchased – I have something totally different.

Will Anet be giving people like me either a refund or the ability of a 1 time change on celes to a different stat set?

I think anything less would be insulting.

I hope they treat you better than they did me when they sold me human t3 flamekissed, lied a few times, left me to sit and shiver the change for two months with not one word about it, then gave me the worst armor reskin possible, ignored my requests for transmutation splitters to recover a couple pieces of actual human t3 armor that got lost in the process (had to spend my refund on that kind of thing), and generally just don’t speak that it ever happened before.

What really saddens me…I’m about to take the hit again because I chose assassin’s armor which is basically in the exact same boat as your celestial gear

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Posted by: Xenon.4537

Xenon.4537

I really hope some high-profile players make some dungeon speed run videos to see the differences pre and post patch. I really doubt the difference will be that much.

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Posted by: Aridia.3042

Aridia.3042

So everything except celestial gets a boost? Which stat you gonna change to, if you had the choice?

I would go full zerker.

They’re nerfing stacking sigils also so you lose stacks on unequip. Which means as an ele, I can’t run S/D anymore and pull my staff out for the zerg fests without losing my stacks.

The only logical choice is then just go full zerg and use staff full time.

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Posted by: Wanze.8410

Wanze.8410

So everything except celestial gets a boost? Which stat you gonna change to, if you had the choice?

I would go full zerker.

They’re nerfing stacking sigils also so you lose stacks on unequip. Which means as an ele, I can’t run S/D anymore and pull my staff out for the zerg fests without losing my stacks.

The only logical choice is then just go full zerg and use staff full time.

So you are aiming for the stat combo that is trying to get a free stat change the most?

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Aridia.3042

Aridia.3042

So everything except celestial gets a boost? Which stat you gonna change to, if you had the choice?

I would go full zerker.

They’re nerfing stacking sigils also so you lose stacks on unequip. Which means as an ele, I can’t run S/D anymore and pull my staff out for the zerg fests without losing my stacks.

The only logical choice is then just go full zerg and use staff full time.

So you are aiming for the stat combo that is trying to get a free stat change the most?

Given my context yes, and I don’t speak for everyone. What are my alternatives? Run a Condi ele? lol.

As I’ve said, as an celestial ele, it makes more sense to me to just run full zerk staff in wvw. The losing of stacks when you unequip weapon is the straw that broke the camel’s back for me.

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Posted by: Xillllix.3485

Xillllix.3485

A game is all about fun. And the question is:

is it more fun to:
1: re-gear a GW2 ele (underpowered class, already quite broken) because our ascended set we spent time and money on got nerfed to the ground?
or
2: discover the world of a new big MMO?

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Posted by: Xenon.4537

Xenon.4537

So everything except celestial gets a boost? Which stat you gonna change to, if you had the choice?

I would go full zerker.

They’re nerfing stacking sigils also so you lose stacks on unequip. Which means as an ele, I can’t run S/D anymore and pull my staff out for the zerg fests without losing my stacks.

The only logical choice is then just go full zerg and use staff full time.

I can tell you from experience that would be a pretty bad idea, especially in WvW. The day I finished my full zerk set on ele, I walked in to the borderlands. Got about 20 yards past the gate. 1 shot by a thief. His avatar didn’t even finish rendering before I was dead. He hit me with mug, backstab, and an auto attack for like 17k from 1200 range from stealth, and I only had 10k health to begin with. PvE performance isn’t much better, unless you are lucky enough to be ignored 24/7. Personal experience I usually am the sole focus target of enemies when I go zerker. The worms at the start of TA for example, refuse to attack anything else in a 2000 radius.

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Posted by: Xenon.4537

Xenon.4537

A game is all about fun. And the question is:

is it more fun to:
1: re-gear a GW2 ele (underpowered class, already quite broken) because our ascended set we spent time and money on got nerfed to the ground?
or
2: discover the world of a new big MMO?

Fun is subjective.

What is more fun?

1. The painful endeavor of abandoning one game to begin grinding through yet another mmo that may or may not be any good, and run the risk of coming full circle to the disappointing realization that you just wasted months of your life on something you don’t enjoy, while coming up with overly long sentences to use in pseudo-occam’s razer straw man arguments.

or

2. A new outlook on stats and gear.

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Posted by: Squee Squashington.5189

Squee Squashington.5189

2. A new outlook on stats and gear.

One man’s “new outlook on stats and gear” is another man’s painful endeavor beginning a grind all over again because some other set of gear that you share stats with was deemed too powerful.

Edit: So the buff/nerf breakdown is…

Power: +6%
Precision: +6%
Condi: +6%
Crit Dmg: -30%
Offense: -12% – nerf

Toughness: +6%
Vitality: +6%
Healing Power: +6%
Defense: +18% – buff

I think it’s also worth mentioning that a -30% nerf to crit dmg possibly devalues the current and post-buff value of Power and Precision, in turn making the set even less damage potential than it already is.

That 6% condition damage isn’t going to make up the difference for the loss of burst from all those auto-attacks and spells casts with a base damage involved.

The alure of this set was that you have supportive stats and still have moderate DPS because of the high crit damage. If there were tanks in this game the +6% to defensive stats would be worth the mitigation. But the ratio of DPS to damage taken is not 1:1 here. It should be evident in how prevalent heavy Power or Condition damage builds are to begin with.

Best case scenario, we almost break even to what we were. I don’t speculate this made Celestial any more viable for WvW or sPvP, and definitely made our damage output slower.

I wanted to stop by and say thanks for the feedback. We do feel that the celestial stat set will be hit the hardest with the upcoming critical damage changes, so we are looking at possibly boosting the overall stats by a small amount.

Also the celestial stat set in PvP is using a much lower stat multipliers than the PvE versions so we will be looking at changing this as well. Nothing is set in stone, but I wanted to let guys know this is something we are discussing.

The PvP celestial set was never viable, so I think you should put it at a power level close or equal to the (possibly buffed) PvE counterpart.

That would be the idea. =)

Whatever happened to this idea?

I just hope the little red flag in the batcave has gone up, and these threads aren’t being dismissed as generic rage.

Edit- editted for ghetto math and generic rage. lol.

Legendary Defender of Casuals

(edited by Squee Squashington.5189)

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Posted by: E Tan.7385

E Tan.7385

I just dont understand why they dont just set a higher ferocity amount compare to the other stat to match the current %crit damage…

Sure it would be something like ( taking as exemple a ascended ring )
43 43 43 43 43 43 75(ferocity)

After all who care if its like that to not destroy the celestial gear ?

Actualy that huge “nerf” is pretty insane.. And that’s not the poor 6% boost that’s going to help..
Especialy when thoses [cencored] dev had the [cencored] idea to make the celestial stuff just [cencored] long to craft.
Anyway…

“we leave the grind to other MMOs.”
Mike Obrien
Legen – Wait for It – dary joke

(edited by E Tan.7385)

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

I think the problem with adding boon/condi duration to celestial is it renders the Giver’s set kind of pointless.

Giver’s is already pretty pointless except as an experimental set to play with. There are no Ascended Giver’s items. With the changes coming to runes you won’t be able to max boon duration either, with mixed rune sets.

My maniac flamethrowing engi was a ton of fun to play with this stuff, at least in PvE, but now that’s nerfed too.

Back on topic, my mesmer is getting screwed here too. Celestial Ascended armor, trinks and back piece, all out the window and that stuff has taken me months to collect the mats, craft and transmute into a look I like. Obviously I’m not happy here.

The changes to crit damage are going to force even more people into the zerker gear game because the game mechanics, at least in PvE, have no need for toughness, vitality or health recovery. Just join the DPS race and dodge as needed.

The changes coming to sigils sucks hard too. It was a major part of my play style to build a condition, or power stack on various characters, and then switch to a different weapon to maximize the effect, using on-swap mechanics for added effect. Sigils on two-handers might help with that, but I’m not confident.

Any time players find something that might be a bit out of the ordinary, that works really well against the ordinary, it gets nerfed. This isn’t “play how you want to play”, and the over all effect is not going to create a “greater variety of builds”.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Zutha.5091

Zutha.5091

What 36% more overall effectiveness?

They said each stat is getting a 6% buff

Power gets a 6%
Precision gets a 6%
Condi gets a 6%
Toughness gets a 6%
Vitality gets a 6%
Healing Power gets 6%

6 * 6 = 36%

That’s not how it works

It’s not improving by 36%, it’s improving by 6%.

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Posted by: ThiBash.5634

ThiBash.5634

But the bottom line is, you might as well make Soldier’s if you wanted Celestial for the defensive capabilities, whilst maintaining good damage output. I’m pretty sure I’ve seen someone on this forum already math out the Celestial vs. Soldier’s comparison and they were almost identical pre-Ferocity in terms of power. Which means, now Soldier’s will be the clear winner.

Not entirely true. For the elementalist, healing power will do a lot more for survivability than just toughness/vitality. As for being virtually identical to soldier’s…well, isn’t that the ultimate goal? For choices to be equal in power but different in flavor?

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: SentinelArk.5109

SentinelArk.5109

The relationship between power, precision, and ferocity are not additive. They are multiplicative. So, you can’t conclude a 12% nerf from 6+6+6-30=-12. If you really want to know whether or not the 6% increase in stats is an overall offensive buff or nerf, you would have to examine the change in effective power since it condenses all three stats into a single number that can be compared to other builds of the same profession and weapon.

The same goes with the relationship between toughness, vitality, and healing power. There are many other variables that will favor one stat over another. For example, consistent incoming low damage scenarios will favor toughness and healing power while incoming high damage scenarios (and conditions) will favor vitality. So, again, you can’t conclude 6+6+6 = 18% defense buff.

EDIT: The math gets more complicated when you factor in other variables (profession, weapons, runes, traits, infusions, etc). In addition, you have to factor in the balance changes because the Celestial stat will change at the same time. Whether or not it is an overall buff, we won’t know entirely.

(edited by SentinelArk.5109)

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Posted by: Evalia.7103

Evalia.7103

I am observing little math mistakes in the post.
Let’s just “recount” and calculate an approximation:
Helm: 21 × 1.06 = 22.26; 22, 23
Shoulders: 16 × 1.06 = 16.96; 16, 17
Chest: 47 × 1.06 = 49.82; 49, 50
Gloves: 16 × 1.06 = 16.96; 16, 17
Legs: 31 × 1.06 = 32.86; 32, 33
Boots: 16 × 1.06 = 16.96; 16, 17
Amulet: 54 × 1.06 = 57.24; 57, 58
Ring(1): 43 × 1.06 = 45.58; 45, 46
Ring(2): 43 × 1.06 = 45.58; 45, 46
Trinket(1): 38 × 1.06 = 40.28; 40, 41
Trinket(2): 38 × 1.06 = 40.28; 40, 41
Back: 22 × 1.06 = 23.32; 23, 24
Weapon(2H) 83 × 1.06 = 87.98; 87, 88
Weapon(1H) 42 × 1.06 = 44.52; 44, 45( even though rounds up to 45, it is pretty obvious why it should be 44 if 2H is 88)
Pure Value: (83 + 22 + 38×2 + 43×2 + 54 + 16×3 31 + 47 + 21) x 1.06 = 468 × 1.06 = 496.08; expected 496
Up to 496 to all from 468 to all(
38×7 stat points). Down from 62% bonus critical damage to 496 ferocity, or to 33.0(6)% . Statistically speaking 62% would be 930 stat points in new terms. That means we are going to lose 404 points of critical damage and only get 38×6 = 228 points worth of other stats. In other words, 404-228= 176 lost points. Sad results.
But on the bright side, how does it compare to the losses of other critical damage sets?
I believe their losses are bigger than that. But it saddens me still how an already unpopular choice has been made even worse. I love my Celestial gear. But it seems I will love it a little bit less after the patch.
What % increase would you give to Celestial? Be it me, I would give it 11%. That would even out the loss and keep Celestial viability at around the same level it is now, which is how I believe it should be.
And if the changes push through, I believe my Guardian will be seeing extra Soldier and Cleric parts in my mixed gear set.

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Posted by: Astralporing.1957

Astralporing.1957

What 36% more overall effectiveness?

They said each stat is getting a 6% buff

Power gets a 6%
Precision gets a 6%
Condi gets a 6%
Toughness gets a 6%
Vitality gets a 6%
Healing Power gets 6%

6 * 6 = 36%

I am sorry, i don’t know how to say it any more delicately – you fail at math.
If each part of the whole got a 6% increase, the whole got a 6% increase as well. Not 36%
Except it didn’t, because the critical damage component got halved, so it’s now less than 6%.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Lostyus.4250

Lostyus.4250

In a game that offers gold for RL cash. If people use that cash to buy something that is then changed at a later date… this is open to false advertisement.

p.s…. I’m a development solicitor

If you are then you should know that they’ll have a clause which states that things can be subject to change.