Celestial gear and ferocity

Celestial gear and ferocity

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Posted by: Gallows.4318

Gallows.4318

Generally I find celestial gear quite bad for everything but crit damage and that in itself isn’t as important as power and precision. You’re better off mixing different stats anyway.

But hopefully this will mean that celestial gets an overall buff, so all stats including ferocity is the same, but slightly higher than they are now.

But when is the patch due?

(edited by Gallows.4318)

Celestial gear and ferocity

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Posted by: TooBz.3065

TooBz.3065

since crit scales over power even crit was lower…
It was balanced so.

As i ll have to repeat forever post patch mixing pieces with different stats will outshine celestial in anyway (food or not)

*Celestial will become UNVIABLE for ANY build.

No further argument should be discussed*
Its making an already weak set into something totally useless.
Celestial never needed a nerf (prove me wrong if you can…people were asking for celestial buffs already).

Not to mention that changing stats on something requiring 1000 gold is a bad choice.
What should i do with a 1000G+ SOUBOUND set that becomes unusable with my build?

Grind other 6 months? (would you do that?)
I don t get how people seems to be happy to see other player fun ruined…you don t gain anything from it but lower population.

I don’t know. You seem to be ignoring all of the nerf celestial posts </sarcasm>

Try again

Show me a single build in wich celestial will be viable post patch…..
Or else we should assume your purpose is not balance….

Sorry, I was joking. No one has EVER complained that celestial gear was OP. Many people argued that it wasn’t even viable pre-patch.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: TooBz.3065

TooBz.3065

Generally I find celestial gear quite bad for everything but crit damage and that in itself isn’t as important as power and precision. You’re better off mixing different stats anyway.

But hopefully this will mean that celestial gets an overall buff, so all stats including ferocity is the same, but slightly higher than they are now.

To me. Celestial gear was ok for d/d elementalists who took Zephyr’s Boon and/or arcane fury. But just barely. After the patch, I can’t imagine that it will be worth it.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: Jski.6180

Jski.6180

since crit scales over power even crit was lower…
It was balanced so.

As i ll have to repeat forever post patch mixing pieces with different stats will outshine celestial in anyway (food or not)

*Celestial will become UNVIABLE for ANY build.

No further argument should be discussed*
Its making an already weak set into something totally useless.
Celestial never needed a nerf (prove me wrong if you can…people were asking for celestial buffs already).

Not to mention that changing stats on something requiring 1000 gold is a bad choice.
What should i do with a 1000G+ SOUBOUND set that becomes unusable with my build?

Grind other 6 months? (would you do that?)
I don t get how people seems to be happy to see other player fun ruined…you don t gain anything from it but lower population.

I don’t know. You seem to be ignoring all of the nerf celestial posts </sarcasm>

Try again

Show me a single build in wich celestial will be viable post patch…..
Or else we should assume your purpose is not balance….

Sorry, I was joking. No one has EVER complained that celestial gear was OP. Many people argued that it wasn’t even viable pre-patch.

Ppl did in the way of making ppl able to still out put high dmg and still had a lot of ability to stay alive. Only a few classes used full celestial gear most just use the major parts. The GEAR and weapons had better crit dmg on it then zerk etc.. the trinkets where often not used because they had less crit dmg then zerk.

If you did not use it before and do not want to use it after that is up to the person that is what you call horizontal progression and there are other gear sets out there that ppl would often say was worthless like givers armor and trinkets. But to sit there and look at the set that give + to all and say its ok for it to give high crit dmg then gear that made for crit dmg is just out-right wrong.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Celestial gear and ferocity

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Posted by: TooBz.3065

TooBz.3065

since crit scales over power even crit was lower…
It was balanced so.

As i ll have to repeat forever post patch mixing pieces with different stats will outshine celestial in anyway (food or not)

*Celestial will become UNVIABLE for ANY build.

No further argument should be discussed*
Its making an already weak set into something totally useless.
Celestial never needed a nerf (prove me wrong if you can…people were asking for celestial buffs already).

Not to mention that changing stats on something requiring 1000 gold is a bad choice.
What should i do with a 1000G+ SOUBOUND set that becomes unusable with my build?

Grind other 6 months? (would you do that?)
I don t get how people seems to be happy to see other player fun ruined…you don t gain anything from it but lower population.

I don’t know. You seem to be ignoring all of the nerf celestial posts </sarcasm>

Try again

Show me a single build in wich celestial will be viable post patch…..
Or else we should assume your purpose is not balance….

Sorry, I was joking. No one has EVER complained that celestial gear was OP. Many people argued that it wasn’t even viable pre-patch.

Ppl did in the way of making ppl able to still out put high dmg and still had a lot of ability to stay alive. Only a few classes used full celestial gear most just use the major parts. The GEAR and weapons had better crit dmg on it then zerk etc.. the trinkets where often not used because they had less crit dmg then zerk.

If you did not use it before and do not want to use it after that is up to the person that is what you call horizontal progression and there are other gear sets out there that ppl would often say was worthless like givers armor and trinkets. But to sit there and look at the set that give + to all and say its ok for it to give high crit dmg then gear that made for crit dmg is just out-right wrong.

I run a fair amount of celestial gear on my wvw elementalist. I can say for certain that I don’t do very good damage until I get about 10-16 stacks of might. Before that I hit like a wet noodle.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: Jski.6180

Jski.6180

since crit scales over power even crit was lower…
It was balanced so.

As i ll have to repeat forever post patch mixing pieces with different stats will outshine celestial in anyway (food or not)

*Celestial will become UNVIABLE for ANY build.

No further argument should be discussed*
Its making an already weak set into something totally useless.
Celestial never needed a nerf (prove me wrong if you can…people were asking for celestial buffs already).

Not to mention that changing stats on something requiring 1000 gold is a bad choice.
What should i do with a 1000G+ SOUBOUND set that becomes unusable with my build?

Grind other 6 months? (would you do that?)
I don t get how people seems to be happy to see other player fun ruined…you don t gain anything from it but lower population.

I don’t know. You seem to be ignoring all of the nerf celestial posts </sarcasm>

Try again

Show me a single build in wich celestial will be viable post patch…..
Or else we should assume your purpose is not balance….

Sorry, I was joking. No one has EVER complained that celestial gear was OP. Many people argued that it wasn’t even viable pre-patch.

Ppl did in the way of making ppl able to still out put high dmg and still had a lot of ability to stay alive. Only a few classes used full celestial gear most just use the major parts. The GEAR and weapons had better crit dmg on it then zerk etc.. the trinkets where often not used because they had less crit dmg then zerk.

If you did not use it before and do not want to use it after that is up to the person that is what you call horizontal progression and there are other gear sets out there that ppl would often say was worthless like givers armor and trinkets. But to sit there and look at the set that give + to all and say its ok for it to give high crit dmg then gear that made for crit dmg is just out-right wrong.

I run a fair amount of celestial gear on my wvw elementalist. I can say for certain that I don’t do very good damage until I get about 10-16 stacks of might. Before that I hit like a wet noodle.

Well ya its should not be doing good dmg its a gen set it should not be good at any one thing. What ppl are using though is running celestial armor and weapons to get the high crit then running zerker trinkes to make up for the lost of power and precision.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Celestial gear and ferocity

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Posted by: squallaus.8321

squallaus.8321

since crit scales over power even crit was lower…
It was balanced so.

As i ll have to repeat forever post patch mixing pieces with different stats will outshine celestial in anyway (food or not)

*Celestial will become UNVIABLE for ANY build.

No further argument should be discussed*
Its making an already weak set into something totally useless.
Celestial never needed a nerf (prove me wrong if you can…people were asking for celestial buffs already).

Not to mention that changing stats on something requiring 1000 gold is a bad choice.
What should i do with a 1000G+ SOUBOUND set that becomes unusable with my build?

Grind other 6 months? (would you do that?)
I don t get how people seems to be happy to see other player fun ruined…you don t gain anything from it but lower population.

I don’t know. You seem to be ignoring all of the nerf celestial posts </sarcasm>

Try again

Show me a single build in wich celestial will be viable post patch…..
Or else we should assume your purpose is not balance….

Sorry, I was joking. No one has EVER complained that celestial gear was OP. Many people argued that it wasn’t even viable pre-patch.

Ppl did in the way of making ppl able to still out put high dmg and still had a lot of ability to stay alive. Only a few classes used full celestial gear most just use the major parts. The GEAR and weapons had better crit dmg on it then zerk etc.. the trinkets where often not used because they had less crit dmg then zerk.

If you did not use it before and do not want to use it after that is up to the person that is what you call horizontal progression and there are other gear sets out there that ppl would often say was worthless like givers armor and trinkets. But to sit there and look at the set that give + to all and say its ok for it to give high crit dmg then gear that made for crit dmg is just out-right wrong.

I run a fair amount of celestial gear on my wvw elementalist. I can say for certain that I don’t do very good damage until I get about 10-16 stacks of might. Before that I hit like a wet noodle.

Well ya its should not be doing good dmg its a gen set it should not be good at any one thing. What ppl are using though is running celestial armor and weapons to get the high crit then running zerker trinkes to make up for the lost of power and precision.

That is just stupid. If you have 15 stacks of might and you’re not doing good dmg then there is something wrong with your build regardless of what armor set you use. Even a tank build should do good dmg with 15 stacks of might.

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Posted by: Antares.2586

Antares.2586

It would be very nice to have an official comment about that, please.

How Anet team plans to update Celestial with Ferocity ?

Will we have an option to change stats if Celestial lose some % in critical damage effect, compared to Zerk stuff ?

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Posted by: morrolan.9608

morrolan.9608

If you did not use it before and do not want to use it after that is up to the person that is what you call horizontal progression and there are other gear sets out there that ppl would often say was worthless like givers armor and trinkets. But to sit there and look at the set that give + to all and say its ok for it to give high crit dmg then gear that made for crit dmg is just out-right wrong.

If they want to nerf it fine, but the change is so significant and the armor takes so long to make that they simply have to give players the option to change stats if they wish. They’ve done it before they can do it now, I really don’t see why there would be any objection to this.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

(edited by morrolan.9608)

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Posted by: Liston.9708

Liston.9708

Why the arguing based on a livestream that highlighted wip changes that are a ways off? They admitted they were still tweaking how all of this will work…..

YB→YB→YB→YB→YB→YB→YB→most likely YB

Celestial gear and ferocity

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Posted by: morrolan.9608

morrolan.9608

Why the arguing based on a livestream that highlighted wip changes that are a ways off? They admitted they were still tweaking how all of this will work…..

Josh Davis said that on the sPvP forum no-one has said anything here.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: juno.1840

juno.1840

Completely agree that Celestial doesn’t scale very well as is and hits like a wet noodle because of it. They really do need to make Ferocity a major stat on celestial and have the others “all stats” as minor stats.

Celestial does more dps than full soldier and about 15-20% less dps than full berserker. With the removal of magic find and ferocity the overall celestial stat need to be buffed. I thought A-net would have exchange magic find for something else by now.

Assuming this is true would you expect a generalized set like Celestial to do more than a full soldier set (which has power as the primary stat)?

I don’t think that is reasonable.

Don’t get me wrong, I run all celestial on my Ele (weps, armor, trinkets, all). However I’m not upset with this change because the current +crit dmg on celestial is out of line with all the other stats. It makes little sense.

If you took celestial only for the +crit dmg then you made a serious mistake. You should have picked any other armor set with +crit. Anyone that says they wouldn’t have picked celestial otherwise is not being honest with themselves.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: morrolan.9608

morrolan.9608

Assuming this is true would you expect a generalized set like Celestial to do more than a full soldier set (which has power as the primary stat)?

Yes because celestial has less defensive stats.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

Celestial gear and ferocity

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Posted by: Evalia.7103

Evalia.7103

Assuming this is true would you expect a generalized set like Celestial to do more than a full soldier set (which has power as the primary stat)?

Yes because celestial has less defensive stats.

newsflash, it doesn’t. You get quite literally 10 points of stats less on a chestpiece, 2 points on gloves, etc. But if you value healing power somewhat more, at least what I do on my Guardian, guess what.
As for the damage, i’ve just run the calculator test and celestial wins soldier by quite a decent margin once i’ve made proper considerations that would happen in real combat.

(edited by Evalia.7103)

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Posted by: Akkarrin.3406

Akkarrin.3406

Full celestial gear cost:
40 charged quartz, doing it the slow way of channelling once a day because i didnt get a mining node
at least 150 Laurels (counting infusions)
24 guild commendations
god only knows how much gold

gold comes cheap you can work to get more things like laurels, commendations and charged quartz take a long time to get, and now Anet are going to make the gear obsolete ¬_¬ next to sentinel this is probably the hardest armour to get, many people have worked hard to get it.

Anet are effectively saying tough to those people we made you work hard for good gear, now we’ve decided that gear needs nerfing to the point of uselessness regardless of how much effort you put into it… whats wrong with just leaving it as is, its not broken, dont fix it. either that or significantly buff the overall stats of the gear to compensate.

Akkale
Underworld Battalion [WvW]
Gandara

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Posted by: Wetpaw.3487

Wetpaw.3487

Not sure where this misinformation flying around about celestial being garbage.

If you use it in the context of finishing an -insert dungeon- 10 minutes after some leet zerk group farming the same dungeon for over a year, sure.

Now lets look at the rest of the game,

World boss Tequatl defense it’s great.
LS works great.
WvW solo roam on a few setups/professions works very well. Nothing pleases me more than that -insert profession- running away from my Ranger once they realize I’m not running standard LB & can’t be 2shotted, only if they knew I had the “terribad” celest setup.
Having one ascended armor set to use w/multiple trait setups, weapons, rings etc it’s great.

Anet adjusted after MF was removed, and if they see evidence requiring to do so again they will.

JQ Druid

(edited by Wetpaw.3487)

Celestial gear and ferocity

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Posted by: Jski.6180

Jski.6180

If you did not use it before and do not want to use it after that is up to the person that is what you call horizontal progression and there are other gear sets out there that ppl would often say was worthless like givers armor and trinkets. But to sit there and look at the set that give + to all and say its ok for it to give high crit dmg then gear that made for crit dmg is just out-right wrong.

If they want to nerf it fine, but the change is so significant and the armor takes so long to make that they simply have to give players the option to change stats if they wish. They’ve done it before they can do it now, I really don’t see why there would be any objection to this.

I am trying to point out that the gear gave you too much crit dmg in the first places it was comply off from every thing else so much so that when they did get arone to fixing crit dmg that it was going to NEED be dropped down to the level of other items and treated as such. Celestial is about one thing the ability to have every thing it should not give you more of something that other armor can give you.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Celestial gear and ferocity

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Posted by: Ulion.5476

Ulion.5476

Completely agree that Celestial doesn’t scale very well as is and hits like a wet noodle because of it. They really do need to make Ferocity a major stat on celestial and have the others “all stats” as minor stats.

Celestial does more dps than full soldier and about 15-20% less dps than full berserker. With the removal of magic find and ferocity the overall celestial stat need to be buffed. I thought A-net would have exchange magic find for something else by now.

Assuming this is true would you expect a generalized set like Celestial to do more than a full soldier set (which has power as the primary stat)?

I don’t think that is reasonable.

Don’t get me wrong, I run all celestial on my Ele (weps, armor, trinkets, all). However I’m not upset with this change because the current +crit dmg on celestial is out of line with all the other stats. It makes little sense.

If you took celestial only for the +crit dmg then you made a serious mistake. You should have picked any other armor set with +crit. Anyone that says they wouldn’t have picked celestial otherwise is not being honest with themselves.

I am not stating what I think it should do I and saying what it does now. Celestial gear dps scales better with traits and buffs than soldier does. With celestial you crits are for ~200% and +40%crit from the gear but you have say 200-300 less power than a soldier. With soldier you can not crit and if you do it is only for 150%. Soldier is one of the defensive sets and does not do more damage then Celestial when buff/traited.

I swap to full celestial because had more defense, more crit and comparable crit dmg than the mix set I was using. I do not see why you want celestial to get nerfed again? So it would do less damage than the defensive sets that makes no since.

Anet adjusted after MF was removed, and if they see evidence requiring to do so again they will.

I remember looking at my triforge amulet after they removed MF and it did not change at all. The stats stayed the same not even a 1stat pt increased. It is best not to assuming A-net did something they did not.

Ele – Tarnished Coast
“Quoth the raven nevermore”
Platinum Scout: 300% MF

(edited by Ulion.5476)

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Posted by: Xtinct.7031

Xtinct.7031

I honesty think that the extent of the +crit dmg nerf to celestial gear was unintentional, likewise for the divinity rune set. I am confident that someone working out the ferocity formula will find a proper adjustment for these two.

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Posted by: Dee Jay.2460

Dee Jay.2460

While I don’t use it I wouldn’t mind seeing Celestial stats seeing an overall boost. It’s my understanding that the lack of Power is what’s really holding it back.

So even a subtle increase from 47 to 50 or so would go a long way.

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Posted by: Antares.2586

Antares.2586

Having full Celestial Armors on 2 chars, and long investment to get those, here is my calculation :

(quoting OP) Ascended celestial coat has +47allstats and 6% critical dmg
Ascended berserker coat has +106power +76precision and 5% critical dmg
after the patch it is going to be +106power +76precision and +76 ferocity

In order not to be lose any point compared to Zerk stuff, Celestial coat should be :
+91 to Ferocity ( (76 / 5) * 6)) and +47 all other stats.

OR :

+53 to all stats, if normalized (373 / 7).

Anything below is a nerf to Celestial stuff, and should open the possibility for players to change equipment, because it’s not what we worked for in the first place.

(edited by Antares.2586)

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Posted by: roamzero.9486

roamzero.9486

Having full Celestial Armors on 2 chars, and long investment to get those, here is my calculation :

Quote : Ascended celestial coat has +47allstats and 6% critical dmg
Ascended berserker coat has +106power +76precision and 5% critical dmg
after the patch it is going to be +106power +76precision and +76 ferocity

In order not to be lose any point compared to Zerk stuff, Celestial coat should be :
+91 to Ferocity ( (76 / 5) * 6)) and +47 all other stats.

OR :

+53 to all stats, if normalized (373 / 7).

Anything below is a nerf to Celestial stuff, and should open the possibility for players to change equipment, because it’s not what we worked for in the first place.

There is also the option of converting the old mf they took off as supplementary crit damage at something like 1-3% per piece. Total conversion to ferocity doesn’t have to happen, I think Anet said they’d be keeping crit% on pvp amulets for example. Or for another equivalent, there are sigils that provide flat bonuses in crit chance instead of precision as another example.