(edited by Avala.9675)
Celestial gear and ferocity
This would be a game breaker for me because celestial gear gives me enough defense to be able to jump into situations that are probably more than I can handle, and still “turn the tide” or make enough change for a win, while still allowing an escape when needed.
This is only good as long as it does enough damage, and that can be tricky adjusting and relies heavily on the extra crit damage.
Dont forget that they also intend to change the proc of alot of “on crit” sigils to “on hit”, not sure if for traits also.
That means that those dps focussed sigils will proc more often because it doesnt rely on a high precision.
And dont forget the extra sigil on 2h weapons that they will introduce, that can also add some dps.
So i could argue that the crit damage that you are likely to lose with this change, you can make up with a boost to direct or condi damage.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
What ppl are forgetting that celestial gear is made to be a gen set but for some reason it was the best at crit dmg which dose not fit the ideal of it being a gen set. It could of had more precision then zerkers think on thoughts lines why would it have more precision? It could of had more vit etc.. any thing that was a secondarily set for gear that was in the game already.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Completely agree that Celestial doesn’t scale very well as is and hits like a wet noodle because of it. They really do need to make Ferocity a major stat on celestial and have the others “all stats” as minor stats.
Dont forget that they also intend to change the proc of alot of “on crit” sigils to “on hit”, not sure if for traits also.
The procs will still be “on crit”, it’s just that they will be guaranteed to trigger off that crit, as opposed to how it is now: “30/60% on crit”.
Northern Shiverpeaks
Since celestial has higher crit damage than zerkers, I would think that it would still be higher even with ferocity. Yes it will be lowered a bit, but it would still be slightly higher. By the way how can someone have calculations already when we don’t know any of the numbers or formulas?
Since celestial has higher crit damage than zerkers, I would think that it would still be higher even with ferocity. Yes it will be lowered a bit, but it would still be slightly higher. By the way how can someone have calculations already when we don’t know any of the numbers or formulas?
You need to read the OP :
“Ascended celestial coat has +47allstats and 6% critical dmg
after the patch it is going to be +47allstats and the 6%critical dmg is converting to 47 ferocity
Ascended berserker coat has +106power +76precision and 5% critical dmg
after the patch it is going to be +106power +76precision and +76 ferocity”
Therefore it doesn’t matter how ferocity translates to crit damage, celestial gear will have far less than zerker whereas previously it had more. I can only think this change wasn’t completely thought through by the devs cause this change is ludicrous especially if they aren’t going to give us the opportunity to change stats.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Since celestial has higher crit damage than zerkers, I would think that it would still be higher even with ferocity. Yes it will be lowered a bit, but it would still be slightly higher. By the way how can someone have calculations already when we don’t know any of the numbers or formulas?
Not correct based upon the information we’ve received. The celestial will have a ferocity stat at the same level as all the current stats (47 in the OP’s example). So the drop in effective critical damage for celestial gear is more than the drop in the zerker gear.
There’s little that can be done here other than bump the stat bonuses on celestial a bit to compensate. I’m not sure we’ll see that either.
As someone already said, Celestial is a generalized gear set. It doesn’t make sense that it has such a high +crit dmg right now — almost like it was an accident or something on the dev’s end. However if it was intentional, then maybe the celestial gear will get slightly higher stats in general.
Since celestial has higher crit damage than zerkers, I would think that it would still be higher even with ferocity. Yes it will be lowered a bit, but it would still be slightly higher. By the way how can someone have calculations already when we don’t know any of the numbers or formulas?
You need to read the OP :
“Ascended celestial coat has +47allstats and 6% critical dmg
after the patch it is going to be +47allstats and the 6%critical dmg is converting to 47 ferocity
Ascended berserker coat has +106power +76precision and 5% critical dmg
after the patch it is going to be +106power +76precision and +76 ferocity”Therefore it doesn’t matter how ferocity translates to crit damage, celestial gear will have far less than zerker whereas previously it had more. I can only think this change wasn’t completely thought through by the devs cause this change is ludicrous especially if they aren’t going to give us the opportunity to change stats.
I did read the OP. Id like to know where the OP found official confirmation that ferocity would work that way. AFAIK the devs didn’t give us any numbers or formulas. This is all conjecture based on numbers from a system that is going out the window when ferocity gets added. By the way, Celestial doesn’t have something called “allstats” it has each individual stat separately listed. Yes all of the numbers are equal, but there is no law saying they have to be equal. The devs can put as much ferocity on a piece of armor as they want. Whether it says “berserker” or “celestial” in the name doesn’t technically matter.
The two things that make it especially painful on celestial is that:
A) it took more time/effort to get than any other set.
B) they already removed magic find from it without replacing it’s value.
So I’m fine with them correcting the relative crit dmg values of berserker/assassin versus celestial.. but celestial definitely needs something to offset the loss.
I can only assume that the base value for the celestial stats(ie: the 47 in OP’s case) was originally balanced by taking the magic find and extra crit damage into account.. therefor without those extra advantages, the base value should be raised to compensate.
Northern Shiverpeaks
Since celestial has higher crit damage than zerkers, I would think that it would still be higher even with ferocity. Yes it will be lowered a bit, but it would still be slightly higher. By the way how can someone have calculations already when we don’t know any of the numbers or formulas?
Not correct based upon the information we’ve received. The celestial will have a ferocity stat at the same level as all the current stats (47 in the OP’s example). So the drop in effective critical damage for celestial gear is more than the drop in the zerker gear.
There’s little that can be done here other than bump the stat bonuses on celestial a bit to compensate. I’m not sure we’ll see that either.
As someone already said, Celestial is a generalized gear set. It doesn’t make sense that it has such a high +crit dmg right now — almost like it was an accident or something on the dev’s end. However if it was intentional, then maybe the celestial gear will get slightly higher stats in general.
Also by the way… When I said “numbers and formulas” I was referring to exactly how much ferocity would be put on a given armor set, and how exactly ferocity is calculated to give a crit damage %. We simply don’t know those things. We can try to infer the former, but we absolutely don’t know the latter.
Since celestial has higher crit damage than zerkers, I would think that it would still be higher even with ferocity. Yes it will be lowered a bit, but it would still be slightly higher. By the way how can someone have calculations already when we don’t know any of the numbers or formulas?
Not correct based upon the information we’ve received. The celestial will have a ferocity stat at the same level as all the current stats (47 in the OP’s example). So the drop in effective critical damage for celestial gear is more than the drop in the zerker gear.
There’s little that can be done here other than bump the stat bonuses on celestial a bit to compensate. I’m not sure we’ll see that either.
As someone already said, Celestial is a generalized gear set. It doesn’t make sense that it has such a high +crit dmg right now — almost like it was an accident or something on the dev’s end. However if it was intentional, then maybe the celestial gear will get slightly higher stats in general.
Also by the way… When I said “numbers and formulas” I was referring to exactly how much ferocity would be put on a given armor set, and how exactly ferocity is calculated to give a crit damage %. We simply don’t know those things. We can try to infer the former, but we absolutely don’t know the latter.
They said it in the livestream 17th jan
Critical Damage
Crit Damage as a percentage stat will go away
Replaced by a numeric stat called Ferocity
Balanced to be about 10% less damage overall
PVP crit damage won’t change – they feel it’s in a good place already
Numeric amount same as “secondary stat” on gear (e.g. 90 power/60 prec/60 fero for berserker)
Celestial will have Ferocity amount equal to all other stats.
Opens up potential for Ferocity to be a primary stat on new stat combo
Hopefully they are looking at this fairly seriously today. A lot of the stuff on that livestream was obviously not thought through very well and they’ve already backed down on the nerf to the mesmer Deceptive Evasion trait.
It still makes me sick that I’ve been using a Celestial Ascended armor set for about a week and they come out with this… ><
Completely agree that Celestial doesn’t scale very well as is and hits like a wet noodle because of it. They really do need to make Ferocity a major stat on celestial and have the others “all stats” as minor stats.
Celestial does more dps than full soldier and about 15-20% less dps than full berserker. With the removal of magic find and ferocity the overall celestial stat need to be buffed. I thought A-net would have exchange magic find for something else by now.
“Quoth the raven nevermore”
Platinum Scout: 300% MF
Celestial does more dps than full soldier and about 15-20% less dps than full berserker. With the removal of magic find and ferocity the overall celestial stat need to be buffed. I thought A-net would have exchange magic find for something else by now.
Or they need to make Ferocity the major stat on celestial.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
+1 on this thread. This is my main concern, and I can’t bring myself to have fun in this game until it’s addressed.
Hmm just watched the livestream and they actually say that ferocity will be at the same level as all the other stats on celestial. All I have to say about that is arenanet doesn’t seem to have thought this through.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Hmm just watched the livestream and they actually say that ferocity will be at the same level as all the other stats on celestial. All I have to say about that is arenanet doesn’t seem to have thought this through.
But why should celestial have higher crit dmg then say a zerk set?
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
I still don’t understand how this “nerf” is supposed to bring zerker down and support up
Healing is useless because we have no trinity, and investing in defense makes even less sense because you are going to survive 2-3 more hits than a glass cannon, and deal 1/6 of the damage
Hmm just watched the livestream and they actually say that ferocity will be at the same level as all the other stats on celestial. All I have to say about that is arenanet doesn’t seem to have thought this through.
But why should celestial have higher crit dmg then say a zerk set?
To make it not garbage. That was the whole reason I got a whole trinket set, was to balance out my damage. It is already frowned upon by lots of people, now it will become a laughingstock.
In addition to the time gating on Damask or Deldrimor Steel, Charged Quartz Crystals are also time gated – It takes longer to make Charged Quartz than it does to make all the Damask you need for either a full Medium, or a full Heavy set of armor – only Light armor takes longer, and as such many players have only just recently finished Ascended Celestial or will be finishing very shortly. These proposed changes are very troubling – especially considering the time and materials required for making these armor and weapons.
I still don’t understand how this “nerf” is supposed to bring zerker down and support up
Healing is useless because we have no trinity, and investing in defense makes even less sense because you are going to survive 2-3 more hits than a glass cannon, and deal 1/6 of the damage
except in many cases, you don’t survive 2-3 more hits.. against bosses, you’ll survive maybe 1 extra hit, and as such reflect, dodge, and evasion are still the order of the day, much of which can be done without issue on even the most glass cannon of builds.
I think the “good” solutions to this are to bring up the value on all celestial gear so that you are getting roughly the same effective stat points. As an example, comparison of a 2H zerker weapon to a 2H celestial weapon would result in the stat on celestial going from 83 to ~91 to give you the same stat points as it is currently doing with all that crit damage. This would still be a hit to the damaging power of celestial but I can handle that especially given some of the improved sigils/runes they have talked about.
Regardless of how they change the stats on Celestial and how Critical damage actually gets changed, I think the sensible thing is to let people do a one time stat change on any piece with that previously had crit damage and now has ferocity.
They should also clean up some of the previous consequences from allowing stat selection, e.g. people having 2 identical ascended rings with the same type of infusion which would not be possible for new players to get.
Hmm just watched the livestream and they actually say that ferocity will be at the same level as all the other stats on celestial. All I have to say about that is arenanet doesn’t seem to have thought this through.
But why should celestial have higher crit dmg then say a zerk set?
To make it not garbage. That was the whole reason I got a whole trinket set, was to balance out my damage. It is already frowned upon by lots of people, now it will become a laughingstock.
So why not have say let celestial have higher Precision then zerk then?
Look at it this way most ppl do not run celestial just for the crit dmg they run it because it gives you every thing that the ideal behind gen gear like celestial the fact that it was giving higher crit dmg was making it an OP item choose in a way it was a form of vertical progression over the other combos hidden as horizontal progression.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
(edited by Jski.6180)
celestial is +x to all stats. it should stay that way. please don’t make it 47/47/47/47/47/47/76. that just looks stupid, for starters.
Just make it 52/52/52/52/52/52/52 and you’re good to go.
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
So why not have say let celestial have higher Precision then zerk then?
Look at it this way most ppl do not run celestial just for the crit dmg they run it because it gives you every thing that the ideal behind gen gear like celestial the fact that it was giving higher crit dmg was making it an OP item choose in a way it was a form of vertical progression over the other combos hidden as horizontal progression.
Yeah and ppl just decided to run full berserker out of the goodness of their heart because celestial was OP?
Reason why some of the ppl run with celestial is because it doesnt sacrifice whole lot of dmg just to be able to support or they just liked to respec a lot between condition dmg and direct without needing to grind for 2 gears.
And i have never seen any post that says celestial gear is OP because it has more criticaldmg than berserker, but now that Anet decided to change critical dmg stat and celestial gear is geting the short end of stick its ok? Because it was Op in the beginning? (sorry if i sound hostile that is not my intent)
Look at it this way most ppl do not run celestial just for the crit dmg they run it because it gives you every thing that the ideal behind gen gear like celestial the fact that it was giving higher crit dmg was making it an OP item choose in a way it was a form of vertical progression over the other combos hidden as horizontal progression.
Its never been OP, in fact its been considered a joke for most classes as is and now its being made worse, far far worse.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
celestial is +x to all stats. it should stay that way. please don’t make it 47/47/47/47/47/47/76. that just looks stupid, for starters.
Just make it 52/52/52/52/52/52/52 and you’re good to go.
Provided its at a level which provides decent damage that would be fine as a solution.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
If they go ahead with this and nerf critical damage on celestial gear I would expect, at the bare minimum, to be able to re-roll the stats. A refund for the time it took to charge quartz is probably impossible however.
Critical nerf: Can live with it since it affects everyone, even through I think it’s a bad idea and that it will “flatten” the gameplay to predictable bursts. It will punish player with balanced stats more than full berserkers.
Celestial critical nerf: Against it, since it will affect only a few classes and builds, like the balanced support-elementalist. And because of the time invested and low power on those pieces. You might as well rename them from “Celestial” to “Rotten”.
(edited by Xillllix.3485)
If they nerf Celestial gear severely, it will be the final straw, since it makes no sense to do so. I put a lot of times, mats, and money into ascended celestial gear, and will simply leave the game in disgust if they unfairly nerf it.
At the moment, I’m assuming they’ll adjust celestial so it has an equal crit nerf to other armors. I wish they’d respond to the rampant concern and speculation, though.
celestial is +x to all stats. it should stay that way. please don’t make it 47/47/47/47/47/47/76. that just looks stupid, for starters.
Just make it 52/52/52/52/52/52/52 and you’re good to go.
I wouldn’t mind that type of solution but I would still like to see some boon duration to make up for the lost MF%.
Maybe soon we can say goodbye to the Anet Channel, All Nerfs, All the Time!
About time celestial gear got a nerf, it was too powerful doing almost as much Dmg as zerk gear with far better stats all around.
About time celestial gear got a nerf, it was too powerful doing almost as much Dmg as zerk gear with far better stats all around.
No. What? No. This has to be a joke. Really? Before this patch all I’d ever hear about my celestial acc. is “Oh wow who actually uses celestial?”
NO ONE thought it was overpowered. It IS NOT overpowered. Now it’s going to be trash.
It never did anywhere close to zerk damage. Ever watch those lupi quick kills? What are they wearing? Zerker.
EDIT: I can see from your sig you play ele. So it was the strongest on one class? You want it to be nerfed because of that?
DOUBLE EDIT: The whole point of the balance was to fix “zerker domination”. This was said by ANET. However, zerker stays dominant, and now all the other DPS builds and Celestial, which isn’t even dps oriented get nerfed into the ground. People will only demand zerkers now, since things will take essentially 10% longer to kill. I can’t see anything good coming from this except more elitism. It’s saddening. It’s like watching my favorite game die.
(edited by Ryoki Hokishami.2756)
Hopefully they are looking at this fairly seriously today. A lot of the stuff on that livestream was obviously not thought through very well and they’ve already backed down on the nerf to the mesmer Deceptive Evasion trait.
It still makes me sick that I’ve been using a Celestial Ascended armor set for about a week and they come out with this… ><
They better back down on the crit damage nerf too, because its plain stupid.
So why not have say let celestial have higher Precision then zerk then?
Look at it this way most ppl do not run celestial just for the crit dmg they run it because it gives you every thing that the ideal behind gen gear like celestial the fact that it was giving higher crit dmg was making it an OP item choose in a way it was a form of vertical progression over the other combos hidden as horizontal progression.
Yeah and ppl just decided to run full berserker out of the goodness of their heart because celestial was OP?
Reason why some of the ppl run with celestial is because it doesnt sacrifice whole lot of dmg just to be able to support or they just liked to respec a lot between condition dmg and direct without needing to grind for 2 gears.
And i have never seen any post that says celestial gear is OP because it has more criticaldmg than berserker, but now that Anet decided to change critical dmg stat and celestial gear is geting the short end of stick its ok? Because it was Op in the beginning? (sorry if i sound hostile that is not my intent)
That kind of what i was trying to get at ppl ran celestial more for the gen not for the crit dmg but the crit dmg is so high that it becomes a very strong power dmg item and not just a gen item. If any thing it should of always been 1% or 2% lower then zerk for armor the trinkets where lower then zerk. The armor and weapons where very odd ball for having higher crit dmg.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
I crafted a full ascended celestial set for what it was before that nerf. If celestial should have more critical damage than berserker Anet should have decided it before adding it to ascended recipes. Nerfing it to the ground without giving us the chance to change stats is unfair.
Sucks that we’re not even getting “yo dawg, we know…”
So why not have say let celestial have higher Precision then zerk then?
Look at it this way most ppl do not run celestial just for the crit dmg they run it because it gives you every thing that the ideal behind gen gear like celestial the fact that it was giving higher crit dmg was making it an OP item choose in a way it was a form of vertical progression over the other combos hidden as horizontal progression.
Yeah and ppl just decided to run full berserker out of the goodness of their heart because celestial was OP?
Reason why some of the ppl run with celestial is because it doesnt sacrifice whole lot of dmg just to be able to support or they just liked to respec a lot between condition dmg and direct without needing to grind for 2 gears.
And i have never seen any post that says celestial gear is OP because it has more criticaldmg than berserker, but now that Anet decided to change critical dmg stat and celestial gear is geting the short end of stick its ok? Because it was Op in the beginning? (sorry if i sound hostile that is not my intent)
That kind of what i was trying to get at ppl ran celestial more for the gen not for the crit dmg but the crit dmg is so high that it becomes a very strong power dmg item and not just a gen item. If any thing it should of always been 1% or 2% lower then zerk for armor the trinkets where lower then zerk. The armor and weapons where very odd ball for having higher crit dmg.
The crit damage made up for the fact that celestial has low power, and is the reason that the set took an entire month to build due to time gating. It was HARDLY overpowered as there were only a handful of professions that used celestial, staff elementalist being the primary user.
All I know is that my staff ele is shelved now.
Comparing PVT damage to celestial shown PVT is higher…..also celestial is barely viable on 1-2 builds of 2 professions.
NOt for sure a most wanted set.
Celestial nerf is an obvious mistake not a thought nerf.
I bet they didn t even considered it unless they want to remove celestial and wup wup from the game that is the only consequence the nerf will have.
Wich reason would you have to use celestial when mixing stats of pieces would give you better overal stats with no loss on useless stats.
Now celestial main stat is crit damage….
They are just nerfing the primary stat of a set….until celestial becomes the lowest dps (and totally unviable for ANY build/profession)
If they gave the opportunity people would clearly switch to valk/cavalier/soldier mixes etc…nobody would remotely consider keeping celestial…not even in a single build.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Why did it never occurred to anyone that there might be a “major” attribute on celestial as well and that major attribute is critical damage?
Celestial isn’t +X to all stats: it’s +X to a specific subset of stats and +Y% crit dmg.
Comparing PVT damage to celestial shown PVT is higher…..also celestial is barely viable on 1-2 builds of 2 professions.
NOt for sure a most wanted set.Celestial nerf is an obvious mistake not a thought nerf.
I bet they didn t even considered it unless they want to remove celestial and wup wup from the game that is the only consequence the nerf will have.Wich reason would you have to use celestial when mixing stats of pieces would give you better overal stats with no loss on useless stats.
Now celestial main stat is crit damage….
They are just nerfing the primary stat of a set….until celestial becomes the lowest dps (and totally unviable for ANY build/profession)If they gave the opportunity people would clearly switch to valk/cavalier/soldier mixes etc…nobody would remotely consider keeping celestial…not even in a single build.
Celestial dps scales better than soldier because of the crit/crit damage. With food, buff celestial does more dps than soldier gear. I can understand why you would think PVT does more damage than celestial but you have to take into account the extra buffs/traits you normally use. http://gw2buildcraft.com/.
I swap to celestial because the mix set I was using before had less defense than celestial. Celestial is just a balance set mid direct dps and mid condition dps. With the add support from healing power, it makes group heals more effective. Professions that do not have persistent group heal tend to avoid celestial.
“Quoth the raven nevermore”
Platinum Scout: 300% MF
So why not have say let celestial have higher Precision then zerk then?
Look at it this way most ppl do not run celestial just for the crit dmg they run it because it gives you every thing that the ideal behind gen gear like celestial the fact that it was giving higher crit dmg was making it an OP item choose in a way it was a form of vertical progression over the other combos hidden as horizontal progression.
Yeah and ppl just decided to run full berserker out of the goodness of their heart because celestial was OP?
Reason why some of the ppl run with celestial is because it doesnt sacrifice whole lot of dmg just to be able to support or they just liked to respec a lot between condition dmg and direct without needing to grind for 2 gears.
And i have never seen any post that says celestial gear is OP because it has more criticaldmg than berserker, but now that Anet decided to change critical dmg stat and celestial gear is geting the short end of stick its ok? Because it was Op in the beginning? (sorry if i sound hostile that is not my intent)
That kind of what i was trying to get at ppl ran celestial more for the gen not for the crit dmg but the crit dmg is so high that it becomes a very strong power dmg item and not just a gen item. If any thing it should of always been 1% or 2% lower then zerk for armor the trinkets where lower then zerk. The armor and weapons where very odd ball for having higher crit dmg.
The crit damage made up for the fact that celestial has low power, and is the reason that the set took an entire month to build due to time gating. It was HARDLY overpowered as there were only a handful of professions that used celestial, staff elementalist being the primary user.
All I know is that my staff ele is shelved now.
What made up for celestial having low power was it also had every thing else. You used it because it had high crit and a good bit of means of staying alive and or helping you stay alive.
I just do not get it how can ppl make this leap of non-logic if you have a set that give an effect to every thing its seems as a Jack-of-all-trades by its very def it should not have any thing stronger then any other gear set.
Would it be better if it had a minor state of all items in the game so say it would have the same def vit as a Ptv set the same power and precision as a Tpp set would it be better if it simply made all other gear combos worthless?
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
So why not have say let celestial have higher Precision then zerk then?
Look at it this way most ppl do not run celestial just for the crit dmg they run it because it gives you every thing that the ideal behind gen gear like celestial the fact that it was giving higher crit dmg was making it an OP item choose in a way it was a form of vertical progression over the other combos hidden as horizontal progression.
Yeah and ppl just decided to run full berserker out of the goodness of their heart because celestial was OP?
Reason why some of the ppl run with celestial is because it doesnt sacrifice whole lot of dmg just to be able to support or they just liked to respec a lot between condition dmg and direct without needing to grind for 2 gears.
And i have never seen any post that says celestial gear is OP because it has more criticaldmg than berserker, but now that Anet decided to change critical dmg stat and celestial gear is geting the short end of stick its ok? Because it was Op in the beginning? (sorry if i sound hostile that is not my intent)
That kind of what i was trying to get at ppl ran celestial more for the gen not for the crit dmg but the crit dmg is so high that it becomes a very strong power dmg item and not just a gen item. If any thing it should of always been 1% or 2% lower then zerk for armor the trinkets where lower then zerk. The armor and weapons where very odd ball for having higher crit dmg.
The crit damage made up for the fact that celestial has low power, and is the reason that the set took an entire month to build due to time gating. It was HARDLY overpowered as there were only a handful of professions that used celestial, staff elementalist being the primary user.
All I know is that my staff ele is shelved now.
What made up for celestial having low power was it also had every thing else. You used it because it had high crit and a good bit of means of staying alive and or helping you stay alive.
I just do not get it how can ppl make this leap of non-logic if you have a set that give an effect to every thing its seems as a Jack-of-all-trades by its very def it should not have any thing stronger then any other gear set.
Would it be better if it had a minor state of all items in the game so say it would have the same def vit as a Ptv set the same power and precision as a Tpp set would it be better if it simply made all other gear combos worthless?
Are you speaking conceptually? It seems like you think it makes sense that celestial has less crit damage and therefore the massive nerf to celestial gear is ok.
To me, a massive nerf is a massive nerf.
since crit scales over power even crit was lower…
It was balanced so.
As i ll have to repeat forever post patch mixing pieces with different stats will outshine celestial in anyway (food or not)
*Celestial will become UNVIABLE for ANY build.
No further argument should be discussed*
Its making an already weak set into something totally useless.
Celestial never needed a nerf (prove me wrong if you can…people were asking for celestial buffs already).
Not to mention that changing stats on something requiring 1000 gold is a bad choice.
What should i do with a 1000G+ SOUBOUND set that becomes unusable with my build?
Grind other 6 months? (would you do that?)
I don t get how people seems to be happy to see other player fun ruined…you don t gain anything from it but lower population.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
So why not have say let celestial have higher Precision then zerk then?
Look at it this way most ppl do not run celestial just for the crit dmg they run it because it gives you every thing that the ideal behind gen gear like celestial the fact that it was giving higher crit dmg was making it an OP item choose in a way it was a form of vertical progression over the other combos hidden as horizontal progression.
Yeah and ppl just decided to run full berserker out of the goodness of their heart because celestial was OP?
Reason why some of the ppl run with celestial is because it doesnt sacrifice whole lot of dmg just to be able to support or they just liked to respec a lot between condition dmg and direct without needing to grind for 2 gears.
And i have never seen any post that says celestial gear is OP because it has more criticaldmg than berserker, but now that Anet decided to change critical dmg stat and celestial gear is geting the short end of stick its ok? Because it was Op in the beginning? (sorry if i sound hostile that is not my intent)
That kind of what i was trying to get at ppl ran celestial more for the gen not for the crit dmg but the crit dmg is so high that it becomes a very strong power dmg item and not just a gen item. If any thing it should of always been 1% or 2% lower then zerk for armor the trinkets where lower then zerk. The armor and weapons where very odd ball for having higher crit dmg.
The crit damage made up for the fact that celestial has low power, and is the reason that the set took an entire month to build due to time gating. It was HARDLY overpowered as there were only a handful of professions that used celestial, staff elementalist being the primary user.
All I know is that my staff ele is shelved now.
What made up for celestial having low power was it also had every thing else. You used it because it had high crit and a good bit of means of staying alive and or helping you stay alive.
I just do not get it how can ppl make this leap of non-logic if you have a set that give an effect to every thing its seems as a Jack-of-all-trades by its very def it should not have any thing stronger then any other gear set.
Would it be better if it had a minor state of all items in the game so say it would have the same def vit as a Ptv set the same power and precision as a Tpp set would it be better if it simply made all other gear combos worthless?
Are you speaking conceptually? It seems like you think it makes sense that celestial has less crit damage and therefore the massive nerf to celestial gear is ok.
To me, a massive nerf is a massive nerf.
I am saying that celestial should have less crit damage because it has every thing else on it the nerf is hitting all crit dmg and because celestial has crit dmg on it the gear set going to be effective by it. Look at it this way crit dmg is going to become more valuable because its over all going to be a bit harder to get.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
everything else is WAY LOWER
Why people talks of stuff without checking….
THE RESULT is anyhow lower.
NOBODY, NOONE NO PLAYER at all would use a gear with ferocity on pair with remaining clestial stats
Id be glad you to have all your gear changed to celestial.
And mine int a combination of cavalier valkirye etc etc.
If they o on with this patch and give players the chance to switch stats combo what do you bet that celestial will disappear from the game?
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
since crit scales over power even crit was lower…
It was balanced so.As i ll have to repeat forever post patch mixing pieces with different stats will outshine celestial in anyway (food or not)
*Celestial will become UNVIABLE for ANY build.
No further argument should be discussed*
Its making an already weak set into something totally useless.
Celestial never needed a nerf (prove me wrong if you can…people were asking for celestial buffs already).Not to mention that changing stats on something requiring 1000 gold is a bad choice.
What should i do with a 1000G+ SOUBOUND set that becomes unusable with my build?Grind other 6 months? (would you do that?)
I don t get how people seems to be happy to see other player fun ruined…you don t gain anything from it but lower population.
I don’t know. You seem to be ignoring all of the nerf celestial posts </sarcasm>
I do thing that unless there is something added to celestial gear, it is going to become totally worthless. Maybe add boon duration or increase the stats a bit.
since crit scales over power even crit was lower…
It was balanced so.As i ll have to repeat forever post patch mixing pieces with different stats will outshine celestial in anyway (food or not)
*Celestial will become UNVIABLE for ANY build.
No further argument should be discussed*
Its making an already weak set into something totally useless.
Celestial never needed a nerf (prove me wrong if you can…people were asking for celestial buffs already).Not to mention that changing stats on something requiring 1000 gold is a bad choice.
What should i do with a 1000G+ SOUBOUND set that becomes unusable with my build?Grind other 6 months? (would you do that?)
I don t get how people seems to be happy to see other player fun ruined…you don t gain anything from it but lower population.I don’t know. You seem to be ignoring all of the nerf celestial posts </sarcasm>
Try again
Show me a single build in wich celestial will be viable post patch…..
Or else we should assume your purpose is not balance….
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.