Champ Trains, T6 mats, why it doesn't matter.
You are funny.
IF the Developers ever want to “add in a way to easily obtain t6 mats” they can just increase the drop rate of t6 mats everywhere in the world. Done.
Inserting the ChampTrains into the Game in order to enable players to level crafting to 500 (with the prepatch recepies?) might be the worst Game Design Idea ever.
I am really sure this is not working as intended.
(edited by TamTiTam.9574)
Champ trains are there because they’re new and because THERE IS NO WAY TO FARM.
People want to farm and work for what they want. I hate farming but it’s ALWAYS the only way to make progress towards your goals.
Guess what, I love these zerg trains. I feel like I’m finally getting things I need semi reliably for once and not sitting in a map trying to kill X foe one at a time alone in some random corner of a map.
The only time these trains become a real problem is when they promote the exploiting of events to force spawns. Events are things you should want to complete, not farm for drops and to my knowledge that isn’t happening right now.
@Castaliea – I do agree with you on all accounts. I too feel like I’m finally able to earn my own mats, making progress so to speak. And the problem with forced spawns by intentionally failing events can be easily fixed.
If the event fails, no champions spawn during the next iteration. Simple fix to keep those that think a reduced timer is more important. I would much rather see this kind of fix than an overall swing of the nerf bat.
Devs: Trait Challenge Issued