Changing Ascended Armor Stats

Changing Ascended Armor Stats

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Posted by: Pixels.6532

Pixels.6532

How do people feel about having the ability to change ascended armor stats?

There is already a precedent, you can change the stats on legendary weapons.

I know people like to argue that the ability to change the stats on legendary weapons is part of the uniqueness of them, and that’s a fair point; however, the real appeal of a legendary weapon is the look of it. After all, folks made these long before ascended weapons even existed.

In order to separate legendary weapons you could add a small cost/fee to changing your ascended armor stats and a geographical requirement for it as well.

Additionally, ascended armor cost is already very expensive for a small stat bonus increase, so I feel like having the added benefit of changing the stats makes getting the box drops more enjoyable.

How about 50s to 1g per piece to change and a new or existing NPC in major cities provides the service?

Other than that, a mystic forge recipe could work using items obtained through laurel vendors or fractals or something that uses Karma?

What do you think?

Sanctum of Rall

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Posted by: ProtoGunner.4953

ProtoGunner.4953

Unlike most other MMOs, the classes in GW2 don’t have ‘fixed’ stats they use. This means your idea would be a nice feature if you want to try out different playstyles. Now, you have to craft/buy another full set of gear to efficiently min/max your new build. I don’t like it. It was even in GW1, but there at least it was super easy to get BiS gear.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: Warcry.1596

Warcry.1596

What youre wanting is Legendary Armor.

“He shall make whole that which was torn asunder.
Restore that which was lost. And all shall be as one.”

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Posted by: kins.3294

kins.3294

What youre wanting is Legendary Armor.

Grind armor you mean

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Posted by: Tryxtr.6295

Tryxtr.6295

I would love the ability to change the stats on my ascended armor, but I don’t think it should be cheap.

What I’d like to see is for Anet to create a slot for the Insignia, which provides the armor with it’s stats, similar to how Runes/Sigils work. If you craft/buy a new insignia you can replace the old one and change the stats. I think this should be possible for all armor though, not just ascended. I’d love to be able to swap insignias on my exotic armor too. For a price of course. As long as I have the option.

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Posted by: Mesket.5728

Mesket.5728

Full set of ascended is almost as hard to craft as a legendary (without the stupid precursor gate).

I think it would be fair and would be consistent with their idea of sharing ascended between alts.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: nacario.9417

nacario.9417

IF the armor could be changed then why not change the weapons too? They made them account bound because they saw how “rare” and hard they are to get. What differs from legendary is that you can change the stats, since its even more of a bigger commitment. Just my 2 cents

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I used to be a power ranger, now not sure anymore

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Posted by: Brave Mallyki.1563

Brave Mallyki.1563

I have been thinking about something similar. It would be a Mystic Forge recipe your Ascended item, the inscription or insignia for the stats you want, Mystic Clovers (5-10), and 50 Mystic Coins. Throw all that in and out pops your item with changeable stats that you can swap back and forth from. Maybe use a similar recipe to be able to swap between runes or sigils as well.

Vox Invictus [VOX] – Crystal Desert
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(edited by Brave Mallyki.1563)

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Posted by: Draknar.5748

Draknar.5748

What youre wanting is Legendary Armor.

Grind armor you mean

No I think he meant Legendary armor. Ascended armor is grind armor. Legendary armor I’m sure you will be able to buy on the TP like weapons, thus, no grind.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Raap.9065

Raap.9065

It always puzzled me why they didn’t go with this route in the first place. The current implementation of ascended gear locks players into a single spec on a single character.

Swift Mending – Guardian
Thorny Scrub – Thief
Desolation

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Posted by: Surbrus.6942

Surbrus.6942

One of the reasons why Asc Armour/Weapons did not receive as much of a backlash as it could have (it still did, but it could have been worse), is because everyone knew that they only had to make the armour once (for PvE purposes). If most aspects of this game weren’t simply “wear zerk and max damage on everything”, then the costs of fitting armour for multiple purposes would have been far higher.

I’ve never changed my opinion in that Asc gear is needless and horrible for the game, but any change to make gear quality less of an issue is probably a good change. If you want to add new qualities of gear, just as with many things, look back at how GW1 did it (Minor/Major/Superior runes have a tradeoff to balance them: Minor gives +1stat, Major gives +2stat -35HP, Superior gives +3stat -75HP. This means that the highest quality is not strictly superior thus invalidating everything else).

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Posted by: Zui.9245

Zui.9245

I’ve said it before, and I’ll say it again: All ascended gear should have stat swapping. All ascended gear should have Sigil swapping and Rune swapping. Legendaries should not confer any advantage than they were originally stated to, that is, they should just be a really cool skin and that’s it.

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Posted by: Healix.5819

Healix.5819

imo armor/weapons shouldn’t have stats and insignias should be equipped like sigils.

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Posted by: Pixels.6532

Pixels.6532

Would be nice to get a dev opinion on this… :o)

Sanctum of Rall