Retired elementalist theorycrafter
Charge attacks
Retired elementalist theorycrafter
That’s a very valid strategy… those skills do large amounts of damage only if they hit for their entire duration, which is not always the case.
I personally like how them work.
I personally have a problem with people who like to run into walls
Retired elementalist theorycrafter
Karka roll. Get’s stuck on a rock.
But since that has a warning animation…
Veteran karka charge. Get’s stuck on a rock (grain of sand). 10k damage per second.
If the game was a little more realistic, charging into a wall wouldn’t be a strategy, because you would be stunned as you slammed your face into the wall.
Karka roll. Get’s stuck on a rock.
But since that has a warning animation…
Veteran karka charge. Get’s stuck on a rock (grain of sand). 10k damage per second.
If the game was a little more realistic, charging into a wall wouldn’t be a strategy, because you would be stunned as you slammed your face into the wall.
I dont see why vet karkas cant cheese grate you into a wall. Wall should have decal’d damage from it though.
Because the hit detection in this game really isn’t that great. I’d imagine if this was implemented, there would be numerous problems of skills not working/getting stuck/stopping halfway like there already is with shadowsteps. It’s best to just leave it as is.
[OHai] – Northern Shiverpeaks
Then just make it so that this type of attacks can affect enemies only once per use (twice maybe)
Retired elementalist theorycrafter