Charged lodestone drop rates, solution?

Charged lodestone drop rates, solution?

in Guild Wars 2 Discussion

Posted by: An Oak Knob.1275

An Oak Knob.1275

So mayby a solution to the rarity, and the very minimal possibilities to get charged lodestones, would be to add another area where you can get charged lodestones at a reasonable pace.
Many people don’t bother or want to recapture the Zephyrs temple, and many times there just isnt enough people in the local area.
So, probelm is essentialy that waypoints in Orr get re-contested way too often.
The problem with the charged lodestone drop rates is that it’s very very very low.
Like I said, adding a new area where it’s good to farm, farm as in enjoying and knowing that you can reach your goal and that it doesn’t feel like a waste of your time (Or very repetetive and discourgeing), which is grinding.
I have only seen Charged cores drop for me in CoE, and only ONCE. And i have done Coe explor plenty of times.
Charged lodestone has never been in my bag, it has never ever ever dropt for me, even when I farmed the sparks in a good route and there was no standing around waiting for the sparks to spawn (Their respawn time is good), but even withn 6hours straight farm (except when i recapture the wp with some guildies help), not a single lodestone dropt, and this was with my MF gear and food buff, which is about 120% magic find ,no guild mf buff.

I feel that having t6 items restricted to only being avaiable when you have control of a wp is very very bad, not only is the drop rate low, but you also have to find people who are willing to recapture the contested wp. It’s just discourging when you realize that you may never see a lodestone drop even when you spend so many hours straight on farming the only place where they drop in the world (not in dungeons).

Anyway, charged lodestones, hit 3g today for ONE. Thats about 1k gold for 250 charged lodestones, now it’s either giving up on infinite light or try to spend ALOT of money on gems for gold OR grind for about 10months (Yes, the drop rates are that low).

Charged lodestone drop rates, solution?

in Guild Wars 2 Discussion

Posted by: Magiofdeath.2745

Magiofdeath.2745

They should add events that involve a large amount of elementals since event drop rates seem better, and it would be a way to have more options to farm elementals since events repeat. That would be better than having to wait for Dwayna’s temple or whatever temple to be re-taken by us. I’m surprised molten lodestones aren’t more seeing that Balthazar’s temple (the trigger for spawning embers in Orr) is never taken.

I have a grand total of 4 charged lodestones, 2 onyx and 1 molten. 1 of the charged was from finding a core in 1 of 100 bags of theoretical materials I bought on the TP to see the drop rate and then buying another core to do that mystic forge recipe to upgrade it to a lodestone. The molten I upgraded from 2 cores – 1 of which I got as a drop and 1 which I bought from TP and mystic forged them. I found 2 onyx lodestones off earth elementals from Lyssa’s temple (separate days) and the other 3 charged lodestones, I found 1 at Lyssa’s temple and 2 outside of Doric’s waypoint.

Fort Aspenwood | Kurzick ftw!

(edited by Magiofdeath.2745)

Charged lodestone drop rates, solution?

in Guild Wars 2 Discussion

Posted by: Zid.4196

Zid.4196

Too bad you didn’t loot karka with five alts.

Charged lodestone drop rates, solution?

in Guild Wars 2 Discussion

Posted by: An Oak Knob.1275

An Oak Knob.1275

Too bad you didn’t loot karka with five alts.

Well, I have only one lvl80 (my main) and Im not the kind of person to repeat stuff that I have already seen (example, lvling up a new char).
Anyway, did the karka event with my main, didnt get any lodestones, but 4 exotics, and one rare exotic (Deathwish).

Charged lodestone drop rates, solution?

in Guild Wars 2 Discussion

Posted by: Zid.4196

Zid.4196

It’s not about sightseeing, it’s about making money.

You see, you have one problem.

Legendaries are best obtained thru the Trading Post. However, money in this game, as well as the real world, naturally come in the hands of a very select elite. Do you understand the consequences of this fact?

It’s no wonder that the two people I know that have the most legendaries (yes, each has multiples on multiple alts) are the two people who made the most money on the TP. Legendaries have become the plaything of the TP masters. Paying 1000 gold for lodestones is a joke for them. Their ability to pay lots for legendary ingredients drives the prices out of the reach of the average players…forever. Good luck!

Charged lodestone drop rates, solution?

in Guild Wars 2 Discussion

Posted by: An Oak Knob.1275

An Oak Knob.1275

It’s not about sightseeing, it’s about making money.

You see, you have one problem.

Legendaries are best obtained thru the Trading Post. However, money in this game, as well as the real world, naturally come in the hands of a very select elite. Do you understand the consequences of this fact?

It’s no wonder that the two people I know that have the most legendaries (yes, each has multiples on multiple alts) are the two people who made the most money on the TP. Legendaries have become the plaything of the TP masters. Paying 1000 gold for lodestones is a joke for them. Their ability to pay lots for legendary ingredients drives the prices out of the reach of the average players…forever. Good luck!

Yes I understand what you are saying, but, If so, why did Anet nerf the drop rates? before you didnt need to buy stuff from the TP, the drop rates were reasonable for everything back then, so everyone, even the elitists and the average player was happy. Now only the elitists are happy because they have secured themselves with tp manipulation since the beginning.

Btw, Infinite light isnt a legendary, and so it shouldn’t kitten be harder to get than a ugly legendary like bolt. 250 t6 is still alot, but I would be ok with it if it was still possible to get 5 lodestones a week…

It just seems that Anet reduced the drop rates to; prevent boting (boting isnt bad, it actualy helps the economy alot because there is more of everything). And to mayby push people into buying gems.

(edited by An Oak Knob.1275)

Charged lodestone drop rates, solution?

in Guild Wars 2 Discussion

Posted by: Zid.4196

Zid.4196

The TP in this game is much worse than flawed. It’s realistic. In time, more and more of the gold in the game will end up in the top 1% of the players. They don’t really have any use for it, it’s not like they can buy mansions or pay divorce settlements as the rich do in the real world. So they buy legendaries, multiple, on multiple alts.

That’s the reason why the “classic” mmo model will mostly hand soulbound top rewards…so that players are rewarded for playing the game well, not for playing the TP.

That’s also why the “hardcore” mmo model allows for looting and destroying of property. There, one could buy a legendary on the market, but will lose it almost instantly without personal game skill.

As you can see, GW2 has the worst elitist issues of both worlds. Consider yourself lucky if next month lodestones aren’t twice as expensive as they are now.

Charged lodestone drop rates, solution?

in Guild Wars 2 Discussion

Posted by: An Oak Knob.1275

An Oak Knob.1275

The TP in this game is much worse than flawed. It’s realistic. In time, more and more of the gold in the game will end up in the top 1% of the players. They don’t really have any use for it, it’s not like they can buy mansions or pay divorce settlements as the rich do in the real world. So they buy legendaries, multiple, on multiple alts.

That’s the reason why the “classic” mmo model will mostly hand soulbound top rewards…so that players are rewarded for playing the game well, not for playing the TP.

That’s also why the “hardcore” mmo model allows for looting and destroying of property. There, one could buy a legendary on the market, but will lose it almost instantly without personal game skill.

As you can see, GW2 has the worst elitist issues of both worlds. Consider yourself lucky if next month lodestones aren’t twice as expensive as they are now.

So i guess Anet is to blame to for not realy thinking this through at all…

Charged lodestone drop rates, solution?

in Guild Wars 2 Discussion

Posted by: Nhalx.9735

Nhalx.9735

It’s not about sightseeing, it’s about making money.

You see, you have one problem.

Legendaries are best obtained thru the Trading Post. However, money in this game, as well as the real world, naturally come in the hands of a very select elite. Do you understand the consequences of this fact?

It’s no wonder that the two people I know that have the most legendaries (yes, each has multiples on multiple alts) are the two people who made the most money on the TP. Legendaries have become the plaything of the TP masters. Paying 1000 gold for lodestones is a joke for them. Their ability to pay lots for legendary ingredients drives the prices out of the reach of the average players…forever. Good luck!

Yes I understand what you are saying, but, If so, why did Anet nerf the drop rates? before you didnt need to buy stuff from the TP, the drop rates were reasonable for everything back then, so everyone, even the elitists and the average player was happy. Now only the elitists are happy because they have secured themselves with tp manipulation since the beginning.

Btw, Infinite light isnt a legendary, and so it shouldn’t kitten be harder to get than a ugly legendary like bolt. 250 t6 is still alot, but I would be ok with it if it was still possible to get 5 lodestones a week…

It just seems that Anet reduced the drop rates to; prevent boting (boting isnt bad, it actualy helps the economy alot because there is more of everything). And to mayby push people into buying gems.

You forget the part where charged lodestones are on high demand for alot of items.
In theory highest on par demand.
Doesn’t just simply have to do anything with drop-rates.

Charged lodestone drop rates, solution?

in Guild Wars 2 Discussion

Posted by: Kahrgan.7401

Kahrgan.7401

The TP in this game is much worse than flawed. It’s realistic. In time, more and more of the gold in the game will end up in the top 1% of the players. They don’t really have any use for it, it’s not like they can buy mansions or pay divorce settlements as the rich do in the real world. So they buy legendaries, multiple, on multiple alts.

That’s the reason why the “classic” mmo model will mostly hand soulbound top rewards…so that players are rewarded for playing the game well, not for playing the TP.

That’s also why the “hardcore” mmo model allows for looting and destroying of property. There, one could buy a legendary on the market, but will lose it almost instantly without personal game skill.

As you can see, GW2 has the worst elitist issues of both worlds. Consider yourself lucky if next month lodestones aren’t twice as expensive as they are now.

I agree with this post. It’s in a bad state.

Don’t call anyone out on their BS, that’s an infraction and a deleted post. —Anet.