http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder
Charr need a rework !
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder
only rework charr need is 90% of their armors…
Would really like to have this armor and an option to toggle off chest armor at least so I can have my Charr warrior look like this. Primitive Charr look best IMO. Also in agreement with others that the Charr animations from GW1 are really awesome.
While all of this is partially true, it’s not anatomically correct. They’re bend too far forward. Their center of gravity is way off and those tails aren’t remotely big enough to fix it. Being hunched over like that is fine, but the back of their neck should be past their butt.
Basically their posture would be as if you bent forward about 30% at the waist and just held there all the time without letting your butt push back to offset the balance.
What’s your background regarding anatomy?
You do realize that Charr are standing on their toes, right? That is inherently pushing their center of gravity forward, which is why it looks like they are ‘hunched foward’. Try standing on your toes. You’ll be hunched foward a bit because you’re shifting your center of gravity from over your heel to over your toes.
If their necks were ‘behind their butt’ as you say, they would fall backward just like if our necks were ‘past our butts’. Well, perhaps not fall backward, but they’d be even more wobbly than if we humans would be walking on our toes.
Basically, I think you’re completely wrong about your analysis.
I actually stand on my toes a lot, throughout middle and highschool I did it more often than I didn’t. I liked to pretend I was a Raptor cause Jurassic Park was new and cool.
It does not cause you to lean forward. It does make it easy to wear high heels, though.
You don’t seem to understand how balance works at all. In order to be bipedal you need the weight distribution to be even in all directions. The reason their necks should be behind their butts is because their heads are so far forward. This would give them a question mark sharp ? allowing for even distribution straight down. Basically their heads are huge, and as such the weigh a lot. Too much for them to effectively balance the way they’re currently shaped.
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(edited by Kal Spiro.9745)
I just think it’s funny how charr in medium armor without hair look like bananas if you look at them from the side.
Hi guys! just here to add my opinion, i’ll keep it short
About the standing position, i have no problems with the hunched beast, i like not having a… let’s say, pretty cat people/nekoboy… so sick of them. BUT, having the option during the character creation to toggle how would you like your Charr to stand it’s not bad at all,
The only thing i always complain about Charrs is the armor not having any differences between genders, making every Charr look almost the same (i know, they are warriors first, then male and female) but i would love some diferences. Of course, some of the Female gear would look …. really creepy or just plain bad on females, but they could put some effort on it, may be changing only the chest pieces which are the more notorious in the gears to give the females more distinctive features from the males
No offense.
You obviously NEVER played Guild Wars 1, so don’t start like you know the race inside-out.
The Charrs that looked closer to a human standing posture were Flame Legion Shamans/Monks/Ele/Necro:
http://wiki.guildwars.com/images/5/53/Charr_Flame_Wielder.jpgHere are the rest :
http://image.noelshack.com/fichiers/2015/20/1431596153-20100216140402-charr-warrior.jpg
http://image.noelshack.com/fichiers/2015/20/1431596148-charr-necromancer.jpg
http://image.noelshack.com/fichiers/2015/20/1431596149-charr-warrior.jpg
http://image.noelshack.com/fichiers/2015/20/1431596150-monster-charr-blade-warrior.jpg
http://image.noelshack.com/fichiers/2015/20/1431596150-pyre-fierceshot.jpg
http://image.noelshack.com/fichiers/2015/20/1431596151-charroldtomb.png
Darn you and your facts!
The Race is done correctly and fits the Charrs from GW 1. The only problem is that Anet always create armors on humans then export them to Charr without really working on the textures and models. That’s why I only play warrior on my Charr and couldn’t keep up with the leather thief. At least in heavy armor there are some interesting stuff.
If it wasn’t for the dudes playing 90% of the time human/norn females to see plastic boobs maybe Anet could have worked a bit more on Charr’s armor.
But since 2012 it hasn’t changed and even new added armors have the tail clipping issue.
Yeah that Charrmour.
this is what I have been talking about several times already and they don’t give a sh…
Game is as-is until they say so, theres no reason to beat these topics to death all over n over again….
same was with SAB, dueling feature n armours..
No offense.
You obviously NEVER played Guild Wars 1, so don’t start like you know the race inside-out.
The Charrs that looked closer to a human standing posture were Flame Legion Shamans/Monks/Ele/Necro:
http://wiki.guildwars.com/images/5/53/Charr_Flame_Wielder.jpgHere are the rest :
http://image.noelshack.com/fichiers/2015/20/1431596153-20100216140402-charr-warrior.jpg
http://image.noelshack.com/fichiers/2015/20/1431596148-charr-necromancer.jpg
http://image.noelshack.com/fichiers/2015/20/1431596149-charr-warrior.jpg
http://image.noelshack.com/fichiers/2015/20/1431596150-monster-charr-blade-warrior.jpg
http://image.noelshack.com/fichiers/2015/20/1431596150-pyre-fierceshot.jpg
http://image.noelshack.com/fichiers/2015/20/1431596151-charroldtomb.pngDarn you and your facts!
The Race is done correctly and fits the Charrs from GW 1. The only problem is that Anet always create armors on humans then export them to Charr without really working on the textures and models. That’s why I only play warrior on my Charr and couldn’t keep up with the leather thief. At least in heavy armor there are some interesting stuff.
If it wasn’t for the dudes playing 90% of the time human/norn females to see plastic boobs maybe Anet could have worked a bit more on Charr’s armor.
But since 2012 it hasn’t changed and even new added armors have the tail clipping issue.Yeah that Charrmour.
Gawd that brings back memories, i remember hating the charr then!(still wanted to play them) but they are awesome now! Awesome how time changes things! Yup glad they changed them to be even taller, they look much nicer now!
I like to think the upright ‘humanlike’ charr we saw in gw1 were those who underwent ritual body alteration while growing, much like for example real life tribes using neck rings. It’d make sense since all the upright charr were mostly shamans.
Charr and Asura are really a master race in gw2…
Charr shouldn’t be reworked… they should run on all 4. Charr isnt human..
No need to make them humanlik. Why make other races look more human like?
I find it quiet poor way to designing.
edit: Anet have done well job so far with their race introduction in gw1 / 2. Im not really sure about sylvari.. why they are made quiet similar to humans… is it by lore or something else.
only thing what actually would be good change for charr .. fix armor cliping and that it.
Both.. Charr and Asura are well designed races.
(edited by DeT M.4319)
I like to think the upright ‘humanlike’ charr we saw in gw1 were those who underwent ritual body alteration while growing, much like for example real life tribes using neck rings. It’d make sense since all the upright charr were mostly shamans.
I’d agree with you if the charr didn’t have excellent posture when they did their emotes. Just /laugh /salute /bow /yes /no
They all stand perfectly upright with a tall posture when they do them.
Charrmed, I’m Sure
Overall, I like the Charr, have several of them of both genders, love their voice acting and my Charr Mesmer is one of my favorite characters.
What really needs rework are most of the armor sets for Charr.
Making Charr armor pieces fit, not clip or hover in space and look good on both minimum- and maximum-sized male and female characters isn’t an easy job, to be sure, but if ArenaNet were to devote some time to a Charr rework, that is where they would need to focus.
Always follow what is true.” — Sentry-skritt Bordekka
I actually stand on my toes a lot, throughout middle and highschool I did it more often than I didn’t. I liked to pretend I was a Raptor cause Jurassic Park was new and cool.
Ah, so you like velociraptors. Well I’m just going to post this picture of one and you tell me how they manage to balance when they have heads as large as they are shown in the picture hanging past their center of gravity…along with their necks, shoulders, arms and much of their torso. Once you do that, compare it to the Charr male I posted earlier whose chest doesn’t pass their center of gravity, only part of their neck and head do.
Then once you do that, look at the 2nd picture of this Charr I post here and examine their back and tell me how it’s not already curved or how a ‘?’ shape accounts for the fact they have a big long tail coming out of the base of that ‘?’.
I like to think the upright ‘humanlike’ charr we saw in gw1 were those who underwent ritual body alteration while growing, much like for example real life tribes using neck rings. It’d make sense since all the upright charr were mostly shamans.
I’d agree with you if the charr didn’t have excellent posture when they did their emotes. Just /laugh /salute /bow /yes /no
They all stand perfectly upright with a tall posture when they do them.
Chalk that up to the wonderful biological adaptation of flexible spines. They flex, bend and turn!
Do you see how massive the tail on the raptor is, compared to the rest of its body? Now, do you see how tiny the Charr tail is compared to it’s massive head, horns and shoulders? They don’t offset. That tail will allow the Charr to keep its balance while on all fours, just like any other cat, but it’s not offsetting any weight.
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Do you see how massive the tail on the raptor is, compared to the rest of its body? Now, do you see how tiny the Charr tail is compared to it’s massive head, horns and shoulders? They don’t offset. That tail will allow the Charr to keep its balance while on all fours, just like any other cat, but it’s not offsetting any weight.
You didn’t look at the pic from my previous post, did you?
If you did, you’d be able to make the comparison that the velociraptor’s tail is compensating for its much larger head, neck, shoulders, arms and torso thus the bigger tail while the Charr’s tail might not be thick, but it is still long and only compensating for their head/horns and part their neck. I think part of your misunderstanding is you’re overcompensating the weight of their heads and necks when it’s their shoulders that are actually what’s more weighty due to their quadrupedal nature. Consider a dog. Their weight is distributed among their 4 legs but just because his neck and head are beyond its center of gravity, does that dog run the danger of falling forward without a tail due to its thick neck and cranium? The answer is no because the head and neck aren’t the heaviest parts, it’s the torso, shoulders and arms.
And I’m just going to tell you to do some research on tails and their functions. I don’t have all day to explain weight distribution, fulcrums and other such things.
Also, it feels like I’ve had this discussion with you in the past. Perhaps it was someone else but they had a similar misinformed mindset.
Looks the opposite to me far more upright than in GW1. I do like the hunched over look when wielding weapons and love the running animations too. Would never change it.
This is what charr is like in gw1, 99% of them. Pyre fierceshot is worst example.
They also move like humans.
This is what charr is like in gw1, 99% of them. Pyre fierceshot is worst example.
They also move like humans.
Did you not read any posts above? The shamans stood upright…
The charr are fine as they are. I actually love how we have truly inhuman player characters instead of the coloured/horned/big-toothed/long-eared humans in other MMOs.
What should be adressed, however, is how much care is put into adapting armour skins for charr. The amount of helmets that have horns clip right through them in a very ugly and obvious way or even remove horns completely is astounding.
What the kitten, Anet? You can’t just tuck horns away as if they were hair.
And there are far too few armours that either hide or even implement the spot where the tails breaks through the pants or coat, again making the clipping very, very obvious. What makes this even more annoying is the fact that there are armours where these things are adressed just fine or even add to the armor’s look. I love how the Imperial Outfit’s dragon clings to the tail or how the “tail” on the light carapace armour acts as tail-guard for charr.
I’m sure this is a reasonable request (eye roll).
Anet clearly has nothing on their plate right now & has plenty of resources that they could completely redesign a single race, all of their movements & equipment to satisfy an aesthetic.
Or…
They could focus on actual QoL improvements to the game & HoT.
Hmm…
I like the charr just the way they are, tyvm.
If the OP and other players refuse to play on a Charr character because they’re not human enough for their furry standards, then I’m happier for it.
Do you see how massive the tail on the raptor is, compared to the rest of its body? Now, do you see how tiny the Charr tail is compared to it’s massive head, horns and shoulders? They don’t offset. That tail will allow the Charr to keep its balance while on all fours, just like any other cat, but it’s not offsetting any weight.
You didn’t look at the pic from my previous post, did you?
If you did, you’d be able to make the comparison that the velociraptor’s tail is compensating for its much larger head, neck, shoulders, arms and torso thus the bigger tail while the Charr’s tail might not be thick, but it is still long and only compensating for their head/horns and part their neck. I think part of your misunderstanding is you’re overcompensating the weight of their heads and necks when it’s their shoulders that are actually what’s more weighty due to their quadrupedal nature. Consider a dog. Their weight is distributed among their 4 legs but just because his neck and head are beyond its center of gravity, does that dog run the danger of falling forward without a tail due to its thick neck and cranium? The answer is no because the head and neck aren’t the heaviest parts, it’s the torso, shoulders and arms.
And I’m just going to tell you to do some research on tails and their functions. I don’t have all day to explain weight distribution, fulcrums and other such things.
Also, it feels like I’ve had this discussion with you in the past. Perhaps it was someone else but they had a similar misinformed mindset.
Wasn’t me, must have been someone else. But you’re the misinformed one, and you’re the one that needs to look at your own picture again. How you can possible think the raptor and the Charr are similar is beyond me. The Raptor tail, on its own, has easily as much mass as the entire upper torso. That isn’t the case for the Charr. Their tails are slender. Also the raptor tail is effectively on the same plain as the head. Again this is not the case with the Charr, it’s too low on the body to effectively offset the weight of the head, especially considering how little mass it has. It’s at the perfect location to aid in balance while on all fours, but again, not for bipedal locomotion.
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How you can possible think the raptor and the Charr are similar is beyond me.
Things don’t have to be similar to be able to compare them. Compare them for their differences, which is what I asked you to do. As for linking the two, you brought up velociraptors to begin with, I’m just trying to use something familiar to you to help you understand.
The Raptor tail, on its own, has easily as much mass as the entire upper torso.
And it has to be because it IS attempting to compensate for the head, arms and upper torso.
That isn’t the case for the Charr. Their tails are slender.
And it doesn’t have to be as thick because it is NOT compensating for the entire upper torso.
Also the raptor tail is effectively on the same plain as the head. Again this is not the case with the Charr, it’s too low on the body to effectively offset the weight of the head, especially considering how little mass it has.
And yet you want to offset this further by making the Charr stand even straighter? Do you want to remove their tails too?
This is what charr is like in gw1, 99% of them. Pyre fierceshot is worst example.
They also move like humans.Did you not read any posts above? The shamans stood upright…
And quite literally only them, anything else hunched over, some of them worse than Pyre even.. Edit: With links, really go look through the wiki for GW1.
Hunched:
http://wiki.guildwars.com/wiki/Charr_Axe_Fiend
http://wiki.guildwars.com/wiki/Charr_Blade_Storm
http://wiki.guildwars.com/wiki/Charr_Axe_Lord
http://wiki.guildwars.com/wiki/Charr_Axe_Warrior
http://wiki.guildwars.com/wiki/Charr_Blade_Warrior
http://wiki.guildwars.com/wiki/Charr_Scout
http://wiki.guildwars.com/wiki/Charr_Warrior
http://wiki.guildwars.com/wiki/Ember_Bearer
http://wiki.guildwars.com/wiki/Charr_Hunter
http://wiki.guildwars.com/wiki/Charr_Ashen_Claw
http://wiki.guildwars.com/wiki/Charr_Stalker
http://wiki.guildwars.com/wiki/Charr_Stalker_Lord
http://wiki.guildwars.com/wiki/Charr_Ashen_Lord
http://wiki.guildwars.com/wiki/Charr_Ash_Walker
Standing:
http://wiki.guildwars.com/wiki/Charr_Shaman
http://wiki.guildwars.com/wiki/Charr_Martyr
http://wiki.guildwars.com/wiki/Charr_Overseer
http://wiki.guildwars.com/wiki/Charr_Shaman_Lord
http://wiki.guildwars.com/wiki/Charr_Chaot
http://wiki.guildwars.com/wiki/Charr_Mind_Lord
http://wiki.guildwars.com/wiki/Charr_Fire_Caller
http://wiki.guildwars.com/wiki/Charr_Flame_Lord
http://wiki.guildwars.com/wiki/Charr_Flame_Wielder
http://wiki.guildwars.com/wiki/Flame_Keeper
http://wiki.guildwars.com/wiki/Charr
And most of the Charr mobs in GW1 consist of multiple warriors and 1 mage, Entire groups of warriors and rangers and no mages, and a few groups of straight up mages. Most of what i can remember fighting in GW1 was those annoying axe fiends, oooooo i hated those things.
(edited by Dante.1763)
Well, you can stay upright. Not for long, tho.
25 charracters
On cities;
The Charr knack for feats of engineering doesn’t take away from their beast-like nature. They hardly lack the eloquence of human architecture, eschewing form in favor of function. The Black Citadel is a massive chunk of iron, welded and cut to manufacture a home.
The Black Citadel is the epitome of “form over function”. Not only is the central area a barely balanced and hectic mess, they for some reason created overly ornate molded steel grate-like walking ramps. I shudder the thought of a stubbed toe becoming an impaled toe in that OSHA nightmare.
Outside of that, most Charr settlements are very basic, consisting of tin shacks with no doors or other forms of insulation. So comparing Charr construction to human doesn’t really mean that Charr are exhibiting human qualities.
That’s much more utilitarian and closer to what a hyper militarized and utilitarian culture would produce, BC is a complete 180 in that regard.
On warmachines;
Necessity is the mother of invention.
The Charr have been embroiled in war since god knows when. Stands to reason that, when confronted with a new threat or more formidable defense, an intelligent species will strive to overcome it. Charr, being brilliant engineers, would naturally look for ways to bend the fires and metal that serves them in every other way into an indomitable force.
Think of it as higher functioning animals using rudimentary tools and weapons in our world. The Charr are just quite a ways past those early days. Nowhere is it implied that a grasp on science and engineering causes a species to go through complex physical and physiological changes that would normally come about due to prolonged (think in the millions of years) exposure to a changing environment.
Meet, the human shoulder which gave kitten Sapiens a distinct advantage over the kitten Erectus. Additionally that human hand of which I’m sure you have was influenced by tool use and evolved with it.
Additionally if anything the bestial nature of the Charr has heavily influenced their war machines. Just look at their siege tanks for instance. They emphasize intimidation in their design which is reminiscent of agonistic behavior. Even their military transportation more heavily emphasizes form and intimidation than raw utilitarian practicality.
PS. The scientific name for humanity is word filtered. Sigh
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.
The only thing that needs fixing is the kitten proportions of the armor.
And it’s not just the tail, but the fact that most armor leaves the neck completely void of protection, and my god those boots are so freaking squished.
The stance doesn’t need to be changed. I like my hunched over charr – it’s how any non-Shaman (read: Monk, Elementalist, and Ritualist professions’ models) was in GW1.
This is what charr is like in gw1, 99% of them. Pyre fierceshot is worst example.
They also move like humans.
- 3 non-unique models and 2 unique model stood upright.
- 3 non-unique models and 1 unique model were slightly hunched but stood upright to attack ranged.
- 4 non-unique models and 3 unique models were highly hunched over.
http://wiki.guildwars.com/wiki/Guild_Wars_Wiki:Projects/NPC_models/Charr
The monks, elementalists, and ritualists – which consists of the two always-upright models, alongside the unique model of Hierophant Burntsoul – were not 99% of the charr.
GW2 charr fall in the realm of the middle group – slightly hunched over but goes upright to attack.
Unless my memory fails me, while the wiki uses the standing straight up posture for mesmer models, they and necromancers were hunched over most of the time, stand upright only for a few spellcasting (much like GW2 charr).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
The only thing that needs fixing is the kitten proportions of the armor.
And it’s not just the tail, but the fact that most armor leaves the neck completely void of protection, and my god those boots are so freaking squished.
The stance doesn’t need to be changed. I like my hunched over charr – it’s how any non-Shaman (read: Monk, Elementalist, and Ritualist professions’ models) was in GW1.
Unless my memory fails me, while the wiki uses the standing straight up posture for mesmer models, they and necromancers were hunched over most of the time, stand upright only for a few spellcasting (much like GW2 charr).
You are if i recall correct on that, id have to fire up GW1 to confirm, but i do believe ya are right, especially the ones added in GWEN.
The only thing that needs fixing is the kitten proportions of the armor.
And it’s not just the tail, but the fact that most armor leaves the neck completely void of protection, and my god those boots are so freaking squished.
The stance doesn’t need to be changed. I like my hunched over charr – it’s how any non-Shaman (read: Monk, Elementalist, and Ritualist professions’ models) was in GW1.
This is what charr is like in gw1, 99% of them. Pyre fierceshot is worst example.
They also move like humans.
- 3 non-unique models and 2 unique model stood upright.
- 3 non-unique models and 1 unique model were slightly hunched but stood upright to attack ranged.
- 4 non-unique models and 3 unique models were highly hunched over.
http://wiki.guildwars.com/wiki/Guild_Wars_Wiki:Projects/NPC_models/Charr
The monks, elementalists, and ritualists – which consists of the two always-upright models, alongside the unique model of Hierophant Burntsoul – were not 99% of the charr.
GW2 charr fall in the realm of the middle group – slightly hunched over but goes upright to attack.
Unless my memory fails me, while the wiki uses the standing straight up posture for mesmer models, they and necromancers were hunched over most of the time, stand upright only for a few spellcasting (much like GW2 charr).
They walked around normally standing tall with no hunch at any moment and it was majestic as ****. They were 2 completely different modelz.
Well, you can stay upright. Not for long, tho.
now that’s how i would like to see them, not as replacement but as option.
They walked around normally standing tall with no hunch at any moment and it was majestic as ****. They were 2 completely different modelz.
I presume you respond to the mesmer model standing upright always or not. Even if they did, that’s still the majority of charr in GW1 standing hunched over – either a little (rangers and necromancers) or a lot (warriors of multiple models); only the Shaman caste stood upright, and there were a grand total of 4 non-unique upright models if including the mesmer’s model; whereas there’s 2 slightly hunched and 4 highly hunched non-unique models.
In GW2, nearly every charr is of the slightly-hunched varient, with a couple such as igniters amongst the Flame Legion being more upright in the style of the GW1 mesmers.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Charr physique and animations are fine. It’s the armor clipping (most notably with the tails) that drives me bonkers. ESPECIALLY the T3 light pants. Every single other charr cultural armor doesn’t clip with the tails…except that one. That’s just plain ridiculous. Another semi-annoying clipping issue is the T3 heavy gauntlets with shields (my chaos shield skin comes to mind). Flame Legion armors from CoF also have tail clipping…I mean it’s armor coming from a charr-filled dungeon, so one would think the armors would be designed distinctly with charr characters in mind.
Leave the animations and physical traits alone…just fix some of the clipping issues with the tails, please.
They walked around normally standing tall with no hunch at any moment and it was majestic as ****. They were 2 completely different modelz.
I presume you respond to the mesmer model standing upright always or not. Even if they did, that’s still the majority of charr in GW1 standing hunched over – either a little (rangers and necromancers) or a lot (warriors of multiple models); only the Shaman caste stood upright, and there were a grand total of 4 non-unique upright models if including the mesmer’s model; whereas there’s 2 slightly hunched and 4 highly hunched non-unique models.
In GW2, nearly every charr is of the slightly-hunched varient, with a couple such as igniters amongst the Flame Legion being more upright in the style of the GW1 mesmers.
And the non-hunched ones were Majestic as ****. My Charr was inspired by them and seeks their powarz.
They have tiny little legs. They only ever look decent while running or with huge boots to support their twiggy legs. Which is why i’m always running flame legion or studded plate for the boots (I only have a guard)
They walked around normally standing tall with no hunch at any moment and it was majestic as ****. They were 2 completely different modelz.
lol that’s your opinion, man.
I think it’s more majestic how they can transition so easily from 2 legs to 4 and back again.
Having a walk stance that’s tall I wouldn’t object to but it’s impractical to move with any sort of urgency while standing tall. Even sprinters lean in the direction they run.
And the non-hunched ones were Majestic as ****. My Charr was inspired by them and seeks their powarz.
I disagree, but that’s subjective.
What isn’t subjective is the lore. Those that were standing upright weren’t your average charr – they were the then-leaders of the charr High Legions, and those who followed said then-leaders (aka Shaman caste)’s teachings.
The Shaman caste is no more – all that remains of it are the Flame Legion shamans, whom we don’t play as. Ever.
And in all honesty, the fully upright models look like Leomon from Digimon dressed in shamanistic garbs. Thus I say no thank you.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Help me…..my back hurts.
All really good points.
You’re making more an argument than they deserve, but more power to you. You’re not wrong. But I doubt they’ll take anything to heart though.
They just want upright standing charr. Screw the details.
/smh
Even if it looks “human like” i wish to have an option to make charr stand straight up. I prefer proud and dangerous look over hunched over scared little kitty like we have now
Don’t you dare take away running on all four from my Charries! Q_Q
The running on all fours is a nice touch, I just wish it felt more fluid and less like a slow lope.
Cats do not move fluidly, they “bound”, which is an agile, low lift hop. Watch a video of a cheetah running – it places both of its front legs down on the ground, and then completely lifts both of its hind legs off the ground. This is in contrast to other species that move fluidly by placing left leg, right leg, left leg, etc.
Its the whole reason they move so fast. ..
It feels slow on Charr because they can’t give you extra movement speed to match the animation otherwise it would become a balance problem in WvW.
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/
(edited by Hannelore.8153)
Even if it looks “human like” i wish to have an option to make charr stand straight up. I prefer proud and dangerous look over hunched over scared little kitty like we have now
so OP. :o
Even if it looks “human like” i wish to have an option to make charr stand straight up. I prefer proud and dangerous look over hunched over scared little kitty like we have now
Except that’s not accurate, and in fact the hunched over look makes more sense thematically and logically than your request to have charr stand straight up all the time.
Has it ever occured to anyone that the Charr cant help that they are all born hunchbacks due to congenital disease?
You people are just low.
Even if it looks “human like” i wish to have an option to make charr stand straight up. I prefer proud and dangerous look over hunched over scared little kitty like we have now
By that logic, the current Charr are less menacing than a man in a fur suit. I’ll just disagree with that.
Even if it looks “human like” i wish to have an option to make charr stand straight up. I prefer proud and dangerous look over hunched over scared little kitty like we have now
By that logic, the current Charr are less menacing than a man in a fur suit. I’ll just disagree with that.
Hey, to some people Fursuits are terrifying! Ive talked to more than a few! I agree with you though!
However, the charr don’t need a rework, they simply need to be removed from the character creation screen. All problems solved.
#charrism
Dont be so mean Sat, we are just an innocent kitty race
now get back to work maid, or else I am going to have to ask tiger to come over with his wurm, and you know how that went.. >;)
i want them to look like the mage charr look https://huntersinsight.files.wordpress.com/2011/07/whitestripedcharrpv1.png here’s the link of them upright but keep the run on the fours