Cheers for anti-zerg philosophy

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Posted by: Faerun.3091

Faerun.3091

Thank YOU devs so much, I think you are on the right track with these new mehanics you introduced in Crown Pavilion. I know a lot of people are dissapointed it isn’t the farm fest like it was last year, but I couldn’t be happier. Last year was awfull for me, there was no gameplay to be had there, it was just running around in a big zerg and spamming #1 skill. It was no fun. This time we need to split the zerg in medium size groups, and this time player skills matter more. So thank you for that, I really like the change, and I hope more of this will come, like marionete fights etc… Just make sure that you make events that scales well for medium number of people as well as for huge number.

I see that some people are not happy with rewards, personally I don’t care about rewards and I never did (yep people I don’t give a kitten about rewards in game), but you might want to check if those rewards are good enough, or sadly some people wont play this awesome content.

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Posted by: Lishtenbird.2814

Lishtenbird.2814

So, paying 50s-1g to get back 50s-1g after 30 minutes of frustrating fighting with zerg-minded people who cannot read boss description is fun?

Okay…

20 level 80s and counting.

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Posted by: Faerun.3091

Faerun.3091

So playing in zerg where you just spam #1 skill is fun?

Okay….

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Posted by: Sirendor.1394

Sirendor.1394

I agree with neither. What I find fun is 5-man instances. Give me those!

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

Agree to the fullest with OP

I just tried it yesterday and I think it is an awesome experience. Though the downside of the event down there is that the mechanic is thought out to make players split up but when I played players still Zerged one boss at a time and we was rewarded bronze And many players was just farming Veteran mobs for achievment… So there wasn’t realy any affective play there. But I hope that later people will start to learn the mechanics and have farmed their stupid veterans and actually try to compleate the event for gold.

@Listerbird: Donate one silver or a copper and let everyone else who wanna donate 50s or a gold worry about that. I totaly wasted 50s yesterday as what I said people didn’t do the events, they just farmed veterans so the event was active for over an whole hour… I had to log out before it ended.

Member of Alpha Swedish Gaming Community – http://www.alphas.se/
Guild Leader of Alpha Sgc [ASGC]

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Posted by: Lishtenbird.2814

Lishtenbird.2814

So playing in zerg where you just spam #1 skill is fun?

Okay….

2-5-manning Inquest Golem, Svanir Shaman, Caledon Wurm was a lot of fun. 5-8-manning Fire Elemental was also fun, because it combined challenge, risk and guaranteed reward.

Mechanics of the new bosses are more or less interesting, despite a lot of things still being the zerker meta – immune to crowd control, unreflectable projectiles and so on – and still requiring mini-zergs because of HP amounts.

But the time-reward ratio is so awful that I think it is actually worth boycotting the events after achievements are done.

20 level 80s and counting.

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Posted by: Faerun.3091

Faerun.3091

@Lishtenbird.2814
Ah now I see what your talking about. You’re worried about rewards. Like I said in my OP, I agree that rewards for crown pavilion might not be good enough, but if you read my OP you would see that I don’t care about rewards. Also I agree that we need more crow control in game and support in general.
But why I like this event is that requires you to have 15-20 people per boss in order to get gold reward. Surely you would agree with me that 15-20 people is no zerg in any shape or form, after all we’re playin massive multiplayer here, not co-op game.

I think we need more of these difficult encounter, because what I saw is that general player skill is pretty low. You need to have hard content in order to get better at it. Sure people will continue to zerg, BUT if they continue to add this kind of mehanics, people will slowly learn that zerging is not the best option.
This game needs harder open world content, and I agree Anet may need to revisit the rewards for Crown Pavilion.
Hope this clears the missunderstanding After all my OP wasn’t about rewards but about breaking zerging mentality.

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Ah now I see what your talking about. You’re worried about rewards. Like I said in my OP, I agree that rewards for crown pavilion might not be good enough, but if you read my OP you would see that I don’t care about rewards.

Not rewards per se, but invest – return ratio. I’ve stopped doing Taidha because it’s terribly boring, Jormag has a nice design but I think he’s too tedious for the loot which is worse than Maw’s, Evolved Wurm is too dependent on getting into the right instance, and so on. If I invest time, I expect to get something in return – which is either fun or gold, but it’s ok even if it’s mostly useless karma in case of Teq; if I invest time and gold, and I do not even get fun because of several design decisions… I see no point in doing this content after getting “achievements”. On the other hand, I spent a lot of time in Kite City yesterday looking for crystals because a) I considered it fun and b) that thing measured my own skills, and not the other 14-19 guys around me attacking hawks.

Apparently, you consider Boss Blitz fun as it is, so you’re fine with their design decisions already.

20 level 80s and counting.

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Posted by: Aegis.9724

Aegis.9724

GW2 is DESIGNED from the ground to favor zerg mechanics, due to how dynamic events work. Putting counter-mechanics in it, like requiring organization, massive scaling, no loot/xp will always end frustrating everyone.

Even zerg events that require coordination and that i consider fun and well implemented fall in this trap, like tequatl – Very well designed IF you have good commanders/ people who know what they’re doing, which means parking in the map 1 hour before the spawn, horrible and hopeless fight if you dont….which goes against the very philosophy of gw2.

Honestly, the only people i know who seem to be enjoyin the pavillion are on this forum. Everyone in my 2 guilds, all my friends and everyone in map chat HATES it.

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Posted by: Maxite.6102

Maxite.6102

All for it, too. Anything that makes Living Story & Open world stuff less zergy.

I can’t imagine playing GW2 just for the loot and profit margins. There are a lot of other games better suited for that.

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Posted by: Beldin.5498

Beldin.5498

All for it, too. Anything that makes Living Story & Open world stuff less zergy.

I can’t imagine playing GW2 just for the loot and profit margins. There are a lot of other games better suited for that.

If they want to make stuff less zergy, then they should just make again events that don’t make you need to kill mobs with millions of hps. Just again something like all the early stuff in the LS where you had to do some tasks in the open world that als could be soloed.

But making zerg events with no loot makes no sense at all since i doubt anyone likes zergs that much.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Dalanor.5387

Dalanor.5387

I really hope Anet continues this design so at least LS heroes start to develop their own skills and maybe, just maybe get a better understanding about game mechanics. I still rarely see reflects in this event for example.

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Posted by: Valento.9852

Valento.9852

Open World= zergfest. By zerg I mean lots of people with particle effects crashing PCs all around, and 98% of the zerg events can be done by mindless people. And when it isn’t done by brainless zergs, you hit megaserver crap preventing you from doing a mega boss such as Teq/Wurms, so either way we’re cursed for the time being and got to pray for “The world you’re trying to join is full.” god.

Let me say my golden statement: So much for open world…

Attempts at ele specs:
Shaman
Conjurer

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Posted by: LordEnki.9283

LordEnki.9283

I enjoy zergs, and I enjoy organized content. Why destroy one aspect of the game for those that prefer another?

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Posted by: Xenon.4537

Xenon.4537

I agree with neither. What I find fun is 5-man instances. Give me those!

I’m with ya, bro. Combat was originally balanced around 5 man teams. Let’s get back on track Anet!

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Posted by: Morrigan.2809

Morrigan.2809

@Lishtenbird.2814

I think we need more of these difficult encounter, because what I saw is that general player skill is pretty low. You need to have hard content in order to get better at it. Sure people will continue to zerg, BUT if they continue to add this kind of mehanics, people will slowly learn that zerging is not the best option.
This game needs harder open world content, and I agree Anet may need to revisit the rewards for Crown Pavilion.
Hope this clears the missunderstanding After all my OP wasn’t about rewards but about breaking zerging mentality.

First off, you do not improve player skill by breaking up a zerg- if you are interested in player skill- go fight in the Gauntlet and ask for Anet to increase rewards so that more people are temped to try it.

Some players are also not interested in improving their skill, and just want to hang out and have fun, some are not able to increase their skill for various reasons

Second- it is not up to you or anyone else to “break the zerg mentality” – it was taught to players by the game.

See the Living Story up and until marionette and the world bosses, temple runs etc.

They have been adding interesting mechanics sure and that is great – but if the content is not fun/ and or frustrating and doesn’t reward the player for his time and effort- it can be as interesting as bacon plated chocolate and no one will do it.

Gunnar’s Hold

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Posted by: Astralporing.1957

Astralporing.1957

I can’t imagine playing GW2 just for the loot and profit margins. There are a lot of other games better suited for that.

True. What i’d like is to have fun, and get something extra for it.The problem is, Crown Pavillon mobs aren’t fun. They are hp sponges designed to be zerged, that got anti-zerg mechanics added on top.
Fighting them is boring, annoying, and not profitable. Additionally even achievements for them aren’t worth much.
In the end i’d rather see content that is zerged because it is fun/worth doing, than content that isn’t zerged because noone wants to play it.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Draknar.5748

Draknar.5748

Loot I could understand them taking away. Honestly I don’t care about that. But I was unimpressed with the no XP thing. Just seems like an odd choice.

I’m assuming Pavillion is on a megaserver system, but at 9:30 EST on FA, which is primetime, we had just enough people doing the Boss Blitz to kill one boss in 5min, the second boss by the 3min mark of the Silver level (so like 13min in) and then of course ended in bronze (like 30min later) because we had nowhere near the DPS to even come close to getting gold, let alone splitting into 6 equal groups to down them all simultaneously in 8min. Maybe I got a bad megaserver roll, but seriously, they take away major incentives to go to that area (xp and loot) yet have an achievement that requires a large number of relatively good players.

It’s essentially a spot for AP hunters now, which doesn’t seem to muster the numbers they anticipated it would. Maybe it was just a day one thing, hopefully more people will show up later on this event.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Faerun.3091

Faerun.3091

@Morrigan
I think a lot of people just focus on rewards, and imho that isnt the best way to enjoy a game to it’s fullest. It’s just one part of the enjoyment. I know a lot of people who don’t play Teq/Wurm because of the rewards, I wouldn’t dedicate my time to commanding those runs if only thing I wanted was the reward at the end. Like I said, getting the reward is just a byproduct of having fun.
If you are playing the game just for the reward and not having fun while you’re doing it… it’s ok, but there are people like me who don’t like that concept.
I agree game has thaught the players to zerg the events, cause it made them brain dead easy… and in return you got better loot then you should… see QD/frostgorge champ trains. It doesn’t require you to have any skill at all to get pretty good rewards. QD was killed because it was too toxic and new players were exposed thinking champ train/farming is the end game.
I agree that the game needs to have easy content where you just want to chill and relax, and that is something that I particapate as well. But there isn’t a lot of hard content in open world that doesn’t require to have big numbers like Teq/Wurm. We need hard events that can be done with 5-20 people that scales properly. Reason why Anet doesn’t want them to have BIG rewards is because everyone willl just zerg it and then what’s the point of the whole exersiese.
Next reason why then nerfed rewards is because of the inflation in game economy, something that I don’t understand, because I’m just an engineer/programmer but I can see why they have done it.

BTW I just returned from Crown Pavilion and I had a blast, we ended up spending over 2 hours playing the blitz boss event, and we got 3 gold chest and 3 silver chest. Event is actually quite “easy” if you spread out and communicate with others.
Here is the tip for those who are interested. Spread in 6 groups consisting of 10-12 people. DO NOT KILL them untill all bosses are about 10% – 15% down. When all bosses are at the same health go for the kill. This will help you avoid the additional abilities that are activated when you kill a boss. With this tactic we assured those 3 gold chests w/o failing. Hope it helps

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Posted by: Vol.7601

Vol.7601

OP is just one of those people who enjoy content that takes a long time but rewards little.

By all means, if it satisfies you – fine. But you’re a small, small minority. But let’s sacrifice the game’s future just to satisfy you.

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Posted by: Harper.4173

Harper.4173

So glad they took one of the best events of last year and changed it in a way I feel no real desire to participate or do it again.

What a great improvement.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Bran.7425

Bran.7425

GW2 is DESIGNED from the ground to favor zerg mechanics, due to how dynamic events work. Putting counter-mechanics in it, like requiring organization, massive scaling, no loot/xp will always end frustrating everyone.

Even zerg events that require coordination and that i consider fun and well implemented fall in this trap, like tequatl – Very well designed IF you have good commanders/ people who know what they’re doing, which means parking in the map 1 hour before the spawn, horrible and hopeless fight if you dont….which goes against the very philosophy of gw2.

Honestly, the only people i know who seem to be enjoyin the pavillion are on this forum. Everyone in my 2 guilds, all my friends and everyone in map chat HATES it.

I doubt that, the game seem more designed with 5v5 spvp in mind for most/all balance, the rest of the game seem sorely neglected in focus/design as they rarely need to design anything new just reskin existing mechanics.

Pets have been hidden due to rising Player complaints.

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Posted by: Prophet.6257

Prophet.6257

Oh yes…. thank you SOOOOOOOO much. The Queens Pavilion and WvW aren’t giant zerg fest at all. Oh how amazing and innovative you are. Praise be to you…

Thank you for taking out champ farms too. No one in the entire game wanted to do them ever. And clearly every person who ever participated in the champ train was a kitten, racist, QQ, zombie that doesn’t even like this game.

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Posted by: Dusty Moon.4382

Dusty Moon.4382

GW2 is DESIGNED from the ground to favor zerg mechanics, due to how dynamic events work. Putting counter-mechanics in it, like requiring organization, massive scaling, no loot/xp will always end frustrating everyone.

Even zerg events that require coordination and that i consider fun and well implemented fall in this trap, like tequatl – Very well designed IF you have good commanders/ people who know what they’re doing, which means parking in the map 1 hour before the spawn, horrible and hopeless fight if you dont….which goes against the very philosophy of gw2.

Honestly, the only people i know who seem to be enjoyin the pavillion are on this forum. Everyone in my 2 guilds, all my friends and everyone in map chat HATES it.

The mechanics DO NOT favor zergs – it is the players that feel that way. The players get lazy and just go to for the fastest route possible – which is zerg DPS. Saying the mechanics favor zerg is just a silly, uninformed statement.

With Tequatl and the 3-headed wurm (as were some of the Temples and higher level bosses), it was the start of more difficult mechanics that need coordination and communication, which is what GW2 was all about. After all, all the races are cooperating with each other to defeat the Elder Dragons.

If your guild doesn’t like a challenge then they don’t have to play the Pavillion because you need to actually coordinate and communicate, not zerg mindlessly. Obviously, they couldn’t deal with good coordinated WvW either because they just want to zerg, spamming one skill.

People wanted the game to be harder and now that they get it, they are complaining that they can’t be mindless and stand in one place spamming one skill.

I say GJ A.Net!!

(edited by Dusty Moon.4382)

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Posted by: cainejw.7142

cainejw.7142

So playing in zerg where you just spam #1 skill is fun?

Okay….

No, playing with a large group of people and getting good rewards is fun.

Having to break up teams because of “anti-zerg” and getting minimal rewards isn’t fun.

I bought an MMO to play with people. I didn’t buy it to tell people they can’t play because others need to validate their self-worth through video games.

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Posted by: southbeatz.2780

southbeatz.2780

I think what is wrong with the Crown Pavilion is the bosses remind me of that one from Halloween, the high candycorn whatever its name was. It had an insane amount of hp which took a zerg a long time to kill. The reward versus time spent should never be so unbalanced ever. It doesn’t matter if a person is For or Against zergs, anyone that spend the time should be the appropriate rewards.

I had fun yesterday in the pavilion and will again today but i think it’s safe to say that people are not going to stay interested in content that doesn’t provide much of a reward and definitely not a reward suitable for the time spent. Rewards should reflect the time spent. Look at the low level world bosses. They are defeated really fast and give really bad rewards typically.

As you get to higher level world bosses the rewards typically get better. Jormag doesn’t always give good rewards but is a boss that’s fun and all the mobs added in simply add to it imo. Karka Queen is one that needs to be reworked because it’s as easy as a low level boss but with higher difficulty rewards.

Anet needs to find a mixture in the middle for new content. Add new LS content? That’s been part of the game but add new LS content that isn’t going to reward people? I’m not so sure many people will have positive things to say about it for very long especially when we have to donate gold to a robot to get the boss blitz to even begin.

I’m all for just having fun as I don’t need the gold nor gear anymore, been past needing that for a while and have been thoroughly enjoying the game but I still want rewards. Rewards are a must regardless of anyone’s opinion. I can explain why and it’s very simple. What if we got it to where we could get the gold reward everytime on boss blitz? What if many of us just run through the queen’s gauntlets?

How many people would keep doing it if the rewards suck? At first you might do it for the fun and it might very well be a lot of fun but there will come a point where everyone wants some sort of proper reward for the time and effort spent.

I think sometimes Anet is just anti-common sense on their end. People don’t ask for insane rewards or nonstop exotics to drop. People just ask for their time spent to have some sort of worth while reward in the form of loot. Gw2 is largely an open world mmo so zergs are going to be a part of that and Anet is not against zergs or else Anet would have to be against their own creation which would be stupid.

It amounts to the fact that Anet has been nerfing since the game was released. Everything anyone farms that is very rewarding, Anet seems to target for a nerf.

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Posted by: Dakota.4591

Dakota.4591

The “anti-zerg” mechanic of just inflating the boss’s HP to the point it takes 30 minutes to kill is a terrible, terrible mechanic. You can easily take a small group in to fight a boss, get it down to half, only to have the zerg roll in atop of you and scale it up. Having a boss go from a challenge to kitten near unkillable for reasons beyond your control, especially when you are actively trying to avoid this anti-zerg mechanic, is terrible, terrible design.

You want an anti-zerg mechanic? Hard-cap the Pavilion at, say, 40-50 players each. The only way to keep people from zerging is to actively prevent them from forming up in the first place. 50 people is a zerg for one boss, but split up over all six is closer to the ideal number, and will go a long way in preventing people from getting screwed by the zerg.

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Posted by: Lanhelin.3480

Lanhelin.3480

The reward versus time spent should never be so unbalanced ever.

It’s because:

Chris: And you know other things, like Crystal (Crystal Reid) who works on our legendary boss encounters, you know, she led the building of Tequatl. Playing that, I don’t know how well known this is, but we didn’t kill Tequatl before Tequatl went live internally. That’s not how we do our reviews or our balance testing. We don’t need to kill it to know how well balanced it is, which is interesting and maybe one day we can do a podcast about that and I can explain how that works.

Source: http://www.relicsoforr.com/?p=3256

This should explain an occurring gap between effort and reward pretty well.

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Posted by: Faerun.3091

Faerun.3091

@Dakota… well tnx for reading what I had to say:
me in another post in this thread:
BTW I just returned from Crown Pavilion and I had a blast, we ended up spending over 2 hours playing the blitz boss event, and we got 3 gold chest and 3 silver chest. Event is actually quite “easy” if you spread out and communicate with others.
Here is the tip for those who are interested. Spread in 6 groups consisting of 10-12 people. DO NOT KILL them untill all bosses are about 10% – 15% down. When all bosses are at the same health go for the kill. This will help you avoid the additional abilities that are activated when you kill a boss. With this tactic we assured those 3 gold chests w/o failing. Hope it helps

@cainejw.7142 Tnx for not reading my posts in this thread, because if you did you would see that I want to play with the big group of people but no with zerg group of people. Anything above 40 people is a zerg imho. And no where did I say I want to prove my worth thru a game, I could care less about it, hence why I don’t care about rewards in game. I just want to have fun.

Honestly people, try to read my posts, I’ve been really respectfull in my posts, and I read eveyrones post’s, but most of your comments are just attacking my opinion without even trying to understand it.

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Posted by: Prophet.6257

Prophet.6257

@Dakota… well tnx for reading what I had to say:
me in another post in this thread:
BTW I just returned from Crown Pavilion and I had a blast, we ended up spending over 2 hours playing the blitz boss event, and we got 3 gold chest and 3 silver chest. Event is actually quite “easy” if you spread out and communicate with others.
Here is the tip for those who are interested. Spread in 6 groups consisting of 10-12 people. DO NOT KILL them untill all bosses are about 10% – 15% down. When all bosses are at the same health go for the kill. This will help you avoid the additional abilities that are activated when you kill a boss. With this tactic we assured those 3 gold chests w/o failing. Hope it helps

@cainejw.7142 Tnx for not reading my posts in this thread, because if you did you would see that I want to play with the big group of people but no with zerg group of people. Anything above 40 people is a zerg imho. And no where did I say I want to prove my worth thru a game, I could care less about it, hence why I don’t care about rewards in game. I just want to have fun.

Honestly people, try to read my posts, I’ve been really respectfull in my posts, and I read eveyrones post’s, but most of your comments are just attacking my opinion without even trying to understand it.

2 hours and you got 6 chest total….

I’m sorry that just seems like a waste of time as far as loot is concerned. However, if you had fun more power to ya’. I’m ok recognizing that piece of content is just not for me.

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Posted by: Faerun.3091

Faerun.3091

@Prophet.6257
I got 3 silver chests and 3 gold chests. Gold chests contain 6 champ bags and more festival tokens + coin and karma if I remember correctly. So it’s more then you think.

And you can get that gold chest in under 8 minutes. How is that bad reward?

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Posted by: Brother Grimm.5176

Brother Grimm.5176

Oh yes…. thank you SOOOOOOOO much. The Queens Pavilion and WvW aren’t giant zerg fest at all. Oh how amazing and innovative you are. Praise be to you…

Thank you for taking out champ farms too. No one in the entire game wanted to do them ever. And clearly every person who ever participated in the champ train was a kitten, racist, QQ, zombie that doesn’t even like this game.

Sarcasm aside, I do applaud them for TRYING something different despite the above attitude of QQ. I do agree the rewards are a bit lacking and am afraid that once most everyone gets the AP available in the Pavilion will fail miserably because of that. EDIT: If what is stated above (about better rewards) is true, I could be wrong and some decent organized groups going for GOLD might be worth pursuing.

BTW, they took the champ farms out of the starter areas (a VERY good idea, IMO). If you want to Champ farm there are dozens of other zones available for this. It can’t be hard to figure out a decent rotation for nearly every zone in the game if you are willing to do more than WP > hit #1 > WP > wait…..wait…. > hit # 1 > repeat.

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

(edited by Brother Grimm.5176)

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Posted by: Beldin.5498

Beldin.5498

BTW, they took the champ farms out of the starter areas (a VERY good idea, IMO). If you want to Champ farm there are dozens of other zones available for this.

I already wonder when the thread : “The champ train in Kessex must been stopped” will be created the first time

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Harper.4173

Harper.4173

GW2 is DESIGNED from the ground to favor zerg mechanics, due to how dynamic events work. Putting counter-mechanics in it, like requiring organization, massive scaling, no loot/xp will always end frustrating everyone.

Even zerg events that require coordination and that i consider fun and well implemented fall in this trap, like tequatl – Very well designed IF you have good commanders/ people who know what they’re doing, which means parking in the map 1 hour before the spawn, horrible and hopeless fight if you dont….which goes against the very philosophy of gw2.

Honestly, the only people i know who seem to be enjoyin the pavillion are on this forum. Everyone in my 2 guilds, all my friends and everyone in map chat HATES it.

The mechanics DO NOT favor zergs – it is the players that feel that way. The players get lazy and just go to for the fastest route possible – which is zerg DPS. Saying the mechanics favor zerg is just a silly, uninformed statement.

With Tequatl and the 3-headed wurm (as were some of the Temples and higher level bosses), it was the start of more difficult mechanics that need coordination and communication, which is what GW2 was all about. After all, all the races are cooperating with each other to defeat the Elder Dragons.

If your guild doesn’t like a challenge then they don’t have to play the Pavillion because you need to actually coordinate and communicate, not zerg mindlessly. Obviously, they couldn’t deal with good coordinated WvW either because they just want to zerg, spamming one skill.

People wanted the game to be harder and now that they get it, they are complaining that they can’t be mindless and stand in one place spamming one skill.

I say GJ A.Net!!

The pavilion is harder now than it was last year – if that’s good or bad is debatable.

The pavilion is now a complete waste of time compared to last year because the rewards are so bad I don’t see why anyone would bother to put in the time and coordination it takes to get gold reward (more than once anyway).

The bottom line is that while last year the Crown Pavilion was hailed as one of the most awesome features added, with people going there and enjoying it for the whole duration of its stay this year’s pavilion is a ghost town.

People don’t do it because there’s no point. Last year you could get T6 drops, champ boxes and even chests after a boss was killed.
It was fun to team up with people and get loot together.

This year you have to coordinate a LOT of people and you’ll get what? Nothing good. The gold reward isn’t worth the 8 minutes spent do get it.

Might as well do a dungeon path.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: MithranArkanere.8957

MithranArkanere.8957

What this event shows is that the harm is already done.

In WvW, there should have been an effect within events that turns anyone over 50 of each team into ‘fog-like’ entities like those ghosts in Southsun Survival, that cannot build, repair, or fight against invaders, guards or mercenaries, and can’t even be seen by the enemy.

Those exceeding the event’s cap can only gather, explore, use vistas, chests, chest key pieces and skill challenges; and fight against wild NPCs.

Your world reached the 50 player cap in one event? Go somewhere else. There’s lots of map. Lots of things to do.

And in PvE, more events should have been like the Tequatl event, the Watchwork Knights, the Triple wurm and the Marionette. Not necessarily in difficulty (more like boss HP-ness than difficulty), but giving players different tasks to do and spreading them thorough the event.

And champions should have had those ‘orange AoE’ surekill skill players must avoid introduced in clockwork chaos. And have better rewards, but only doable once a day or even a week, and have bonus rewards for fighting while avoiding those attacks altogether (not just staying away, but risking being hit by getting withing range). So those that are more skilled and can beat more champions can get more rewards than those that are just good at 4.
Instead, they reduced the number of champions, their rewards, and kept them dumb, easy to kill just with autoattacks, and working everytime, so people just zerged them even more to compensate…

Now people got so used to mindless zerging, that they are bringing down with them the rest of the players when mindless zerging does not work.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Yes, because it is precisely why people play video games instead of communicating with real people: they need either ultimate fun, or usable reward, or documented achievements.

And as you can clearly see but refuse to accept is that things which fail to provide substantial amounts of fun and/or rewards in the game are upsetting players.

20 level 80s and counting.

(edited by Moderator)

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Posted by: Prophet.6257

Prophet.6257

Oh yes…. thank you SOOOOOOOO much. The Queens Pavilion and WvW aren’t giant zerg fest at all. Oh how amazing and innovative you are. Praise be to you…

Thank you for taking out champ farms too. No one in the entire game wanted to do them ever. And clearly every person who ever participated in the champ train was a kitten, racist, QQ, zombie that doesn’t even like this game.

Sarcasm aside, I do applaud them for TRYING something different despite the above attitude of QQ. I do agree the rewards are a bit lacking and am afraid that once most everyone gets the AP available in the Pavilion will fail miserably because of that. EDIT: If what is stated above (about better rewards) is true, I could be wrong and some decent organized groups going for GOLD might be worth pursuing.

BTW, they took the champ farms out of the starter areas (a VERY good idea, IMO). If you want to Champ farm there are dozens of other zones available for this. It can’t be hard to figure out a decent rotation for nearly every zone in the game if you are willing to do more than WP > hit #1 > WP > wait…..wait…. > hit # 1 > repeat.

It doesn’t matter now anyway. I got other farms I do and don’t plan on posting them on these forums. Anet has proven they want to limit the amount of gold in the game. Fine. Inflation sucks but so does being broke.

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Posted by: Lobo Dela Noche.5127

Lobo Dela Noche.5127

GW2 is DESIGNED from the ground to favor zerg mechanics, due to how dynamic events work. Putting counter-mechanics in it, like requiring organization, massive scaling, no loot/xp will always end frustrating everyone.

Even zerg events that require coordination and that i consider fun and well implemented fall in this trap, like tequatl – Very well designed IF you have good commanders/ people who know what they’re doing, which means parking in the map 1 hour before the spawn, horrible and hopeless fight if you dont….which goes against the very philosophy of gw2.

Honestly, the only people i know who seem to be enjoyin the pavillion are on this forum. Everyone in my 2 guilds, all my friends and everyone in map chat HATES it.

The mechanics DO NOT favor zergs – it is the players that feel that way. The players get lazy and just go to for the fastest route possible – which is zerg DPS. Saying the mechanics favor zerg is just a silly, uninformed statement.

With Tequatl and the 3-headed wurm (as were some of the Temples and higher level bosses), it was the start of more difficult mechanics that need coordination and communication, which is what GW2 was all about. After all, all the races are cooperating with each other to defeat the Elder Dragons.

If your guild doesn’t like a challenge then they don’t have to play the Pavillion because you need to actually coordinate and communicate, not zerg mindlessly. Obviously, they couldn’t deal with good coordinated WvW either because they just want to zerg, spamming one skill.

People wanted the game to be harder and now that they get it, they are complaining that they can’t be mindless and stand in one place spamming one skill.

I say GJ A.Net!!

The pavilion is harder now than it was last year – if that’s good or bad is debatable.

The pavilion is now a complete waste of time compared to last year because the rewards are so bad I don’t see why anyone would bother to put in the time and coordination it takes to get gold reward (more than once anyway).

The bottom line is that while last year the Crown Pavilion was hailed as one of the most awesome features added, with people going there and enjoying it for the whole duration of its stay this year’s pavilion is a ghost town.

People don’t do it because there’s no point. Last year you could get T6 drops, champ boxes and even chests after a boss was killed.
It was fun to team up with people and get loot together.

This year you have to coordinate a LOT of people and you’ll get what? Nothing good. The gold reward isn’t worth the 8 minutes spent do get it.

Might as well do a dungeon path.

If there is no reward for a task in a game then what is the point. The dopamine fix you will get for repeating something without any reward shrinks immensely every time it is repeated for most people. In competitive games there is a dopamine reward if you win or even if its a close match and you do very well but lose. So in that case I can understand repeating the activity for no reward. But to do something in a MMORPG video game more than once just for the sake of doing it for little or no reward feels like a waste of time that could be used more productively doing something else in the game. Maybe like doing something that does give a reward.

(edited by Moderator)

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Posted by: mrauls.6519

mrauls.6519

I agree with neither. What I find fun is 5-man instances. Give me those!

Mes (Guardian)
I make PvP & WvW videos

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Posted by: maha.7902

maha.7902

So you have a choice.

Run Arah p2 in 20 minutes, get 5 champ bags4 boss chests, 3.31g and 26 tokens.

OR

Run the pavilion boss event for 8 minutes, get 6 (?) champ bags and some karma.

Serah Mahariel – Death and Taxes

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Posted by: Sunshine.4680

Sunshine.4680

I was under the impression Dungeons were the anti-zerg of the game? Open world is zerg so everyone can get loot and get credit, sure it’s not perfect but it was great for people who enjoy zerging or people who don’t have much in the way of time. I’m afraid the people who dislike zergs are small and will find themselves alone soon if this keeps up being unrewarding.

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Posted by: Sunshine.4680

Sunshine.4680

So you have a choice.

Run Arah p2 in 20 minutes, get 5 champ bags4 boss chests, 3.31g and 26 tokens.

OR

Run the pavilion boss event for 8 minutes, get 6 (?) champ bags and some karma.

6 champ bags? What? Those champions never dropped bags just the reward bag at the end and that has 2 bags in it not 6 and it takes much much longer than 8 minutes.

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Posted by: Doggie.3184

Doggie.3184

I agree with neither. What I find fun is 5-man instances. Give me those!

Stop it, your ideas are too delicious and I haven’t eaten yet. /grumbles

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Hybrid.7059

Hybrid.7059

I wish every single event in this game could be styled just like the Crown Pavilion. Obviously the vast amount of negativity is unwarranted. We don’t need rewards, it’s way more fulfilling to pay gold and then bank your hopes on a bunch of random players having a clue on how to anti-zerg in order to achieve the maximum rewards. This is totally awesome game design. #Hype

(edited by Hybrid.7059)

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Posted by: timmyf.1490

timmyf.1490

So you have a choice.

Run Arah p2 in 20 minutes, get 5 champ bags4 boss chests, 3.31g and 26 tokens.

OR

Run the pavilion boss event for 8 minutes, get 6 (?) champ bags and some karma.

6 champ bags? What? Those champions never dropped bags just the reward bag at the end and that has 2 bags in it not 6 and it takes much much longer than 8 minutes.

That’s because you’re getting the Bronze reward because you didn’t do it fast enough.

Karaoke – Guild Leader – [MEGA] Super Mega Happy Fun Time
www.getunicorned.com / northernshiverpeaks.org

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Posted by: Sunshine.4680

Sunshine.4680

I wish every single in the event in this game could be styled just like the Crown Pavilion. Obviously the vast amount of negativity is unwarranted. We don’t need rewards, it’s way more fulfilling to pay gold and then bank your hopes on a bunch of random players having a clue on how to anti-zerg in order to achieve the maximum rewards. This is totally awesome game design. #Hype

My favorite thing is they make it anti-zerg then add in chevos for killing # of mobs and bosses..annnnnd it’s on a megaserver so what are people supposed to do? Wait around for these groups to kill all the bosses then tag at the end? Oh wait, then you’ll have people crying that people are standing around and tagging mobs at the last minute and taking THIER reward. BUT if those same people try to help the boss scales so wildly it takes forever to kill..

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Posted by: Sunshine.4680

Sunshine.4680

So you have a choice.

Run Arah p2 in 20 minutes, get 5 champ bags4 boss chests, 3.31g and 26 tokens.

OR

Run the pavilion boss event for 8 minutes, get 6 (?) champ bags and some karma.

6 champ bags? What? Those champions never dropped bags just the reward bag at the end and that has 2 bags in it not 6 and it takes much much longer than 8 minutes.

That’s because you’re getting the Bronze reward because you didn’t do it fast enough.

Oh where might thou art be so I can join you on your server were everything flows so well with so few people?

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Posted by: Kalendraf.9521

Kalendraf.9521

So, paying 50s-1g to get back 50s-1g after 30 minutes of frustrating fighting with zerg-minded people who cannot read boss description is fun?

Okay…

Only 30 minutes? Consider yourself very lucky. I was in an instance last night that took over 90 minutes to finish a blitz, and it wasn’t due to people simply not understanding the mechanics.

HoD – [CV] Charter Vanguard

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Posted by: Sunshine.4680

Sunshine.4680

So, paying 50s-1g to get back 50s-1g after 30 minutes of frustrating fighting with zerg-minded people who cannot read boss description is fun?

Okay…

Only 30 minutes? Consider yourself very lucky. I was in an instance last night that took over 90 minutes to finish a blitz, and it wasn’t due to people simply not understanding the mechanics.

Don’t tell timmy that, it seems where he is from they do it in less then 8 minutes with everyone getting their chevos etc.. it must be the land of milk and honey where the streets are paved with gold and people only die from old age surrounded by loved ones.

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Posted by: timmyf.1490

timmyf.1490

So, paying 50s-1g to get back 50s-1g after 30 minutes of frustrating fighting with zerg-minded people who cannot read boss description is fun?

Okay…

Only 30 minutes? Consider yourself very lucky. I was in an instance last night that took over 90 minutes to finish a blitz, and it wasn’t due to people simply not understanding the mechanics.

Don’t tell timmy that, it seems where he is from they do it in less then 8 minutes with everyone getting their chevos etc.. it must be the land of milk and honey where the streets are paved with gold and people only die from old age surrounded by loved ones.

I never said that! Mine took about 45 minutes. I spent much of that time trying to get people not to zerg and was told repeatedly to shove it up my kitten.

I’m just saying that once all the people who showed up to farm figure out that farming isn’t an option, they’ll leave. The remaining people will trend more toward caring about completing the event and will have more success.

Karaoke – Guild Leader – [MEGA] Super Mega Happy Fun Time
www.getunicorned.com / northernshiverpeaks.org