Class Balance [Killshot OP]
Killshot is only op if you’re fighting outnumbered and thus distracted enough to not see the obviously telegraphed killshot.
Also it’s op when there is server lag.
Otherwise, here is what you can do to avoid it: Dodge. Blind. Aegis.
-Dodge it
-Instantly focus him
-Go into melee
my advice … play a warrior like everyone else that is only a portion of their health which is easily healed back.
welcome to Warrior wars 2.
At least you are not a necro with only 2 dodges and no Vigor.
But in the patch we’ll get a signet that will heal us for 300 after the 15k kill shot.
But this: 10,706 dmg and 15,247 dmg Killshots within 5-6 seconds from a warrior that has more health than my quite balanced Ele, my Ele which takes 5 seconds to cast a freaking meteor that does 4k dmg to him IF it hits at all.
I agree that kill shot might be a bit over the top, but it’s easier to dodge than a meteor shower. Besides, meteor shower is the heaviest aoe spell in the game that absolutely destroys groups in WvW. I don’t see how you can compare the damage of a big aoe spell to the damage of a target skill. Obviously the single target skill will have to deal more damage. And if your meteor shower deals 4k dmg to 5 people, i.e. 20k dmg multiple times, surely 10-15k from a single target isn’t that much.
The problem lies in the cd. 10 seconds for a skill like that is way too short.
Stuff said by some ele in Abys
Dear Abys
Magnetic Aura.
Also, this skill really is f*ing BS.
1: Why is not a ranger skill?
2: What is the counter when someone uses it in a crowded situation?
3: Why does it not take trait investment to hit this hard at 1500 range?
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
How on earth did you manage to get hit by a second? One is understandable, and if you are squishy enough to get one-shotted that’s just a risk of the build you’ve chosen. But getting hit by two seems flat-out impossible, unless you are being double-teamed, in which case you’re doomed anyway.
(edited by Conncept.7638)
Learn to dodge.
-Dodge it
-Instantly focus him
-Go into melee
When there is a bunch of red circles on the ground there is no way to know which one is a OP kill shot and not just some necro condition or something, specially if the warrior is 1500 away (makes it hard to focus when he has even more range than you as a staff ele).
Ele can’t go into melee against a warrior and expect to win. But even if your feeling suicidal and wished to take out your daggers and charge you can’t, our class still lacks the weapon switch button.
Dear Abys
Magnetic Aura.
1- Magnetic aura is good but would only have blocked one of the 2 shots.
2- You can’t see it coming anyway.
I am not the first one to say it, and I am not talking about the thief backstab which is quite tolerable considering it does only 8k dmg for a very squishy build.
But this: 10,706 dmg and 15,247 dmg Killshots within 5-6 seconds from a warrior that has more health than my quite balanced Ele, my Ele which takes 5 seconds to cast a freaking meteor that does 4k dmg to him IF it hits at all.
During the a very short time window that Warrior does about 30k dmg. I fully healed after the first Killshot which brought me to 6k health, but the second shot brought down 80% of my health, and that is only because I have a half-bunker ele with 20k hp, else its an instant one-shot kill against any normal ele.
What are we supposed to think about that sort of balancing?
You are obviously getting hit by some crappy thieves then. A thief that is equally as dangerous as a kill-shot warrior should be hitting you for at least 12k with just backstab alone. Not to mention a properly strung together Mug-C&D-Backstab.
Stop complaining that a one-trick pony build can insta-kill you. That’s all they can do.
Kill shot has like a 2-3 second channeling that is very easy to see and time your dodge.
I am not the first one to say it, and I am not talking about the thief backstab which is quite tolerable considering it does only 8k dmg for a very squishy build.
But this: 10,706 dmg and 15,247 dmg Killshots within 5-6 seconds from a warrior that has more health than my quite balanced Ele, my Ele which takes 5 seconds to cast a freaking meteor that does 4k dmg to him IF it hits at all.
During the a very short time window that Warrior does about 30k dmg. I fully healed after the first Killshot which brought me to 6k health, but the second shot brought down 80% of my health, and that is only because I have a half-bunker ele with 20k hp, else its an instant one-shot kill against any normal ele.
What are we supposed to think about that sort of balancing?
You are obviously getting hit by some crappy thieves then. A thief that is equally as dangerous as a kill-shot warrior should be hitting you for at least 12k with just backstab alone. Not to mention a properly strung together Mug-C&D-Backstab.
Stop complaining that a one-trick pony build can insta-kill you. That’s all they can do.
I will not stop complaining, I’ve played this game 1500 hours and I know something’s OP when I see it. Thief do only 8k dmg max on backstab to me because I have good toughness.
How on earth did you manage to get hit by a second? One is understandable, and if you are squishy enough to get one-shotted that’s just a risk of the build you’ve chosen. But getting hit by two seems flat-out impossible.
1- I didn’t get one shotted and I’m one of the least squishy ele you can find out there.
2- I never thought 2 OP burst like this would be possible in a row, specially not from a guy hiding 1500 away.
Kill shot has like a 2-3 second channeling that is very easy to see and time your dodge.
Yeah right… Ice Shard is easy to dodge and doesn’t do half that damage even at max-crit total squishy ele with 10k hp. You can’t make a skill that does 3 times more damage than every other skill crit and then say you just have to dodge.
(edited by Xillllix.3485)
I am not the first one to say it, and I am not talking about the thief backstab which is quite tolerable considering it does only 8k dmg for a very squishy build.
But this: 10,706 dmg and 15,247 dmg Killshots within 5-6 seconds from a warrior that has more health than my quite balanced Ele, my Ele which takes 5 seconds to cast a freaking meteor that does 4k dmg to him IF it hits at all.
During the a very short time window that Warrior does about 30k dmg. I fully healed after the first Killshot which brought me to 6k health, but the second shot brought down 80% of my health, and that is only because I have a half-bunker ele with 20k hp, else its an instant one-shot kill against any normal ele.
What are we supposed to think about that sort of balancing?
You are obviously getting hit by some crappy thieves then. A thief that is equally as dangerous as a kill-shot warrior should be hitting you for at least 12k with just backstab alone. Not to mention a properly strung together Mug-C&D-Backstab.
Stop complaining that a one-trick pony build can insta-kill you. That’s all they can do.
How on earth did you manage to get hit by a second? One is understandable, and if you are squishy enough to get one-shotted that’s just a risk of the build you’ve chosen. But getting hit by two seems flat-out impossible.
1- I didn’t get one shotted and I’m one of the least squishy ele you can find out there.
2- I never thought 2 OP burst like this would be possible in a row, specially not from a guy hiding 1500 away.
If he had built up his adrenaline before hand he could get two shots off as soon as his burst was off cooldown. He fires the first killshot, then waits 8ish seconds, uses his heal which reloads his adrenaline to the very top, and then killshot again.
Next time just find him and pressure him before he can fire again. You had a total of 5 seconds during which he was channeling. And if he can get 15k on a kill-shot on you, you are not nearly as tanky as you think.
Guys, guys,
Why are you turning to Killshot, when thief backstab is so much more OP?
I am not the first one to say it, and I am not talking about the thief backstab which is quite tolerable considering it does only 8k dmg for a very squishy build.
But this: 10,706 dmg and 15,247 dmg Killshots within 5-6 seconds from a warrior that has more health than my quite balanced Ele, my Ele which takes 5 seconds to cast a freaking meteor that does 4k dmg to him IF it hits at all.
During the a very short time window that Warrior does about 30k dmg. I fully healed after the first Killshot which brought me to 6k health, but the second shot brought down 80% of my health, and that is only because I have a half-bunker ele with 20k hp, else its an instant one-shot kill against any normal ele.
What are we supposed to think about that sort of balancing?
You are obviously getting hit by some crappy thieves then. A thief that is equally as dangerous as a kill-shot warrior should be hitting you for at least 12k with just backstab alone. Not to mention a properly strung together Mug-C&D-Backstab.
Stop complaining that a one-trick pony build can insta-kill you. That’s all they can do.
I will not stop complaining, I’ve played this game 1500 hours and I know something’s OP when I see it. Thief do only 8k dmg max on backstab to me because I have good toughness.
How on earth did you manage to get hit by a second? One is understandable, and if you are squishy enough to get one-shotted that’s just a risk of the build you’ve chosen. But getting hit by two seems flat-out impossible.
1- I didn’t get one shotted and I’m one of the least squishy ele you can find out there.
2- I never thought 2 OP burst like this would be possible in a row, specially not from a guy hiding 1500 away.
sorry but this isn’t OP. It is very massive damage but the rifle in general is a terrible weapon besides PvE. If you browse the warrior forums for a bit you will see multiple threads asking for a complete rework of the rifle in general. The rifle has the highest hitting burst that a warrior has access to (no, one hundred blades does not count for that is a skill that hits multiple times). If you look at the forums again you will notice that there are threads that talk about how the only viable use for rifle is going full berserk and sniping people from a distance with kill shot. This skill is balanced as it is really only useful against unaware opponents, if you are hit when you see the warrior kneel down to prepare kill shot, it is entirely your fault. You were hit by a troll build who’s only function is to pick people off with kill shot. You have my condolences.
Next time just find him and pressure him before he can fire again. You had a total of 5 seconds during which he was channeling. And if he can get 15k on a kill-shot on you, you are not nearly as tanky as you think.
I’m talking about balance. The most tanky ele would perhaps have been hit for 12-13k yet would barely be able to scratch that warrior.
Next time just find him and pressure him before he can fire again. You had a total of 5 seconds during which he was channeling. And if he can get 15k on a kill-shot on you, you are not nearly as tanky as you think.
I’m talking about balance. The most tanky ele would perhaps have been hit for 12-13k yet would barely be able to scratch that warrior.
Hahahaa….my full support guard would probably pressure this warrior fairly well. The build I run now? It would shred him to pieces. If your ele is balanced as you say you should be able to wipe him with a full rotation.
You were hit by a troll build who’s only function is to pick people off with kill shot. You have my condolences.
It is the first time I was faced with that sort of damage in all my hours of playing, I’ll admit that, to be a troll build it was.
@Learn2Dodge~ Not in a wvw zerg o.O that **** comes outa nowhere.
Guys, guys,
Why are you turning to Killshot, when thief backstab is so much more OP?
Killshot is a 1200 range backstab from any direction that does double the dmg or more of Thief’s. :s The Axe burst skill also does similar damage and is much faster+gapcloser. It’s like an atomic Heartseeker. I’ve been hit with both of those for more than 15k. Especially if you’re unfortunate enough to run into a warrior like that after using Lyssa runes.
(edited by Doggie.3184)
Normal thing. They test it with focus group, they stay against each other and spam skills. One day arena.net will realise, there are many good players and they will abuse any bonus as much as they can.
How on earth did you manage to get hit by a second? One is understandable, and if you are squishy enough to get one-shotted that’s just a risk of the build you’ve chosen. But getting hit by two seems flat-out impossible, unless you are being double-teamed, in which case you’re doomed anyway.
It can be really hard to notice individual skills in the heat of battle. If you read the log, you would’ve noticed that he was fighting more than one person.
IMO, dodge or die skills are dumb as they are:
A. Easily nullified when paying attention
B. Very op when not paying attention
Killshot will never ever land on a good player, or at least very rarely so. However, as in this such situation here, when a fight is happening between multiple people, focusing on a single skill isn’t so easy. And as such, this player has every right to be infuriated when one skill on a 10 second or less cooldown can deal so much damage.
Something you need to realize with this game is how they created the skills. They went kind of casual heavy. What I mean is that they have a lot of AoEs, Condition/Burst spam, and passives. Killshot is one of the few skills that I think is made pretty well. Reason being is that it has a very obvious animation call and you can’t spam it. Unlike the thief backstab that can be cast a lot quicker, you can’t see, and does the same amount of damage.
I keep saying this, but if they reduce screen clutter from combat animations and reduce AoEs, skills like this wont be nearly as complained about.
Something you need to realize with this game is how they created the skills. They went kind of casual heavy. What I mean is that they have a lot of AoEs, Condition/Burst spam, and passives. Killshot is one of the few skills that I think is made pretty well. Reason being is that it has a very obvious animation call and you can’t spam it. Unlike the thief backstab that can be cast a lot quicker, you can’t see, and does the same amount of damage.
I keep saying this, but if they reduce screen clutter from combat animations and reduce AoEs, skills like this wont be nearly as complained about.
Reducing general screen clutter will not increase the general skill level of the population. Bad players will be bad no matter what they do. The only difference between a kill shot warrior and a backstab thief is the warrior doesn’t have stealth to cover his butt.
Also, to everyone stating it wrong. Kill Shot is not 1200 range, it is 1500 range.
Noothing much you can do if you are distracted and fighting other people
feel ya….right few min ago i was in WvsW with my thief (not glass-cannon, a bit balanced) and busy fighting 3 ppl when got smashed on the ground in 1 hit.
Checked on combat log and found a 17,6k kill shot.
Oki that i have only 2600 toughness and 16.9k hp, but rly…..now warriors are even better than thieves at snipe/assassinate :/
at least a glasscannon backstab thief, if u have faced before, u manage to dodge the backstab after mug+CnD even if u didn’t see the thief incoming, but this killshot, meh…
Sfr
How is learn to dodge an excuse for a skill being so blatantly OP?
What if kill shot did 50000000000k dmg and a 6 second stun and applied every condition in the game every 10 seconds? I mean you can do one dodge every 7 seconds or so… so does that mean it still wouldn’t be op since you can dodge it?
That is quite possibly the worst excuse for claiming “balance” I have ever heard… dodging has no bearing at all on if a skill is op or not. You can dodge every attack in the game.
They can hit so hard yes. but then they are so squishy you could do the same with burning speed+firegrab.
This is kinda the point of the skill. Else it would had been useless.
Its like complaining about sniper do more damage than a pistol in a fps game.
Most warriors don’t use it anyway because it miss so much their better off just autoattacking a couple times. Kill shot is a burst skill go figure.
They can hit so hard yes. but then they are so squishy you could do the same with burning speed+firegrab.
This is kinda the point of the skill. Else it would had been useless.
Its like complaining about sniper do more damage than a pistol in a fps game.
Most warriors don’t use it anyway because it miss so much their better off just autoattacking a couple times. Kill shot is a burst skill go figure.
Balancing classes cannot work like this. You cannot have a class going around that has a 2 sec to cast skill doing 7-8k more damage than a total glass canon backstab or firegrab (both require skill to land, burning and stealth+side hit and are from class with twice less health!).
They need to change the damage curve of the game toward a cap so that when going full 100% berserker burst canon a skill like Killshot you cannot damage more than 10-12k on a burst (which is more than enough).
(edited by Xillllix.3485)
Rifle on warrior is actually a pretty subpar weapon in WvW to be honest. Killshot can be a fun troll build but it is one of the slowest most telegraphed attacks in the game. If you were hit twice by it from the same player then you might want to become a bit familiar with what the animation looks like.
Learn to dodge.
to those whose telling to Op to dodge next time, i have questions to ask you.
How many eyes does the Op have to see EVERYTHING that is happening at the SAME time during combat?
You are blaming the OP for not ‘dodging the bullet’, after being killed by a sniper who he/she can not see or target.
Seriously,
to those many loyal and brave souls (your forefathers), who died in real life warfare by snipers, would you blame them as well for not ‘dodging the bullet’?
would you??
(edited by Burnfall.9573)
I am not the first one to say it, and I am not talking about the thief backstab which is quite tolerable considering it does only 8k dmg for a very squishy build.
But this: 10,706 dmg and 15,247 dmg Killshots within 5-6 seconds from a warrior that has more health than my quite balanced Ele, my Ele which takes 5 seconds to cast a freaking meteor that does 4k dmg to him IF it hits at all.
During the a very short time window that Warrior does about 30k dmg. I fully healed after the first Killshot which brought me to 6k health, but the second shot brought down 80% of my health, and that is only because I have a half-bunker ele with 20k hp, else its an instant one-shot kill against any normal ele.
What are we supposed to think about that sort of balancing?
1. Backstab can crit for just as much. Shorter cooldown, easier to land. instant use, no cast time.
2. If you are taking 10 and 15k killshots you are squishy and most likely have vuln stacks on you.
3. Killshot cannot be used every 5 OR 6 seconds. It’s shortest cooldown is almost 8 seconds.
4. Killshot has a long cast-time, an obvious animation, and the projectile has to travel distance. If the warrior misses he must wait 5 seconds try to use it again.
5. Killshot is extremely buggy, resulting in many short range OUT OF RANGE bugs.
6. A dodge roll, a reflect, a blind, a block, an invulnerable. You have all of these as an ele, if you chose not to bring any that’s your fault.
If you get killshotted by a warrior in small combat, you deserved it. If you get hit in a zerg fight, understandable.
Instead of crying OP everytime someone whoops your butt, try playing the thing you are attempting to talk about.
Let me guess, you’re running a ele support staff build and you want to duel a rifle warrior. Common sense just flew out the window.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native
to those many loyal and brave souls (your forefathers), who died in real life warfare by snipers, would you blame them as well for not ‘dodging the bullet’?
would you??
Gee…… good thing this is a video game and not real life!…………………….
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native
Guys, guys,
Why are you turning to Killshot, when thief backstab is so much more OP?
Backstab has 1200 range and the ability to hit an infinite amount of targets?
If I get hit by Killshot (as PP thief), it’ll usually 1-shot me from full health. It happens very rarely, but when it does, I can only blame myself. For the costs & risks of using it, I think it’s fairly well balanced.
Guys, guys,
Why are you turning to Killshot, when thief backstab is so much more OP?Backstab has 1200 range and the ability to hit an infinite amount of targets?
It’s funny you guys are saying that, while other’s are/were complaining how a thief can backstab for ~15k….
Stuff said by some ele in Abys
Dear Abys
Magnetic Aura.
Also, this skill really is f*ing BS.
1: Why is not a ranger skill?
2: What is the counter when someone uses it in a crowded situation?
3: Why does it not take trait investment to hit this hard at 1500 range?
1. Because Anet doesn’t like ranger
2. It’s still quite obvious. The warrior will be kneeling and NOT MOVING. Also going out of range is an easy counter. In skill lag a rifle warrior has a very hard time as they sit on the ground forever, and everyone has moved out of range by then or focused and kill them.
3. It DOES take trait investment to hit that hard, 30 points into the discipline tree, and 2-3 skills on your utility bar, including elite (no warbanner for friends) It also takes the person receiving it to be squishy. A standard killshot is from 6-8k with about 6 stacks of might. If you’re taking more than that, you had lots of vuln on you or you’re WAY too squishy and deserved it.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native
Guys, guys,
Why are you turning to Killshot, when thief backstab is so much more OP?Backstab has 1200 range and the ability to hit an infinite amount of targets?
Killshot is 1500 range (although it frequently gets an OUT OF RANGE bug) and it doesn’t arc like a ranger longbow shot, so it hits ONLY 1500, and no more. Killshot can’t hit an infinite amount of targets, it’s capped out on how many it can pierce (which you must trait for 20 points minimum). Also piercing that many people is not only unlikely, but someone in there has aegis, invuln, dodge, reflect, block, etc. Once it hits one of those, it stops the shot completely. Even a signet of might killshot when it hits invuln or dodge… just disappears.
What backstab does have is 0 cast time, cooldown limited only by revealed, and can be spammed until you land it. Oh yeah, and you’re INVISIBLE while you do it.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native
I find funny people saying to learn to dodge when warriors are using it in Zerg vs Zerg.
Wanna see high numbers and have fun?? Roll a warrior! end of story.-
Broken skill is broken.
And LOL at learn to dodge.
Do you WvW?
Broken skill is broken.
And LOL at learn to dodge.
Do you WvW?
Do you?
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native
You could give warriors (or any class) an ability that hits for 50k on a 10 second cooldown and people would still say “learn to dodge” on the forums in defense of it. No wonder this game is known for such a helpful community
Aeneaaa – 80 engineer
Aeeneaa – 80 Ele
You could give warriors (or any class) an ability that hits for 50k on a 10 second cooldown and people would still say “learn to dodge” on the forums in defense of it. No wonder this game is known for such a helpful community
Try reading through the thread before posting. There have been many helpful posts telling you how to counter it.
The “Well what about in a zerg fight?” argument is… just not an argument. There are plenty of other skills you won’t see hit you either. Like an illusionary berserker, an earthshaker, etc. What is the point here? “If I can’t see it, it shouldn’t be able to hit me”? Then don’t play in large fights. Because there’s going to be a LOT of things hitting you that you won’t see. Also rifle players are of the more rare breed of warriors, as it takes keen positioning and timing to maximize effectiveness. So getting hit by a killshot should not be a very common thing for you. If it IS a common thing for you, someone is focusing you because they know you are an easy squishy kill.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native
Broken skill is broken.
And LOL at learn to dodge.
Do you WvW?
Do you?
I think your V key might be broken, not the skill. Or perhaps its one of your many other keys which also counters killshot. What class and build are you running? I think I can help you.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native
Broken skill is broken.
And LOL at learn to dodge.
Do you WvW?
Do you?
I do. And if you actually do, please get off the ivory tower on SM3 and maybe play the game sometime.
LOL learn to dodge.
I’ll be sure to turn around when I engage a thief next time so he could backstab me just so I won’t get blind sided by a killshot.
Keep those protips coming.
Broken skill is broken.
And LOL at learn to dodge.
Do you WvW?
Do you?
I think your V key might be broken, not the skill. Or perhaps its one of your many other keys which also counters killshot. What class and build are you running? I think I can help you.
Oh I was just commenting on both your and Aridia’s replies.
Broken skill is broken.
And LOL at learn to dodge.
Do you WvW?
Do you?
I do. And if you actually do, please get off the ivory tower on SM3 and maybe play the game sometime.
LOL learn to dodge.
I’ll be sure to turn around when I engage a thief next time so he could backstab me just so I won’t get blind sided by a killshot.
Keep those protips coming.
Here’s what I just read:
“I engaged a backstab thief and a killshot warrior at the same time, then I died. Warrior rifle must be OP!”
I have 4227 hours of playtime and I don’t afk. I also don’t PvE. I play rifle warrior regularly. I play against rifle warriors regularly as well, with many different professions and builds. I could teach you a thing or 2 if you are willing to listen.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native
*snipped junk
What is the point here?
You sure talk a lot someone who doesn’t even get what the point is.
Let me spell it out for you. You should never be able to 1 shot someone with full HP with any skill. Because there’s zero counter play.
And no, don’t bother to bring up backstab. That’s broken too. Two wrongs don’t make a right.