"Collection" aspect of the game

"Collection" aspect of the game

in Guild Wars 2 Discussion

Posted by: Keiran.1896

Keiran.1896

I’ll just begin by quoting a small part of the post of Mike O’Brien, from yesterday’s AMA.

That’s why we’ve always said that GW2 rewards players through both progression and collection, whereas GW1 primarily rewarded through collection.

That’s on this point that I miss GW1. This game had HoM, worthy titles, fight for skin. Now Mike is saying GW2 has both progression and collection ; okay, I can see progression coming but where is collection?

We have no HoM, and titles are not worth anything.

You have a new skin? Great, you lost a bank slot!
You got the Combat Healer title? Great, just like 9/10 of the players!
You got the 5000-events achievement? Great… there’s no title.
You got the Ultimate Sentinel title? WOW! But nobody can see it, as they need to click on you to see it under your name…

I understand we are only 2+ months away from release, but there’s no need to wait 3 years like GW1 to introduce those features. Take your lessons from your first game already. Just don’t forget what was GW1 before making GW2.

(edited by Keiran.1896)

"Collection" aspect of the game

in Guild Wars 2 Discussion

Posted by: Treeline.3865

Treeline.3865

As a collector I recognize your issues. I do like to collect the minipets, but they brought that out of proportions last weekend adding the exotic minipets for the weekend. If a collector wasn’t online that weekend then what?

I do like that there is a LOT of ahievements. Really. But the achievement point are useless because the potential amount of points are infinite. These should only be gained from one-time achievements – i.e. not daily, monthly, forever salvaging and stuff like that.

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