Collection of Mastery suggestions

Collection of Mastery suggestions

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Posted by: moony.5780

moony.5780

Fun Masteries – Fun to play – fun to increase – something for everyone
(that was my 2nd option for the title and with these word in my mind i wrote this post)

Hello people of Tyria,
u like the masterie system?..but it lack something? write it here im collecting any idea regarding new masteries..and how they can bring us more constant fun in the game.
( i dont want make a debate if masteries r boring and stupid or not..but i want write things that may help to improve them..there r many threads out there haveing this debate…so write there about ur feeling and here about ideas also it would be nice if people (like often happening in the forum) dont just pick 1 wrong word i used and make a disaster out of it…these r just idea…it should just be a collection of ideas..whether they r good or not good..or if they can be implemented or not let the dev decide….i only want a thread that will help the devs to get ideas..and if not our ideas help..it might help them with something else..or bring them more ideas. Lets all work together on a better gw2 for tomorrow! )

ty for ur understanding and time.

so here r some of my ideas:

  • Fisching:
    - As the name already say..catching fishes.
    - Collection: U r going to different places and collect different kind od fishes. There could be a collection for this implemented so the fishes can be used as accbound collecting items. And each lake/river/sea/pond gives different fishes. Catch them all ;D
    - Beeing able to cook the fish and giveing something like a food buff…or adding new recipes that needs fish.
    - Ups someone lost a shoe in the lake…and i fished it out….chance to get items from fishing.
    - Mama Fish got angry..becareful she might attack..but if u catch her u will have extra reward.
    - Fishing competitions. Make a competition with ur friends, guildmates, or just random people
    - haveing a aquarium in the guildhall or in the home instance..letting aur cough fishes swim inside
  • Hunting:
    - learn weakpoints of special enemies.
    - learn how to get the material u want from the monster u kill. (increase the chance of leather blood usw. but decrease the others.) (bur decreasing ur mf or raredrops and money to balance the drops)
    - beeing able to lure out many monster
    - beeing able to see footprints and other hints about the hideout from special monster.
    - beeing able to make a campfire at night. dont know what effect it can have.. but camping is always fun. maybe it can have more social things..like hunters beeing together at the campfire checking who killed more or bigger and rare monster.
    - challange: activate a challange ..u need to find the hideout of a special monster ..that might also run from u..and u need to chase it…or u need kill an amount of monster within a timelimit.
    - collection for this masterie.(finding tropies)
  • Vetran/Champ Hunter:
    - similar to the hunter above, but this time with stronger monster.
  • Treasure Chest Hunting:
    - Increase the chance of good drops from the treasure boxes in openworld.
    - increase the nr of these boxes appearing in openworld.
    - beeing able to get keys as a drop, that r used for special new treasure chests.
    - finding pieces of a map..and helping to find a rare treasure chest.
    - also here a collection for tropies
  • Collector/Farmer:
    - increase the chance of rare material u get from a nod.
    - increase the chance to get 1 extra material from a nod.
    - u r able to plant ur own plants and trees. (ur own farm..and harvest the things u plant)
    - chance to find a rich ore while mining in a cave, or in an area with much rocks.
    - (i think this masterie dont need to be careful about a loot nerf like the monster hunter or others..bcs while running around finding the chests u sometimes dont kill efficiantly monsters..so there is also enough moneyloss)
  • Mini Master:
    maybe sounds a bit strange..but i guess it should be nice for fashion and shiny hunter.
    - let ur mini grow a bit bigger.
    - let ur mini get an aura
    - be able to have 2 minis.
  • Map Master:
    - beeing able to fill up a bar with each activity u do in a map. U get more mf and more gold drop or other buffs. There can be also 2 bars..one bar that fill up fast..but restarts once u change the map or per day…and the other bar is permanent. Increaseing ur “knowlege” about this map..helping u to get more material and better and faster mapbonus. Its for people who like plaing a certain map..and beeing rewarded for playing much in it. (the 2nd bar should be a bit ore grindy..but with the first bar i think thats a good combination)
    - be able to increase or lower ur own lvl(downscaled) by 1-5 lvl from the suggested autoscale.(for example..in queensdale at the swamp my lvl 80 character gets lvl 14..now i can choose on my own to be anything between lvl 9 and 19 while beeing there) Giving special effects depending if u lowered or increased ur lvl. (more or less mf and gold find)
    - enter a mode where u restart ur mapcompletation from this map u r in and u can make mapcompletation again.
    - unlock special and new paths in the underground or in the sky.
  • Mercenary/Mentor:
    - u r able to place ur soul in another character…the other player will see during a battle what skills u suggest to be used. And u can also show u the way u think might be the best.
    - while beeing with player of lower lvl and ap u grant them more mf and gold find.
    - Fill a bar depending on how much u r helping the player..once the bar is full u get loot and rewards from the player killing monster, doing events or lvling up.
  • Archaeologist:
    - beeing able to see what things r rare and ancient and what things not. Beeign able to make collections.
    - beeing able to see and get hints about ancient ruins. Once u reached it with the help of the hints u get a reward.

(edited by moony.5780)

Collection of Mastery suggestions

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Posted by: moony.5780

moony.5780

  • Skillmaster:
    - allows to train skills and there will be 2 versions of a skill. One of them can be choosed to use in the battle. They will be smililar, but haveing more aoe less dmg..or less aoe and more dmg..and such

Collection of Mastery suggestions

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

  • Collector/Farmer:
    - increase the chance of rare material u get from a nod.
    - increase the chance to get 1 extra material from a nod.
    - u r able to plant ur own plants and trees. (ur own farm..and harvest the things u plant)
    - chance to find a rich ore while mining in a cave, or in an area with much rocks.
    - (i think this masterie dont need to be careful about a loot nerf like the monster hunter or others..bcs while running around finding the chests u sometimes dont kill efficiantly monsters..so there is also enough moneyloss)

I’ve seen this idea raised before but with some different skills (which I’d personally find very useful) to add to the list: being able to see nodes at a greater distance/on the map/or on the map after discovering them.

  • Mini Master:
    maybe sounds a bit strange..but i guess it should be nice for fashion and shiny hunter.
    - let ur mini grow a bit bigger.
    - let ur mini get an aura
    - be able to have 2 minis.

I’m not much into minis but I can see the satisfaction a person might have in having two or even three little critters following them. But considering how often minis are hidden in events for performance reasons, multiplying the number of minis each player can have seem an unlikely proposition.

Collection of Mastery suggestions

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Posted by: moony.5780

moony.5780

  • Order of Tyria – Masterie:
    - allows to get 3 – 5 daily quests from ur own Order, which is closely related to what this order do. (hidding in the shaddow, getting information, explorering ruins, making experiemnets, protecting a village, training soilders, bounties)
    - allows to get 1 daily quest from another order
    - unlocking new armor and weapon set
    - getting a title depening on how much u do for ur order (or helping out the other 2)
    - Monthly mission
    - some kind of buffs
    - competitions tournaments between the 3 order
    - cooperation events between the 3 order

Collection of Mastery suggestions

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Posted by: Ardid.7203

Ardid.7203

First of all, there’s already a thread on this:
https://forum-en.gw2archive.eu/forum/game/hot/Mastery-suggestions-put-them-here/first#post6078904

Second, a mastery line I would take instantly:

“Wanderer” Mastery line:

Balance Training – Your have a wider stable area while moving over narrow surfaces like edges, ropes and branches.
Long Jumper – Your jumps became slightly longer.
High Jumper – Your jumps became slightly higher.
Antiskid Shoes – You can move over steeper surfaces without skidding.
Never Seen Before – You can reach unmarked areas never seen before, where unknown creatures, awe inspiring vistas and forgotten treasures await your visit.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Collection of Mastery suggestions

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Posted by: moony.5780

moony.5780

First of all, there’s already a thread on this:
https://forum-en.gw2archive.eu/forum/game/hot/Mastery-suggestions-put-them-here/first#post6078904

Second, a mastery line I would take instantly:

“Wanderer” Mastery line:

Balance Training – Your have a wider stable area while moving over narrow surfaces like edges, ropes and branches.
Long Jumper – Your jumps became slightly longer.
High Jumper – Your jumps became slightly higher.
Antiskid Shoes – You can move over steeper surfaces without skidding.
Never Seen Before – You can reach unmarked areas never seen before, where unknown creatures, awe inspiring vistas and forgotten treasures await your visit.

well..that thread is muuch younger than mine..mine is already 1 month old ……so y xP but ur idea r cool

Collection of Mastery suggestions

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Posted by: moony.5780

moony.5780

They really should have added more ages ago… I haven’t had any use for exp in a looon time ago despite taking a couple month break.

Anyway,

master gatherer: 10% chance at extra gathering strike

master looter: chance to find chests in the open world (containing two blues and a green, yadda yadda, but I hate that there’s nothing to find unlike in other mmos)

master fisherman: unlocks access to fishing spots

Bonuses to swimspeed would be nice also since underwater content is largely ignored.

Collection of Mastery suggestions

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Posted by: moony.5780

moony.5780

World Surveyor

  • This mastery focus on traveling, exploring the open world and gathering its resources.
  • This mastery would be introduced along changes to gathering and the chest with fixed locations found through the world.
  • Unlike all other masteries, this will be available to owners of the original Guild Wars 2, without requiring HoT, becoming the ‘taste’ of the Mastery System for them to try out. It would still be unavailable to free accounts, though.

The abilities provided by this mastery would be the following ones in no particular order. The track would have 6 masteries. Since there’s 10 abilities, several of the abilities will share masteries.

  • Striding: This ability will be earned spread in 3 masteries, increases speed while out of combat and outside cities by 11% each time, for a total of 33%.
  • Tumbling: Reduces fall damage by 50% in open world areas. Doesn’t stack with other effects that reduce fall damage like gear or traits. It’s basically a replacement to fall damage traits.
  • Arcane Council contacts: Uncontested waypoints within your current open world map cost only 1 silver to use regardless of distance. This discount does not stack with other effects like Guild Waypoint Discounts.
  • Taimi’s Trick: Can use contested waypoints within the current open world map by paying 10 silver. This ability has a 5min cooldown.
  • Steady Swings: Increases gathering speed.
  • Strong Swings: Gather 3 pieces of wood or metal per swing instead 1. Doesn’t affect bonus gatherings.
  • Broad Swings: Spread in two masteries. Gathering skills now gather all nodes in an area around the current node with a single swing. The first mastery gives a 600 unit area. The second 1200.
  • Surveying Scouts: You can now talk with any of the many Scouts found through the world and pay a small coin fee to gain one of several effects that will show in your minimap all nodes of a single type regardless of distance, like metal, wood, plants, and locked nodes (bandit chests, noxious pods, ect). Only one effect can be active at a time.
  • Pirate Cartography. Whenever you use an open world chest found on a fixed location, it will be recorded for the account, and it will appear in the minimap with an icon. The icon reflects the current status of the chest.

Changes to be introduced along this mastery. They will be introduced on the same update, affecting all players wether they have the mastery system or not.

  • Changes to how nodes work.
    • The locations of all nodes will be the same for all maps and all characters every week. The map API will also include these locations.
    • Nodes will also be gathered account-wide, meaning that what one character gathers the rest can’t gather until the node resets.
    • Instead resetting after a few minutes, most nodes would take at least a week to reset.
    • Tier 6 nodes, Rich nodes and node farms will take a month to reset, but daily logins can reduce this time considerably.
    • As nodes take much longer to reset, to compensate they will also produce quite more materials per use.
    • Since extra characters will not be able to gather the same nodes, to compensate there will be a way to use extra characters to boost gathering by performing a certain task with each character and keeping that character. As each character ages, they will be able to perform additional tasks that boost gathering even further. The more characters and the older they are, the more your account can benefit from the rewards of these tasks.
  • New gathering nodes.
    • Thick trees. Wood version of rich nodes. Larger wood nodes found in hidden, recondite or hard to reach places.
    • Lush plants. Thicker versions of plants like Bloomin Passifloras. They have a higher chance to produce more or rarer materials.
    • Cloth Racks: Found within enemy camps of ‘civilized’ factions like Inquest or Bandits.They either do not require a gathering tool, but can’t be harvested until the camp is clear of enemies, or use a new gathering tool: Shears.
      • Heavy cloth Racks. Cloth version of Rich nodes.
    • Stacks of Pelts: Found within enemy camps of ‘tribal’ factions like grawl or sons of svanir. They either do not require a gathering tool, but can’t be harvested until the camp is clear of enemies, or use a new gathering tool: Shears.
      • Bulky Stacks of Pelts. Leather version of Rich nodes.
  • Explorable chests: Instead resetting once a day, chests with fixed locations found in nocks and crannies and at the end of jumping puzzles will reset a week after being opened. And the loot inside will improve with every day. Daily logins will not reduce the time it takes for chests to reset, but after reset daily logins will speed up charge.
    • A simple X: The chest has been used, and it’s resetting.
    • Dark chest icon with a ‘I’: 7 days after the chest was opened. Reseted. Minimum rewards, still better than current rewards.
    • Pale chest icon with a ‘II’: 14 days after the chest was opened (10 with daily logins). Partially charged. bonus rewards.
    • Bright chest icon with a ‘III’: 28 days after the chest was opened (20 with daily logins). Fully charged, max rewards.
  • Chests will also have a much greater reward the first time they are used. This is a one time only thing. Further uses of the chest after reset will not have such good rewards, even fully charged.
  • Jumping puzzles:
    • In addition to the previous changes to their chests, jumping puzzles will get a series of checkpoints through the puzzle. Crossing each one will provide a stacking effect that is lost after leaving the puzzle area or using the final chest (but not disconnecting). Each stack will improve the rewards even further.

Collection of Mastery suggestions

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Posted by: Ardid.7203

Ardid.7203

Bump to keep the older thread on the first page. I’ll add a new mastery later to give more value to this post.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Collection of Mastery suggestions

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

There’s one mastery I want above all others: being able to run at the same speed in combat as you normally do in exploring the world. I know the whys and wherefores and that it would probably never happen, but I cling to the dream.

Collection of Mastery suggestions

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Posted by: Orpheal.8263

Orpheal.8263

The Mastery System so far is underdeveloped and doesn’t make usage of its huge potential – Anet could have added already with HoT alot more things that could have directly improved the game to reduce the grind, or to give the player a stronger feeling of Character Progression – I’ve made already in the past several Mastery Suggestions, I’ll copy them here to revive them:

Craftmanship

Masterwork of a Masterwork = Crafted Equipment from you becomes unbreakable now and crafted Ascended Equipment can change Stats now also like Legendary Equipment outside of combat, however, Crafted Ascended Equipment needs to get unlocked every Attribute Setting first one by one through Refinement, which are done through the Mystic Forge by combining the Equipment together with Gemstones of the Attributes you want to unlock for the Ascended Gear to become switchable.
Runologist = Unlocks access for your Account to craft with Lvl 500 Crafting Jobs ascended Runes and Sigils, which will unlock permanently the Effects of the Superior Versions for your Account, so that they can be used to the Build Template System in PvE and WvW to switch out costfree Sigils and Runes, lik in PvP out of combat.
Seasoned Crafter = Increases the Crafting Exp you gain for every Lvl 500 Crafting Job Character you have on yourr Account by 10%
Crafting Miracle = Increases the Crafting Speed when you craft by 50% and gain a chance of 10%, that things that you craft, craft TWICE without that the second crafting costs you anything on materials
Sage of Craftmanship = Unlocks for all your Crafting Jobs new Guild Hall Decorations to craft that are specific for the various Craftign Jobs.
——

Gathering Expert

Seasoned Gatherer = Increases the Exp you gain from Gathering by 25% and adds for Gathering Nodes of all sorts an additional time you can gather from them.
Herbalist = Increases the amount of Herbs you gather by 50%, increases the chance to find Rare Herbs by 15% and unlocks new Herbs to be gatherable, that can be gathered only when you have this Mastery.
Minerologist = Increases the amount of Ores/Gems you gather by 50%, increases the chance to find Rare Ores/Gems by 15% and unlocks new Ores/Gems to be gatherable, that can be only gathered when you have this Mastery.
Woodfeller = Increases the amount of Wood you gather by 50%, increases the chance to find Rare Wood by 15% and unlocks new Wood to be gatherable, that can be gathered only when you have this Mastery.
Hunter Killing non hostile Animals and Ambient Creatures can give you loot now too in form of new Materials that you can get only this way, like Leather of various sorts or cooking ingredients
Lucky Gatherer = Consuming Luck Essences increases now further your chance to gain more Materials and better chance of rarer materials when gathering. So more valuable the consumed Luck Essence, so more time do you gain for the bonus increase in gained materials and rare material chance of +10%
——

Eternal Alchemy – Asura Racial Mastery

(Just an example, every race would gain naturally their own specific Mastery to get their Racial Skilsl merged into the Skill Bar for permanent access to them without havign to sacrifice any Utility Skill Slots anymore for them – solves the Revenant Design Problem)

Skillful Asura = Changes all Asura Racial Skills into Skills that you can use at any time as an Asura Character without having to equip them. How? The Skill Bar will get increased from 10 to 12 allowing to put into Slot 11 and 12 then Racial Skills out of combat
Ascended Asuran Fashion = Unlocks access to new Tier 4 Ascended Asuran Racial Armor and Weapon Sets
Legendary Asuran Fashion = Unlocks access to new Tier 5 Legendary Asuran Armor Sets and Accesssoires
Dance like an Asura Unlocks new Dance Styles for the Asura by typinc now instead /dance, /dance2 or /dance3
Asuran Emotions = Unlocks new Asura unique Emotes
Eternal Alchemist = Unlock a new Set of Racial Skills accessible only for the Eternal Alchemists under the Asurans, the most wise, strongest and intelligent ones amogn them can use only these elite racial skills.
——

Class Specific Raid Masteries – Example for the Thief, work only while being in Raids with the specific Class being played:

Raider – Thief

Treasure Hunter– Unlocks the ability to find hidden treasures for your Group randomly when raiding.
Money Bags – Increases the chance, that defeated Bosses in Raids drop for the Raid Group Money Bags filled with Gold of varying amounts from 1 Silver to 5 Gold
Dirty Tricks – Adds a chance that Combo Finishers of your Raid Group additionally daze, blind and weaken foes in Raids if Thieves are nearby
Relic Hunter – Chances to obtain Ascended Rewards are increased for your Raid Group
Luck Hoarder – Everyone of your Raid Group gains a random bonus to Stats based on your Magic Find
Shadow Alliance – Gives you and your stealthed Allies All Boons for +2 seconds per Raid Member that you stealth. So a Shadow Refuge on 4 Members including you making it 5 persons grants you and your allies 10 seconds of All Boons.
——

Mentoring

Sage = Learn to become a Mentor for other Players. You can activate over the Party Menu now your Mentor Tag or deactivate it to gain benefits from mentoring other players.

Dungeon Grandmaster = Improves significantly for you the rewards from Dungeons, so more players you mentor by increasing your Exp, Karma and Tokens you gain from Dungeons and increasing your Magic Find per mentored Party Member.
In a Dungeon can always only be maximum 1 Mentor

Bibliothecary = You gain now special Tokens for helping others in the Personal Story or Living Story with that you can gain unique rewards, the Gold Reward gets significantly increased for you too.

Mist Lord = Improves your rewards when you mentor Players of lower Fractal Levels than you, by letting you gain from Reward Chests special Fractal Tokens that you can turn into rewards that only Mentors can earn this way, or by grouping up with underleveled Players in WvW and doing successfully with them things there, granting you Bonus WvW Exp and Bonus Reward Chests.

Combat Instructor = Gain Bonus Progress on your PvP Reward Tracks so more people you mentor in PvP and play in a group with together that are of significantly lower PvP Rank than you, even if your group fails and doesn’t make wins.

Legendary Cartographer = Improves your Map Bonus Rewards significantly, while you mentor other players and explore with them Maps, do with them dynamic Events, help them to explore Maps to 100% gaining their Map Exploration reward also too.
Significantly improves especially in HoT rewards for helping other people with Hero points that when people in your group gain HPs that they haven’t earned before – you will gain a mentor unique reward token that you can turn in for something very useful for you.
——

World Explorer

Tyrian Sightseer = All unexplored Points of Interests, Panoramas, Waypoints become highlighted on hover over one of them on your Maps for all your characters, so that you can easier see exactly, where and which of them are missing for you.

Explorer of Lands = Significantly increases all the experience you gain, whenever you explore something new and whenever you explore something new with your Characters, your Character gains for 10 minutes an Experience Booster Buff for Kills. Writs of Experience can be used now also on Masteries in Heart of Thorns Maps that you have explored to 100%

Tyrian Master Cartographer = Increases Event Rewards on Maps for you that you have explored to 100% and gives you on 100% explored Maps +100% Magic Find, +25% Gold Find and 50% reduction on WP Costs

Compass of Truth = Gain access to the Compass of Truth, that enables you to show you optimal Traveling Routes for whichever thing you lock on for it. If you lock on as target for the Compass of Truth for example a yet not received Hero Point, then the Compass of Truth will exactly tell you, which Masteries you may need to get to it and will show you on the Minimap a GUIDE LINE that will route you to the target locked location if you just follow it. Hero Points now also get highlighted on the Maps on hover over of them with the mouse cursor.

Map of Wealth = You earned a magical Treasure Map, that shows you all the Treasures in maps, which shows you now also on the Map all locations of Material Nodes, which lets off a signal tone, when you are near hidden treasures or achievement related collectables that you would normally see only when holding down control and alt gr like Exhalted Masks, Lost Coins ect.
If you have the Map of Wealth and you have explored a Map to 100%, the Map Boni for that will be better and more rewarding by doubling the rewards.
So if you would receive normally 1 Charged Lodestone as map Reward after some events being done, with the Map of Wealth, you earn 2 as reward.

Tyrian Legendary Cartographer = Grants you access to Cartographer NPCs that sell you Map Pieces which when used on characters that haven’t fully explored maps to 100%, increases the map progression for the character in the map this item is used on by directly 10%.
So buy 10 Map Pieces, use them with a character that has explored a map region not yet and that character will have then for that map region 100% map exploration directly. These Map Pieces will be bought with large amounts of Karma and a bit gold (10s), so to get map exploration for a region the lazy way, it will cost you then 1G, so more, than what you will gain with the Map Exploration bonus for getting 100%, so that the lazy way lets gold sink in the end.
Tier 6 is progression locked, Exp on this mastery can be earned only, if you have at least 1 Character with 100% Map Exploration
Grants you the Title: Legendary Cartographer of Tyria
——

Diving

Deep Diving = Unlocks the Ability to dive deeper than normal to reach new places underwater you couldn’t reach before.

Diver Fins = Increases your Movement Speed while diving by 25% while outside of combat

Depth Gathering = Allows you to gather new unique Crafting Materials from Gather Nodes you find in the depths while diving

Largos Language = Learn to communicate with the Largos in their traditional Language to gain access to their Vendors

Largos Trust = The Largos trust you now more, giving you access more to their lore, so that you can get perform at Largos Shrines “Hunting Rituals” to get Map Buffs while being under water

Largos Challenge = Have now so much acceptence among the Largos, that you can try to defeat daily their strongest Champions of the four Houses for unique reards.

Largos Superiority = Gain access to a Set of craftable unique Largos Legendary Weapons/Armors/Back Item

Vortex Disruptor = You are now able to surpass vortexes underwater, which blocked off your ways.

Largos Hunt = Gain access to unique Largos Healing, Utility and Elite Skills while being underwater and unlock for yourself a special Largos Finisher

Stream Diver = You are able to surpass now fast water streams to be able to swim against them and move forward instead of being pushed away so that you again can reach places, that weren’t possible to reach before.
—-

A link to a thread of mine, how the Heart of Thorns Masteries should get improved and expanded:
https://forum-en.gw2archive.eu/forum/game/hot/Suggestion-Enhanced-Mastery-System/first#post5693232
——

Glint’s Might

*Dragon Flight * = Unlocks the Glint Egg Skills for Gliding to be able to literally fly instead of Gliding, to get that ground target skill with that you can get into the air, that rush skill to fly for a moment very fast and so on…

more to come later until we learn more about Glints Egg and its powers
——

If i find somthign even older than this, I’ll add it later

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: moony.5780

moony.5780

Just a couple fun/useful ideas for future masteries, I’d like to see what everyone else has to put on the table.

Hero Training
~lvl 1 Natural Instincts: characters under lvl 80 get 10% more experience for all content
~lvl 2 Advanced Training: characters under lvl 80 get 15% more experience for all content
~lvl 3 Veteran Discipline: lvl 80 characters get 5% more experience toward masteries
~lvl 4 Refined Techniques: lvl 80 characters get 10% more experience toward masteries
~lvl 5 Master Teacher: lvl 80 characters can switch between the current mastery experience bar, and a new ‘tomb of experience’ experience bar, which grants one tomb of experience after each completion.


Call of Brotherhood
~lvl 1 Hero Summons: unlocks a ‘summon hero’ slot, which can be assigned to any other character on your account. Each character on your account can have a different character assigned to their summon hero slot, but cannot assign themselves to their own slot. When used in combat, this summons the assigned character for a 15? second duriation.
~lvl 2 Extended Aid: summoned hero remains for 10? more seconds
~lvl 3 Redubled Efforts: summoned hero hits twice as hard.
~lvl 4 Unfallable Ally: summoned hero gains invinceability for summonse duriation. (Ineffective in pvp)