Come in, have a drink, listen.
I like the way they are.
The defense mechanism for each class is already good enough.
You don’t need a healer or a tank when you can use your dodge , reflect , block etc correctly.
While you can dodge or block, you can only dodge so much and classes who have defensive skills still get one shot because they aren’t meant to tank. What i would like is away to hold aggro.
If you use them correctly , you should’t even get hit.
There are arah solo videos for all the classes, so I really don’t see there is a problem with defensive mechanism for pve.
If people get one shot a lot , they should really stop wearing zerker gears.
PS: I do support the idea of having more traits and utility skills tho.
(edited by Altair.6109)
If you use them correctly , you should’t even get hit.
There are arah solo videos for all the classes, so I really don’t see there is a problem with defensive mechanism for pve.
If people get one shot a lot , they should really stop wearing zerker gears.
But zerker gear is the only acceptable gear to wear! Very reliable sources have told me so.
as a player from Guild wars 1, I also prefer the way GW2 is now. A fight is not meant to be structured and bound up in the mores of aggro and tanking. A fight by its very nature should be chaotic and require timing, positioning and skills. Knowing when you need to dodge or accept the hit is critical. Sure, we have the issue that is LOS and stacking but that aside the aggro system as it is, is preferable to the old, holy trinity.
An enemy should target the weaker elements in your party. That’s the basis of all combat, attack the weak points. GW1 had it in a limited way where your casters may be targeted if aggro wasn’t held properly, but otherwise it was traditional.
Failure in the dungeons is merely a learn to play issue