“Gw2, It’s still on the Table!” – Anet
[Community Discussion] Sub Classes P1
“Gw2, It’s still on the Table!” – Anet
1. I would have liked to see the game come out with subclasses, but I don’t think it’s really feasible to do it this far in. As for what I would have liked to see, something like..
2. Guardian could have subclasses like Cleric, Paladin, Inquisitor, each focusing on mastering a particular aspect of the Guardian’s playstyle, and each featuring unique skills inaccessible to the others.
That would be pretty dope if they did it right, but again, I’m kind of skeptical of trying to introduce something like that so far into the game’s lifetime. It would have to be a lot more simple than it otherwise could have been if the game were released that way, or else there will be too much confusion.
3. I think 3 is quite many to come up with for each of the 8 professions, so maybe only 2 subclasses for each
4. It wouldn’t make sense to not specialize if given the option, so I don’t think there should be a no-subclass option, rather, there could be 2 new subclasses for each profession, and the existing professions become the 3rd subclasses of their respective groupings.
(edited by Andred.1087)
1. Would you like to see Subclasses implemented in some fashion to Gw2? I have never really yet about it, but I could see them working in some fashion.
2. What should / would constitute as a Sub Class? I imagine specializations first thing (not dissimilar to the trait system). But because we already have traits, I think it’d need to be something more static. Perhaps something that you choose at a later level and is a permanent choice for the character. I know GW2 is not into the “trinity,” so imo, it can’t be too specialized in the dps/heal/tank kind of way.
The first concept for it that occurs to me is giving extra utility bonuses. Things like movement speed, for example. Essentially, I think it would work best if it stays in the “you are still viable if you don’t utilize your sub class” territory. So I guess that’s my answer to question 4.
3. How many Sub Classes Per Profession should there be? I would say no more than 3 and 2 may be plenty. It’s hard to say without getting more into the conceptual aspect of how a sub class would work and to what extent it would be a part of your chosen profession.
Ahh I love this thread now to answer your questions.
1. Yes I would like to see sub-classes or as I became to call them (specializations) be implemented as a form of optional progression.
2. What should constitute a sub-class..well I believe that it should focus on the 2 of the 4 aspects of the base class like for example one of the warrior sub classes should focus on Shouts/Banners traits and skills and such while the other focuses on Physical/Stances skills and traits.. Also introducing a new class mechanic as well.
3. I feel two is the magic number here in my opinion.
4. Yes it should be optional in that case you don’t want the specializations to overpower the base class.
(edited by Ferever.7014)
Three replys isn’t enough to get a reliable total so let’s bump this lol
“Gw2, It’s still on the Table!” – Anet
Three replys isn’t enough to get a reliable total so let’s bump this lol
Yea normally topics like this get overlooked ,but there was a sub classes thread made before you can get more information.
(edited by Ferever.7014)