[Concept] Guild Halls.. On Steroids

[Concept] Guild Halls.. On Steroids

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Posted by: aussieheals.6843

aussieheals.6843

The Concept
Imagine guild halls .. on steroids. The hall is the home of your guild and meaningful to you because from nothing, you collectively designed and specked it out with fortifications, defensive capabilities and gave it that homely feeling with npcs and decorative s.

It could be a simple hall, an air ship, a small island etc, the options are endless but only limited by your guild size.

The Twist
Now imagine that hall, your home, thrown into a competitive game mode of all or nothing where victor takes the spoils & the defeated are left with a repair bill.

In this game mode there isn’t a win or lose scenario. Much like a dynamic pve event if the offending raid might not be able to take out the guild lord but might be able to complete a side objective of breaking into the armory (guild bank). Whereas the defender could choose to simply defend their keep or push forward and wipe out the entire offensive taking their materials and shinnies.

The Reason
The main reason is to add a game type to sPvP that would attract any player in the game no matter what section you focus in. It would attract to both male and female population.

Taking the best from spvp and wvw, is this game mode hybrid where everyone is on an even playing field in regards to armor. The combat is meaningful and it naturally brings people together. The risks are great but the rewards are too tempting to not resist.

The Details
Guild Queue sizes range from 10 man guilds to 500 man guilds.
500 man guilds have full access to all build options whereas 10 man guilds are limited in build upgrade options. To keep games not being impossible i.e. you don’t want an impossibly strong keep where their is no way 10 man could even make a dent.

You could make things over the top dynamic by giving the offenders more than one way to break in, i.e. Digging under, the usual through the front gate, trogan horse mechanics etc etc.

To keep things from being too much work the ‘inner sanctum’ of the guild halls wont need repairs after battles but the external fortifications and offensive equipment will.

These are EXTREME concept ideas, I would just love to get a general feeling of the idea from the population & would love to add some of your improvements to the idea to the list.

I feel a lot of the mechanics would already exist in the guild wars 2 engine and thus not be an impossible project (not saying it isn’t extremely complex).

IGN: Aussie Archer

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Posted by: Thereon.3495

Thereon.3495

As much as I like the idea Wildstar has beaten GW2 to it

Thereon Avenrise – former [Noes] Officer – Piken Square (EU)
Retired and living in a shack. Relaxing!

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Posted by: Sirendor.1394

Sirendor.1394

^Wawh that looks amazing.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Doesn’t appeal to me. If we get Guild Halls, I hope they are more like the ones we had before.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I desire a guild hall… as a place to build, to congregate, to socialize and party.

I do not desire the pvp aspects of one, as we’re not really a pvp-flavored guild.

As long as the pvp remained optional, I’m not opposed. Not all people are pvpers.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Lankybird.8149

Lankybird.8149

So GW1 with a repair bill added on, or is this really just copy paste from wildstar? Either way I support unlimited options for PVE and PVP so go ahead and make it.