Not VERY long, and this is just analyzed for PVE bosses and champions/dynamic event bosses or whatever.
Why is there a bleed stack limit in PVE?
There actually isn’t a reason. Arenanet has actually never said why, they have also never said why poison and burning do not stack in intensity.
Here is the issue with only having 25 for max bleeding stacks and not having poison and burn stack.
Take a fully specced DPS class, any DPS class that relies on power + crit + crit damage and just deals direct damage. Level 80 in PVE they can easily be dealing 2,000-5,000 DPS depending on their build and how many stacks of might they have and how much vulnerability the boss has.
Take a full condition class, any kind, with highest condi damage, highest power, and highest crit chance(which is basically the only viable build for how stats on gear are set-up). Stacking conditions they can maybe keep up 7 to 14 stacks of bleeding, a poison and possibly deal 500-1000 DPS. Now if you add up the DPS for the bleeding, poison, and direct DPS, assuming at 7 to 14 stacks of bleeding and poison, its probably about 500-1000 direct DPS + 200 ish poison DPS + 700 – 1900 bleeding DPS = 1400 – 3100 DPS.
Compared to the direct damage it’s not that far off, and when you take in the fact it can reduce direct damage since it’s a boss this is basically on par for DPS with direct damage. The issue is, when you have more than 3 or 4 people. That your conditions become completely watered down because of max stack. So that 700-1900 DPS on bleeding can become almost 0.
In fights of 20-50 people I have sometimes only had 1 or 2 ticks of bleeding visually ticking and most of the time I had 0 stacks. Therefore direct DPS remains the same of 2,000-5,000. While condition damage takes a huge hit going from 1400 – 3100 DPS.
to 700- 1200 DPS. See the issue now Arena net? IF there was no max bleeding stacks this wouldn’t be an issue at all.
But it is an issue, and you need to get rid of max stacks for conditions, make the bosses have more health and let us condi builds feel like we are actually worth having around. It is not fun playing a full condi + power + crit necro and having to spec for being a double dagger build once you realize your conditions deal 65% – 76% less DPS than a direct build.
SOME MORE MATH, UPDATED.
Why make 10 direct damage do 2000-5000 per person, and 10 condi classes dealing 700-1400 per person?
10 minute fight of 10 direct damage specs = 10 * 10 * 60* 2000 to 5000 = 12,000,000 damage to 30,000,000 damage over 10 minute period.
10 minute fight with condi users being capped at bleeding stacks and all that = 10 * 10 * 60 *700 to 1400 = 4,200,000 to * 8,400,000
Meaning it would take 30 condi users to deal the same amount of damage as 10 direct damger dealers…
- NOTE****
The above for the comparing the 10 minute fight assumes all the normal rules, and the classes being fully specced for direct damage, and condi being specced for full condi damage. The way I set the numbers up was basically the direct damage the condi users were doing thus ariving at the 700-1400 dps, which in actuality would be a ton lower because you have to take out the poison dps as only one persons poison will hit, so in reality it’s basically 400-700 DPS specced as full condition because basically only your direct damage is hitting, which can hit for small amounts. So the problem is even worse than my above calculation.
How does that make any sense…
That is insane, how can you allow condi users to be shoved to the back of the bus and have us deal 65%-76% less DPS, the only reasonable thing to do now is add more health to bosses to compensate for the extra damage conditions will now be doing, and take away the limit on bleed stacks on bosses. Or even possibly bump it up to 50 or 75 stacks? or possibly make poison/burning stack? that would go a long way in making us condi builds happy.
(edited by Jason Segel.2908)