Condition request
Pls don’t change stuff.
Now it is so it will remove the most damaging condition. Remember you asked for this when you get hit in lvl 98 fractals and get 15 stacks of bleeds and cripple… or in ascalon you get 20+ stacks of poison at the queen and you remove your immo…
or knocked down and crippled while 40 stacks of bleed spawn upon you through gravelings. (just basic AC , not going into other dungeons or more nasty environments (RAIDS?))
A lot of classes have options to remove movement impeding modifiers other then cleanses (warrior warhorn as a nice aoe example.)
It would be a QoL change to the life of armor repair dudes and most likely: wear out anvils.
Or you could just get a nice minstrel ele for WvW and misuse him/her to farm berries. You will outheal 6-12 enemies without problems, you cannot kill ‘m, but you’ll live.
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
I’d say the problem is more that enemies in pve are able to spam the crippled condition (and most other conditions really) far too readily. The cleansing system, as mentioned already, works fine as is.
Changing more skills to also remove movement impending condis could work, or reducing the amount of mobs in PvE that apply movement impairing conditions and instead give them damaging conditions. its less annoying on players (since you won’t be crippled so much), and also makes core Tyria just a bit harder without really changing anything since its the same amount of condis that have always been applied.
In my mind that makes it a win for everyone.
Edit – To add to this topic, I find this more aggravating in the 2 new zones than in core tyria. In Ember Bay, it feels like every destroyer applies at least 1 condition with every attack (with the crabs applying 1/4 sec of immobilize with every other attack on top of the burning). This makes it no fun to me. No amount of cleanses can keep up with that for very long since new condis are applied every attack. Its just boring and I hope that this trend does not continue
(edited by OriOri.8724)
Changing more skills to also remove movement impending condis could work, or reducing the amount of mobs in PvE that apply movement impairing conditions and instead give them damaging conditions. its less annoying on players (since you won’t be crippled so much), and also makes core Tyria just a bit harder without really changing anything since its the same amount of condis that have always been applied.
In my mind that makes it a win for everyone.
Edit – To add to this topic, I find this more aggravating in the 2 new zones than in core tyria. In Ember Bay, it feels like every destroyer applies at least 1 condition with every attack (with the crabs applying 1/4 sec of immobilize with every other attack on top of the burning). This makes it no fun to me. No amount of cleanses can keep up with that for very long since new condis are applied every attack. Its just boring and I hope that this trend does not continue
Pretty sure no one would miss cripple
I didn’t say they would?
I didn’t say they would?
Easy there, I was agreeing with your post, especially the lack of being crippled part
Ahh, I wasn’t sure if you were agreeing with me or misunderstood what I wrote.
Ahh, I wasn’t sure if you were agreeing with me or misunderstood what I wrote.
No worries. To me, being crippled or chilled is one of the worst things that can happen in GW2! LOL
Changing more skills to also remove movement impending condis could work, or reducing the amount of mobs in PvE that apply movement impairing conditions and instead give them damaging conditions. its less annoying on players (since you won’t be crippled so much), and also makes core Tyria just a bit harder without really changing anything since its the same amount of condis that have always been applied.
In my mind that makes it a win for everyone.
Edit – To add to this topic, I find this more aggravating in the 2 new zones than in core tyria. In Ember Bay, it feels like every destroyer applies at least 1 condition with every attack (with the crabs applying 1/4 sec of immobilize with every other attack on top of the burning). This makes it no fun to me. No amount of cleanses can keep up with that for very long since new condis are applied every attack. Its just boring and I hope that this trend does not continue
Or that chill in Bitterfrost. Extra 40% skill cooldown on those condi clears