Constant immobilization is not really "fun"

Constant immobilization is not really "fun"

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Posted by: Andarion.3170

Andarion.3170

Hi,

is it just me or did you also notice that nowadays every little mob is able to knock you down or stun you in some way?

I think this is not real kind of fun over time, rather annoying..

See, I do not have any problem, when a boss mob or even a veteran stuns you for some seconds leaving you vulnerable when you don’t pay attention or so. But when you are forced to kill 30 guys to fill this kitten ed heart and every one of these 30 is able to knock you down for 3+ seconds that sums up quiet fast and gets a little bit boring.

Yeah of course you can dodge (if you see the undead raising his hammer or so) but firstly that is not always visible (my favorites are those stupid Kraits underwater) and at the end it really doesn’t care if you loose time dodging or sitting on the floor. Again, that can be fun for special enemies but please, do not overuse it.

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Posted by: Draknar.5748

Draknar.5748

As a Guardian I must say I don’t know what you are talking about. Must be all the Aegis, Stability, and stun breakers. God I love Guardian lol

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: timmyf.1490

timmyf.1490

I don’t have much stunbreak or condition removal on my Engineer and it drives me crazy. Need to change up my build, but I really don’t want to give up anything I’m using now. :-(

Karaoke – Guild Leader – [MEGA] Super Mega Happy Fun Time
www.getunicorned.com / northernshiverpeaks.org

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Posted by: AntiGw.9367

AntiGw.9367

If you are killing mobs fast, all your stunbreakers will be on cooldown most of the time, so that won’t really help.

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Posted by: Pack Hunter.6103

Pack Hunter.6103

No, they’re not fun. But finding ways around them is. That’s why I love shields on my warrior. See an abomination widing up to send me flying? Shield Stance. Or dodge. Or shield bash.

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Posted by: Khisanth.2948

Khisanth.2948

Which heart is this? O_o
I’ve done world completion a couple of times and something that annoying would have left an impression but I don’t remember anything like that. The only times I remember being stun frequently is in Orr but there are no hearts in Orr.

(edited by Khisanth.2948)

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Posted by: DanteZero.9736

DanteZero.9736

OP, have you just recently started visiting Orr? If so, I understand your pain. All the 5-6 second immobilizes, spider pulls, squire stuns, and teleporting nobles have basically made me annoyed at those effects too.

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Posted by: tigirius.9014

tigirius.9014

I don’t have much stunbreak or condition removal on my Engineer and it drives me crazy. Need to change up my build, but I really don’t want to give up anything I’m using now. :-(

I’ve reverted to a P/P Bomb elixir hybrid build because there simply aren’t any stunbreakers on kits/turrets/and many of the gadgets are lacking.

I use Elixir S/U Bombs P/P with swiftness endurance mostly pistol and mostly bomb but definitely formula 409.

In the beginning we were told that the mobs would grow in skill with the number of players present in an event. Now we have trash mobs roaming around like at launch and even tho there are fewer then there were before, having no immunity between stuns is ridiculous and doesn’t make for fun combat I agree!

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Penguin.5197

Penguin.5197

I go to orr everyday with my engineer to farm ori and ancient, and even though lots of mobs there have cc, Im still fine with since I can just use rocket boots and magnet shield to move around with relative ease.

Now with that said, I avoid the water as much as possible. That sink status makes me scream at my monitor! >:(
Imo if they wanna make underwater combat appealing to players a good start would be by removing that blood boiling rage inducing state.

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Posted by: Andarion.3170

Andarion.3170

Ok, seems that I am not the only one. I have noticed this with many of my characters. At the moment I am running through Sparkly Fan with my Warrior (77). But remember all those centaurs, ogers, spiders, krait, undeads, drakes, humans – uhm, is there any kind of mob that doesn’t knock you down all the time?

I do not want PvE getting “easier”. I want Anet to be a little more creative finding ways to “enhance grinding experience” than this. Because at the end and after 1000 mobs it only remains as another form of time sink. Again: laying on the floor for 4-5 seconds in every(!) fight isn’t fun.

Yes there are some classes who don’t have those problems (at least my ele or ranger didn’t notice this so often). But I think you shouldn’t punish melee chars like this – no matter if they do more damage or not.

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Posted by: JemL.3501

JemL.3501

ofc is not fun when is applied to you…but when you chasing someone and he get immobilized and killed, you feel like a g6

I took an arrow to the knee

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Posted by: Andarion.3170

Andarion.3170

@JemL: Yes of course. That wasn’t what I meant. As stated in my first post I indeed sometimes “like” it if a champ punishes me that way if I didn’t pay attention. But a champ is a champ and a regular mob is just one of a million.

Edit: Changed topic to explain it better.

(edited by Andarion.3170)

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Posted by: digiowl.9620

digiowl.9620

No, they’re not fun. But finding ways around them is. That’s why I love shields on my warrior. See an abomination widing up to send me flying? Shield Stance. Or dodge. Or shield bash.

For some reason i keep coming up either too soon or too late on block skills. Sure wish they would allow me to simply hold it down and go on recharge if i actually blocked something.

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Posted by: GOSU.9574

GOSU.9574

It forces you to choose whether or not taking skills that counter CC is worth it. Making choices like this is part of the gaming experience.

Hey dude you are walking into a wall.

smack..Wut?…smack…smack…

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Posted by: Nuka Cola.8520

Nuka Cola.8520

over half a year ago they said we will be able to dodge while immobilized… where is this at? Now that immobilize will be stackable they better let us dodge cuz its gonna become the most powerful condition in the game and by a long shot

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Khisanth.2948

Khisanth.2948

Ok, seems that I am not the only one. I have noticed this with many of my characters. At the moment I am running through Sparkly Fan with my Warrior (77). But remember all those centaurs, ogers, spiders, krait, undeads, drakes, humans – uhm, is there any kind of mob that doesn’t knock you down all the time?

I do not want PvE getting “easier”. I want Anet to be a little more creative finding ways to “enhance grinding experience” than this. Because at the end and after 1000 mobs it only remains as another form of time sink. Again: laying on the floor for 4-5 seconds in every(!) fight isn’t fun.

Yes there are some classes who don’t have those problems (at least my ele or ranger didn’t notice this so often). But I think you shouldn’t punish melee chars like this – no matter if they do more damage or not.

Hmm at this point dodging those have pretty much become second nature. Not all them needs to be dodged either and not every instance requires using a stun breaker. Generally better not to use a stun breaker unless the situation escalates but most of my melee characters can either take a few hits.

over half a year ago they said we will be able to dodge while immobilized… where is this at? Now that immobilize will be stackable they better let us dodge cuz its gonna become the most powerful condition in the game and by a long shot

That is actually unrelated to this thread. The title is just wrong. Immobilize is not related to the various CC skills.