Core Content Masteries...Why?
How about long and involving quests for each of the tiers that take as long to do as earning the XP?
Masteries are part of the new progression and I see no reason to retroactively award progression to them based on previous XP earned. Would you expect other games to retroactively reward you with XP when they raise the level cap?
The crafting “nerf” is because the 10 levels is based on getting to crafting level 500. The amount of XP earned for each crafting tier changes as well. This was changed about two years ago and doesn’t have anything to do with the expansion.
(edited by Ayrilana.1396)
They reduced the XP giving by levelling a craft a very long time ago. I can’t remember when exactly but I think it was over a year ago. But even before then you wouldn’t have gotten to level 70 by levelling just one craft, it was about 10 levels per craft.
As for masteries they’re supposed to be long term goals, their entire purpose is to give people who have finished everything else something to work towards. If it was possible to max them that quickly there would be a serious problem with the design.
“Life’s a journey, not a destination.”
How about long and involving quests for each of the tiers that take as long to do as earning the XP?
Masteries are part of the new progression and I see no reason to retroactively award progression to them based on previous XP earned. Would you expect other games to retroactively reward you with XP when they raise the level cap?
Level cap increases are evil. No, I don’t think previous XP earned should be rewarded retroactively, but existing content/functionality should not be taken away and/or arbitrarily locked behind gates. They seriously couldn’t come up with 5 things for the Pact Commander mastery track that didn’t affect core content? Seems short sighted to me.
How about long and involving quests for each of the tiers that take as long to do as earning the XP?
Masteries are part of the new progression and I see no reason to retroactively award progression to them based on previous XP earned. Would you expect other games to retroactively reward you with XP when they raise the level cap?
Level cap increases are evil. No, I don’t think previous XP earned should be rewarded retroactively, but existing content/functionality should not be taken away and/or arbitrarily locked behind gates. They seriously couldn’t come up with 5 things for the Pact Commander mastery track that didn’t affect core content? Seems short sighted to me.
Nothing was taken away with masteries. Everything they added, you couldn’t do before the expansion.
Hmmm I know, long ago, craft leveling was much better than it is now. Either way, it appears I was mistaken. I can admit when I’m wrong. 
If it was possible to max them that quickly there would be a serious problem with the design.
It’s been found that it’s possible to max them nearly that quickly. There is a serious problem with the design.
delicate, brick-like subtlety.
Are you seriously writing this wall of text because it is difficult for you to level a character?
You sound like a long time player. You should have tomes of knowledge flowing out of your ears. Don’t quite have 60? Then grab a birthday boost, put it on your alt and hit the labyrinth. Build whatever is best for mass tagging.