Crab Scuttle
threaten only works on the mobs specific to the race. the ones that are green to untransformed players
Anyway, for this race, it’s useful to have some guild members escort players, clearing mobs and using condi clears and such while the rest go through, and then swap roles.
The route in its current form was a decent challenge when it came out – on par with the Dredge/Spider one, and both guilds I’ve worked with have that one down reasonably well now.
What’s really ramped this particular race/rush’s difficulty was the addition of the ‘settlement invasion’ mechanic (tied to Karka Queen), which was part of LS1. That final settlement near the end tends to be invaded most of the time.
A possible quick fix would be to make an alternate route possible – maybe add a ledge around the settlement that you can scuttle on, or another (optional) hole to dive into? The latter would probably be easier.
I like to view MMOs through the lazy eye of a Systems Admin, and the critical eye of a
Project Manager. You’ve been warned. ;-)
We normally just clear it out for those that are unable to make it past the mobs.
The route in its current form was a decent challenge when it came out – on par with the Dredge/Spider one, and both guilds I’ve worked with have that one down reasonably well now.
What’s really ramped this particular race/rush’s difficulty was the addition of the ‘settlement invasion’ mechanic (tied to Karka Queen), which was part of LS1. That final settlement near the end tends to be invaded most of the time.
A possible quick fix would be to make an alternate route possible – maybe add a ledge around the settlement that you can scuttle on, or another (optional) hole to dive into? The latter would probably be easier.
Heh … that would be possible if only crabs can jump …