Creating Legendary items needs to be changed
I was in a pug AC run last night and this War had 3 legendaries(2h and two axes).He also had the rest of the high gold items like full t3,commander title,and Infused Quiver.The best part was he got kill more then the level 43 Ranger and was the worse in the group,but he thought he was the best in the group trying to talk down to people making excuses why he was dying so much.If you have a Legendary weapon that’s cool,but don’t act like you are the top dog at the game.
I really hope the next set of legendaries that come out are harder to get and at lest take some skill to get,same with the commander title.
I would have loved it if it was actually an epic solo quest.
Something that requires skills, brains (with riddles and stuff) and, of course, time.
Well, there is really nothing legendary about someone with a “legendary” weapon. Some of the worst players I’ve seen had a legendary. This makes sense considering no skill is required to get one. Here’s my estimate to get one; 90% gold grind or buy gems and sell them (gosh, it must be so hard having golds and exotics raining on you), farming plinx and shelter for a week for karma (man, that definitely takes pro skills), get a mesmer to port you up the jumping puzzle in WvW for the gift of battle (wow, that mus have been rough), get map completion for the gift of exploration (because that’s hard), 200 skill points (you mean you got 200 skill points from map completion!?)
Again, no skill is required to get a legendary. In it’s current state, I can’t possibly get a legendary because I can’t make gold fast enough to beat inflation and I’m sure as hell not going to buy gems to get one. So If you are just lucky and get rares and exotics raining upon you, it’s possible to get.
All that being said, legendary items should be skill based not pure luck and minor grind based. A legendary should be more of a symbol or skill and player ability, not just an indication of who is lucky.
not just an indication of who is lucky.
Or someone who spends more time sitting in front of the trading post than they do in the rest of the game.
I know that’s the first thing I ask. I know that’s the first thing asked in a Dungeon PUG or standing around in LA.
Now I am am telling the truth but no one asked me how much gold did it cost. Things players ask or say are: ‘’What hammer do you have?’’ Gratz on your Legendary’’ Or they are just jealous in funny way … Or they simply dont say anything.
As you said … first thing YOU ask is how much gold did it cost. BUT THATS YOU. Your mentality. Because you care about that aspect too much. Normal player just say gratz on your legendary, it looks awesome!!! (thats what I usually say)
Here I cut out all the other words for you to be able to read better since you’re trying to denounce my observations. Yes, I stated that I ask that but in the next sentence there’s an important part: “others have asked that in PUGs and LA.”
Just like your own personal experience, my personal experiences and observations have merit too. Though it does not occur to you does not negate that it does happen. I’m glad you don’t get asked that immediately. I was confused when I first started seeing it happen until I researched further into how to make a Legendary and I realized what was actually occurring.
But players like you just see hackers, cheaters, luckers behind the Legendary weapons. Which is not true, you just think it is because YOU didnt find a legit way to craft one yet. HERE IS SMALL SECRET, there are players who plays better than you, who are smarter than you and who plays more than you.
Sounds like you’re mad. Ad hominems abound. Where have I stated that I thought you or other legendary holders where a cheaters, hackers, or luckers?
Points that I made:
1. Human nature is to generalize/categorize – This was made because it is human nature to stereo type or compartmentalize and it segued into my next point:
2. Placing a price on a Legendary devalues the Legendary – The Legendary is no longer viewed as a prestigious item obtained through effort but through monetary means.
In other words, it is not unnatural for people to associate Legendaries as a money sink instead of a time sink as I had previously stated. If you’re going to counter argue please at least address my points without resorting to personal attacks as it invalidates all your points.
I see the prestigue in Legendary weapons. […]
Yet you defined it as an expensive crafted weapon, which already proves how much you devalue the Legendary. Not only that but your own definition of what a Legendary is also shows how much you did not buy into the concept. I’d call into question what you consider prestigious but that’s determined too much by outside forces and while they do effect the game, is not important. However prestige and Legendary do not equate to gold in any way shape or form, thus you have already proven where your in game definition is the moment you associated them.
I’m not going to lie, I agree with you. I also think they are an expensive crafted weapon that shows off how much a player knows how to grind out/farm gold. However, I do not agree that this is the proper assessment to what a Legendary should be.
So players like you are the one who should change their mentality and stop beeing jealous and just mind their business[…]
Again: Sounds like you’re mad. Ad hominems abound.
Calling other players jealous without knowing if they are or not is not a point of argument. You can’t measure nor prove that so that’s irrelevant to the conversation at hand. However we CAN prove that Legendaries can be purchased either through legitimate (i.e. Gold grinding, map shopping, RMT) or illegitimate (gold spammers) means.
The phrase “It takes one bad apple to ruin the bunch” applies here. Regardless if I or others automatically think a player obtained their Legendary through sheer effort alone, the fact that we can even for a moment doubt or suspect otherwise is a cause for concern.
All I read on these forums is this:
‘’I didnt craft my Legendary yet so everyone who already did had to cheat, hack or be lucky and had tons of gold, because I am the best player on the world’’[…]
Please leave that baggage at the door then. Entering a new thread about obtaining a Legendary doesn’t equate that they will be all about the same thing. Also from my brief summary of stalking the this sub- forum, the crafting sub-form, and the BLT sub-forum, very few if any have boiled down to those terms.
[TRY][POV]
“Kitten the yaks, so persistent about everything.” -Ebay
ANet have obviously never played MMO’s like WoW where acquiring legendary weapons actually have you out doing a raid and a legendary quest line instead of simply grinding 24/7 oh and having DR in the game just immediately makes me think they want us to just bot and afk and the other obvious motive getting us into the gem store.
If you want to craft a Legendary weapon you have to play every aspect of the game. WvW, dungeons, events …
In WoW all you have to do is RAID … nothing else
So first think about what you post
WoW example is really bad …
Think before you post because you have no clue what you’re even talking about. Legendary was actually fun in WoW, it’s nothing but grind in GW2 so please don’t even speak unless you’ve actually played both games kkthx.
You totally missed the part where you’re actually on a QUEST to get the legendary, which has its own unique story and epicness to it. Hell getting my daggers in cataclysm was truly legendary I enjoyed it very much and only one part I had to raid with my actual guild which was also fun ( who doesn’t love raiding? )
(edited by Rukia.4802)
When you see “Legendary” people who simply suck you know something is wrong.
I personally don’t mind a non essential grind for a pretty weapon. I’d much prefer though if Legendary weapons:
- Had a story driven process – What’s the story behind them? Why are they Legendary? The sheer lack of context for Legendaries is wierd, considering they’re supposed to be Legendary and not just pretty Exotics. Flameseeker Prophecies excluded.
- Achievements played a bigger role – Reduce the material grind and replace them with Achievement Grind. Emergency Response Hero, certain Slayer, all dungeons and paths complete, all Jumping Puzzles done, all Boss Achievements ect.
- Include surefire ways of getting Account Bound higher level mats – small quests, vendors(karma, fractal, dungeon) that only sell the item once you’ve met a certain criteria (All paths done / entire armour set purchased / reached a certain level of Fractal) ect.
Time is a river.
The door is ajar.
…… Alright, I’m a hardcore player, but not in the sense that I play to min max. I play the game for fun and I play it a lot. I don’t bot, I don’t TP unless I have to. But I do invest my time to the game. I like to play WvW occasionally, (When our mismatched Ferguson’s crossing isn’t so overrun by the much higher WvW population of Kaineng). I’d personally love to see an extensive questline around the swords, give them the feel of the one ring, or excaliber. Now, some may say that making a questline that works for this would be difficult, and it would. But also give credit to Anet for being able to think outside the box, they have been rather brilliant thus far.
Some suggestions I could think of would be creating DE chains that give you a set number of the materials (Or an equivelent) Make these versions of the materials soulbound, a great way to limit the influence on the market. Make it span more than 1 map and you weed out a lot of bots, because they have to follow constrained paths. You could make them only happen at certain times once a day. For example my dreamsword is Sunrise on my mesmer perhaps there could be an event chain that could only be done once a day for rewards that only happens during the days sunrise. Anet could even use IRL cues as the time. Perhaps aligning the quests relating to twilight to only happen during the real worlds full moons.
Some of these ideas are impractical, some of them maybe not, but the thing to remember is with a sandbox system even if you can’t guarantee skill you can gaurantee time invested, and that’s what it all comes down to. You invest your time in TP and get skilled at it, you invest your time into crafting and get good at it, you invest your time into gameplay and get good at it. Let us who are invest in actually playing the game just because we love it have an equal and fair chance to show that we deserve it. Just because I don’t want to save up or farm doesn’t mean I’m not a good player, just as your aspects of play don’t mean your not good. Guild Wars 2 is of all things inclusive. If I had to come on every day for 30 days in a row to get even one peice of twilight, it would feel more like I was playing and not working.
I’m the mother of an autistic child with Destructive Behaviour Disorder, Guild Wars 2 is my escape from reality, and I want to escape from that reality with a sword in my characters hands that shines the light of a new day and hope by wielding Sunrise, and at the moment, with my play-style I cannot do that and have fun, only lustfully stare at the images on the wiki.
No, I don’t want legendaries to be simpler, I just want an equivalent method of obtaining them for my time to the current methods. If I put out the effort and commitment, then I’d like to be rewarded for it, and in a way that I can maybe, just maybe, enjoy.
A happy New Year, and peace to you all. Agree or disagree GW2 is still full othe most reasonable, rational, and kind players I have ever
Working as intended – it pushes people toward the cash shop to buy gold.
And finally, the average player of GW2 will just never get a legendary weapon
Sounds about right to me. Why should it be different?
I personally don’t mind a non essential grind for a pretty weapon. I’d much prefer though if Legendary weapons:
- Had a story driven process – What’s the story behind them? Why are they Legendary? The sheer lack of context for Legendaries is wierd, considering they’re supposed to be Legendary and not just pretty Exotics. Flameseeker Prophecies excluded.
- Achievements played a bigger role – Reduce the material grind and replace them with Achievement Grind. Emergency Response Hero, certain Slayer, all dungeons and paths complete, all Jumping Puzzles done, all Boss Achievements ect.
- Include surefire ways of getting Account Bound higher level mats – small quests, vendors(karma, fractal, dungeon) that only sell the item once you’ve met a certain criteria (All paths done / entire armour set purchased / reached a certain level of Fractal) ect.
This is honestly my biggest problem with “Legendary” items – the utter lack of any creativity whatsoever in the design of their acquisition. It’s just one monstrous grind. No story, no teamwork… nothing to make it feel like you’ve got something in your hands that all of Tyria will know the story of.
One of the biggest problems with Legendarys is simple, bots and hackers ruining it for a start. How many players honestly legitimately own one? I can see a fair amount of players now 4 months after launch own one, but how about the players owning more than one Legendary? How about the players owning three, or four? How about 6? I’ve personally witnessed players bragging about how many legendarys they own, even SS’s a few just in case a situation like this appeared.
You want to know how many bots are around? Not just gold farmers, but mat farmers too? There is a very significant amount of hackers which are US based, the reasons for hackers? To show off, simply put ~ and legendary items give these types of players large ego boosts, you think most will spend 4 months grinding when they could use a cheat-engine and/or bot and have that do most of the work for them?
Just look at the rife hacking community in many MMo and FPS, I just wish GW2 had some solid anti-cheat protection like punkbuster.
You want some solutions for Legendarys? ~ Simple
Make Legendarys account bound period
Increase pre-cursor drops from dungeons//fractals Scale 20+
Account Bound only
Decrease mats requirements significantly
Make a far better way to make clovers than relying on RNG
Increase drop rate of various mats like WvW tokens
Get it taken down -
Do whatever it takes if you care about this game -
(edited by TsukasaHiiragi.9730)
I was in a pug AC run last night and this War had 3 legendaries(2h and two axes).He also had the rest of the high gold items like full t3,commander title,and Infused Quiver.The best part was he got kill more then the level 43 Ranger and was the worse in the group,but he thought he was the best in the group trying to talk down to people making excuses why he was dying so much.If you have a Legendary weapon that’s cool,but don’t act like you are the top dog at the game.
I really hope the next set of legendaries that come out are harder to get and at lest take some skill to get,same with the commander title.
Skillless trading post players own most of the legendaries. Does not suprise me.
I’m going for Bolt and it’s gotta be one of the worst to obtain.
Just for the Gift of Lightning you need 100x Charged Lodestones… You know how rare these things are? It’s ridiculous… I’m not about to fork out 350g to purchase them all on the TP either.
Loving the no grind MMO ANet!
I’d like to weigh in on this Legendary debate as well, but I think most of what I wanted to say has been said already.
All I really have to say is RoChan and critickitten, guys please dumb it down a bit more. Quite obviously the target person/people that you’re replying to can’t make a good fist of normal context and sentence structure, let alone anything you have to say in reply.
Final words, fix the game. I’ll leave my sig to say the rest.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”
I think that is the million dollar question for MMos, how to make the game challenging without the grind. Honestly, I can’t answer that one because very single one I’ve played since 1997 has had grind in someway, shape or form.
Get it taken down -
Do whatever it takes if you care about this game -
I think that is the million dollar question for MMos, how to make the game challenging without the grind.
It’s a rather sad sign for the MMO genre when people expect game developers to not know how to make challenging content or fun content.
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons
i agree and disagree. it would be nice if I didn’t feel like I had to sell my soul for a legendary, but at the same time my understanding of these weapons are they will always stay at top of the stats even as they add new stuff later which if this is correct would make the effort worth it to a point.
I forsee alot more legendarys appearing over the years as more casual games slowly build up the materials at their own pace.
Working as intended – it pushes people toward the cash shop to buy gold.
Ding ding ding. We got a winner.
It wouldn’t even surprise me if arenanet put them up themselves for some extra income.
If you count yourself on the side of those that want legendary acquisition changed, posting that it’s a “cash shop pushing aspect” is not going to help the case, it will just be ignored and tarnishes the genuine posts and feedback as well as arguments of those that feel it should change. Please, prove your points are coming from the right place as a gamer who wants positive changes by not marring the thread with accusations, or at least tone it down a little, out and out exclaiming that they’re forcing you to use the cash shop is wrong, if you’re feeling that it is the case however, then at least post with the inclusion that its just “how it seems”
I’m quite pleased however to see some decent responses and for the ridiculous amount of ad hominem content to be called out and named as it should be, I generally stop paying much attention to any scraps of sense in posts the minute I hear the vapid and pointless “envy” responses, this is a large scale triple A MMO game, not a children’s playground and we’re not bullies, many just feel that the game runs out of meaningful content and that the senselessness and bad design of the legendary weapons in terms of acquisition, only further lends to the general “nah too much of a grind for that and I bloody hate grinding, so I’m running out of things to keep me engaged” feeling that in my own PERSONAL experience, I’ve noticed this game tends to generate.
I’ve yet to really come across anything truly persuading however, in terms of arguments against suggested or asked for changes. Whilst I’m painfully aware of the bad cases and strange accusations that are bandied around from “our side” generally I’ve seen very little of note in terms of defense, players really tend to place A-Net on a pedestal sometimes and whilst making them out to be faceless corporate money grabbing evil doers is irritating and I fully understand the feeling that it creates, it’s still in my personal opinion FAR greater than desperate fanboy-ism that many resort to.
When the defense deteriorates into:
“well maybe you should just stop playing”
“GW2 just isn’t the game for you”
And the only real defense offered is to call out those who are clearly stating ridiculous claims, well you can really tell that it’s pretty flimsy. Don’t get me wrong, there is a lot of GREAT aspects to this game, many things which I truly feel are fantastic and a huge step forward, it’s just a shame those shining diamonds are buried under a ton of pure and utter MUCK aspects which should have been cut from the unwritten list of things that are good ideas for a video game.
Random numbers being relied on too much springs to mind, it’s insane… far far too much random aspects to what should be something you achieve over time with a clear set of challenges set out to you the most legendary aspect of these items, is the patience and ruthlessness you show by scalping other players via the market with often manipulative strategies.
Working as intended – it pushes people toward the cash shop to buy gold.
They’d make more if they sold precursors for $10-15 apiece.
Of course, they can’t turn to directly selling items like that because of that foolish gold->gems conversion, leaving a lack of purely RMT-based currency.
So much for that vaunted economist they have on staff.
I think that is the million dollar question for MMos, how to make the game challenging without the grind. Honestly, I can’t answer that one because very single one I’ve played since 1997 has had grind in someway, shape or form.
I think a better approach is to find ways to make the grind less pronounced; GW2 is too heavily based on very obvious grinds, and none come to mind as being entertaining.
(edited by Ansultares.1567)
I’m going for Bolt and it’s gotta be one of the worst to obtain.
Just for the Gift of Lightning you need 100x Charged Lodestones… You know how rare these things are? It’s ridiculous… I’m not about to fork out 350g to purchase them all on the TP either.
Loving the no grind MMO ANet!
you should try for Mjolnir
it costs 350 Charged Lodestones
it’s actually worth more than any Legendary, same could be said for Infinite Light which requires 250 Lodestones.
Let me preface this with stating that I dont have a problem with the costs associated with legendaries. Since they are entirely buyable they need to be very very very expensive to still retain a “wow look at that” factor after the game is out a few months. In the long run they might even be too cheap, we’ll know next christmas if by then everyone has two.
My beef with legendaries is that simply hoarding trade components and farming gold isnt exactly the stuff of legend. I think they should add a quest line similar to a personal story arc to each of them (or more likely, to any new legendaries) that means the player obtaining it has to achieve something besides buying it on the trading post and eqipping.
I’m going for Bolt and it’s gotta be one of the worst to obtain.
Just for the Gift of Lightning you need 100x Charged Lodestones… You know how rare these things are? It’s ridiculous… I’m not about to fork out 350g to purchase them all on the TP either.
Loving the no grind MMO ANet!
you should try for Mjolnir
it costs 350 Charged Lodestones
it’s actually worth more than any Legendary, same could be said for Infinite Light which requires 250 Lodestones.
I can have Mjolnir anytime cough utility cough
Just jk… hehe
I don’t consider myself a “hardcore” GW player, but I do play a lot and I really enjoy the game. To me the road to a legendary item though just isn’t all that legendary, it’s uninteresting and not fun at all.
It’s like ANet just didn’t have time to put some ingenuity or imagination into the process of making a legendary item, it doesn’t feel like you become a legend by obtaining one, nor is the procedure to craft one a legendary endeavor.
It’s not so much a journey that takes you across the world, taking on certain tough challenges and acquiring interesting and unique components that you craft and work to put together in an inventive ways, nothing like that. Instead the designers just went with the maximum amount of the top tier crafting components, along with other items that you need to grind to get, and items that take some time to get, while sprinkling in some RNG.
Legendary weapons have no soul or making that goes into them. A legendary item mean nothing to me, it’s just a conglomeration of meaningless items with large price tags on them.
(edited by Azjenco.9425)
Let me preface this with stating that I dont have a problem with the costs associated with legendaries. Since they are entirely buyable they need to be very very very expensive to still retain a “wow look at that” factor after the game is out a few months. In the long run they might even be too cheap, we’ll know next christmas if by then everyone has two.
My beef with legendaries is that simply hoarding trade components and farming gold isnt exactly the stuff of legend. I think they should add a quest line similar to a personal story arc to each of them (or more likely, to any new legendaries) that means the player obtaining it has to achieve something besides buying it on the trading post and eqipping.
Thing is … System is already up and running, thousands of players already spend all their golds to craft a Legendary weapons. You change system this radicaly you will see 1000x bigger rage than now.
I would request refund for 2 legendaries and I wouldnt be alone
But if you just add that quest chain to actual system, It cant be that bad.
Replace it? NO.
You all ask for some story, quests, challanges, etc. But you dont understant that Legendary weapons were always just awesome looking expensive CRAFTED weapons. You should rather complain about short story quest or nothing to do at endgame, easy dungeons, or whatever. But all this has nothing to do with Legendary weapons.
Legendary weapons were ment to be crafted by small portion of player base. It would be really dumb from Anet to FOCUS and use so many resources (long quest chains, etc.) just for something that is not ment to be done by majority of players. They should rather use these resources for new dungeons, wvw, spvp updates, etc.
(edited by Kacigarka.5176)
Thing is … System is already up and running, thousands of players already spend all their golds to craft a Legendary weapons. You change system this radicaly you will see 1000x bigger rage than now.
I would request refund for 2 legendaries
and I wouldnt be alone
So if they were to replace the existing system and then take your Legendary item from you (refunding all of the stuff you created it with), you’d be okay with it?
Take notes, ANet devs.
How’d that work out for us so far?
Now let’s try some ideas that will really work.
I don’t consider myself a “hardcore” GW player, but I do play a lot and I really enjoy the game. To me the road to a legendary item though just isn’t all that legendary, it’s uninteresting and not fun at all.
It’s like ANet just didn’t have time to put some ingenuity or imagination into the process of making a legendary item, it doesn’t feel like you become a legend by obtaining one, nor is the procedure to craft one a legendary endeavor.
It’s not so much a journey that takes you across the world, taking on certain tough challenges and acquiring interesting and unique components that you craft and work to put together in an inventive ways, nothing like that. Instead the designers just went with the maximum amount of the top tier crafting components, along with other items that you need to grind to get, and items that take some time to get, while sprinkling in some RNG.
Legendary weapons have no soul or making that goes into them. A legendary item mean nothing to me, it’s just a conglomeration of meaningless items with large price tags on them.
Thats you
But players there are hundered of players who really love those Legendary weapons they crafted. Just because you dont doesnt mean something is wrong.
Nothing is perfect and any company, any human CANT please anyone ! For someone IPhone is crap, for someone is the best mobile phone ever. For someone Mercedes is crap, for someone is the best car ever.
If they mean nothing to you, thats okey.
For me they mean a lot … expensive, prestigue, unique, best looking weapons ingame And thats what I was looking for.
I like the idea of some kind of elite quest to finish your legendary, like there’s a legendary mystic forge at the end of the journey, and the questing involves fights, jumping puzzles, mind puzzles, with the final fight being against your doppleganger (which would be a nice hommage to GW1).
That would be sweet.
Simply too late to do that for weapons, but if they bring out a legendary set of armour they should really go this way.
Thing is … System is already up and running, thousands of players already spend all their golds to craft a Legendary weapons. You change system this radicaly you will see 1000x bigger rage than now.
I would request refund for 2 legendaries
and I wouldnt be alone
So if they were to replace the existing system and then take your Legendary item from you (refunding all of the stuff you created it with), you’d be okay with it?
Take notes, ANet devs.
Sure Gimme back my 1000-1200 gold + 2M karma and around 500 skill points, etc back and everything will be okey !
Then I will do some boring quests, few jumping puzzles, kill few mobs, or whatever you call challenging and woalla I have Legendary in 2 weeks back, like everyone else would
But when they have problems to implement system to refund items ingame, to restore characters, etc. I dont think this happens ever .. sooo
(edited by Kacigarka.5176)
It’s called a Legendary for a reason. I myself wanted one, so I farmed and played my butt off until I had everything I needed. It wasn’t easy but if you want something that very few others have then that is the way it should be. If every person could spend a few hours doing a quest and obtain a legendary, what would be the point of owning one? I think if people spent as much time whining about this, farming for the matts/gold you’d have your legendary by now.
I started playing on christmas and i got 3 gold coins atm. I’d have alot more if i didnt open my small winterboxes and sold them instead. So i sold the socks.
Honestly im new but it seems pretty easy to make money just do what you like doing and the small things that are worth 3 copper could be 1 silver on the trading post. Not joking i had a item sell for 20 silver rather than a 60 copper merchant.
It’s called a Legendary for a reason. I myself wanted one, so I farmed and played my butt off until I had everything I needed. It wasn’t easy but if you want something that very few others have then that is the way it should be. If every person could spend a few hours doing a quest and obtain a legendary, what would be the point of owning one? I think if people spent as much time whining about this, farming for the matts/gold you’d have your legendary by now.
They think that Areanet would come with some really challenging chain quests, jumping puzzles, etc. which would take months/years to finish and everyone would enjoy even our grandmothers
They are just naive …
There would be another 1000 topics how some encounters are HARD for certain classes, or how someone exploits it, how mobs have toooo much HP and they are not challenging at all. Etc. How that chain quest is in fact boring and how everyone already got his Legendary.
Then thousands of players who already own Legendaries would complain, why they had to farm all mats when the kids just cryed out for the nerf and change. They would demand refund, quit the game, etc.
So ye, it would just cause chaos and more complaining than now.
How many of of you just cryed out loud because they add ascended gear and changed the system you were okey with? But you want them to change system for Legendary weapons which is there from the start and thousands of players find okey ? I call that selfish and just because some players dont enjoy someting, they DONT have to change it …
I DONT find many things in GW 2 enjoyable, but I know there are a lot of players that do. Thats why I am just quiet and I am not doing those things.
Please Devs .. just dont listen to them and just keep it how it is
(edited by Kacigarka.5176)
Sure
Gimme back my 1000-1200 gold + 2M karma and around 500 skill points, etc back and everything will be okey !
I’m going to save this quote for future reference.
Mind, not saying it’s a bad thing to be frustrated about. Honestly I do sympathize. I would be pretty mad too.
But Legendaries are not “legendary” right now. This is something they do need to work on fixing. In fact I’d go so far as to say that they never should have implemented Legendary equipment unless they were willing to make a commitment to making it truly legendary.
It’s such a shame that this aspect of the game was so rushed. I’d love to be sent on a journey throughout the land of Tyria, acquiring various artifacts so as to craft a truly legendary item. It would make that item feel so much more special to me. Instead, I’m asked to just gather a bunch of crafting mats together and throw them into the glowing cup at the center of town. It’s just not what the devs made it sound like it’d be.
How’d that work out for us so far?
Now let’s try some ideas that will really work.
Sure
Gimme back my 1000-1200 gold + 2M karma and around 500 skill points, etc back and everything will be okey !
I’m going to save this quote for future reference.
Mind, not saying it’s a bad thing to be frustrated about. Honestly I do sympathize. I would be pretty mad too.
But Legendaries are not “legendary” right now. This is something they do need to work on fixing. In fact I’d go so far as to say that they never should have implemented Legendary equipment unless they were willing to make a commitment to making it truly legendary.
It’s such a shame that this aspect of the game was so rushed. I’d love to be sent on a journey throughout the land of Tyria, acquiring various artifacts so as to craft a truly legendary item. It would make that item feel so much more special to me. Instead, I’m asked to just gather a bunch of crafting mats together and throw them into the glowing cup at the center of town. It’s just not what the devs made it sound like it’d be.
For you maybe they arent, for many they are.
So ye, this is only YOUR oppinion and you cant just call your personal oppinion FACT.
For you maybe they arent, for many they are.
So ye, this is only YOUR oppinion and you cant just call your personal oppinion FACT.
Just as yours is also an opinion. Funny how that works.
The problem for you is that my opinion is one that the devs share. They’ve already said they’re working on the implementation of Legendary items.
The devs intended for Legendaries to actually mean something beyond “expensive crafting items”. They have said as much. Now it’s up to them to make them into something more.
How’d that work out for us so far?
Now let’s try some ideas that will really work.
alot of my ex-hardcore friends from various other MMos refuse to even touch GW2 because of the insane grind for any legendary.
And finally, the average player of GW2 will just never get a legendary weapon, pure and simple because of the stupid requirements, the non-hacker players will just more or less give up and go quit, which hurts the game in general. Lets face it, the average player, heck even totally LEGIT players probably have less than 200g even if they played from launch, especially considering an unfavorable RNG.
a few problems with your post.
legendaries are not meant for everyone to have. with a few exceptions, i think(though i hate to say it) they are catered to the hardcore/nolifer player base. if someone who plays casually wants one, then it will take time. i believe anet didn’t think the first legendaries would hit less than a month after launch. 6mo-1yr is acceptable as a timeframe.
secondly, having a legendary is not essential to gameplay. having a maybach is not essential to living. see the analogy there?
as of today in 1h of play time, i made 7g WITHOUT using the tp. this is all i can do with the obligation i have irl, which is 1h more than the usual ZERO i get to play on the weekends. consider how much i can make in a normal 3-4h session. 200g since launch is kinda…well..laughable.
i don’t see your reasoning as effective and the threat of posting until an official answer is probably not going to go in your favor. perhaps making a suggestion in the suggestion forum is better? my 2copper for ya
Pls tell me how you got 7g in one hour……
About those “legendary”
Most legenedary looks terrible so why should we put so much work for junk
Some people here seem to be of the opinion that Legendaries are not meant for the average player. Only for the uber, super elite, so that they can prance about and sow it off to people while calling them noobs (this is a really gross generalization, cause I’ve met a bunch of great people who do have legendaries.)
But seriously, this is a game. In the real world, some people own Ferraries, date hot models, fly across the globe in their personal jets and most others sit and stare at “Lifestyles of the Rich and Famous.” That’s the way the world works. So why bring RL into the virtual world. I play games to get away from real-life not to be reminded of it.
I personally think Legendaries are a huge grind that the average player has no interest in getting (because its a huge grind.) A player like me who has at most 3hrs of playtime per day (if that) and trying to grind out Honor badges, karma, money, mats and Arah tokens (I shiver to think about doing this,) just detracts from any fun. Then when you have all your gifts, you need to either get lucky or grind more money to get the precursor.
I would have loved it if it was actually an epic solo quest.
Something that requires skills, brains (with riddles and stuff) and, of course, time.
I agree with Zanshin.
It’s far too late for a design change that would not completely invalidate the time and effort spent by those that got legendaries, but I really despise the legendary grind in the game that specifically stated a zero grind philosophy in their design manifesto.
I just don’t find anything about legendaries to be the thing of legend. It’s just a horrible grind. While I still think that legendaries should be far out of reach for the average gamer, I think that they should have been acquired and crafted through playing the game, not playing the market. LotRO did it better.
. Then when you have all your gifts, you need to either get lucky or grind more money to get the precursor.
Well I’m almost done on mine. I got the wrong precursor a few months ago, sold it and bought the right precursor. So you pretty much need any precursor and you’ll be good with that one (yeah yeah, not all precursors are equal in value, but if you have any you can make a decision about which way you want to go).
Work for your legendary. It isn’t handed to you for free.
I have two cars, and just finished a 2jz engine swap into my zenki S14 (1995 240sx)
Best part of your post :rofl:
I’d also like to play that game so let’s do it!:
- 2 legendaries (Sunrise and Juggernaut).
- Owes all classes at lv80, 4 in full exotics
- Both “achievements” are under 900 hours which is my current playtime (887)
- Works in a 4 shifts a week job, get paid as high as high-tech industry, by my own fixed schedule of my choice.
- Got a very special wife who can also cook great food and planning to have a kid together in a year or so.
- Got accepted to a high end visual communications college, only to spit back at their face since I already earn double than the highest paying job in the field.
- I am awesome.
P.S
To anyone who makes twilight – must be the most common legendary out there.
props for being unique!
(edited by Firegoth.6427)
I have two cars, and just finished a 2jz engine swap into my zenki S14 (1995 240sx)
P.S
To anyone who makes twilight – must be the most common legendary out there.
props for being unique!
good thing i made a legendary i thought looked cool to “ME” (just like i wear half cof armor because its plain cool) not something ugly just so ppl can say im original and cool……(pps sunrise is pretty much as “unoriginal” as twilight btw ;D)
(edited by Ulquiorra.6903)
I have two cars, and just finished a 2jz engine swap into my zenki S14 (1995 240sx)
P.S
To anyone who makes twilight – must be the most common legendary out there.
props for being unique!good thing i made a legendary i thought looked cool to “ME” not something ugly just so ppl can say im original and cool……
To YOU and to many many others, all of you are unique and special
Lots of elegance on that black and umm black.
I have two cars, and just finished a 2jz engine swap into my zenki S14 (1995 240sx)
P.S
To anyone who makes twilight – must be the most common legendary out there.
props for being unique!good thing i made a legendary i thought looked cool to “ME” not something ugly just so ppl can say im original and cool……
To YOU and to many many others, all of you are unique and special
Lots of elegance on that black and umm black.
im making sunrise next….and when i do… i will find what server you are on and follow you around with sunrise all….day….long…… =D
I have two cars, and just finished a 2jz engine swap into my zenki S14 (1995 240sx)
P.S
To anyone who makes twilight – must be the most common legendary out there.
props for being unique!good thing i made a legendary i thought looked cool to “ME” not something ugly just so ppl can say im original and cool……
To YOU and to many many others, all of you are unique and special
Lots of elegance on that black and umm black.im making sunrise next….and when i do… i will find what server you are on and follow you around with sunrise all….day….long…… =D
More than welcomed
I’m going hardcore on Bifrost in Feb again