Crown Pavillion will be Temporary
OH MY GOD IT’S TEMPORARY?! THEY’VE NEVER MADE A PATCH TEMPORARY BEFORE!
…but seriously, what did you expect?
OH MY GOD IT’S TEMPORARY?! THEY’VE NEVER MADE A PATCH TEMPORARY BEFORE!
…but seriously, what did you expect?
I’m not talking about the entire patch. It was to be expected that the festival and the living story would be temporary.
I’m talking about Crown Pavillion in particular. A portion of the playerbase has been asking for challenging gameplay for an entire year. It makes no sense that Anet wants to bring that portion of the playerbase back, just to mop them away the month after. What does Anet wins with this decision?
Candidate trials have shown that challenging content that forces players to rush is not exactly a good idea.
(edited by DiogoSilva.7089)
I don’t know why it’s temporary either … it’s not like they had to create a new area for it (like the Zephyr Sanctum), they’re just using space that was going unused in Divinity’s Reach. This is a shame.
The temporary areas are probably to give a sense of focus and urgency for the subscription crowd to keep them in game.
Priorities, what to do?
Spend hours with dye
The thing about Crown Pavillion, is that it seems like it’ll fill a similar, if not better, purpose than Fractals: offering challenging content. Except without gear-gating this time.
It’s also an excellent system to be expanded upon in the future, as anet can always add new gambits, new bosses, etc.
Not to mention that the entire area was built and made prettier, and Divinity’s Reach is going to become a far more interesting city to visit, yet it’s all going to disappear in a month.
I don’t see any rational thought behind this. It’s as if Anet decided to make it temporary for the sake of it being temporary. Challenging content is lacking in this game, so this won’t split the userbase. If anything, it’ll bring back several players who’ve been waiting for this kind of content.
But no, let’s make it all temporary – and worse, let’s put the target userbase under stress and force them to rush content. Afterall, next month, the effort and the skill required to beat the new content will be in vain, because the content will be completely wiped out, and whoever enjoys playing challenging content at a slower pace can very well screw themselves or play another game, as whatever little was finally added into the game just suddenly disappeared.
(edited by DiogoSilva.7089)
Really?
That is a pity, it would make more sense for it to be permanent seeing that they redid the whole collapse.
What’s going to happen to it I wonder? Is it just going to turn back into a hole or is part of the Living Story going to deal with it’s destruction?
mmm makes me wonder exactly what kind of mayhem will happen during the Jubilee.
Once again throwing out good content rather then building upon it. Why Does the living story have to wipe the slate? Why cant it keep it and build off of it.
Crown Pavillion seemed very exciting to me as a new end-goal for this game. One that would be driven by skill and not by mindless farming. I’m not super hardcore, so I’ll probably not be able to complete it under a month, nor would I want to. I want to take my time and appreciate it, and learn and improve at my own pace. And I’m sure there are many others like me. Slowly mastering the combat through fun and diversified content is far more interesting than spending that very time farming rares by auto-attacking world bosses, or farming materials by aoeing mindless mob waves. It’s also a reward akittens own, as I would feel I have further mastered this game, and have an acchievement and a mini-pet to show it off. Still good for those who like to rush out content, but certainly that’s not the way many others have most fun.
Seems like the only real endgame goal for this game’s pve will forever be laurel farming and material farming.
(edited by DiogoSilva.7089)
Waste of potential if you ask me. Instead of removing it they should expand on it. Being able to earn your keep as a gladiator would have been a neat option to have. That said, I guess it does make some sense from a lore perspective for these games to be seasonal. Hopefully it will be back in a bigger way next year.
I don’t think the actual structure they’re building to replace the hole will be replaced again by the big hole, that would be a strange decision, just that the particular minigame for August will only last a month. I could see them keeping the arena there and then using it for various minigames in the future that would use the same arena, just with different rules.
Since only 6 players can do this mini-game at once, it is possible you will never even get to play it even if you try all month. Seems like a solid design choice…
Well, be sure it’s known to many thats its temporary, and keep discussion on the subject alive. Let it be known to a-net that this is something players want to keep.
More temporary content = Happy kitten Anniversary, I guess.
The Living Story is a cool concept, but it has its own limitations. When this concept goes as far as being a justification to remove interesting content out of the game, then it’s bringing more bad than good to the game.
Honestly they should just make this permanent- it sounds fun and challenging and a nice addition to the game, makes no sense to me to remove it after a month.
I have no idea what their reasoning is but at this rate it is just kittening people off to provide nice things and then just snatching it away again
From the description it sounds like only level 80s in exotics will be able to complete it. If you take it away at the end of the month it seems like newer players with only lower level characters won’t be able get the achievements.
Ugh, it’s temporary and they say we need to rush to complete it. This is getting tiresome. Hook people with something good, Anet, this pressured temp content is an incredibly lazy way to retain players
Crown Pavillion seemed very exciting to me as a new end-goal for this game. One that would be driven by skill and not by mindless farming. I’m not super hardcore, so I’ll probably not be able to complete it under a month, nor would I want to. I want to take my time and appreciate it, and learn and improve at my own pace. And I’m sure there are many others like me. Slowly mastering the combat through fun and diversified content is far more interesting than spending that very time farming rares by auto-attacking world bosses, or farming materials by aoeing mindless mob waves. It’s also a reward akittens own, as I would feel I have further mastered this game, and have an acchievement and a mini-pet to show it off. Still good for those who like to rush out content, but certainly that’s not the way many others have most fun.
I absolutely agree.
I have no hope right now to be one of the elite 5% of the player base who can beat this content in four weeks, and I’m not sure why I would even put myself through this.
So I created this in the suggestions subforum: Permanent solo arena with gradient difficulty
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Living story I guess. Like in real life, not all things are permanent. :-)
Well people love feeling exclusive, what better way than a “limited time offer” event. This is what you get when the idea of “not everyone should all have everything” wins out.