Let me explain.
Taking a “casual” as in, is generally busy IRL and doesn’t have as much time to play as other players, if everything was time gated DAILY, meaning to keep up progress you have to log in literally every single day, then this actually hurts the casual player more than a “hardcore” player that has more time to play.
This is because someone who is actually busy IRL may not be able to log in to play literally every day, they may have to skip a day or 2 quite regularly, especially if you’re working like 60+ hours a week on top of other responsibilities, logging on every day to do your daily activities becomes a huge PITA.
Even I, as someone with plenty of time to play find Dailies to be a huge PITA, that constant nagging of “you have to log on now if you don’t want to lose progress” is a bad feeling.
Here’s a very simple suggestion Anet, I hope you can make it work too. Let “daily credit” stack up to x7. So each day you get a “daily credit” which gets spent on your daily activities. If you skip a day or two, those credits stack up so on the third day you could log in and get 3 dailies done in that day instead.
This lets you make up for lost time, this is a very simple system even Rift has and it’s fantastic, one of my favorite features. Anet could implement this for everything, Daily achievement, dungeons/meta events, etc. You would just need to have a UI element somewhere to keep track of this like :
Tequatl : x3 dailies remaining
Ascalon Catacombs P1 : x2 dailies remaining.
Ascalon Catacombs P2 : x1 dailies remaining.
Ascalon Catacombs P3 : x1 dailies remaining.
Etc.
If you imagine, you have a very, very busy week and only get to log on maybe on a Tuesday evening to play, you get a daily done and you’re off. Skip ahead to Saturday, you finally have some free time to play hard, you’ve managed to acquire x5 daily credits for everything and plow through them on your weekend off, no stressing.
(edited by Knote.2904)