Devs: Trait Challenge Issued
Dailies are a punishment to some
Devs: Trait Challenge Issued
Ascended gears are no longer a concern of mine. I have so many characters that it would take me years of dailies to outfit them all in just the currently available stuff for the various builds they use (and I don’t like dungeons much, so I won’t be grinding fractals, no need to remind me that is the “best” way to get ascended).
I got frustrated at first thinking about it, but then I realized, it’s just a game, they don’t own me or my time. I’ll probably get the mystery cat tonic, and maybe a Chauncey. Far more fun than an amulet with slightly bigger numbers that no one can even see unless you shift-click it in chat, and now it doesn’t feel like a grind to me.
I think the main problem here is ANET forcing us to use Laurels as currency to buy the new ascended gear. Before, Dailies were pretty much optional, but now, the only way to get some ascended gear is by grinding Dailies. And yeah, it does tremendously feel like grinding now.
If there were alternate ways to get these ascended gear, such as through fractals, or even some exorbitant sum (5000+) of dungeon tokens would have been better. This new time-gated method of using Laurels is just plain boring and grindy.
Death and Taxes [DnT] | http://www.dtguilds.com/
Jack Sparrow: …Is the jar of dirt going to help?
Tia Dalma: If you don’t want it, give it back.
Jack Sparrow: [Clutches the jar close to him] No!
Tia Dalma: Then it helps..
(edited by Zapan.7460)
All I have to say is:
WHAT???!!!!!!
(it is easier to get them done now)
Having one region specific daily out of nine hardly amounts to “running everywhere.”
I think the main problem here is ANET forcing us to use Laurels as currency to buy the new ascended gear. Before, Dailies were pretty much optional, but now, the only way to get some ascended gear is by grinding Dailies. And yeah, it does tremendously feel like grinding now.
If there were alternate ways to get these ascended gear, such as through fractals, or even some exorbitant sum (5000+) of dungeon tokens would have been better. This new time-gated method of using Laurels is just plain boring and grindy.
It’s no different than being forced to do dungeons to get the specific currency to buy the armor associated with the dungeon. Maybe you are simply going to skin what you currently have with it, maybe you are wearing it outright but the currency is tied to specific content.
Here the dailies’ currency of laurels is heavily tied to ascended gear. Honestly if it wasn’t these threads bemoaning the fact I wouldn’t know that because I don’t do Fractals. I used them to buy random armor for my class and are now saving for the puppy ( I feel a great disturbance, as if thousands of min/maxers suddenly cried out).
Is it fair that useful Fractal items are tied to an activity outside of that portion of the game, yea. Was it ANet trying to get Fractal fanatics back out in the PvE world for a while, probably.
RIP City of Heroes
actually i like them the new way its inspired me to play a bit more. then old way was boring now i got to check them out and figure whats the best way for me to do them. ive visited areas i hadnt hit in a time actually got me more into the game since they came
You complain about having to do dailies to get ascended gear. I should complain about having to run fractals/dungeons to get ascended gear before laurels. I don’t because I know that if I want something of value, I should work for it. Whether you see this as a grind or not is up to each player.
Honestly, after you get your Amulet, there’s really no point in doing the dailies. It takes 20-days + monthly to do that. After less than 3 weeks worth of work, you never have to look at Dailies ever again.
What if you have more than one character? I have 5 80s. That’s a lot more than 30 laurels. What if you want an amulet with a different stat spread so you aren’t tied to one build forever, because respeccing is a thing people like to do in MMOs?
chore [chawr, chohr]; noun
- a small or odd job; routine task.
- the everyday work around a house or farm.
- a hard or unpleasant task
Daily Achievements fall under definition 1. They’re “small,” sometimes odd, less of a routine now than at launch, but still routine in many ways as the list is only so big. Not under definition 2; while some can be done around in-game farms, most cannot. Definition 3: there’s the rub. They aren’t hard, but one might consider them unpleasant. I don’t, but I’m not you.
Normally, people will choose not to do things they consider unpleasant. If you find them unpleasant but keep doing them anyway, it’s obvious you want the outcome but not the process. This leaves you with choices:
- Do them because you want the reward and kitten about it.
- Stop doing them, and wait to see if the rewards become available through some other type of play; then kitten about that.
- Do them or not, and stop kittening.
I have done all the daily things in Queensdale. I like the new deal where you can pick the ones you want and I think it’s exciting to log in and see what kinds I can choose from. Some are kind of boring but there is usually another I can do instead.
o.O seriously? The achievements are fine imo. I usually do what I normally do and by the time I am done, I am usually like 4/5 done the daily. I don’t even look at what I need for the dailies until like the last 15 minutes I am about to log off.
The dailies give you so many freebies already so I don’t see what the problem is. Condition remover, condition applier, daily kills, ambient killer, daily variety, laurel vendor etc. The list just goes on.
I am currently doing world exploration and there is nothing worse than going back to an area im glad to see the back of tbh,
I want mystic coins and karma as its my lvl 40 alt im doing it on,
So most days it is rather annoying I have to either bin my world exploration or my daily due to my limited playing time due to my family.
But I accept that the daily should not be handed on a plate easily, im rewarded either way.
I suppose my rebuttle to this would be- why not have hourlies rather than dailies? If people can’t be on every hour of the day then that’s just a case of the have-nots, no? Unrealistic example, but does it matter when you do something so long as you…
a) put in the same amount of effort.
b) can’t complete an endless amount of content, as this would defeat the purpose of time-gated achievements.
Realistically speaking, what I mentioned is the exact opposite. One would be doing the same amount of work, and in fact, be delaying gratification (rather than expediting it) for a later time, rather than simply doing it within a prescribed timeframe. In fact, I’d be willing to put in more overall time/effort into the game for the same reward, if I were able to do it all on the weekend. 10 hours of GW2 on Saturday? No problem at all.
And to be fair? When I was in college and had plenty of time to play MMOs I would probably argue the same point you are. Its funny, however, when you’re put in a different perspective. After working a stressful job where your every word with already upset customers is recorded and potentially reviewed. Your job security is subtlety held over your head for not working “voluntary” tax-season overtime. And then you drive home through 1.5 hours of hellish Atlanta traffic- some days you just don’t have energy to do anything but plop on the couch for an hour and go to bed. While my example won’t match that of everyone, the concept of having some very busy days and some very open days is certainly not a unique one.
Mindset issue.
To sound a little fancy (for those who pickup on the paraphrased reference) – you’re taking what should have been a nice little reward and making it feel like a chore.
It may just be that your original statement was wrong.
Please try again.
Your assumptions are wrong, time and effort are not the only variables being measured when looking at reward in this game (or any good MMO of the last five years or more). However your description of your work situation gives me quite a bit of insight…
Perhaps take a few years off gaming and put the time into that job, get off the bottom rung and up a little, then return to gaming when it suits your lifestyle better?
There are definately some people out there trying to jam the square peg of commitment-based games, into the round hole of their lives and really hurting because Anet (or any other company) can’t reconcile that for them, and this is the LEAST bad fit game in the genre for those folks…
It may just be that your original statement was wrong.
Please try again.
Exactly. If you don’t have the time for games then don’t play them. You can’t expect reality to change to suit your own personal schedule.
I have plenty of time. No kids/SO. Not a partier. Weekends are free and clear. I could conceivably come home, do 2 loads of laundry and then play ALL day Saturday/Sunday. Stay up all night Saturday night if I so desired. The hardcore ability and drive is there. Just not every day of the week. But this is about Anet’s design decisions, not my personal work situation.
I feel this will devolve into a battle of semantics of some derivation of what “time” is, so I’ll bow out and grant you your victory.
Since Anet allowed me to get my first monthly in Feb by not including required dungeoneering or WvW, I refuse to complain about the dailies. As a matter of fact I have made peace with the dailies as they are now structured. I find little about them to object to and can incorporate them easily in my daily play. I do hope that Anet will continue to support players of different playstyles in terms of the monthly going forward as it is a significant reward and one that should be obtainable without a dungeon or WvW requirement.
I have plenty of time. No kids/SO. Not a partier. Weekends are free and clear. I could conceivably come home, do 2 loads of laundry and then play ALL day Saturday/Sunday. Stay up all night Saturday night if I so desired. The hardcore ability and drive is there. Just not every day of the week. But this is about Anet’s design decisions, not my personal work situation.
I feel this will devolve into a battle of semantics of some derivation of what “time” is, so I’ll bow out and grant you your victory.
I don’t see your problem meshing – are you suggesting that you have to miss a day of dailies here and there (like most/all players) and as such the mechanics of “Dailies” is fundamentally flawed?
Time is only one dimension of the story, most complainers have managed to get their heads around up to two dimensions of a number of complex input/reward systems however there are a LOT more than that involved…
It may just be that your original statement was wrong.
Please try again.
I suppose my rebuttle to this would be- why not have hourlies rather than dailies? If people can’t be on every hour of the day then that’s just a case of the have-nots, no?
I snickered . . .
But seriously, that’s a design that made me drop my iPad games almost entirely – they assumed it was chained to my hip all the time.
And to be fair? When I was in college and had plenty of time to play MMOs I would probably argue the same point you are. Its funny, however, when you’re put in a different perspective. After working a stressful job where your every word with already upset customers is recorded and potentially reviewed. Your job security is subtlety held over your head for not working “voluntary” tax-season overtime. And then you drive home through 1.5 hours of hellish Atlanta traffic- some days you just don’t have energy to do anything but plop on the couch for an hour and go to bed. While my example won’t match that of everyone, the concept of having some very busy days and some very open days is certainly not a unique one.
I have a stressful job/life and a lot of things vying for my time right now. I have cut back my play to “either a couple hours to do the daily and a (single) dragon champion boss, or four hours and then sleep”.
I spend more time on the forums, because I can do that from my aforementioned pad. Or work.
Ask yourself
What would you like to do instead?
Is not doing the dailies preventing you from doing it?
If not doing the dailies isn’t preventing from you doing what you like to do, why don’t you just do what you like to do?
I thought id try an experiment to answer your questions, in order:
1. Play WvW.
2. Yes.
3. Because WvW players are already broke and I need the infusions to try to deal with my constant state of being broke and not being able to afford basic upgrades in WvW. And its not the daily reward of coin, karma etc that is the problem. Its the infusions. Those infusions put substantially more coin into the economy, if I don’t have them on my 8 chars, Im going to be proportionally even more broke. Before the Laurels, it was no issue to skip dailys. So I either go do something I don’t want to do or not be fully functional in what I want to do…
You’ve chosen a specific path to an end – basically you need to produce income and use the dailies to that end.
There is no other way to make a buck in game? There is no way to buy an in game buck any other way?
Choices – you’ve made one, but it wasn’t the only one.
It may just be that your original statement was wrong.
Please try again.
Eh, I’d just prefer is they didn’t have those area specific ones, but other than that it doesn’t seem bad.
Ask yourself
What would you like to do instead?
Is not doing the dailies preventing you from doing it?
If not doing the dailies isn’t preventing from you doing what you like to do, why don’t you just do what you like to do?
I thought id try an experiment to answer your questions, in order:
1. Play WvW.
2. Yes.
Your answers for 1 and 2 align with my play-style as well.
There have been several times I have spent 5 or so hours in WvW and only done 2-3 items on the daily list in that time. It can be a bit annoying to quickly rush in PvE to get the last couple of things done before bed.
I would prefer all the dailies to be achievable no matter what part of the game you are in, PvE, PvP, WvW or Dungeons.
The best solution for this that I can think of is to have the daily linked to your accounts xp gain. This way anyone can do anything they think is fun and as soon as they hit the daily xp level they get the achievement, hell I wouldn’t care if the xp level was really high and took me 2 hours to complete if I could spend it doing what I want to do.