Daily Monthly Achivement Points Farm Capped

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Posted by: Fey Zeal.7032

Fey Zeal.7032

I just started this discussion to gain a better understanding of the topic.

I see I was misguided. Thank you all for your input.

-
I guess I really need to just ask if a second AP Rank Board should be implemented without without daily/monthlies, that wouldn’t step on anyone’s toes would it?
-

Should Daily / Monthly Achivements have a cap?

After earning so many points (lets say 1000) from each you would no longer be able to earn any further points from them but could still earn your monthly and daily rewards.

They make other achievements trivial, they penalize players who simply don’t have the time. They reduce achievement points to nothing but who has time to farm the longest. Rather than achievements being a reflection of skill.

You can potentially earn over 100 points killing nothing but ambient creatures every few days. “Indiscriminate Slayer” can only earn a maximum of 16 achievement points. Furthermore you cannot argue that 30 ambient creature kills over 16 days which is 480 kills amounts to less than the 1000 kills needed for Indiscriminate Slayer’s 16 points .

The first Legendary one receives gives a mere 5 points, which takes months to earn. You can earn well over 300 points every month simply completing the daily and monthly categories.

In little more than 2 months your achievement points in these categories can approach, equal or surpass the points of many other categories.

Let me make this clear to all of you who do not understand infinity.
Just because there is a time limit for each set based on each day and month does not mean there are not an infinite number of sets. This means the points theoretically possible from daily and monthlies are technically infinite.

(edited by Fey Zeal.7032)

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Posted by: TehPwnerer.7215

TehPwnerer.7215

The point of the AP reward system is in place because you can essentially earn infinite achievement points. They do this to allow for longevity and increased rewards the further you go. Obviously playing the game more is going to net you more rewards than if you play less.

I think it’s fine and off topic, I’d love to stop seeing the same thread with a different title.

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Posted by: JustTrogdor.7892

JustTrogdor.7892

No………….

The Burninator

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Posted by: Brutal Arts.6307

Brutal Arts.6307

No.

15char

You have gotten what you paid for, all that remains is biweekly gemshop pushing.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

The daily achievements rotate on a 14-day cycle, so you can get a total of 2 achievement points per month from ambient killer. Thus, it will take you 8 months to achieve what Indiscriminate Slayer gives you.

True, in five years, you can achieve nearly 100 points from Ambient Killer, but I don’t feel that is game-breaking.

Edit: After a bit more research, it seem Ambient Killer is once every 5 day, for a total of approximately 5 points per month. So it will only take you a bit less than 2 years to tally up 100 points from this category. Still not especially game-breaking, I feel.

(edited by Inculpatus cedo.9234)

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Posted by: Ferguson.2157

Ferguson.2157

Absolutely not! No.

Silly idea.

“What, me worry?” – A. E. Neuman

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Posted by: Fey Zeal.7032

Fey Zeal.7032

The point of the AP reward system is in place because you can essentially earn infinite achievement points. They do this to allow for longevity and increased rewards the further you go. Obviously playing the game more is going to net you more rewards than if you play less.

I think it’s fine and off topic, I’d love to stop seeing the same thread with a different title.

Thank you for your input. However I have a different opinion and give reasons why it should not be infinite.

I don’t see whats wrong with having a cap as Anet keeps adding new sources for achievement points. And the previous points I mention.

I don’t see your reason to respond so negatively unless you feel threatened by the loss of a few achievement points? Which is the whole point, they are too easy to obtain and devalue the others categories.

Thank you again for your opinion, albeit with lack of support.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

The point of the AP reward system is in place because you can essentially earn infinite achievement points. They do this to allow for longevity and increased rewards the further you go. Obviously playing the game more is going to net you more rewards than if you play less.

I think it’s fine and off topic, I’d love to stop seeing the same thread with a different title.

Thank you for your input. However I have a different opinion and give reasons why it should not be infinite.

I don’t see whats wrong with having a cap as Anet keeps adding new sources for achievement points. And the previous points I mention.

I don’t see your reason to respond so negatively unless you feel threatened by the loss of a few achievement points? Which is the whole point, they are too easy to obtain and devalue the others categories.

Thank you again for your opinion, albeit with lack of support.

It’s not that I agree or disagree it’s that the game was designed with infinite achievement points in mind. Being an achievement hunter in many previous games & MMOS, I don’t like the system. But It’s one of those things that is quite literally past the point of no return.

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Posted by: Fey Zeal.7032

Fey Zeal.7032

The daily achievements rotate on a 14-day cycle, so you can get a total of 2 achievement points per month from ambient killer. Thus, it will take you 8 months to achieve what Indiscriminate Slayer gives you.

True, in five years, you can achieve nearly 100 points from Ambient Killer, but I don’t feel that is game-breaking.

Edit: After a bit more research, it seem Ambient Killer is once every 5 day, for a total of approximately 5 points per month. So it will only take you a bit less than 2 years to tally up 100 points from this category. Still not especially game-breaking, I feel.

Yes it would take tally up 100 points form JUST ambient killer. However in 3 months and 1 week with what you present it would equal the 16 points from Indiscriminate Slayer. And that is just one of several tasks that are simplified like that. I mean really talking to the laurel npc is worthy of 1/5th a Legendary’s Achievement points? And if that also rotates 5 times in a month well that is just 1 month to over shadow months of work.

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Posted by: Mirta.5029

Mirta.5029

Nope. It rewards you for staying in the game over anything else as well. Sort of like gifting your veterans. Nothing bad with that.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

You can potentially earn over 100 points killing nothing but ambient creatures every few days. “Indiscriminate Slayer” can only earn a maximum of 16 achievement points. Furthermore you cannot argue that 30 ambient creature kills over 16 days which is 480 kills amounts to less than the 1000 kills needed for Indiscriminate Slayer’s 16 points .

I was merely disproving the statement above. No real need for hyperbole to make the point. I, again, feel the system works as intended, as I am pretty sure the Developers want people to play their game. Now, it might not suit you to a tee, but it doesn’t seem especially harmful, either.

I don’t really understand why you would want to cap the points earned on dailies or monthlies. It is what brings many people into the game each day. To me, that seems better than a large population only on patch day, or a couple of days after.

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Posted by: Fey Zeal.7032

Fey Zeal.7032

The point of the AP reward system is in place because you can essentially earn infinite achievement points. They do this to allow for longevity and increased rewards the further you go. Obviously playing the game more is going to net you more rewards than if you play less.

I think it’s fine and off topic, I’d love to stop seeing the same thread with a different title.

Thank you for your input. However I have a different opinion and give reasons why it should not be infinite.

I don’t see whats wrong with having a cap as Anet keeps adding new sources for achievement points. And the previous points I mention.

I don’t see your reason to respond so negatively unless you feel threatened by the loss of a few achievement points? Which is the whole point, they are too easy to obtain and devalue the others categories.

Thank you again for your opinion, albeit with lack of support.

It’s not that I agree or disagree it’s that the game was designed with infinite achievement points in mind. Being an achievement hunter in many previous games & MMOS, I don’t like the system. But It’s one of those things that is quite literally past the point of no return.

I guess I can agree with that. It just doesn’t seem like an achievement to farm dailies and monthlies to build up achievement points.

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Posted by: Fey Zeal.7032

Fey Zeal.7032

You can potentially earn over 100 points killing nothing but ambient creatures every few days. “Indiscriminate Slayer” can only earn a maximum of 16 achievement points. Furthermore you cannot argue that 30 ambient creature kills over 16 days which is 480 kills amounts to less than the 1000 kills needed for Indiscriminate Slayer’s 16 points .

I was merely disproving the statement above. No real need for hyperbole to make the point. I, again, feel the system works as intended, as I am pretty sure the Developers want people to play their game. Now, it might not suit you to a tee, but it doesn’t seem especially harmful, either.

I don’t really understand why you would want to cap the points earned on dailies or monthlies. It is what brings many people into the game each day. To me, that seems better than a large population only on patch day, or a couple of days after.

I’m sure people would continue to play the game and do daily / monthly achievements even after reaching a cap for achievement points to earn laurels, karma and so on.

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Posted by: RedStar.4218

RedStar.4218

I don’t really understand why you would want to cap the points earned on dailies or monthlies. It is what brings many people into the game each day. To me, that seems better than a large population only on patch day, or a couple of days after.

I think that it has to do with the HoM points increase. For some players, the leaderboard seems to be an important thing. With this increase in points, those that don’t have a full HoM are annoyed by this update because they are no longer “competitive”…

Thing is, the only way to be competitive is to completely do your dailies every single day. Except that it’s something a little too easy… So it renders a leaderboard useless because it simply shows who was able to log in everyday. And if you miss a single day, you won’t ever be able to get back unless those in front you have a real life problem…

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Posted by: akamon.2769

akamon.2769

No. Why do people still want to have dailies/monthlies capped? I’ve heard reasons again and again and none of them seem to have solid reasoning.

Dailies/monthlies will maintin and increase the longevity of the game. ANet wants people to log in every single day.

Sure, you can do harder achievements and feel like you “achieved” something, afterall, that’s what an achievement means, correct? Think about it from another perspective then.. what do most people deem dailies/monthlies as? a time commitment, nothing less, nothing more. it’s not based on skill. it’s not even based on luck. however, does that mean time is worthless? time is the ONE thing we cannot buy. and if someone was dedicated enough to log in to play 30mins a day (say both PvE and PvP daily), does it make him any less than other players who are hunting the other achievments?

again, i think they could severely rework the “weight” of other achievements. for example, equipping 5 unique legendaries, in terms of AP, should not equate to 25 days worth of dailies (or less if you do every single daily category). and WvW there should be more points per “achievement tier” cause they are massive. and even within the same category, perhaps Giant Slayer should be way worth more than Bunny Slayer or the equivalent.

but i feel it’s more than fine and SHOULD keep dailies/monthlies contribution to your total AP. yes, someone started earlier and have stuck through the game this entire time. it may not be fair for a new player, but would it be fair for the vet players? it’s all perspective, and all relative. i think keeping dailies/monthlies in the long run, will better help the game than capping them.

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

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Posted by: ArchonWing.9480

ArchonWing.9480

Nope. It is nonsensical to call something a “daily” or “monthly” achievement yet not award achievement points for them on a daily or monthly basis.

Achievement points never meant anything to begin with, but since they attached progression to it, it must be open to everyone. If we reduced achievements to solely those that required skills, then 90% of pve should not count for achievements.

Dailies are generic and random enough to allow freedom of play instead of taking exclusive detours. Eventually when one “runs out” of interesting achievement points they would have to do things like “Kill 1000 of x” and other nonsensical detours. The game should never devolve into such nonsense. In essence, it allows everyone an equal chance to approach of it their own accord. In other words it allows the most people the largest amount of freedom of play. If choices are limited, then it becomes unfun, and a “grind”.

Instead, they should make new challenging achievements and boost the value of them as well as the more difficult achievements. You should have a choice of doing trivial dailies for 4 points, or a difficult yet swift activity for 25 points. Doing the more difficult activity should enable a better ratio for time spent. In reality, I think the difficult achievements are the ones that should be able to be repeated (with a weekly limit or something)

I’m all for capping leaderboard points regarding dailies and monthlies, but outside of that, it’s nobody’s business but mine especially since they attached this kind of progression. Otherwise, a full retool of the system is needed.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: azizul.8469

azizul.8469

punishing players who play more just to carebear the players who play less ?

nope. bad idea…..

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: ArchonWing.9480

ArchonWing.9480

It’s more like “If I can’t do it via this method”, nobody else can.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Fey Zeal.7032

Fey Zeal.7032

No. Why do people still want to have dailies/monthlies capped? I’ve heard reasons again and again and none of them seem to have solid reasoning.

Dailies/monthlies will maintin and increase the longevity of the game. ANet wants people to log in every single day.

Sure, you can do harder achievements and feel like you “achieved” something, afterall, that’s what an achievement means, correct? Think about it from another perspective then.. what do most people deem dailies/monthlies as? a time commitment, nothing less, nothing more. it’s not based on skill. it’s not even based on luck. however, does that mean time is worthless? time is the ONE thing we cannot buy. and if someone was dedicated enough to log in to play 30mins a day (say both PvE and PvP daily), does it make him any less than other players who are hunting the other achievments?

again, i think they could severely rework the “weight” of other achievements. for example, equipping 5 unique legendaries, in terms of AP, should not equate to 25 days worth of dailies (or less if you do every single daily category). and WvW there should be more points per “achievement tier” cause they are massive. and even within the same category, perhaps Giant Slayer should be way worth more than Bunny Slayer or the equivalent.

but i feel it’s more than fine and SHOULD keep dailies/monthlies contribution to your total AP. yes, someone started earlier and have stuck through the game this entire time. it may not be fair for a new player, but would it be fair for the vet players? it’s all perspective, and all relative. i think keeping dailies/monthlies in the long run, will better help the game than capping them.

I gave many reasons they should be capped first off. Second laurels and the rewards are what keep many doing daily /monthlies right now not the achievement points.

Further more it is not dailies and monthlies that increase the longevity of the game. New content, new achievements (not daily and monthlies), the new achievement rewards system we now have. The other rewards form form daily and not the points received from them. And many other such elements.

I should say your narrow mindedness of daily and monthlies is more than enough reason to hard cap them. Grinding them for nothing more than points will eventually turn player base away who cant keep up. The rewards from achievement points however may keep people going. So Anet is now playing a game of chance on whether the rewards from AP will be enough over the AP themselves. I am simply asking why not let both incentives remain?

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

In your opinion: ‘Second laurels and the rewards are what keep many doing daily /monthlies right now not the achievement points.’

I have ~280 jugs of karma sitting in the bank, and 115 laurels. They are not what keeps me playing daily. Thus, in my opinion, it is achievement points that entice me to play, not karma or laurels.

You see, each person has their own motivation for playing this game; although your suggestion suits your desires, it isn’t optimal for everyone. =)

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Posted by: Beldin.5498

Beldin.5498

Since we can’t have Veteran rewards based on subscription time here, i think this should be just viewed as something similiar to that.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Bartas.4908

Bartas.4908

It’s more like “If I can’t do it via this method”, nobody else can.

So true. It’s quite interesting that such threads started to pop when some people ran out of APs → reward chests.

I feel your pain, really do, but do not ask for nerfs just because someone played more than you or decided to go for achis most of playerbase didn’t care for. If I knew that ANet will reward us for APs we gained so far I would farm bit more in different places but since I didn’t (only 5760 APs so far) it will motivate me to do things I otherwise wouldn’t do in game and I bet it will be fun.

Proud member of [BOO]
Thief/Necro/Guardian/Mesmer/Elementalist of SFR EU

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Posted by: skullmount.1758

skullmount.1758

Definitely not. Especially since it will take 23,000 AP to unlock everything (according to the wiki page.
Kitten No!

Darkhaven server
Please give us a keyring…

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Posted by: VOLKON.1290

VOLKON.1290

Of course not, don’t be ridiculous. If someone wants to farm achievement points until ANet needs to create a larger variable to store them so be it, someone else’s achievement points don’t affect my game whatsoever.

#TeamJadeQuarry

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Posted by: Xenon.4537

Xenon.4537

OP is a masochist! O_o

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Posted by: Fey Zeal.7032

Fey Zeal.7032

Nope. It is nonsensical to call something a “daily” or “monthly” achievement yet not award achievement points for them on a daily or monthly basis.

Achievement points never meant anything to begin with, but since they attached progression to it, it must be open to everyone. If we reduced achievements to solely those that required skills, then 90% of pve should not count for achievements.

Dailies are generic and random enough to allow freedom of play instead of taking exclusive detours. Eventually when one “runs out” of interesting achievement points they would have to do things like “Kill 1000 of x” and other nonsensical detours. The game should never devolve into such nonsense. In essence, it allows everyone an equal chance to approach of it their own accord. In other words it allows the most people the largest amount of freedom of play. If choices are limited, then it becomes unfun, and a “grind”.

Instead, they should make new challenging achievements and boost the value of them as well as the more difficult achievements. You should have a choice of doing trivial dailies for 4 points, or a difficult yet swift activity for 25 points. Doing the more difficult activity should enable a better ratio for time spent. In reality, I think the difficult achievements are the ones that should be able to be repeated (with a weekly limit or something)

I’m all for capping leaderboard points regarding dailies and monthlies, but outside of that, it’s nobody’s business but mine especially since they attached this kind of progression. Otherwise, a full retool of the system is needed.

It is not nonsense, to award no achievement points but give an alternate rewarded instead. The infinite sanctum sprint achievement that gives a rare every time you complete it but it rewards 0 achievement points.

If achievement points meant nothing to begin with why did Anet have an entire Ranking board created around them? They did mean something before not after daily and monthlies. I am ok with those achievements that lack skill because they have a Cap, unlike daily / monthly. Those achievements also generate very small AP. Also they do not take up 90% of the achievements, this is a very biased statistic.

Daily and monthlies do limit freedom and do devolve the game into kill 1000 of x. They do that in spades. And you are not forced to kill 1000 x there are many achievements like Jumping Puzzles, World v World and sPvP that are truly dynamic and entertaining. But I guess the population of Gw2 would rather, to everyday do this…

[Regional] Event Completer 0/4: Do x
[Regional] Killer 0/40: Kill x
[Regional] Veteran Killer 0/3 : Kill x
Ambient Killer 0/30: Kill x
Condition Applier: Do x Sneeze once while auto hitting on a Necro
Condition Remover 0/20: Do x
Costume Brawl Champion 0/1: Do x
Crab Toss Champion 0/1: Do x
Daily Aquatic Slayer 0/25: Do xSlay x?
Daily Champion Slayer 0/1: Do xSlay x?
Daily Crafter 0/10: Do x Sneeze once: while refining 10 mats
Daily Dodger 0/15: Do x
Daily Events 0/5: Do x
Daily Feast 0/25 : Buy x + Eat x 25 pieces of food of the TP and spam them all
Daily Fractal Runner 0/1
Daily Gatherer 0/20: Farm x
Daily Laurel Vendor: Talk Once
Daily Kill Variety 0/13: Kill x
Daily Kills 0/50: Kill x
Daily Mists Caravan Disruptor 0/5: Kill x
Daily Mists Invasion Defender 0/10: Kill x
Daily Puzzle Jumper 0/1: Do x find the easiest jumping puzzle you know and do it
Daily Puzzle Discoverer 0/3: Do x port to LA, go to the entrance of its 3 JP
Daily Reviver: Farm x
Daily Veteran Slayer 0/5: Kill xSlay x?
Dungeon Completer 0/1
Event Mentor 0/5: Do x
Group Event Completer 0/2: Do x
Karma Spender 0/750: Talk Once
Keg Brawl Scorer: Do x
Keg Brawl Stealer: Do x
Keg Brawl Fumble Forcer: Do x
Leveler 0/1
Mystic Forgesmith 0/5: Do x
Personal Story Completer 0/1
Recycler 0/10: Do x
Skill Interruptor 0/15: Do x
Skill Point Accumulator 0/3: Do x
Story Dungeon Completer 0/1

(Keep in mind everyday = 365 per year)
So 11 of the mindless above x 365 = 4015 AP For nothing
But i guess dailies give you a trivial amount of points as you put it?

What part of the above isn’t mindless farming in its own right? Aside from dungeons, personal story and maybe few others?

And we haven’t even touched Monthly PvE/sPvP or Daily sPvP.

As for retooling the system well.. they need not do that. They just need to ad more Unique Achievements and or buff the points from existing ones.

(edited by Fey Zeal.7032)

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Posted by: VOLKON.1290

VOLKON.1290

So, Fey… how exactly are people doing dailies negatively affecting your game play again?

#TeamJadeQuarry

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Posted by: Fey Zeal.7032

Fey Zeal.7032

So, Fey… how exactly are people doing dailies negatively affecting your game play again?

Try reading all the above and trolling less? But basically why implement a rank system for something with daily and monthlies invloved?

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Posted by: Fey Zeal.7032

Fey Zeal.7032

This topic is only bothering people who want to farm Achievement Points and don’t value their rank, or individuals who cannot see you will never catch up in rank to the “top players” who have endless free time.

Anet will likely add many new achievement point sources; whether or not they keep daily and monthly AP uncapped.

Achievement rewards are supposed to be long term goals like Legendary Weapons.

(edited by Fey Zeal.7032)

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Posted by: Medazolam.3058

Medazolam.3058

No, keeping the current system allows the greatest variety (as of now) of approaches to obtaining the achievement specific rewards.

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Posted by: VOLKON.1290

VOLKON.1290

So, Fey… how exactly are people doing dailies negatively affecting your game play again?

Try reading all the above and trolling less? But basically why implement a rank system for something with daily and monthlies invloved?

You’ve missed the point.

How is this hurting you. It’s that simple.

#TeamJadeQuarry

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Posted by: Fey Zeal.7032

Fey Zeal.7032

So 11 mindless task a day x 365 = 4015 AP For practically nothing

I don’t mind if Anet caps daily’s at something like 4015 AP, I mean that should be enough to appease everyone right? Probably not. The game has not been out a year it would be possible to cap them that high. I’m not saying they should remove the AP form daily/monthly all together.

But really 4015 easy points just from dailies, not to mention the 840 from PvE monthlies.

I suppose we have no other way of earning 25k AP though.
Although heaven forbid if we wanted to value or AP rank.

I guess I really should just be asking for a second AP Rank Board without without daily/monthlies, that wouldn’t step on anyone’s toes would it?

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Posted by: Fey Zeal.7032

Fey Zeal.7032

So, Fey… how exactly are people doing dailies negatively affecting your game play again?

Try reading all the above and trolling less? But basically why implement a rank system for something with daily and monthlies invloved?

You’ve missed the point.

How is this hurting you. It’s that simple.

It is not about how it hurts me. It has to do with the AP Rank system being flawed in my view.

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Posted by: Xenon.4537

Xenon.4537

I still fail to see the point of capping achievement points. Achievements aren’t meant as a competitive ranking model, they are just a reward. Like giving your dog a biscuit for playing fetch with you.

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Posted by: CrossedHorse.4261

CrossedHorse.4261

Yes, but to repeat Volkon’s point, OP, what about the dailies and monthlies not having a level cap affects you in any way? The only thing this affects is the way some people are able to progress in terms of AP. They receive no extra reward, they receive nothing that you can’t also receive. So why does it matter if they aren’t capped?

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Posted by: ProxyDamage.9826

ProxyDamage.9826

Ok, I’m sure this takes the cake for most ridiculous thread of the week… And it’s only Monday folks!

@OP “The achievements I like should count, the ones other people like and I don’t wanna do shouldn’t!”. No thank you. I don’t know how to better reply to this because it’s honestly just complete nonsense…

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Posted by: Draknar.5748

Draknar.5748

It is not nonsense, to award no achievement points but give an alternate rewarded instead. The infinite sanctum sprint achievement that gives a rare every time you complete it but it rewards 0 achievement points.

If achievement points meant nothing to begin with why did Anet have an entire Ranking board created around them? They did mean something before not after daily and monthlies. I am ok with those achievements that lack skill because they have a Cap, unlike daily / monthly. Those achievements also generate very small AP. Also they do not take up 90% of the achievements, this is a very biased statistic.

Daily and monthlies do limit freedom and do devolve the game into kill 1000 of x. They do that in spades. And you are not forced to kill 1000 x there are many achievements like Jumping Puzzles, World v World and sPvP that are truly dynamic and entertaining. But I guess the population of Gw2 would rather, to everyday do this…

……………

(Keep in mind everyday = 365 per year)
So 11 of the mindless above x 365 = 4015 AP For nothing
But i guess dailies give you a trivial amount of points as you put it?

What part of the above isn’t mindless farming in its own right? Aside from dungeons, personal story and maybe few others?

And we haven’t even touched Monthly PvE/sPvP or Daily sPvP.

As for retooling the system well.. they need not do that. They just need to ad more Unique Achievements and or buff the points from existing ones.

Is your argument literally that if someone wanted to, they could do every daily category for a year and get 4000AP and that’s not fair? Really? I mean, really? The vast majority of players do the 5 required dailies and move on, but you’re concerned that some crazy basement dweller could potentially play all day, get every daily/monthly and then receive ~4000 AP over the course of a year and that shouldn’t be allowed because it isn’t fair to more casual players?

Good lord, seriously? You can’t just give up the fact that someone who plays more than you can and should be able to get more achievement points? You have to say there should be a cap so that no matter how much they play they can’t have an advantage over someone who plays a fraction as much?

That’s like someone who can only work 40hrs in a week complaining that they don’t make as much as someone who works 60hrs (20hrs overtime at 1.5x pay). “That’s not fair he can make more money because he put in more hours! I don’t have the opportunity to work extra hours because I have a busy schedule! No one else should be allowed to work extra hours for extra benefit if I can’t! Put a cap on their hours! If anything the AP they earn should go into a community pool to be split amongst those that can’t/don’t want to work as hard or as long!”

Welcome to Soviet Tyria.

(I realize no one suggested that last part, just seems like we are headed in that path)

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Fey Zeal.7032

Fey Zeal.7032

I still fail to see the point of capping achievement points. Achievements aren’t meant as a competitive ranking model, they are just a reward. Like giving your dog a biscuit for playing fetch with you.

There is a ranking board this makes it competitive.

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Posted by: Fey Zeal.7032

Fey Zeal.7032

It is not nonsense, to award no achievement points but give an alternate rewarded instead. The infinite sanctum sprint achievement that gives a rare every time you complete it but it rewards 0 achievement points.

If achievement points meant nothing to begin with why did Anet have an entire Ranking board created around them? They did mean something before not after daily and monthlies. I am ok with those achievements that lack skill because they have a Cap, unlike daily / monthly. Those achievements also generate very small AP. Also they do not take up 90% of the achievements, this is a very biased statistic.

Daily and monthlies do limit freedom and do devolve the game into kill 1000 of x. They do that in spades. And you are not forced to kill 1000 x there are many achievements like Jumping Puzzles, World v World and sPvP that are truly dynamic and entertaining. But I guess the population of Gw2 would rather, to everyday do this…

……………

(Keep in mind everyday = 365 per year)
So 11 of the mindless above x 365 = 4015 AP For nothing
But i guess dailies give you a trivial amount of points as you put it?

What part of the above isn’t mindless farming in its own right? Aside from dungeons, personal story and maybe few others?

And we haven’t even touched Monthly PvE/sPvP or Daily sPvP.

As for retooling the system well.. they need not do that. They just need to ad more Unique Achievements and or buff the points from existing ones.

Is your argument literally that if someone wanted to, they could do every daily category for a year and get 4000AP and that’s not fair? Really? I mean, really? The vast majority of players do the 5 required dailies and move on, but you’re concerned that some crazy basement dweller could potentially play all day, get every daily/monthly and then receive ~4000 AP over the course of a year and that shouldn’t be allowed because it isn’t fair to more casual players?

Good lord, seriously? You can’t just give up the fact that someone who plays more than you can and should be able to get more achievement points? You have to say there should be a cap so that no matter how much they play they can’t have an advantage over someone who plays a fraction as much?

That’s like someone who can only work 40hrs in a week complaining that they don’t make as much as someone who works 60hrs (20hrs overtime at 1.5x pay). “That’s not fair he can make more money because he put in more hours! I don’t have the opportunity to work extra hours because I have a busy schedule! No one else should be allowed to work extra hours for extra benefit if I can’t! Put a cap on their hours! If anything the AP they earn should go into a community pool to be split amongst those that can’t/don’t want to work as hard or as long!”

Welcome to Soviet Tyria.

(I realize no one suggested that last part, just seems like we are headed in that path)

A. The points are too easy to earn
B. They are Endless (although only from my view point)
C. Dedication should be rewarded

I suppose we should have a rank board for time spent in game? According to your logic. I mean they spent the most time in game lets Rank and award them for it?

(edited by Fey Zeal.7032)

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Let’s say we put a cap on achievement points. Eventually, a large portion of the playerbase achieves all that can be done. The Leaderboards now must split the number one spot among 50,000 people. All are now Number One! What is the point of that kind of Leaderboard?

If you say, ‘Well, Living Story achievements will count…’ Why aren’t they capped, or excluded? Not everyone has the time to visit the game for every Living Story arc. Not much difference between achievement points from dailies/monthlies and Living Story tasks, as far as being ‘infinite’.

There will always be more tasks to complete, whether they are from Living Story, or from dailies/monthlies. And if you take them both out, then you put a cap of achievable points, which really renders the Leaderboard pointless. (Much like it is now =P). The only thing this would accomplish is putting a cap on rewards.

In my opinion, of course. =)

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Posted by: Fey Zeal.7032

Fey Zeal.7032

[ Ap is “s” ] when typed into a post with out the “quotation marks” becomes [ Akitten ].

I see the mods have a sense of humor and don’t care to encourage discussions of this nature, I’m done. I supported my arguments. I never had the power to change anything. I just started this discussion to gain a better understanding of the topic.

Thank you all for your input.

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Posted by: Xenon.4537

Xenon.4537

Good lord, seriously? You can’t just give up the fact that someone who plays more than you can and should be able to get more achievement points?

This is how I feel in a nutshell. Why did I have to be born in a generation of people who get angry at people who work hard for rewards, and conversely (although not exactly related to OP) get angry when they don’t get handed rewards for nothing.

The way I see it, if someone feels like putting in the extra work for these points, there’s no reason they shouldn’t get rewarded for it. In fact, if you’re going to talk about it being competitive (which it isn’t, I don’t care if there’s a leaderboard, they could make a leaderboard for # of facebook friends, does that make it competitive?) then by all means, someone willing to put in the full amount of effort deserves to be on top. I mean, I’m not sure exactly how it works, but can someone maintain a top spot on the tpvp leaderboard by only playing 2 matches a day?

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Posted by: Raine.1394

Raine.1394

Cap reward for play? No.

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Posted by: VOLKON.1290

VOLKON.1290

So, Fey… how exactly are people doing dailies negatively affecting your game play again?

Try reading all the above and trolling less? But basically why implement a rank system for something with daily and monthlies invloved?

You’ve missed the point.

How is this hurting you. It’s that simple.

It is not about how it hurts me. It has to do with the AP Rank system being flawed in my view.

Ah, ok. I understand, you’re expressing an opinion. If you would, however, take a moment and look at what you’re asking from the outside… you’re giving the appearance that you want to decide what people should do and accept as qualifying achievements and what shouldn’t qualify. Now, having admitted that this is based on your opinion, are you really surprised that people who don’t share your opinion are disagreeing with you?

Look, the leaderboards are cute. They’re like a baby quaggan eating his first piece of chocolate cake cute. However using those to attempt to dictate what other players can or cannot do regarding how they wish to play the game… I have issues with that. There isn’t a single person on these forums worthy of deciding how anyone else should play, and the fact that we have so many avenues to choose from strongly seems to indicate Anet just might agree with that.

#TeamJadeQuarry

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Posted by: NewTrain.7549

NewTrain.7549

I still fail to see the point of capping achievement points. Achievements aren’t meant as a competitive ranking model, they are just a reward. Like giving your dog a biscuit for playing fetch with you.

There is a ranking board this makes it competitive.

So essentially your argument boils down to “I want the system changed so I can still be on the leaderboard despite limited play time”, yes?

That would be the equivalent of me saying they should change the way the 100m sprint works in the Olympics, because I want to be competitive, but don’t have the time to work out for 8 hours a day. It’s not realistic and it’s not reasonable.

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Posted by: Draknar.5748

Draknar.5748

A. The points are too easy to earn
B. They are Endless (although only from my view point)
C. Dedication should be rewarded

I suppose we should have a rank board for time spent in game? According to your logic. I mean they spent the most time in game lets Rank and award them for it?

If they are too easy to earn then everyone, including casual players, can earn them, thus defeating your own argument.

What do you define as dedication? That’s an ambiguous term…

Are you more dedicated because you like the game more? How is that measured?

Are you more dedicated because you play the game more? Questionable, but it can be measured, and its as good a place to start as anything. I’m sure most people would argue that someone with 2000 hours in game time is more dedicated than someone with 300 hours in game time. Sure you could argue someone may have gone AFK for hours on end, but since you aren’t actually rewarded for just being logged in, that doesn’t even matter.

Are you more dedicated because you do every single daily category every day (not just the 5/5)? Absolutely. No one would argue someone is less dedicated for doing this. Wouldn’t this meet your “C” requirement of rewarding the dedicated?

Being logged in =/= dedication.
Being logged in and doing every daily, every day, for a year = dedication.

Most would agree with the above.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Fey Zeal.7032

Fey Zeal.7032

Good lord, seriously? You can’t just give up the fact that someone who plays more than you can and should be able to get more achievement points?

This is how I feel in a nutshell. Why did I have to be born in a generation of people who get angry at people who work hard for rewards, and conversely (although not exactly related to OP) get angry when they don’t get handed rewards for nothing.

The way I see it, if someone feels like putting in the extra work for these points, there’s no reason they shouldn’t get rewarded for it. In fact, if you’re going to talk about it being competitive (which it isn’t, I don’t care if there’s a leaderboard, they could make a leaderboard for # of facebook friends, does that make it competitive?) then by all means, someone willing to put in the full amount of effort deserves to be on top. I mean, I’m not sure exactly how it works, but can someone maintain a top spot on the tpvp leaderboard by only playing 2 matches a day?

You are right, I was wrong thank you for you input.

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Posted by: Xenon.4537

Xenon.4537

Good lord, seriously? You can’t just give up the fact that someone who plays more than you can and should be able to get more achievement points?

This is how I feel in a nutshell. Why did I have to be born in a generation of people who get angry at people who work hard for rewards, and conversely (although not exactly related to OP) get angry when they don’t get handed rewards for nothing.

The way I see it, if someone feels like putting in the extra work for these points, there’s no reason they shouldn’t get rewarded for it. In fact, if you’re going to talk about it being competitive (which it isn’t, I don’t care if there’s a leaderboard, they could make a leaderboard for # of facebook friends, does that make it competitive?) then by all means, someone willing to put in the full amount of effort deserves to be on top. I mean, I’m not sure exactly how it works, but can someone maintain a top spot on the tpvp leaderboard by only playing 2 matches a day?

You are right, I was wrong thank you for you input.

Lol, I was not expecting to see this happen on the internet. <3

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Posted by: Siphaed.9235

Siphaed.9235

OP, you’re not looking at it in a logical fashion, you’re only looking at it from a crippled standpoint.

A leaderboard is competitive. To stay competitive, a player must participate and increase their score. Dailies/monthlies require a player actually log-in and play the game. This is competition at it’s finest. They are not awarded automatically just by logging in (participation in killing, jumping puzzles, salvaging, leveling, crafting, exploring, and many other options is required).

So, just because someone ‘takes a vacation’ or starts the game later than everyone else, doesn’t mean that a leaderboard should skew it’s number to appease those individuals. The people that have logged into the game daily, that have played the game consistently, those people have EARNED their spot on the board. In other words: just deal with it.

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Posted by: deviller.9135

deviller.9135

So, Fey… how exactly are people doing dailies negatively affecting your game play again?

Try reading all the above and trolling less? But basically why implement a rank system for something with daily and monthlies invloved?

You’ve missed the point.

How is this hurting you. It’s that simple.

it’s hurting him because he doesn’t want to online everyday (to do something) to be in top of leaderboards. (less time to maintenance of your position/rank). In addition he doesn’t want to do any which he doesn’t like (maybe PvP, WvW, etc).