RIP City of Heroes
Dailys are tedious to say the least
RIP City of Heroes
dailies arent tedious but it feels as a job when is the only way to gain x currency but iam stronger so iam logging for those laurels..even when i think 40 are lol for each trinket, why not 500 badges
What? You don’t sell the drops you get?
RIP City of Heroes
This community is seriously the biggest collection of cry babies ever.
It took me all of about 45 minutes to finish my daily yesterday, and the only one I had to actively seek out was the Kryta Slayer one. If 45 min is too much time for you to invest in something, then don’t play an MMO.
You have literally ignored the entire point. The point is many players have completed all the overland content and want to enjoy other aspects of the game; but there is no point in playing the rest of the game and doing the things that we want to do Fractals, Dungeons, Spvp; because we have to magically control time and add 45 minutes to our day to do the daily. You obviously didn’t even read anything. Like where dozen or so times I have already said is what I want to do is spend 2 hours doing dungeons; but there is no point in spending 2 hours doing dungeons if I have to spend an additional 45 minutes doing dailys.
there is no MUST in the game. if u want it u’ll do it, if not just turn away and do smth u like to do.
Umm … Ascended gear is for the hardcore. If you don’t FOTM much then you really don’t need ascended gear. Sure it has extra stats but its so small, if you really care then you’ll devote the time necessary.
For those complaining that the new dailies take too long, please keep in mind the old daily system. It had only 4 things each day that did not change. And you needed to do all of them. Now we have options. I have found that it now takes me less time each day than it used to to complete my daily.
Wrong. Sometimes all I want to do is farm dungeon tokens, which if anything only does 1/9 or part of 1/9.
This wasn’t possible before so why should it be possible now? Dailies are not designed to be zero extra effort for everyone regardless of how they play. If they were, might as well just automatically give us the rewards for logging in.
Dailies seem to be designed to showcase multiple parts of the game. And you only need to do a few to get the maximum rewards. If one thinks they are tedious now, then I don’t want to know what they thought of them before…
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer
(edited by SynfulChaot.3169)
To many people are putting to much effort into dailies, just play the game as you did before dailies and you will get your daily done. It’s even easer now that there are more choices in the dailies. There are a couple that may be out of the norm like going and talk to the loural guy or crafting 10 items but on average I get 6 to 8 of the dailies done just by casual playing not grinding them out. Just have fun and stop over thinking the dailies and you will be surprised how fast you get them done. If for some reason I just don’t have the time to play much that day and I want to just do the dailies I can get them done in less then an hour.
I don’t even really pay attention to em. I gather like a skritt, can’t pass a node without hitting it. And to get to them, I kill whatever crosses my path. If an event pops, I hit it and move on. Hell, getting all the veterans for the monthly happened in less then TWO nights in WvW flipping camps. Nothing grindy about the dailies at all, except to those looking to make them that.
Pretty much this, it feels like I get mine done on accident every day. Sure if all you do is eyeball the daily up in the corner, it will seem tedious. I run around and play the game, usually in the first half hour, I’ll notice a treasure chest pop up and collect my daily.
This community is seriously the biggest collection of cry babies ever.
It took me all of about 45 minutes to finish my daily yesterday, and the only one I had to actively seek out was the Kryta Slayer one. If 45 min is too much time for you to invest in something, then don’t play an MMO.
You have literally ignored the entire point. The point is many players have completed all the overland content and want to enjoy other aspects of the game; but there is no point in playing the rest of the game and doing the things that we want to do Fractals, Dungeons, Spvp; because we have to magically control time and add 45 minutes to our day to do the daily. You obviously didn’t even read anything. Like where dozen or so times I have already said is what I want to do is spend 2 hours doing dungeons; but there is no point in spending 2 hours doing dungeons if I have to spend an additional 45 minutes doing dailys.
What do dailies buy you that you feel compelled to do them? An up to level 79 transmutation stone, a jug of Karma, a bit of silver and a laurel. If you want Karma by the bulk or laurels for something then you have to decide that the daily/monthly is worth the time, otherwise just continue on with how you currently play.
Decisions, decisions deary. (Sorry, catching up on Once Upon a Time on Hulu).
RIP City of Heroes
This community is seriously the biggest collection of cry babies ever.
It took me all of about 45 minutes to finish my daily yesterday, and the only one I had to actively seek out was the Kryta Slayer one. If 45 min is too much time for you to invest in something, then don’t play an MMO.
You have literally ignored the entire point. The point is many players have completed all the overland content and want to enjoy other aspects of the game; but there is no point in playing the rest of the game and doing the things that we want to do Fractals, Dungeons, Spvp; because we have to magically control time and add 45 minutes to our day to do the daily. You obviously didn’t even read anything. Like where dozen or so times I have already said is what I want to do is spend 2 hours doing dungeons; but there is no point in spending 2 hours doing dungeons if I have to spend an additional 45 minutes doing dailys.
What do dailies buy you that you feel compelled to do them?
Laurels, for only “challenging” place (besides Arah and WvW) that has left in game.
It took me whole 20 mins to complete the daily in the past few days and I have not played much at all lately. Hardly difficult imo and much more fun then before. I like how you can choose em
This has been done to death just because you get more rewards from daily dose not mean you MUST do them. If any thing its you who is making the game grinding because THAT is how you play mmorpgs.
Do you buy ever deal that you see on a store? MUST you buy ever deal you see? No because you have a brain. Just because something is more rewarding dose not make it a must do.
Most of these daily events are do able in less then 30 mins. And for some reason this is too much for ppl to do i think gaming is the least of there worry and not whether or not that they can do every thing in a game.Just because you breath doesn’t mean you MUST do it.
……..I hope you are aware of just how stupid you made yourself appear.
Today’s daily took me 22 minutes, most of them take me 20-45.
Nvidia GTX 650 Win 7 64bit FFXI 4+yrs/Aion 4+ years Complete Noob~ Veteran OIF/OEF
http://everyonesgrudge.enjin.com/home MY GW2 Music http://tinyurl.com/cm4o6tu
The dailies are an alternate way to get the gear. If you’re grinding for a month you are doing it wrong.
Also the gear is optional, the dailies are optional. you don’t even need ascended for anything.
I think other MMO’s have given people the idea that they HAVE to have the best gear in order to enjoy end-game. If you aren’t completely covered in the rarest crap available, then there will be tons of content that you just can’t do.
GW2 isn’t at that point. And there’s a chance that it’ll never really be at that point. But people with this end-game powerhouse mentality think it is. And to them, the daily is tedious. Because it ‘forces’ them to play out of their comfort zone in order to gain currency for something that doesn’t even make a big enough difference to make all end-game content irrelevant if they don’t have it. On top of that, it’s at a set rate. Once per day. You can’t farm laurels.
Point is, they’re overreacting. Because there’s nothing so far that needs ascended gear in order to be successful at. Not even PVP and WvW. Exotics are good enough.
Now, I will agree that if it ever REALLY seems like it’s headed in a direction where ascended items are actually ‘required’ for certain content, they should add maybe a long, much harder dungeon for the hardcore. One that gave you a laurel at the end. Nothing that makes it too easy, because if all the whiners got their shinys too fast they’d get bored and stop playing. There are a lot of players who only care about that end-game gear grind.
But GW2 really doesn’t seem like it’s the game for people who only care about having the best gear. I just don’t understand that mentality in a game where most if not all the end game content isn’t hard enough to need those little trinkets. What are those people planning to do when they get them if they really don’t find anything else in the game to do? Why are they even in such a rush to get them?
You’re working towards a goal… Good Jesus man, look at the purpose it serves, not what you want it to be like.
I thought poorly of this month’s monthly until I realized it’s meant to be done within a month. I wanted the rewards so much I couldn’t tell what the real meaning was. Don’t get caught up. You’ll look stupid in the end
I make PvP & WvW videos
So the new dailies have variety in them and suddenly they are considred a grind?
I think some players need to recall what the daily was like before…
Do not click this link!
This community is seriously the biggest collection of cry babies ever.
It took me all of about 45 minutes to finish my daily yesterday, and the only one I had to actively seek out was the Kryta Slayer one. If 45 min is too much time for you to invest in something, then don’t play an MMO.
You have literally ignored the entire point. The point is many players have completed all the overland content and want to enjoy other aspects of the game; but there is no point in playing the rest of the game and doing the things that we want to do Fractals, Dungeons, Spvp; because we have to magically control time and add 45 minutes to our day to do the daily. You obviously didn’t even read anything. Like where dozen or so times I have already said is what I want to do is spend 2 hours doing dungeons; but there is no point in spending 2 hours doing dungeons if I have to spend an additional 45 minutes doing dailys.
Where is the have to there is no HAVE to its is totally your decision .
Do as you like i do , if i get the monthly think did once or the daily done a few times great but you never ever ever ever HAVE to .
Now i have 2 choices choice to do or not and choices what to do if decide too err do .
More choices are always good telling others what they have to do is not.
This community is seriously the biggest collection of cry babies ever.
It took me all of about 45 minutes to finish my daily yesterday, and the only one I had to actively seek out was the Kryta Slayer one. If 45 min is too much time for you to invest in something, then don’t play an MMO.
You have literally ignored the entire point. The point is many players have completed all the overland content and want to enjoy other aspects of the game; but there is no point in playing the rest of the game and doing the things that we want to do Fractals, Dungeons, Spvp; because we have to magically control time and add 45 minutes to our day to do the daily. You obviously didn’t even read anything. Like where dozen or so times I have already said is what I want to do is spend 2 hours doing dungeons; but there is no point in spending 2 hours doing dungeons if I have to spend an additional 45 minutes doing dailys.
This gave me a giggle…
You say that the other person missed the whole point, then went on to prove the what he/she said.
People are crying over doing something that, since the change, I have only had to “set aside” time for 80% or so of the last of the five needed to complete dailies. Most of the time, I just have to craft something or see the laurel vendor. Maybe stop and box someone in my guild as an ooze. Five or ten minutes out of my way. Not at all tedious or boring.
You say you only “want to do Fractals, Dungeons, Spvp”? That’s a choice you make. The other 99.9% seem to do fine getting dailies, and now even monthlies, done without bother. If you people make it seem hard, its because of what you “want” to do, that’s your choice.
I bet if they started a program to give everyone’s characters an allowance, like when we were kids (say 50sp), some of you would complain “It’s not enough”, or “It should only be account wide, not character”, or even “Why am I being punished for not having 5-8 characters?”.
Holy skritt on a stick…
(edited by Gestankfaust.4216)
“Because its pretty much the most hardcore grind of any game ever”
Seriously, did you really try other mmo? I would like to a make constructive post, but when your thesis is basically a lie and a freaking huge one by that, I can’t help but /facepalm.
(edited by Poplolita.2638)
Ignore them and play the game and they will get done and won’t be annoying.
“Because its pretty much the most hardcore grind of any game ever”
Seriously, did you really try other mmo? I would like to a make constructive post, but when your thesis is basically a lie and a freaking huge one by that, I can’t help but /facepalm.
I can name three off the top of my head that are so much worse then this “grind” that people whine about. I think they enjoy complaining and giving everyone a headache at this point.
Ehmry Bay/Haven Community
A Commander sometimes
“Because its pretty much the most hardcore grind of any game ever”
Seriously, did you really try other mmo? I would like to a make constructive post, but when your thesis is basically a lie and a freaking huge one by that, I can’t help but /facepalm.I can name three off the top of my head that are so much worse then this “grind” that people whine about. I think they enjoy complaining and giving everyone a headache at this point.
I can name ninety percent of the games I have just on my iPad. I can name three games off the top of my head which are single player games and thus the grind winds up being really puzzling. And I can name four more games which have grind as people define it here, but a lot of people would call “fun” even with that being present. That’s not even the issue though.
No, you see, it’s that they think that GW2 was advertised to have “no grind at all” when that manifesto video was released. It probably would have stood for a longer time and allowing more refinement of the points, but it was a short trailer about what ArenaNet was aiming for with this game.
And the maddening thing is, without any grind, a game hits market and people blow through it quickly and toss it aside. It gets forgotten, and they don’t go back. That’s not going to work out for an MMO, even one with no subscription fee. They need you to play, otherwise the game is a dead wasteland of new players coming in and nobody being around to help them except maybe some altruistic players who want to. So they need something for you to do once you finish with what is the bulk and meat of the game.
Enter the optional grind. You never really need to be doing it, but you will for some reason or another. Soon as you realize you don’t need to, you will probably stop doing it. So what has to happen is the grind has to be carefully calibrated to not be overbearing, the rewards not overpoweringly good, and the path at least engaging enough to keep you working for it.
One out of three isn’t that bad in this case.
Anyway that’s my thoughts on this, from an entirely unprofessional perspective, that of a consumer who’s played way too many videogames.
answering OP :
no they are not. you should think it as a bonus for playing the game normally, not something that you need to complete first before really playing the game your normal way…..
Archeage = Farmville with PK
Here’s the problem for dailies: quote: But hay if your going to get Ascended from daily only (the case in point so no monthly to cheat with) will take you 180 days and there is no back for you there.
That’s for one toon. I have ten level 80’s, so bearing in mind I would rather stab myself than do Fractals, it would take 1800 days to equip my toons with ascended stuff if they never bring in anything better and I log in faithfully every single day.
I can’t think of any other game that it takes that long to obtain grind gears in, and certainly not one that I would dream of playing.
Of course they have dug a hole for themselves as making ascended gears tradeable now would instantly pretty much kill off dailies, and keeping them untradeable means for many they cannot obtain them and they cease playing instead (or play less).
And to the poster above, when I play the game normally I don’t complete most of the daily topics, as my main focus is pvp (mostly wvw). In order to complete the dailies I have to waste my valuable leisure time finding places, etc that I don’t want to do, which is not why I play a game.
(edited by Victory.2879)
To many people are putting to much effort into dailies, just play the game as you did before dailies and you will get your daily done. It’s even easer now that there are more choices in the dailies. There are a couple that may be out of the norm like going and talk to the loural guy or crafting 10 items but on average I get 6 to 8 of the dailies done just by casual playing not grinding them out. Just have fun and stop over thinking the dailies and you will be surprised how fast you get them done. If for some reason I just don’t have the time to play much that day and I want to just do the dailies I can get them done in less then an hour.
errr…no, that’s false. normal gameplay will maybe every other day get you 4 of the tasks but you really need to go out of your way to get the last one the vast majority of the time, especially now with a lot of them being zone specific.
Even if they increase the level cap,I don’t see them introducing new gear.
Maybe they will just boost current gear to compensate for the higher
levels.
GW2 is at the verge of being tagged as a gear grind game as it is,and I doubt that
is something Anet wants.
it’s pretty obvious ascended gear and weapons will be coming increasing the vertical progression (despite Anet’s claims that wasn’t ever going to happen…and then did it anyway, but Anet doesn’t lie….)
Yes but now it’s 5 out of … what 8 possible dailies. Sure one targets one of the 5 race lands just as one deals with the mists or WvW area. For me today the area was Shiverpeak. So I did the dome, the maw (chest) and the wurm attack on the inn. Bam! 40 kills. Throw in the vets defeated for that daily, it was a lower level area so the events counted toward that daily and I healed some fallen comrades during the events. 4 dailies done, 1/2 an hour tops. All that was left was gathering which took another 10 minutes somewhere there were T5 mats. Tada, daily done and had a blast doing it. It took less time than waiting around for the two dragons I did later.
RIP City of Heroes
of course, when you play your game normally, it is not guaranteed you’ll finish all the dailies. what i meant was, play the game as you normally would, and before you sign off complete whatever leftover that need to be done. surely not much left.
Archeage = Farmville with PK
I have a mixed feelings about dailies.
Good things:
- They are a roadmap for ppl who maybe are not sure what to do or where to go. A starting point (For example do events in ascalon, or kill mobs in kryta. )
- By wandering in pve zone, exploring, killling stuff, fighting and doing dynamic events you will complete them. Or complete 80% of them, while having a last one very simple, requiring to just go to some place. While something like visit a laurel vendor or craft some items might be annoying I also understand that this helps some ppl get know some stuff. For example for the OP it helps learning what the Keg Brawl is.
- They reward players for playing the game in the best possible way currently. They don’t reward farming or grinding.
Bad things:
- You feel forced to do them, even if you don’t have time. For example I have just 1h and my friends are going to a dugneon. Obviously I’ll go with them, but I feel i missed on reward today. Very bad.
- Not all cool activities in the game reward with those. For example I can imagine it is hard to do a daily in WvW as well as it is not possible if you would like to do dugneons.
- If you have limited play time for given day, you stop just playing and start grinding/farming dailies because it is faster and you don’t know if you make it by normal play.
- For these reasons dailies broke me and my friends playing together. We play together AFTER we do daily. It doesn’t seem logical but it turned out this way… We log in at differnt times, some of us needs gathering while some of us already did gathering and needs something else, we have limited time. Everybody now is in the rush of optimizing they gameplay by looking at the daily.
I have a mixed feelings about dailies.
It’s strange, it seems like your “Bad Things” is really just one thing reiterated three times in different words. I mean, it is a legitimate point but . . .
These dailys are not tedious, these are easy and fast to do. Look at the other mmo’s out there and their dailys. Now those can be a real grind and you’re not going to get those done in 20-30 minutes.
i don’t know what to tell you, compared to other games, these are a breeze.
Completing 5 events is by far the most boring time consuming and frustrating one. I literally roam zones for hours to finish that crap. Lately I just zone to queensdale and farm bandit waves attacking some ranch and a troll cave. And it’s boring as hell.
Go to Kessex. Do the centaur bridge → Veterans at Overlord’s camp → Overlord.
Wait like 5 minutes and repeat.
Maybe it’s just how you look at how much you focus on things. What I do each day is this. I go out and play. Sometimes it is leveling a character. Sometimes I am in the mood for WvW. Most of the time I am running a dungeon. When I realize I am closing into logging off. I quickly check my daily and see what I have left. Depending on what I was doing it is usually it just takes a quick moment or two to quickly top it off and finish.
Yes if you log on and simply focus on getting your daily done then obviously it’s grindy and taking up your time. I would say instead play the game you are having fun playing and then near the end see if there is something you need to finish…
Again it’s all about perspective.
I don’t understand why anet had to add another currency, i mean why not use karma?
Karma is pretty much usless after you get exotic armor. And yeah, the dailies are just boring. It’s just like a list of chores. And why does the ascended gear have to be soulbound instead of accountbound?
This game is so grindy, 1 mounth for 1 item is just silly.
(edited by Timelord.8190)
I don’t understand why anet had to add another currency, i mean why not use karma?
Karma is pretty much usless after you get exotic armor. And yeah, the dailies are just boring. It’s just like a list of chores. And why does the ascended gear have to be soulbound instead of accountbound?
The reason for this new currency is because they have to shoehorn Ascended gear into the game. They are trying to figure out how to get it into all aspects of the game and keep a time sink into it so that you can’t have all your characters geared out in it.
I am not slamming them for this, I am simply explaining what it is. I understand some people feel the need to get BiS gear and Ascended does that. But they have to create a time sink to keep them active with gaining it. Otherwise that segment will voraciously get the gear filled out and then complain there is nothing left in the game.
That’s what happened with exotics. So here in turn comes Ascended on a schedule.
I don’t understand why anet had to add another currency, i mean why not use karma?
Karma is pretty much usless after you get exotic armor. And yeah, the dailies are just boring. It’s just like a list of chores. And why does the ascended gear have to be soulbound instead of accountbound?
Why not Karma? Because people have a buttload of Karma these days. As in, they could probably hit seven figures in ten minutes by binge-drinking Jugs of Liquid Karma. Or there are the few who farm events constantly for cash who also will have a fair amount of Karma laying about.
Now, before you start asking why there’s so many Jugs, remember there was once a time when there were ample complaints about the cost of the Temple Exotic gear which cost . . . 42,000 Karma a piece. The response to that was to make Jugs of Liquid Karma drop from the Daily (giving 4500 Karma each) meaning you could gear up Exotic armor in roughly eight to ten days.
So the reason there’s so much Karma in the system is because people complained a while ago there wasn’t enough Karma in the system. I fully expect in three months people will notice there’s too many Laurels they have and can’t do anything with . . .
The reason for this new currency is because they have to shoehorn Ascended gear into the game. They are trying to figure out how to get it into all aspects of the game and keep a time sink into it so that you can’t have all your characters geared out in it.
Actually I think my interpretation is slightly more accurate, but then I watched this avidly as it evolved and went “this is not going to be pretty in six months”.
Maybe I’m the only one, but when I log on I play whatever content I feel like playing and pretty soon I’ve already got 3/5ths of the daily done. Then I check to see what else I’m close to finishing and just do it.
The other day I run some dungeons for fun bc that’s what I like.
- kill vets, check
- complete a dungeon, check
- get a skill point, check
- dodge, check
- revive ppl, check
I will say this though, if you wait until the last hour to log on and do your daily then yes, it’s going to feel like a grind.
Critical Impact [Crit]
(edited by Beorn Saxon.4762)
I dont get this at all.
As i said in the other thread – the problem with dailies is a problem with people like yourself. Its like people are looking at that checklist like its a quest and that they shouldnt be working towards anything else while completing that list. I admit, i do it some days. However its usually because i have a huge time restriction on that day.
Normally and generally this is how i get my daily -
I logon.
I pick an activity id like to get my teeth into for my play session. Be it wvw, open world or dungeons and fractals.
For example, this time i pick fractals.
I run a daily fractal set, and upon completing the jade maw i would usually have these dailies done at least; Daily Kills, Daily Vet Kills, Variety Kills, Underwater kills (always seem to get jellyfish fractal), dodge, healer, combo finisher (when it comes back). This is just off top of my head btw.
Once i completed it, i then decide to pick another activity or run another set… usually though if its fractals (because of daily DR for relics) i would pick another one. Lets say i pick WvW. After 10 mins of camp flipping and general wvw antics i should have at least: Daily gatherer, daily events.
A quick trip to LA at any point can nab me: Crafter, laurel vendor visit, forge user etc etc.
Most of the time Im surprised when i hit my daily, because quite frankly, i just wasnt looking at how much id completed.
As multiple people have now said, the only way these achievements can be a grind is if the player makes them grindable. Login, grind out dailies without anything else to work towards. Dailies will definitely feel like a grind.
PS; read more of your posts OP and i get what your saying. However it is possible to do more than 1 thing from the daily list in a dungeon. Your more than likely to get 4 of them done at least, which means you would only have to spend 10 mins in CS or queensdale working on events. Although some dungeons have events in them aswell so some days you would only need to run dungeons.
Also, consider the fact your not the centre of the universe. You cannot have everything unless everyone can, games unlike life has to be reasonable fair. So considering that pure crafter/trader types or other sub types of gamers cannot do all their needed achievements without going outside their comfort zone, neither should you. Harsh but true.
(edited by Parlourbeatflex.5970)
These arent good reasons.
If they ppl a buttload of karma then they deserve to get ascended gear for it. Since they have spendt time getting all that karma. It should be more to a game than just getting gear. Time consuming chores with no challenge is just a boring aspect of a game.
These arent good reasons.
If they ppl a buttload of karma then they deserve to get ascended gear for it. Since they have spendt time getting all that karma. It should be more to a game than just getting gear. Time consuming chores with no challenge is just a boring aspect of a game.
You’re looking at it in a simple fashion. That’s not an insult, it’s just true. This is a more complex issue than “there’s a surplus of money? Well make things cost more / make more stuff people buy”.
I’ll break this down best as I understand:
There are a number of factors going into the pricing of an item by a particular currency. It generally has to follow that the designers who set the price know about how much on average a player will have available to them and what their average power level should be at that level. So around level 30, it’s assumed most players are going to be wearing greens at most with a patchwork of blue items they haven’t had upgraded yet. At level 80, it’s assumed most people have at least some exotics but are mostly in rares and maybe a couple greens. It’s not assumed everyone is in full exotics with six Ascended trinkets.
So now it can be assumed this nameless designer (I’ll call him Al) now has an idea of what should be the norm and what the average wealth of a character is at that time. So for things under that curve, the price has to be lower . . . for things above that curve, it needs to be more expensive. This is why you see Masterwork/green items for cheap Karma-wise in Orr but the Exotic armor is 42,000. It’s significantly above what people are expected to have at that point, and it’s also guaranteed to be a specific type instead of a random Rune/stat arrangement.
Now, take that cost curve into account and plot where Ascended would be. There’s not enough Karma you can hold to really buy a full set of trinkets, and even if they expanded on the wallet . . . that’s the only reason to have that much. And guaranteed, there would be 1% of the players who would have that insane amount of Karma on hand the day it was live.
What happens when 1% of the population immediately gets access to whatever is new? Oh, look, we’re having a discussion on that right now . . . you don’t need to ask, just look over there and see. And that’s with something which doesn’t have as significant an impact on performance as immediately gearing six Ascended trinkets.
So, how do you control it so rich players, players who stockpiled Karma bottles, or really devoted grinders won’t have an edge over your average player? New currency and time-lock it so you can only earn it so fast. Now you also know how fast people should be getting the Ascended gear and you can predict based on that.
Just because they have the word daily in their name doesnt mean that you have to do them daily. Ive gotten 20 laurels since the entered the game. If you dont like it dont do it. I admit I didnt enjoy salvaging 500 items or crafting 40 totally useless things for the last two monthlies so I comprehend tedious. In the future I will just skip that day or month as it really really sucked. Just dont do it.
Now that I think about it that felt alot like a wow quest. Go collect 20 zebra hooves ect.
(edited by Slither Shade.4782)
I has literaly taken me less than 1 hour to complete any daily set since the new varieties were introduced.
I think people should stop focusing so much on the daily and play the game – you will pleasently surprised when that little chest pops up soon after.
“Variety is the spice of life.”
Do not click this link!
Why do people hate dailys? Because its pretty much the most hardcore grind of any game ever; and I played the original Everquest. Even in all my days of raiding I never heard of anything as hardcore as this. Guild Wars 2 takes a month of grinding dailys just to get a SINGLE piece of gear, in that time you don’t even get the ecto that is also required for some pieces, just the laurels.
WTKitten moment of the day, im sorry but age and an obvious case of pre-dementia are effecting your posting. were talking EQ the game where you get a level 20 times because you loose xp when you die, the game wherre i camped a chicken for a month to get a rare fether that was one component of a multi part recipe and the endless AA grind?
Compared to kill a few things in a few different zones for 20minutes and with a little patience you get an OMG awesome item that would have taken 24 guildies weeks of repairs and corpse runs to get in eq
Only thing i do regret is no cute Dark Elf chicks dragging me
Eq is FTP now pop back for a week and relive the past you will probably realise the “grind” your doing today only seems worse because time has dulled the pain of the past.
Now, before you start asking why there’s so many Jugs, remember there was once a time when there were ample complaints about the cost of the Temple Exotic gear which cost . . . 42,000 Karma a piece. The response to that was to make Jugs of Liquid Karma drop from the Daily (giving 4500 Karma each) meaning you could gear up Exotic armor in roughly eight to ten days.
I get your point, but your math is off. I assume gear up means all gear.
I agree Karma makes sense. But all these games and currencies they have people getting way more then ever planned so quickly. The flip side is for happy go luck players it gets confusing what all this stuff means and don’t have the time to bother. Between those two evils I would go with easy, because those with a lot of the current currency, will get a lot of the new currency some way and you want an inviting game to everyone.
In the real world pretty much money buys everything or converts. I say for a game then “so be it”.
(edited by Horrorscope.7632)
Some people just don’t get it. Why should anyone have to spend 30 minutes every day doing pointless little things that aren’t fun instead of things that people DO find fun, in order to not get ridiculously far behind in the new vertical progression?
How many dailies does it take to get a piece of ascended gear? 30-40 days?
Let me put this in perspective for you. For one amulet that’s 15 hours of doing things you don’t want to do for one piece of gear. And you have to do it every single day. But wait, there’s more!
Assuming you wanted to gear out in Ascendeds, that’s 205 Laurels. 205 days of 30 minutes of doing stuff you don’t want to do. That’s 103 hours of grind.
Exotics being the best was fine. Why do developers have to fix what isn’t broken?
Rampage Wilson – Charr Engineer
Sea of Sorrows
(edited by Alarox.4590)
Now, before you start asking why there’s so many Jugs, remember there was once a time when there were ample complaints about the cost of the Temple Exotic gear which cost . . . 42,000 Karma a piece. The response to that was to make Jugs of Liquid Karma drop from the Daily (giving 4500 Karma each) meaning you could gear up Exotic armor in roughly eight to ten days.
I get your point, but your math is off. I assume gear up means all gear.
You can’t buy Exotic trinkets/weapons with Karma so really? It’s just armor I am referring to. So I wasn’t 100% clear, my apologies.
I agree Karma makes sense. But all these games and currencies they have people getting way more then ever planned so quickly. The flip side is for happy go luck players it gets confusing what all this stuff means and don’t have the time to bother. Between those two evils I would go with easy, because those with a lot of the current currency, will get a lot of the new currency some way and you want an inviting game to everyone.
In the real world pretty much money buys everything or converts. I say for a game then “so be it”.
I would go with easy too, but . . . ehhh, it’s difficult because that comes with ups and downs of its own. I was in a game once where rampant duplication of coin objects (JUST the coins used for currency) made it worthless by incredible inflation very fast. Alternate currencies were put into play and became the community standard.
For you old-school gamers, I’m not talking about Stones of Jordan, but that’s another example which suits. This was on an MMO.
“So what, that’s the coder’s fault and not ours.”
Yes, the responsibility can land squarely in the lap of whomever had the bug there in their code. The fault is in the lap of the players who gleefully and willingly exploited the pants off the bug before it got stopped.
And what can you do? The money’s still out there, and it can’t be just removed since it’s been possibly laundered a dozen times and almost every player has this duplicated currency unknowingly. So banning any account that has it would hit innocent players. (Yes, I know, no player is innocent. They just haven’t done anything yet. Ha ha.) There’s nothing to do, really . . . except for hope it solves itself.
In two cases, it did solve itself. I’ve heard of at least one other where a rollback was briefly done and it still caused a mess.
So, yes, I like easy “gold is the currency and that’s about all” but only for single-player games where the only person punished by loopholes to create excess gold is . . . nobody, not even the player. In an MMO, I would very much appreciate currencies which work as the developer intended them to rather than trying to stuff a rectangular peg through the square hole. It just won’t fit.
Now, before you start asking why there’s so many Jugs, remember there was once a time when there were ample complaints about the cost of the Temple Exotic gear which cost . . . 42,000 Karma a piece. The response to that was to make Jugs of Liquid Karma drop from the Daily (giving 4500 Karma each) meaning you could gear up Exotic armor in roughly eight to ten days.
I get your point, but your math is off. I assume gear up means all gear.
You can’t buy Exotic trinkets/weapons with Karma so really? It’s just armor I am referring to. So I wasn’t 100% clear, my apologies.
That to, but doing math 42000 per piece 4500 for jug that is 8-10 for one piece. Then you ‘x’ that by number of pieces, no? Why I caught it I was thinking, wow really that is all I was doing for full exotic armor was 8-10 days? Seemed like a lot more. You need around 250K’s worth of Karma. No big.
Ok so there are two arguments.
Point one – Dailys are optional
Ok thank you everyone for stating something so obvious that it hurts. You mean Anet doesn’t have a gun to our heads forcing us to do dailys? Who knew. Now lets just pretend for a second that we WANT the laurels but we don’t want to do the daily. This has nothing to do with being entitled or lazy. We WANT to do the harder content in the game, dungeons, etc; which after doing only contributes to 1/5 or LESS of the daily.
Point two – Dailys are easy and you complete them just when ignoring them
So this so obscenely ignorant it hurts. You only complete them if you are the kind of person who does nothing but overland content. Try doing nothing but a dungeon and tell me how far you got along in your daily
My point
I have nothing agaisnt laurels or ascended gear being easy to get via solo content for most players. The problem is that people who want to enjoy harder group content AKA dungeons are being punished because they cannot get dailys without simply playing longer and doing easier solo content they dont want to do. From the people arguing to keep dailys exactly the same easy solo way for everyone dailys take upwards of 45mis to an hour. Now we have idiots saying that is barely anything stop whining. They are completely ignoring the fact that we arent even whining about it taking that long; the problem is that it takes that long on-top of the other content some people actually want to use, like dungeons.
Now how does wanting to be able to get laurels from harder content lazy and self entitled? Everyone keeps pretending like someone is arguing the laurels should free and effortless, such arguments are completely ignorant.