Dervish Profession
Hmmm…
I think they should work out some of the kinks with the current professions before they start even considering adding more classes.
Just my opinion though.
nah thatd take forever. its been 17 months and that hasnt happened. I dont think they should go another 17 without some big changes
So instead, they should add more classes to further imbalance the game, creating even more complaints about how imbalanced everything is?
I’m trying to figure out what sort of scenario in which that would be a good idea. So far, I can’t come up with one.
Unless…
The new race’s imbalance overshadowed all other imbalances by such a wide margin that everything else looked balanced by comparison.
You might have something here…
In that case, I suggest the new class be the “Iwin” class. Anyone that rolls said class starts out at level 90 with all Ascended gear. It should be a heavy armor class, be able to use any weapon combination, and be able to use the best skills from each other class. It should be able to see through stealth, should be immune to damage and should have a 1200 radius heal that ticks for 1000 health per second. Make that 10000 health per second.
And to top it all off, all skills go off simultaneously with the press of one button that the player chooses. I personally would choose the space bar, since it’s the largest button on the keyboard, so there’s less of a chance of missing it.
Hmmm… magic find should start off at 9001%.
balance is never acheived anyhow. look at fighting games, they balance and release new charachters periodically. Even though SF has been out since the 80s, they still arent balanced.
So really you are saying they should sit around tweaking the same old skills and same old charachters forever and never add anything of import? Are you really going to play the same classes with the same skills with the same content over and over with nothing new?
Most people arent playing a class because its OP, they are playing a class because they like the idea behind the class and find it fun. Same reason why people play teir 5 charachters in fighting games. Having a perfectly balanced game is highly overated, having a game with new interesting content/variation is way more profitable apealing and entertaining.
The most balanced game would have 1 class, it would also be boring as hell
Actually, I agree with you 100% that true class balance can never exist. In my experience, the best “balance” I’ve ever seen is the “rock-paper-scissors” style of balance. It’s not balanced exactly, but there is always a specific class that outshines the other classes in something.
In Guild Wars 2, however, it would seem (by accounts on the forum more than personal experience), that what we have is a couple of classes that can do pretty much everything (I’m talking PvE more than anything else), while certain classes are left as being substandard in pretty much every aspect of PvE.
In my opinion, the game needs more of an equilibrium of class value before we go adding another class to the mix.
In essence, fix the broken stuff before adding more broken stuff.
https://forum-en.gw2archive.eu/forum/game/gw2/Forum-Classes/first#post3577563
Hmmm…
I think they should work out some of the kinks with the current professions before they start even considering adding more classes.
Just my opinion though.
nah thatd take forever. its been 17 months and that hasnt happened. I dont think they should go another 17 without some big changes
So instead, they should add more classes to further imbalance the game, creating even more complaints about how imbalanced everything is?
I’m trying to figure out what sort of scenario in which that would be a good idea. So far, I can’t come up with one.
Unless…
The new race’s imbalance overshadowed all other imbalances by such a wide margin that everything else looked balanced by comparison.
You might have something here…
In that case, I suggest the new class be the “Iwin” class. Anyone that rolls said class starts out at level 90 with all Ascended gear. It should be a heavy armor class, be able to use any weapon combination, and be able to use the best skills from each other class. It should be able to see through stealth, should be immune to damage and should have a 1200 radius heal that ticks for 1000 health per second. Make that 10000 health per second.
And to top it all off, all skills go off simultaneously with the press of one button that the player chooses. I personally would choose the space bar, since it’s the largest button on the keyboard, so there’s less of a chance of missing it.
Hmmm… magic find should start off at 9001%.
balance is never acheived anyhow. look at fighting games, they balance and release new charachters periodically. Even though SF has been out since the 80s, they still arent balanced.
So really you are saying they should sit around tweaking the same old skills and same old charachters forever and never add anything of import? Are you really going to play the same classes with the same skills with the same content over and over with nothing new?
Most people arent playing a class because its OP, they are playing a class because they like the idea behind the class and find it fun. Same reason why people play teir 5 charachters in fighting games. Having a perfectly balanced game is highly overated, having a game with new interesting content/variation is way more profitable apealing and entertaining.
The most balanced game would have 1 class, it would also be boring as hellActually, I agree with you 100% that true class balance can never exist. In my experience, the best “balance” I’ve ever seen is the “rock-paper-scissors” style of balance. It’s not balanced exactly, but there is always a specific class that outshines the other classes in something.
In Guild Wars 2, however, it would seem (by accounts on the forum more than personal experience), that what we have is a couple of classes that can do pretty much everything (I’m talking PvE more than anything else), while certain classes are left as being substandard in pretty much every aspect of PvE.
In my opinion, the game needs more of an equilibrium of class value before we go adding another class to the mix.
In essence, fix the broken stuff before adding more broken stuff.
I think most of the PVE imbalances are more about perception and the meta that was created by and for a select few classes. Theres also differences in learning curve with certain classes. There are some issues yes, but they arent really making it to where you cant succeed at pve unless you are A B or C. However the playerbase will tell you that you cant succeed at A B C.
Hmmm…
I think they should work out some of the kinks with the current professions before they start even considering adding more classes.
Just my opinion though.
nah thatd take forever. its been 17 months and that hasnt happened. I dont think they should go another 17 without some big changes
So instead, they should add more classes to further imbalance the game, creating even more complaints about how imbalanced everything is?
I’m trying to figure out what sort of scenario in which that would be a good idea. So far, I can’t come up with one.
Unless…
The new race’s imbalance overshadowed all other imbalances by such a wide margin that everything else looked balanced by comparison.
You might have something here…
In that case, I suggest the new class be the “Iwin” class. Anyone that rolls said class starts out at level 90 with all Ascended gear. It should be a heavy armor class, be able to use any weapon combination, and be able to use the best skills from each other class. It should be able to see through stealth, should be immune to damage and should have a 1200 radius heal that ticks for 1000 health per second. Make that 10000 health per second.
And to top it all off, all skills go off simultaneously with the press of one button that the player chooses. I personally would choose the space bar, since it’s the largest button on the keyboard, so there’s less of a chance of missing it.
Hmmm… magic find should start off at 9001%.
balance is never acheived anyhow. look at fighting games, they balance and release new charachters periodically. Even though SF has been out since the 80s, they still arent balanced.
So really you are saying they should sit around tweaking the same old skills and same old charachters forever and never add anything of import? Are you really going to play the same classes with the same skills with the same content over and over with nothing new?
Most people arent playing a class because its OP, they are playing a class because they like the idea behind the class and find it fun. Same reason why people play teir 5 charachters in fighting games. Having a perfectly balanced game is highly overated, having a game with new interesting content/variation is way more profitable apealing and entertaining.
The most balanced game would have 1 class, it would also be boring as hellActually, I agree with you 100% that true class balance can never exist. In my experience, the best “balance” I’ve ever seen is the “rock-paper-scissors” style of balance. It’s not balanced exactly, but there is always a specific class that outshines the other classes in something.
In Guild Wars 2, however, it would seem (by accounts on the forum more than personal experience), that what we have is a couple of classes that can do pretty much everything (I’m talking PvE more than anything else), while certain classes are left as being substandard in pretty much every aspect of PvE.
In my opinion, the game needs more of an equilibrium of class value before we go adding another class to the mix.
In essence, fix the broken stuff before adding more broken stuff.
I think most of the PVE imbalances are more about perception and the meta that was created by and for a select few classes. Theres also differences in learning curve with certain classes. There are some issues yes, but they arent really making it to where you cant succeed at pve unless you are A B or C. However the playerbase will tell you that you cant succeed at A B C.
This. Players are stupid and sometimes shove that certain weapons on certain classes are worthless, but they aren’t. IE, I remember hearing that “Axe on necro was terrible!” I almost purely use Axe and do quite well.
i want to see more classes new weapons … and let classes use weapons they can not use now . thats the best way to change up a meta
and keep things interesting
to many nerfs is like watered down soda
You did a lot of internet research there, Orpheal. Shame it didn’t work out for you. Especially when they were not only used in France but also Spain and Japan and NEVER by the military.
Google isn’t really your friend. Did you not get told when you were in your higher education to stop using the internet for fact-checking? Still, points for trying and typing up more than I’m going to read because people that type THAT much quickly tend to repeat themselves.
Umm, I think you are confusing a sickle with a scythe. Scythes that were used in combat had the blades reattached so that they were parallel to the shaft of the tool, instead of perpendicular. At this point, you have a polearm, not the agricultural tool. Sickles were a common improvised weapon on multiple continents. Scythes, not so much.
War Scythes and Scythes are much more different than simply moving the blade up 90 degrees. Reinforcing and rebalancing of the blade was also an important aspect, as blades made for wheat were not intended for direct impact on iron or bronze. War Scythes do not exist in Guild Wars, only the traditional scythe is to be seen. Like I said before, the traditional scythe is an awful weapon.
Some people still seem to be missing the point.
A scythe works as a weapon… because it’s a game. It’s fiction and fantasy, with magic and oversized greatswords. In fiction, scythes are generally considered cool, no matter how awful they may be in real life.
Oh, and scythes that commonly appear in fiction aren’t really scythes but are more like big two-handed sickles.
I was in the same boat, I played the Dervish a ton in Guild Wars 1, Nightfall was the first campaign I beat and my first epic armor was elite Ancient Dervish.
I was very disappointed that the Dervish wasn’t in the game, though the reason I never picked up this game was because my pc couldn’t handle it.
So last week I finally put together a new pc and the first game I bought was Guild Wars 2. Started a Charr, my friend already had a Charr Warrior, and I wanted to wear heavy armor too while being different.
Started playing as Guardian and after a few quests, started using a greatsword. And then after using the greatsword aoe attacks in combination with the self buffs that could be activated for an effect something clicked… “Oh, that’s what they did…”
So I’ve been having fun playing my Charr Dervish all weekend.
(edited by Stephen.5069)
Dervishes had a couple unique qualities in GW1.
The first being of course the scythe, which wasn’t entirely unique to Dervish until they overhauled the class in the later years(2010 was it?). Prior to that overhaul, most other martial weapons classes could use the scythe more effectively than a Dervish primary—man, dual classes were fun.
Unfortunately, the main strength of the scythe was hitting multiple foes in one swing and easy application of deep wound. It seems most melee weapons in GW2 have some sort of innate 3-target cleave(same as the scythe did). These attacks are not augmented by avatars, enchantments and other effects inherent to Dervishes but they tend to come with their own built-in qualities that one could call equivalent. Obviously, there is no deep wound condition in GW2 so there’s nothing more to say about that.
The other unique thing about Dervishes was the enchantment tear-down mechanic which ran contrary to the popular player notion of stacking many high powered enchantments. I think Arenanet actually designed the Dervish in this way to encourage players to think about enchantments differently.
The array of enchantments available to Dervishes from the class itself and secondary class choices(though non Dervish enchantments played less of a role after the overhaul) allowed the Dervish to utilize attack skills in many different ways. For instance, one enchantment might save the player energy per attack skill used, one might add an extra packet of AoE damage and a condition and another might cause attack skills to be unblockable, etc. There was a lot to play with and this is where the great “skill sandbox” of GW1 really shone. We just have to face the reality that GW2 does not have the framework for this sort of feature and is simplified in many ways.
That said I don’t really see the Dervish class in a GW2 context. Like many things in GW2, it’s similarity to a GW1 counterpart would be in name only.
I miss the Dervish alot too :s it would be incredible if they would bring back Dervishes and add Spears as additional weapons (not just underwater combat weaponry)in some way… Storywise it can be added once they manage to access Elona, find remaining Dervish warriors who become teachers, ofcourse the gods would have to return aswell, cus Dervishes and the gods go hand in hand… I feel like it’s very do-able and very interesting to see it happen somehow… Maybe the gods went in hiding when nightfall nearly came and the dragons awoke… Either way, for now I’m just looking at armors and combat mechanics to fulfill my Dervish-neediness :p
well.. u can kill with your bare hands as well…
this makes scythes a bad weapon…
death uses a scythe? noob..
id love the dervich but just like others say a dervish would be an elementalist clone
i mean if we make it a heavy aoe focused class that only has one weapon set… its like an ele…
air and earth prayers on f1 and f2 uh.. elements no class is allowed to use any of the 4elements that belong to the elementalists
sorry warrior but we have to rework your f1 longbow..too much fire…
and hammer f1… thats clearly too much earthshaking…
i think dervishes COULD work
i doubt it will happen
i think scythes look kitten as weapons and i would LOVE them ingame
making all humans into secondary class dervishes by allowing them to transform into their gods avatars (reworking grenth melandru and giving them lysssy dwayna and kormir not just as an minor or healing skill.. racial elites dont have to be overpowered and even if they end up being a bit tooo strong u still can fix it… and theyre not even against your esports pvp..)
on a side note yep this is simmillar to norns who already have a ton of racial elites so theyre all their class and as secondary class… a .. well.. a norn^^ (if they want to do it)
and add for all races more of these elites.. please^^
possibly some order specific elites?
and really.. make asuran elites useable.. other races got at least one elite that can be used at times..^^
what if the scythe in gw1 was aoe weapon insane three targets you could slice up with one swing where usual weapons could only hit ONE target (if not using some other skill that allows you to whirlwindattack or .. u know…)
and in gw2 it becomes a weapon that hits in a semi circle area with a little greater range in front of you up to 10targets?
it would be nice in wvw (watch out for retaliation though..)
maybe a trait that reduces retaliation dmg or something?^^
anyway i hope we will see more races / classes.. but i would not bet on either of it coming soon (if ever)
btw… anyone still in the SAB or Riot fewer? im kinda lonely on my box…
Why is everyone talking about a 3rd heavy class? For the sake of symetry? GW1 had 5 light professions, 3 medium and 3 heavy and nobody complained…
Of course, not a single game can be balanced (except if every character had the same amount of life, attack, defense, range, etc), therefore saying “a new profession will cause balance issues” is right, yet not totally: the game is already unbalanced.
Also, before any new profession we need new skills and weapons (with switchable skills) to create brand new builds and add variation to the gameplay.
Dervish could work (my 2nd main in GW1), and could totally happen lore-wise. I hope they have time and resources to create this profession (or something similar), but I would prefer more skills for the professions we already have. I hope they won’t find a silly excuse (“Palawa killed everyone, they all dead, no more dervish lol u mad”). If we happen to enter new continents, of course we will have new skills and/or professions: it’s impossible to have the same evolution of professions in three secluded continents.
Anyway: dear ANet, pwease bring skills and/or professions, and there’s no excuse not to do so.
Son of Elonia.