(edited by Nova Stiker.8396)
Design Your Playstyle
ArenaNetcompliment and expand the range of abilities and tactics available to each profession.
ArenaNet wants to add various play styles to the game.
I just wanted to highlight “indirect means” of effectively buffing under-powered play styles; you can buff things through nerfing other things.
Not saying the OP didn’t get this, only not everyone might consider it when evaluating their opinion.
and snares my capability, in fairness of vantage…
Discuss: https://forum-en.gw2archive.eu/forum/game/gw2/PvP-Down-state-Evaluation/first
(edited by Erebos.6741)
ArenaNetcompliment and expand the range of abilities and tactics available to each profession.
ArenaNet wants to add various play styles to the game.
I just wanted to highlight “indirect means” of effectively buffing under-powered play styles; you can buff things through nerfing other things.
Not saying the OP didn’t get this, only not everyone might consider it when evaluating their opinion.
-_-
1. This thread has nothing to do with balance.
2. Evaluating their opinion on what?
3. You cannot buff or nerf a play style, last time I checked, you cannot buff/nerf thumbs. You can change it’s effectiveness with damage/range/control etc. But that is not what this thread is about.
There is a difference between build diversity and play style diversity.
(edited by Nova Stiker.8396)
I would like my mesmer to actually swing the greatsword.
ArenaNetcompliment and expand the range of abilities and tactics available to each profession.
ArenaNet wants to add various play styles to the game.
I just wanted to highlight “indirect means” of effectively buffing under-powered play styles; you can buff things through nerfing other things.
Not saying the OP didn’t get this, only not everyone might consider it when evaluating their opinion.
-_-
1. This thread has nothing to do with balance.
2. Evaluating their opinion on what?
3. You cannot buff or nerf a play style, last time I checked, you cannot buff/nerf thumbs. You can change it’s effectiveness with damage/range/control etc. But that is not what this thread is about.
There is a difference between build diversity and play style diversity.
Oh really? Wow OK.
Than I want my Engineers play style to be that of a leading damage, support type, control inducing, high mobility and durable style. You know, like The Terminator.
But never-mind balance, everyone can just flock to Engineers because they like the play style.
3. You cannot buff or nerf a play style, last time I checked, you cannot buff/nerf thumbs. You can change it’s effectiveness with damage/range/control etc. But that is not what this thread is about.
“Changing effectiveness” is buffing/nerfing…
I didn’t think that was such a hard concept to grasp.
2. Evaluating their opinion on what?
Uh, how about elements in designing their play style?
There is a difference between build diversity and play style diversity.
Build diversity (traits and utilities) defines play diversity. Not all play styles are equal, and this is where balance dictates.
I was trying to buy you a /bump, but you’ve undone the gratitude.
You can continue fighting the logic all you want, but don’t expect any more replies from me.
and snares my capability, in fairness of vantage…
Discuss: https://forum-en.gw2archive.eu/forum/game/gw2/PvP-Down-state-Evaluation/first
(edited by Erebos.6741)