Design Your Playstyle

Design Your Playstyle

in Guild Wars 2 Discussion

Posted by: Nova Stiker.8396

Nova Stiker.8396

ArenaNet

These skills and traits will be designed to be balanced with the existing skills/traits we currently have in the game, and will simply compliment and expand the range of abilities and tactics available to each profession.

ArenaNet wants to add various play styles to the game. The latest and greatest change would be the Longbow for the Ranger.

What changes would you do for the current weapons in Guild Wars 2 to alter how you play them?

-Weapon you’d change, why would you change it.
-Your playstyle goal.
-What you’d change


I would change the Greatsword for the Warrior, the problem with the Greatsword is it offers to much. High damaging, standing still melee attack, an evade that can be used for chasing, a ranged snare and a second chase skill.
It has all the tools you need for victory, it’s too perfect.

My goal is to make the greatsword a large AoE close ranged melee weapon. It lacks mobility with it’s strongest skills but makes up for it for large AoE, with two attacks that can hit behind the Warrior.

-First I’d remove skills 3 and 5 entirely. Two chases are too much. The Burst I would move to replace skill 3 instead.

-The new Arcing Slice will give a some Might and restores some endurance.

-Bladetrail will be a ground targeting leap skill, throwing your sword to target area, damaging and crippling foes adjacent, then leaping to it.

-Rush will be changed Wild Blow, a two second AoE attack charge, the Warrior readies the Greatsword then slam the blade into the ground with a massive shockwave. Dealing high damage, causing cripple and bleeding. In the first one second of Wild Blow you can move, in the remaining second your character must stand still, then stabs the greatsword into the ground.

-If you dodge while using Wild Blow, it will instantly charge and strike at the end of the dodge roll.

-The Burst will be a the new Whirlwind Attack, dealing AoE damage, you’ll do a spin for each bar of adrenaline you have with a minor grace period between each spin. Each time you spin the AoE increases, so the more adrenaline you have, the bigger the range.You cannot move while using Whirling Attack.

(edited by Nova Stiker.8396)

Design Your Playstyle

in Guild Wars 2 Discussion

Posted by: Erebos.6741

Erebos.6741

ArenaNet

compliment and expand the range of abilities and tactics available to each profession.

ArenaNet wants to add various play styles to the game.

I just wanted to highlight “indirect means” of effectively buffing under-powered play styles; you can buff things through nerfing other things.

Not saying the OP didn’t get this, only not everyone might consider it when evaluating their opinion.

Down-state aims to counterbalance my mistakes; punishing those that outplayed me,
and snares my capability, in fairness of vantage…

Discuss: https://forum-en.gw2archive.eu/forum/game/gw2/PvP-Down-state-Evaluation/first

(edited by Erebos.6741)

Design Your Playstyle

in Guild Wars 2 Discussion

Posted by: Nova Stiker.8396

Nova Stiker.8396

ArenaNet

compliment and expand the range of abilities and tactics available to each profession.

ArenaNet wants to add various play styles to the game.

I just wanted to highlight “indirect means” of effectively buffing under-powered play styles; you can buff things through nerfing other things.

Not saying the OP didn’t get this, only not everyone might consider it when evaluating their opinion.

-_-

1. This thread has nothing to do with balance.
2. Evaluating their opinion on what?
3. You cannot buff or nerf a play style, last time I checked, you cannot buff/nerf thumbs. You can change it’s effectiveness with damage/range/control etc. But that is not what this thread is about.
There is a difference between build diversity and play style diversity.

(edited by Nova Stiker.8396)

Design Your Playstyle

in Guild Wars 2 Discussion

Posted by: Sharingandid.1540

Sharingandid.1540

I would like my mesmer to actually swing the greatsword.

Design Your Playstyle

in Guild Wars 2 Discussion

Posted by: Erebos.6741

Erebos.6741

ArenaNet

compliment and expand the range of abilities and tactics available to each profession.

ArenaNet wants to add various play styles to the game.

I just wanted to highlight “indirect means” of effectively buffing under-powered play styles; you can buff things through nerfing other things.

Not saying the OP didn’t get this, only not everyone might consider it when evaluating their opinion.

-_-

1. This thread has nothing to do with balance.
2. Evaluating their opinion on what?
3. You cannot buff or nerf a play style, last time I checked, you cannot buff/nerf thumbs. You can change it’s effectiveness with damage/range/control etc. But that is not what this thread is about.
There is a difference between build diversity and play style diversity.

Oh really? Wow OK.

Than I want my Engineers play style to be that of a leading damage, support type, control inducing, high mobility and durable style. You know, like The Terminator.

But never-mind balance, everyone can just flock to Engineers because they like the play style.

3. You cannot buff or nerf a play style, last time I checked, you cannot buff/nerf thumbs. You can change it’s effectiveness with damage/range/control etc. But that is not what this thread is about.

“Changing effectiveness” is buffing/nerfing…
I didn’t think that was such a hard concept to grasp.

2. Evaluating their opinion on what?

Uh, how about elements in designing their play style?

There is a difference between build diversity and play style diversity.

Build diversity (traits and utilities) defines play diversity. Not all play styles are equal, and this is where balance dictates.

I was trying to buy you a /bump, but you’ve undone the gratitude.

You can continue fighting the logic all you want, but don’t expect any more replies from me.

Down-state aims to counterbalance my mistakes; punishing those that outplayed me,
and snares my capability, in fairness of vantage…

Discuss: https://forum-en.gw2archive.eu/forum/game/gw2/PvP-Down-state-Evaluation/first

(edited by Erebos.6741)