Dev Blog: Changes to Traits
Should’ve been in the game from the start. I fear it’s too little, too late.
Not sure how I feel about the incoming changes to traits, to be honest. However, the new systems seem to serve three purposes:
- The restructuring of point acquisition simplifies builds. I have to admit that making changes to a talent system that involve “simplifying” is a precedent I’ve seen in other games, one that I’m not sure I like.
- Convenience. The ability to reset points without visiting a trainer seems like a positive step to me.
- The progression aspects of the change (acquiring traits via completing content) tells me that character growth is still the main focus of the devs, as it has been since November, 2012. This may be a good thing for many players, but it isn’t for me. I’d rather the game gave me fun things to do than things to pursue. This has pretty much not been the case in 2013 or 2014, with one-two exceptions. That said, I recognize I’m likely in a minority as far as what people want from MMO’s is concerned, so the focus is not unexpected, just an, “Oh, well.”.
Also, I find myself shaking my head at the idea that this change will teach people how to play better (dodge). If people actually end up having a harder time in combat as a result of the change, two other outcomes (rage quit or complain) are much more likely.
As for the new traits, is it me, or all professions are getting something useful good except for Rangers? Really? Faster Longbow arrows is what they could think off?
Actually, “faster longbows” might have even been a good trait. The problem? It’s in Marksmanship, where it has absolutely no chance to compete with neither Remorseless nor Signet of the Beastmaster
Remember, remember, 15th of November
I can’t wait for this! As a GW1 vet, getting the skills from quests was a lot of fun. You got out to explore the world, it felt like progress.
I will reserve proper opinionation until after the patch to see how playing a new character for 30 levels without traits affects them. Currently traits aren’t that big of a deal until around level 30 anyway… so this doesn’t seem like the DOOM posters claim to think it is.
That’s how it is now. What kind of experimentation can you do at level 11 with 1 trait point? Even at level 20, there’s not enough points to actually see any difference. Besides, trait bonuses are negligible at lower levels.
At level 20, my elementalist could gain Fury when switching attunements, and the AoEs from his staff were bigger. Now, he’ll get that at level 36.
He could have instead gone with water, and gained Regeneration while attuned to water, and dealt extra damage when his health was above 90% (great for a good first strike). Or gone with fire, and had a chance of setting people in fire if they hit him while he was attuned to fire, and gotten extra charges off of conjured weapons (personally, I love that trait).
Trust me, even at level 20, you can have some pretty important options.
delicate, brick-like subtlety.
That you didn’t ask for.. but there have been many that have.
The only complaints I’ve seen about traits is the lack of presets. Don’t get me wrong, I like the idea of a minus button finally, and on the fly trait changes isn’t a bad thing. I’m just saying that there are so many other things must have a higher priority.
Account bound WxP for example.
That you didn’t ask for.. but there have been many that have.
The only complaints I’ve seen about traits is the lack of presets. Don’t get me wrong, I like the idea of a minus button finally, and on the fly trait changes isn’t a bad thing. I’m just saying that there are so many other things must have a higher priority.
Account bound WxP for example.
You know, it’s entirely possible any of them things you’ve listed could still be in the patch.
Time is a river.
The door is ajar.
You know, it’s entirely possible any of them things you’ve listed could still be in the patch.
So why not announce those things too?
(because they aren’t there…)
“Currently, level 80 players have 70 trait points to spend across all trait lines and have to invest five points into a given trait line to unlock their next minor or major trait. We’re condensing trait points so that each point will be the equivalent of five of the old points. This means that at level 80, you’ll have 14 points to assign instead of 70. You’ll start acquiring points at level 30, when the adept trait tier is unlocked, then you’ll earn one trait point every six levels until level 66, when you’ll start earning two trait points at a time.
The way we’re increasing the value of individual trait points means that when you’re spending a point in a line, you’ll receive 50 of each associated stat and unlock the use of a minor or major trait slot.
With this system, spending traits will be much easier for new players to understand. Right now, there is the possibility for someone who doesn’t really know the system to spend 11 trait points in one line and 14 in another and wind up with a less effective build. As an added benefit, the trait panel will be much easier to understand and navigate.”
You know, it’s entirely possible any of them things you’ve listed could still be in the patch.
So why not announce those things too?
(because they aren’t there…)
Or maybe, just maybe, they’re splitting up the posts on the contents of the patch, and not simply revealing everything at once?
Something you’d know if you actually read the blog and not simply assume the only thing they’re doing is revamping the Trait system.
https://www.guildwars2.com/en/the-game/releases/feature-packs/
Time is a river.
The door is ajar.
Yes, that’s Trait Points.
Trait Points =/= Skill Points.
Time is a river.
The door is ajar.
The trait hunting sounds annoying as hell tbh, just like it was in gw1. Hey, mesmer player you want to make a PU based build for WvW roaming? Sounds great? Super well i hope your server does the Arah meta event cause otherwise you are not getting it. Hey do you want all these build defining traits? Well i hope you compiled your “to do” list from dulfy and corresponding to the population of your server, it may take a few weeks to get them. What do you say there in the back: you want to do wvw only? well i hope they introduced some way for you to aquire them just by wvw….hopefully
Ps: Whatever class gets their gm behind Arah p4 i’ll weep for you.
Pss: But oh wait why would you bother with all these complications and bullkitten, just farm up some dungeons, do a mining run and then buy them up. Plus all the gold earned is universal, you always need more gold so that’s great.
Two things about low level characters:
1. You are sub-30 for about 4 hours unless you are intentionally avoiding things that give XP.
So new players should just buy gold for gems so that they can craft to 30 before starting to actually play the game ?
No, new players should play the game normally and be level 30 in around 4 hours by doing events/renown hearts.
Early leveling is incredibly fast.
You are confusing Skill Points and Trait Points. The Trait Point system is what they are talking about changing. They are not spendable in the MF. Skill Points are not changing. Those are the points that are used in MF recipes.
/facepalm
They are two different things bro.
What are they defining as “unlocked”? Just the ones you currently have selected, or the entire trait line set?
So I was reading the new trait system, and something just struck me right away when I get to the trait point/tier section.
We now get 14 pts instead of 70, so it’s easier to redistribute points? Sure, this seems no different to a character already reach 80, but what happen to characters not yet 80?
For instance. I have no problem accepting a 34+ player in my ac run, since their stats are at the appropriate level. But after the patch, I will be really hesitate to take them over a downscale 80, since they will be far inferior than now.
Let’s say at lv36, currently you get 26pts, ignore traits selected, that is ~520(26 x10 x2) raw stat, under the new system, you get 2pts, which is only ~200(2×50×2) raw stat. No matter how I see it, it is a huge nerf for people doing content at their appropriate level.
So my question is, will anet adjust low level content accordingly, or just another “deal with it” issue?
I wonder if that will be in any way equivalent? Though I do expect for new traits they add to be outrageous. I hope they don’t add them in temporary content like has been happening with everything else.
Everything that has been temporary content has been part of the LS. The LS is over now, for a while, so they can focus on the actual game instead of the theme park kitten that was going on.
The one thing I want to know is if the training manuals will change from allowing access to teaching a bunch of traits of that tier.
TheRavingNecromancer.tumblr.com
Why do you deserve a refund?
As said in the blogpost, all existing characters have everything unlocked.
So I was reading the new trait system, and something just struck me right away when I get to the trait point/tier section.
We now get 14 pts instead of 70, so it’s easier to redistribute points? Sure, this seems no different to a character already reach 80, but what happen to characters not yet 80?
For instance. I have no problem accepting a 34+ player in my ac run, since their stats are at the appropriate level. But after the patch, I will be really hesitate to take them over a downscale 80, since they will be far inferior than now.
Let’s say at lv36, currently you get 26pts, ignore traits selected, that is ~520(26 x10 x2) raw stat, under the new system, you get 2pts, which is only ~200(2×50×2) raw stat. No matter how I see it, it is a huge nerf for people doing content at their appropriate level.
So my question is, will anet adjust low level content accordingly, or just another “deal with it” issue?
Exactly. I’m concerned about the fact that new characters won’t get their first minor trait till level 30, and their first major trait (if they spec into the same line) till level 36…which is beyond the minimum for AC.
Imagine going into AC story as a newbie Ele, level 30, with only Arcane Fury, Flame Barrier, Stone Flesh or Soothing Mist. No Renewing Stamina, no Earth’s Embrace or Final Shielding, no significant Attunement recharge cooldown reduction from Arcana.
Not pretty.
(edited by Glenstorm.4059)
what if the purchasing of the traits is done with skill points, it doesnt say gold it just says purchasing, like u can purchase stuff with karma , maybe they will use that for the unlocks. Point is we don’t know yet.
More options is great. You can choose to gain skill and abilities via the old GW1 way (which was awesome getting elite skills) and have a better sense of progression or just outright pay for it. I, personally will enjoy the heck out of earning my major traits.
There should be some sort of achievement for gaining ALL of your major traits through content and not buying. Maybe even a title?
They would never do that because they want you to buy them, that is mainly why the option will be there. They need people to be motivated to spend real money so they add gold sinks.
I am happy about the proposed change and I am holding judgement until I experience the change myself. I also like that some aspects from GW1 are finally entering the game, even though, they should have been there all along. I hope they will continue with adding the many great aspects that evolved in GW1 into GW2. I am not just referring to the trait system compared to elite skill capping, which was an awesome system, I am also referring to the traits like the Mesmer one that increased skill recharge on interrupt. Now if only interrupts could work better in GW2.
Only in GW2 will people complain about being given multiple ways to unlock things.
Anet could simultaneously cure cancer, invent clean sustainable nuclear energy, end world hunger, and end all wars and people would still complain that Anet isn’t doing a good enough job.
I agree with you 100% TC. When leveling a new character I always look forward to hitting level 11 and having traits opened up. They’re the biggest (non-visual) customization aspect of the game after all, and who doesn’t love customization. Now I’ll have to wait over 1/3 of the overall leveling process before I get them at all? Bleh. Lower levels just got a lot more bland.
Can’t say it’ll make for a very good impression on new players either. “Hey guys, noob here. This game has skill trees, right? When do I get to play with those?” “Oh, not until level 30, sorry” <new player looks at the 5 at the left of his skill bar> “Oh great…”
or 100g from trainer i know what most people will go for
You are the second person I’ve seen suggest these traits will cost 100g each. What evidence is there to suggest they will be so expensive?
Two things about low level characters:
1. You are sub-30 for about 4 hours unless you are intentionally avoiding things that give XP.
So new players should just buy gold for gems so that they can craft to 30 before starting to actually play the game ?
No, new players should play the game normally and be level 30 in around 4 hours by doing events/renown hearts.
Early leveling is incredibly fast.
How in the world do you make 30 levels with exploring and hearts in 4 hours ? You must confuse 30 with 3 somehow, since this is simply impossible. Doing 2 level in an hour is already really fast .. normal is something like 1 level per hour.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
YAY. With the new refund trait button we can make sooo many new builds that we still can’t remember! Whatever happened to “templates coming soon”.
Am I good?… I’m good.
First of all, we haven’t seen how the new trait system will work in conjunction with the rest of the feature pack. Why don’t you all withhold judgement until you see the entire picture?
Secondly, how many times while leveling a character have you gone 10 levels and forgotten to spend your trait points? I can’t tell you how many times I’ve been running around enjoying leveling and then realized that I have 12 trait points to spend which I quickly throw into something that looks good because I’ll worry about proper spec when I’m 80.
How often do you have level appropriate gear while leveling? If you don’t have max gear, then who cares about how traits are affecting you because you’re nerfed by the gear you’re wearing. Personally, I don’t bother to get new gear while leveling because it’s a waste of money and time since leveling to 80 only takes me 5-6 days at 2-3 hours per day (although it can be done much faster). I often run around with level 20 gear on my level 50 character and only upgrade it when I happen to loot something better. And even then I only pay attention to the defense stat and don’t care about the other stats on the gear since I’ll be 80 in a few days or a week. Most everybody else I’ve ever spent time leveling with does exactly the same thing and I would bet that this is the norm. I would imagine that the people who carefully spend every trait point as they acquire them and spend the time and money to have level appropriate gear every 5 levels are a VERY small percentage of the total population of the game. Waiting until level 30 for traits isn’t going to slow your leveling. Get real! Anybody who is serious about “fast leveling” is going to do it mostly by crafting anyway.
Yet again, screwing around “fixing” something that isn’t broken, that we didn’t ask for.
Guild management tools and guild commander tags.
Auto-loot that works.
Permanoobstealth thieves.
Forging multiple items in one pass, instead of repetitive stress injuries.
In-game moderators to start dealing with the hackers.
Game crashes at the massive boss events.I could go on and on, but there is no point. You’re not listening.
I asked for it…
Options are good.
No need to FORCE people to do things. I’ll do the content unlocks when it’s content I enjoy, I’ll buy the others.
Only in GW2 will people complain about being given multiple ways to unlock things.
^This
For example, imagine having the best trait locked behind Liadri without offering an alternative.
That would be awesome. I would love if they did this!
Basically you want to remove an option you don’t like (buying traits) and keep the option you like (effort..). Ever considered other people may like the first option more?
Should they be robbed of this feature because you don’t like it?
~Sincerely, Scissors
(edited by Windu The Forbidden One.6045)
I do hope that there will be something about this said in the “facilitating friendly play” option. Some things like taking down the High Wizard isn’t something you can do whenever you feel like it, and some kind of option to slam together a group, instantly guest to a server and start the Gates of Arah train would be super duper cool.
If it’s populated. Hopefully it’s populated. Big problem with LFG as it is.
Yet again, screwing around “fixing” something that isn’t broken, that we didn’t ask for.
Guild management tools and guild commander tags.
Auto-loot that works.
Permanoobstealth thieves.
Forging multiple items in one pass, instead of repetitive stress injuries.
In-game moderators to start dealing with the hackers.
Game crashes at the massive boss events.I could go on and on, but there is no point. You’re not listening.
Auto loot doesn’t work? O.o
Also yeah I asked for the trait reset too.
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.
Yet again, screwing around “fixing” something that isn’t broken, that we didn’t ask for.
Guild management tools and guild commander tags.
Auto-loot that works.
Permanoobstealth thieves.
Forging multiple items in one pass, instead of repetitive stress injuries.
In-game moderators to start dealing with the hackers.
Game crashes at the massive boss events.I could go on and on, but there is no point. You’re not listening.
That you didn’t ask for.. but there have been many that have.
Auto-Loot doesn’t work. As the name implies it should “Auto Loot” not you need to hit “F” to auto-loot. The description needs to be changed to represent the function ,though, I prefer it actually Auto Loot so I no longer need to worry about picking up loot!
Its a good change, it will balance the game and make alot of the maps more challenging.
Alot of people in the past complained about it, how the game is already too easy with just the Level and Gear that is supposed to have at a Map’s Level.
Now with these changes, anet is stretching the Charatcer Progression more, making each new step of progression more meaningful and take also a bit longer.
Players just won’t be able anymore to rush so fast through the whole Character Progression to the max.
This was already a problem in GW1, that Character Progression felt way too fast and rushed (especially in Factions compared to Prophecies…) that it felt basically completely meaningless and obsolete.
Now with the slowed down Character Progression, the early maps before a player reaches the endgame stadium, can be balanced alot better and will feel more challenging for sure. It surely will help also the Downscaling System to work more properly and more detailed in the future.
However, just a bit disappointing I think is, just the adding of only 40 new Traits.
So thats 5 new Traits per Class, 1 new Trait per Traitline.
Really nothing, that will make up for any significant changes.
The Example Traits in the Blog sound interesting, especially due to seeing, that one of my suggestions got implemented by reintroducing Read the Wind for alot faster Arrow Shots
However, from a change, that gets described as “build defining” I do expect a bit more, than just only 40 new Traits. Something like 200 new Traits would be more appropiate, so that each Trait Line would get 5 new Traits
Also there must come alot more in the future to the trait System, than just only simplifying the System by reducing the amount of traitable points from 70 to 14.
The Trait System needs a bigger overhaul, than just this.
Tzhe Trait System needs first of finally a split between Land Traits and Water Traits, so that both Combat Systems for Ground Combat and underwatercombat get their seperate own Traits, which should be both working independantly from each other, so that you can see clear differencies between both combat systems in the game in how classes fight on the ground and how they fight in the water.
Thats the first big change that the Trait System finally needs.
Then the Trait System needs to get improved to offer the player alot more horizontal progression and vertical progression through splitting of the Traits into different working Categories
Character Development should get differentiated between
1) Traits – would be the active Effects of our Class and Mechanics, that change how our Skills work
2) Talents – would be the passive Effects of our Class based on our special class related Abilities, like the Thief’s Initiative System, Stealing, Stealth, Shadow Steps, this would be the things, that define in the future maybe somethign like Sub Classes
3) Knowledges – Knowledges would be the feature, that have cosmetical effects on our character progression, changing how our Skills look, how our character performs dodge mechanics and so on …
Thats the kind of character progression development needs, the old Trait System needs to evolve into something, that improves the game better, vertically as like horizontally. I believe, thats the whole point behind the Character Progression CDI that we had. There simply needs to come more, than what anet currently plans with the Trait System now. But for now it may be just a nice beginning, but for the near future, this absolutely won’t be enough.
—-
I’m interested in the next coming day, when Anet unfolds step by step more of their plans. But from the stuff, that is listed up, you can basically already speculate very good, what we will see in the future with the Feature Patch:
- More interactive Action Combat (More Z-Axis usage for Ground Combat, Grabbing/Throwing of foes, Climbing on large foes, stuff like that would be innovative for GW2’s Combat System and a real revolution for MMOs, whats for offline RPG’s already like standard….)
- Accountbound W-Exp
- Accountbound Dyes
- Dyeable Weapons
- Accountbound Equipment (Skin Locker)
- Ferocity-Implementation/Critical Damage Nerf
- General Improvements to LFG (Server Search!)
- Visual Improvements (hopefully DX11 Support, so that higher end gaming pcs don’t get crippled anymore by GW2’s DX9 limitations to run the game with less power, than the pc’s would be able to use maximum and other nice features, like Tesselation!)
Stuff liek this I’am guessing, will we see, so I’m very exited about the combat infos tomorrow
Yet again, screwing around “fixing” something that isn’t broken, that we didn’t ask for.
Guild management tools and guild commander tags.
Auto-loot that works.
Permanoobstealth thieves.
Forging multiple items in one pass, instead of repetitive stress injuries.
In-game moderators to start dealing with the hackers.
Game crashes at the massive boss events.I could go on and on, but there is no point. You’re not listening.
That you didn’t ask for.. but there have been many that have.
Auto-Loot doesn’t work. As the name implies it should “Auto Loot” not you need to hit “F” to auto-loot. The description needs to be changed to represent the function ,though, I prefer it actually Auto Loot so I no longer need to worry about picking up loot!
Auto loot works just fine for me. As the description indicates, when you press F to loot, it throws all lootable items within range (assuming you have AOE loot turned on) into your bags instead of presenting you with a window in which you must click each item and then click loot. It “automatically” puts it into your inventory. What you’re looking for would be called “Lazy Loot.”
Super stoked on all the changes listed so far and a GM Trait for ever trait line is awesome. So many possibilities. Sure, there will be things that are unbalanced, but when has that ever not been the case? I am all for options and this is going to open up a ton of that. I have been waiting so long for the trait reset whenever we want it. Thank you so much for doing that ArenaNet. Now, all we need is a way to save build templates like in GW1. Odd that GW1 will still have a leg up on GW2 in terms of QoL in the build department.
A new player/character now has less to do, for much longer.
When I was levelling up different classes, I always hating having to wait until level 11 to start playing with traits, which define a class and the players play style. This was just level 2-11, technically not very long, and I was always bored waiting for it.
Now the only thing a new player/character has from level 2-30 is… unlock weapon swap… unlock 2 utility slots.
Ok, that’s incredibly boring.
You are locking a new player/character out from learning about, and engaging with, the class, until level 30, that’s a freaking long time.
My guess is that they are also going to change the pacing of weapon skill unlocks, heal/utility/elite skill gain, and automatic stat gains to create a more discrete sense of progression in the earlier levels. So, initially you’ll be experimenting with different weapons and utilities, then move on to traits.
It does seem a little too much though. Maybe they’ll adjust the rate of leveling at earlier levels to speed it up, especially considering that older players with a new alt can just skip to 20 anyway.
Yet again, screwing around “fixing” something that isn’t broken, that we didn’t ask for.
Guild management tools and guild commander tags.
Auto-loot that works.
Permanoobstealth thieves.
Forging multiple items in one pass, instead of repetitive stress injuries.
In-game moderators to start dealing with the hackers.
Game crashes at the massive boss events.I could go on and on, but there is no point. You’re not listening.
That you didn’t ask for.. but there have been many that have.
Auto-Loot doesn’t work. As the name implies it should “Auto Loot” not you need to hit “F” to auto-loot. The description needs to be changed to represent the function ,though, I prefer it actually Auto Loot so I no longer need to worry about picking up loot!
Fun fact, even the autoloot in wow still requires you to click on a mobs corpse.
~Sincerely, Scissors
From the point of view of a veteran player lvl30 might feel too high for unlocking the trait system, but lets be honest, a new players barely knows what he’s doing and what the game is about by those levels.
Same could be said for specific trait unlocking challenges. It might feel annoying for a veteran leveling an alt (which will be able to spend gold and unlock specific traits if he wants the character for a specific task). For the new player, however, this change has the potential to make the leveling process a lot more interesting
The only downside is the power difference between natural and scaled level characters , which is already quite disproportionate. If we are lucky, we might receive a huge nerf on downscaling so if finally works as it should.
Well it can’t be too expensive or first time players are gonna be outa luck.
Who wants to play a game that heavily restricts your access to your traits as well as skills? It seems the new trait system is going to make it awful for first timers. No traits till level 30?! No grandmasters till level cap??
Ohh those look like good traits. I’d like to experiment with them and see which make a better build. Oops, can’t afford to buy them so I can’t experiment. Guess I’ll have to stab in the dark. Uhh…that one.
Makes it hard for levelers to experiment and try stuff out, really get a feel for traits and synergy and their class as a whole until they hit 80 and buy everything.
[TTBH] [HATE], Yak’s Bend(NA)
The one thing I want to know is if the training manuals will change from allowing access to teaching a bunch of traits of that tier.
As I read it, there are no more tier-unlock manuals, those are just unlocked automatically at certain levels. The training manuals each teach a specific trait, and newly introduced traits will have more expensive manuals (just like the newer heal skills are very expensive in SP)
Edit: Or were you asking if they will still have some use if you bought one in that past? I… wouldn’t count on that. They aren’t that expensive, so I doubt they will be given any new use.
(edited by perilisk.1874)
Yet again, screwing around “fixing” something that isn’t broken, that we didn’t ask for.
Guild management tools and guild commander tags.
Auto-loot that works.
Permanoobstealth thieves.
Forging multiple items in one pass, instead of repetitive stress injuries.
In-game moderators to start dealing with the hackers.
Game crashes at the massive boss events.I could go on and on, but there is no point. You’re not listening.
That you didn’t ask for.. but there have been many that have.
Auto-Loot doesn’t work. As the name implies it should “Auto Loot” not you need to hit “F” to auto-loot. The description needs to be changed to represent the function ,though, I prefer it actually Auto Loot so I no longer need to worry about picking up loot!
Auto loot works just fine for me. As the description indicates, when you press F to loot, it throws all lootable items within range (assuming you have AOE loot turned on) into your bags instead of presenting you with a window in which you must click each item and then click loot. It “automatically” puts it into your inventory. What you’re looking for would be called “Lazy Loot.”
Lazy loot… amusing attempt to insult my wish but irrelevantly misses the point. Auto-Loot functions more like AOE-Loot as you yourself described. The name, not just the description, needs to relate to the function. When I am playing in a party everyone is flying through the content. Nobody wants to wait for any reason. Many of them don’t even bother picking up loot. If I try to pick up all my loot them I am not helping the party because I am lagging behind. If Auto-Loot actually looted automatically then it would completely solve that problem. Looting takes away from the immersion and focus of the game play. The only way I would disagree with this is if I could select something specifically on the dead foe and rip it off of them. With out that loot is mostly just RNG garbage that distracts from attention and focus.
Yet again, screwing around “fixing” something that isn’t broken, that we didn’t ask for.
Guild management tools and guild commander tags.
Auto-loot that works.
Permanoobstealth thieves.
Forging multiple items in one pass, instead of repetitive stress injuries.
In-game moderators to start dealing with the hackers.
Game crashes at the massive boss events.I could go on and on, but there is no point. You’re not listening.
That you didn’t ask for.. but there have been many that have.
Auto-Loot doesn’t work. As the name implies it should “Auto Loot” not you need to hit “F” to auto-loot. The description needs to be changed to represent the function ,though, I prefer it actually Auto Loot so I no longer need to worry about picking up loot!
Fun fact, even the autoloot in wow still requires you to click on a mobs corpse.
WOW is a dying game and thanks for pointing out yet another one of its flaws
Love the idea since it’s a good gold sink. I hope they cost a decent amount of gold to purchase.
This is ABSOLUTELY AMAZING! ! !
I’ve wanted something like this for a long time and now that it’s finally coming, you managed to make it This kitten Good!
Such a refreshment! There are a ton of things like these that should be looked over, and it really feels like we (literally) have to wait ~2 years to see them change.
Might actually be my favorite patch of all time!
Thank you! This is the side of ANet that should never be turned away from us!
Cred to Latinkuro
Gw2 is a masterpiece at it’s foundation. Content-wise however…
You could do that in GW1 too.
Grind gold, buy the skill unlock pack in the store or unlock all the skills with one character, and then just buy the skills in the skill trader. And there was also hero skill trainers that you could use from points earned from titles.
Actually, thy should bring a bit more of that too.
Unlocking a skill with one character should reduce the cost of acquisition for the other characters of the same profession, and directly unlock it for all characters n PvP, so players that buy more character slots and have multiple characters of the same profession are not punished for it or forced to play with the character with all the skills unlocked instead the character they want.
Now we just need armour stats to be made more flexible/changeable, and we’re golden
Finally a minus button!
Oh goody gumdrops! I’ve been wanting this to happen forever!