Did AN promised to never add new gear tiers?
They repeatedly said, in development, in interviews, in random in-game posts, that ALL progression would be cosmetic, once you hit the gear cap.
This isn’t something the fanbase came up with on their own – for 5 years they beat the same drum, then a piddling 3 months into live release, they did a 180. Now they’re making it worse. I’m not surprised people are kitten ed – I’ve reached a point where not only can I not, in good conscience, recommend this game to friends – I advise them to avoid anything Anet or NCsoft has had their hands in. They’ve become worse than EA ever dreamed of being.
They promised no gear treadmill and no grind and that the progression would be cosmetic.
Where?! When?! You seem to be pretty sure about that so just PLEASE give me a quote that says exactly that!
You’ve already got it in your OP:
“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.”
Everyone knows what he was referring to, it was the conventional WoW-gear grind (and clones and predecessors) that we all know and hate. You just need to accept the English and deal with it. Anet promised a new kind of MMO, got spooked, and reversed themselves. Don’t really know why, but it is as simple as that.
This……in a nutshell.
They promised no gear treadmill and no grind and that the progression would be cosmetic.
Where?! When?! You seem to be pretty sure about that so just PLEASE give me a quote that says exactly that!
You’ve already got it in your OP:
“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.”
Everyone knows what he was referring to, it was the conventional WoW-gear grind (and clones and predecessors) that we all know and hate. You just need to accept the English and deal with it. Anet promised a new kind of MMO, got spooked, and reversed themselves. Don’t really know why, but it is as simple as that.
My guess: they probably reversed themselves because the GW2 launch was so successful that Anet got greedy and wanted to keep everyone playing instead of being satisfied with their target audience (those who didn’t want grind: casuals, mostly). But to keep all those customers meant adding grind/treadmilling to the game. So that’s what they did. These customers won’t stay when the next grindy MMO comes out and the casuals will not be happy once they realize they are being left behind gearwise, so GW2 is a rough future ahead.
Ascended isn’t a grind…lol.
First, if you think ascended gear is a treadmill you have no idea what you are talking about.
Second, It will only matters in WvW. All the pve content in this game is so easy (except for high level fractals where AR is required) you can easily complete it with masterwork gear.
Third, its a business, of course they are greedy.
Fourth, since when have mmo’s kept their word on everything
hard enough to make them cry, not just rivers but oceans."
i am very interested in how Anet is gonna answer this.
Personally, I think WvW and PvP needs more improvements, and smaller scale more story driven PVE content.
WvW and PVP really needs bigger teams, if i’m the Director, i would kill 2 of the living world team and put them into WvW and PVP.
First, if you think ascended gear is a treadmill you have no idea what you are talking about.
Second, It will only matters in WvW. All the pve content in this game is so easy (except for high level fractals where AR is required) you can easily complete it with masterwork gear.
Third, its a business, of course they are greedy.
Fourth, since when have mmo’s kept their word on everything
If you want gear thread mil, join Aion, literally take you a year to gear up, then new gear comes out, Guess what? GEAR GRIND TIME MUAHHAHHAHA
“If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it,
that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game.”
I take it that since legendaries will soon be able to have stat changes out of combat, it would be possible to do this for other gear?
I don’t see that happening and the main reason is that it sets Legendaries apart. It makes them cooler, it makes them more worth trying to get if you care about stats and not just looks. I could be proven wrong at some point, but I don’t expect us to head down that road.
P.S. No.
2 quotes from the old anet and the new anet…..
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
In answer to the OP’s question: yes.
Anet stated (I hate the word promise in this context) that if you grind for something in Guild Wars 2 it will be only cosmetic.
I don’t know at what point in time statements in interviews became promises. I see quite a large difference personally between a statement and a comment. After all, many statements are quite casual, where a promise implies something core.
I think I saw 3 mentions of the vertical progression thing during the years preceding the game, but it was definitely said and I’d have been happier with the game if Anet had stuck to their guns.
But I can also understand why they didn’t.
Edit: Here’s why I say it’s not a promise.
Father: Okay everyone we’re going to the zoo tomorrow.
Tomorrow arrives, it’s raining. Most of the kids don’t want to go to the zoo in the rain. The situation has changed.
Father: Let’s go to the arcade instead. That’s still fun.
Those who had their hearts set on going to the zoo naturally are angry, but I’m not so sure dad promised to go to the zoo. It was his intention to go to the zoo however…and circumstances changed.
Anet stated (I hate the word promise in this context) that if you grind for something in Guild Wars 2 it will be only cosmetic.
I don’t know at what point in time statements in interviews became promises. I see quite a large difference personally between a statement and a comment. After all, many statements are quite casual, where a promise implies something core.
I think I saw 3 mentions of the vertical progression thing during the years preceding the game, but it was definitely said and I’d have been happier with the game if Anet had stuck to their guns.
But I can also understand why they didn’t.
Edit: Here’s why I say it’s not a promise.
Father: Okay everyone we’re going to the zoo tomorrow.
Tomorrow arrives, it’s raining. Most of the kids don’t want to go to the zoo in the rain. The situation has changed.
Father: Let’s go to the arcade instead. That’s still fun.
Those who had their hearts set on going to the zoo naturally are angry, but I’m not so sure dad promised to go to the zoo. It was his intention to go to the zoo however…and circumstances changed.
That comparison doesn’t fit with what is going on here though. It was because of unknown circumstances that they couldn’t go to the zoo that day. Something that they could not help, that was forced upon them, that gave them no choice but to not go to the zoo. (plus zoos usually close if the weather is in unsuitable conditions) So it wasn’t because of their own free will that they couldn’t go to the zoo, it was forced upon them that they couldn’t go to the zoo.
What is going on with Anet is completely different. They had a choice. They weren’t forced by some mysterious act that made them have to go back on their word. They chose to change their direction. It wasn’t forced upon them because of a change they had no control over. They made the choice to do something else.
Lady Bethany Of Noh – Chronomancer – Lords of Noh [LoN]
how are ascended items a gear treadmill anyway? after ascended armor comes out there will be nothing else after that.
Sure there won’t. Ascended gear was added solely to placate the players who burned through content and needed something else to work towards. And once they have their ascended gear they’ll be sated, never again demanding higher tiers towards which they can work. Right?
Or perhaps they will demand more an more tiers, but ArenaNet will stand firm. They’ll tell these players, “listen, we’ve already given you one new tier. That’s all you’re going to get; we’re not adding anything else after ascended.” Is that how it’s going to be?
I don’t think either is very likely to happen. Thinking there won’t be new tiers of gear added after ascended is a bit naive, in my opinion.
I am guessing that after ascended gear they will start rolling out legendary armors.
It took a year to get this far on ascended gear….. It is a safe bet that they will not introduce a new tier of gear but rather start rolling out legendary gears after ascended. And that will I guarantee be over the course of several years. Which will give the gear chasers something to work for.
Anet stated (I hate the word promise in this context) that if you grind for something in Guild Wars 2 it will be only cosmetic.
I don’t know at what point in time statements in interviews became promises. I see quite a large difference personally between a statement and a comment. After all, many statements are quite casual, where a promise implies something core.
I think I saw 3 mentions of the vertical progression thing during the years preceding the game, but it was definitely said and I’d have been happier with the game if Anet had stuck to their guns.
But I can also understand why they didn’t.
Edit: Here’s why I say it’s not a promise.
Father: Okay everyone we’re going to the zoo tomorrow.
Tomorrow arrives, it’s raining. Most of the kids don’t want to go to the zoo in the rain. The situation has changed.
Father: Let’s go to the arcade instead. That’s still fun.
Those who had their hearts set on going to the zoo naturally are angry, but I’m not so sure dad promised to go to the zoo. It was his intention to go to the zoo however…and circumstances changed.
That comparison doesn’t fit with what is going on here though. It was because of unknown circumstances that they couldn’t go to the zoo that day. Something that they could not help, that was forced upon them, that gave them no choice but to not go to the zoo. (plus zoos usually close if the weather is in unsuitable conditions) So it wasn’t because of their own free will that they couldn’t go to the zoo, it was forced upon them that they couldn’t go to the zoo.
What is going on with Anet is completely different. They had a choice. They weren’t forced by some mysterious act that made them have to go back on their word. They chose to change their direction. It wasn’t forced upon them because of a change they had no control over. They made the choice to do something else.
Don’t forget NCSOFT pulls the strings. If they say you need to add gear progression, then Anet is gonna add gear progression. Your are sadly misinformed.
They promised no gear treadmill and no grind and that the progression would be cosmetic.
Where?! When?! You seem to be pretty sure about that so just PLEASE give me a quote that says exactly that!
You’ve already got it in your OP:
“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.”
Everyone knows what he was referring to, it was the conventional WoW-gear grind (and clones and predecessors) that we all know and hate. You just need to accept the English and deal with it. Anet promised a new kind of MMO, got spooked, and reversed themselves. Don’t really know why, but it is as simple as that.
This……in a nutshell.
Everything that I read here was referring to a grind. He never says anything about progression. It only confirms that the progression will never be tied to a huge grind.
ps. Is AC or any other gear tier unrealistically to get for someone playing the game?
(edited by HiddenNick.7206)
They repeatedly said, in development, in interviews, in random in-game posts, that ALL progression would be cosmetic, once you hit the gear cap.
This isn’t something the fanbase came up with on their own – for 5 years they beat the same drum, then a piddling 3 months into live release, they did a 180. Now they’re making it worse. I’m not surprised people are kitten ed – I’ve reached a point where not only can I not, in good conscience, recommend this game to friends – I advise them to avoid anything Anet or NCsoft has had their hands in. They’ve become worse than EA ever dreamed of being.
Yah, at this point id rather recommend WoW, and that says a lot lol
best statistical loot in the game. We want everyone on an equal power base.”
Anet stated (I hate the word promise in this context) that if you grind for something in Guild Wars 2 it will be only cosmetic.
I don’t know at what point in time statements in interviews became promises. I see quite a large difference personally between a statement and a comment. After all, many statements are quite casual, where a promise implies something core.
I think I saw 3 mentions of the vertical progression thing during the years preceding the game, but it was definitely said and I’d have been happier with the game if Anet had stuck to their guns.
But I can also understand why they didn’t.
Edit: Here’s why I say it’s not a promise.
Father: Okay everyone we’re going to the zoo tomorrow.
Tomorrow arrives, it’s raining. Most of the kids don’t want to go to the zoo in the rain. The situation has changed.
Father: Let’s go to the arcade instead. That’s still fun.
Those who had their hearts set on going to the zoo naturally are angry, but I’m not so sure dad promised to go to the zoo. It was his intention to go to the zoo however…and circumstances changed.
That comparison doesn’t fit with what is going on here though. It was because of unknown circumstances that they couldn’t go to the zoo that day. Something that they could not help, that was forced upon them, that gave them no choice but to not go to the zoo. (plus zoos usually close if the weather is in unsuitable conditions) So it wasn’t because of their own free will that they couldn’t go to the zoo, it was forced upon them that they couldn’t go to the zoo.
What is going on with Anet is completely different. They had a choice. They weren’t forced by some mysterious act that made them have to go back on their word. They chose to change their direction. It wasn’t forced upon them because of a change they had no control over. They made the choice to do something else.
So they launched the game, they didn’t have metrics before they launched. The situation that came up was that people were leaving the game before they introduced ascended gear. Not just a few people, a lot of people. Anet saw a situation they hadn’t counted on and had options. What options?
Ascended gear was what they could implement fastest. Because for most MMOs once you lose the bulk of your crowd, the MMO drifts into obscurity. I’m pretty sure Anet thought cosmetic stuff would be enough for most people work for. I think they thought wrong…for most people.
So yes, the situation changes and they responded to it. The analogy holds.
First, if you think ascended gear is a treadmill you have no idea what you are talking about.
Second, It will only matters in WvW. All the pve content in this game is so easy (except for high level fractals where AR is required) you can easily complete it with masterwork gear.
Third, its a business, of course they are greedy.
Fourth, since when have mmo’s kept their word on everything
Theres such thing as good business practice and bad business practice.
best statistical loot in the game. We want everyone on an equal power base.”
They repeatedly said, in development, in interviews, in random in-game posts, that ALL progression would be cosmetic, once you hit the gear cap.
This isn’t something the fanbase came up with on their own – for 5 years they beat the same drum, then a piddling 3 months into live release, they did a 180. Now they’re making it worse. I’m not surprised people are kitten ed – I’ve reached a point where not only can I not, in good conscience, recommend this game to friends – I advise them to avoid anything Anet or NCsoft has had their hands in. They’ve become worse than EA ever dreamed of being.
Yah, at this point id rather recommend WoW, and that says a lot lol
And based on your recommendation from the posts you’ve made before, I’d avoid it even if I didn’t know better. Ambassador material you’re not.
Anet stated (I hate the word promise in this context) that if you grind for something in Guild Wars 2 it will be only cosmetic.
I don’t know at what point in time statements in interviews became promises. I see quite a large difference personally between a statement and a comment. After all, many statements are quite casual, where a promise implies something core.
I think I saw 3 mentions of the vertical progression thing during the years preceding the game, but it was definitely said and I’d have been happier with the game if Anet had stuck to their guns.
But I can also understand why they didn’t.
Edit: Here’s why I say it’s not a promise.
Father: Okay everyone we’re going to the zoo tomorrow.
Tomorrow arrives, it’s raining. Most of the kids don’t want to go to the zoo in the rain. The situation has changed.
Father: Let’s go to the arcade instead. That’s still fun.
Those who had their hearts set on going to the zoo naturally are angry, but I’m not so sure dad promised to go to the zoo. It was his intention to go to the zoo however…and circumstances changed.
That comparison doesn’t fit with what is going on here though. It was because of unknown circumstances that they couldn’t go to the zoo that day. Something that they could not help, that was forced upon them, that gave them no choice but to not go to the zoo. (plus zoos usually close if the weather is in unsuitable conditions) So it wasn’t because of their own free will that they couldn’t go to the zoo, it was forced upon them that they couldn’t go to the zoo.
What is going on with Anet is completely different. They had a choice. They weren’t forced by some mysterious act that made them have to go back on their word. They chose to change their direction. It wasn’t forced upon them because of a change they had no control over. They made the choice to do something else.
Don’t forget NCSOFT pulls the strings. If they say you need to add gear progression, then Anet is gonna add gear progression. Your are sadly misinformed.
Yup and NCSoft said “rework this game for eastern market” and ANet is reworking for the eastern market.
best statistical loot in the game. We want everyone on an equal power base.”
They repeatedly said, in development, in interviews, in random in-game posts, that ALL progression would be cosmetic, once you hit the gear cap.
This isn’t something the fanbase came up with on their own – for 5 years they beat the same drum, then a piddling 3 months into live release, they did a 180. Now they’re making it worse. I’m not surprised people are kitten ed – I’ve reached a point where not only can I not, in good conscience, recommend this game to friends – I advise them to avoid anything Anet or NCsoft has had their hands in. They’ve become worse than EA ever dreamed of being.
Yah, at this point id rather recommend WoW, and that says a lot lol
And based on your recommendation from the posts you’ve made before, I’d avoid it even if I didn’t know better. Ambassador material you’re not.
Its better than listening to PR, many people learned that by now.
best statistical loot in the game. We want everyone on an equal power base.”
First, if you think ascended gear is a treadmill you have no idea what you are talking about.
Second, It will only matters in WvW. All the pve content in this game is so easy (except for high level fractals where AR is required) you can easily complete it with masterwork gear.
Third, its a business, of course they are greedy.
Fourth, since when have mmo’s kept their word on everything
If you want gear thread mil, join Aion, literally take you a year to gear up, then new gear comes out, Guess what? GEAR GRIND TIME MUAHHAHHAHA
It will soon take same amount of time in GW2. And then level cap will come.
And Aion (like any other korean grinder) failed miserably in the west but is doing quite well in the east.
its no brainer where GW2 is headed.
best statistical loot in the game. We want everyone on an equal power base.”
Anet stated (I hate the word promise in this context) that if you grind for something in Guild Wars 2 it will be only cosmetic.
I don’t know at what point in time statements in interviews became promises. I see quite a large difference personally between a statement and a comment. After all, many statements are quite casual, where a promise implies something core.
I think I saw 3 mentions of the vertical progression thing during the years preceding the game, but it was definitely said and I’d have been happier with the game if Anet had stuck to their guns.
But I can also understand why they didn’t.
Edit: Here’s why I say it’s not a promise.
Father: Okay everyone we’re going to the zoo tomorrow.
Tomorrow arrives, it’s raining. Most of the kids don’t want to go to the zoo in the rain. The situation has changed.
Father: Let’s go to the arcade instead. That’s still fun.
Those who had their hearts set on going to the zoo naturally are angry, but I’m not so sure dad promised to go to the zoo. It was his intention to go to the zoo however…and circumstances changed.
That comparison doesn’t fit with what is going on here though. It was because of unknown circumstances that they couldn’t go to the zoo that day. Something that they could not help, that was forced upon them, that gave them no choice but to not go to the zoo. (plus zoos usually close if the weather is in unsuitable conditions) So it wasn’t because of their own free will that they couldn’t go to the zoo, it was forced upon them that they couldn’t go to the zoo.
What is going on with Anet is completely different. They had a choice. They weren’t forced by some mysterious act that made them have to go back on their word. They chose to change their direction. It wasn’t forced upon them because of a change they had no control over. They made the choice to do something else.
So they launched the game, they didn’t have metrics before they launched. The situation that came up was that people were leaving the game before they introduced ascended gear. Not just a few people, a lot of people. Anet saw a situation they hadn’t counted on and had options. What options?
Ascended gear was what they could implement fastest. Because for most MMOs once you lose the bulk of your crowd, the MMO drifts into obscurity. I’m pretty sure Anet thought cosmetic stuff would be enough for most people work for. I think they thought wrong…for most people.
So yes, the situation changes and they responded to it. The analogy holds.
It doesn’t though. It was still a choice, not something forced upon them.
1. Stay true to the original plan and deal with the losses, but keep the respect of your loyal playerbase by staying true to your original intent.
or
2. Add a new tier of gear for the traditional MMO players because they couldn’t accept GW2 for what it was advertised for. So you end up losing the trust of your loyal players and their money, in exchange for traditional MMO players who will never be satisfied with one new tier of gear and want more and more.
It still wasn’t forced upon them like your analogy so claims. It was a choice they made, not forced. Keep loyal players and keep true to what GW2 was advertised as, or abandon their loyal players and the original intent of the game to follow the traditional MMO route. They chose the latter. They weren’t forced to do it, they chose to do it.
Unlike your analogy which forced them not to go to the zoo. Anet wasn’t forced, they chose this.
Lady Bethany Of Noh – Chronomancer – Lords of Noh [LoN]
(edited by SpyderArachnid.5619)
Anet stated (I hate the word promise in this context) that if you grind for something in Guild Wars 2 it will be only cosmetic.
I don’t know at what point in time statements in interviews became promises. I see quite a large difference personally between a statement and a comment. After all, many statements are quite casual, where a promise implies something core.
I think I saw 3 mentions of the vertical progression thing during the years preceding the game, but it was definitely said and I’d have been happier with the game if Anet had stuck to their guns.
But I can also understand why they didn’t.
Edit: Here’s why I say it’s not a promise.
Father: Okay everyone we’re going to the zoo tomorrow.
Tomorrow arrives, it’s raining. Most of the kids don’t want to go to the zoo in the rain. The situation has changed.
Father: Let’s go to the arcade instead. That’s still fun.
Those who had their hearts set on going to the zoo naturally are angry, but I’m not so sure dad promised to go to the zoo. It was his intention to go to the zoo however…and circumstances changed.
That comparison doesn’t fit with what is going on here though. It was because of unknown circumstances that they couldn’t go to the zoo that day. Something that they could not help, that was forced upon them, that gave them no choice but to not go to the zoo. (plus zoos usually close if the weather is in unsuitable conditions) So it wasn’t because of their own free will that they couldn’t go to the zoo, it was forced upon them that they couldn’t go to the zoo.
What is going on with Anet is completely different. They had a choice. They weren’t forced by some mysterious act that made them have to go back on their word. They chose to change their direction. It wasn’t forced upon them because of a change they had no control over. They made the choice to do something else.
So they launched the game, they didn’t have metrics before they launched. The situation that came up was that people were leaving the game before they introduced ascended gear. Not just a few people, a lot of people. Anet saw a situation they hadn’t counted on and had options. What options?
Ascended gear was what they could implement fastest. Because for most MMOs once you lose the bulk of your crowd, the MMO drifts into obscurity. I’m pretty sure Anet thought cosmetic stuff would be enough for most people work for. I think they thought wrong…for most people.
So yes, the situation changes and they responded to it. The analogy holds.
It doesn’t though. It was still a choice, not something forced upon them.
1. Stay true to the original plan and deal with the losses, but keep the respect of your loyal playerbase by staying true to your original intent.
or
2. Add a new tier of gear for the traditional MMO players because they couldn’t accept GW2 for what it was advertised for. So you end up losing the trust of your loyal players and their money, in exchange for traditional MMO players who will never be satisfied with one new tier of gear and want more and more.
It still wasn’t forced upon them like your analogy so claims. It was a choice they made, not forced. Keep loyal players and keep true to want GW2 was advertised as, or abandon their loyal players and the original intent of the game to follow the traditional MMO route. They chose the latter. They weren’t forced to do it, they chose to do it.
Unlike your analogy which forced them not to go to the zoo. Anet wasn’t forced, they chose this.
I’m not saying ascended gear was the right choice, but I am saying they thought it was necessary. They didn’t sit down one day and say, he let’s kitten over all our most loyal fans. I’m pretty sure that didn’t happen.
Did Anet panick? I believe they did. Did the discuss many options? Again, I’m pretty sure they did. We weren’t privy to those meetings but this didn’t happen in some vacuum. What they did was, based on metrics they have (that we don’t), make a decision that they felt was right for the game, in spite of the number of people it would kitten off. And they KNEW people would be kitten ed off. It was obviously that important to the future of the game, at least in their mind.
I’m not sure my understanding if their business is better than theirs.
Thought he was talking to me, Mika – and I’m the one who paid for 18 people to come with me to GW2 – they couldn’t afford it at the time, I made it happen. Up until November, I was probably Anet’s biggest fanboi.
That, more than anything else, is what upsets me when they go and completely change their approach to gameplay philosophy. The ideal they toted was “Skill over gear. Best in slot will be easy to get, and once you got it, that’s it.” Grind would be purely cosmetic.
They changed that – I say they lied, Vayne says they simply changed their minds after the fact. Changing it after the fact makes them liars retroactively. It’s not a small change, it’s a change in their core gaming philosophy. If it’s not as grindy as everything indicates it will be, I’ll likely suit up one character.
Not sure why I’m taking part in these anymore, mind you – it’s abundantly clear Anet doesn’t care one whit about what their customer base actually wants, and I know I’ll never invest in their products again. This is just something to hold me over till the new DA game comes out. In the meantime, if I pipe up, it’s only to request (should be insist, but that never happens anymore) some quality in the product I bought.
So very much of what’s wrong with our society would be better if customers always spoke up when they got the shafted. Granted, the only thing I have to sway them with is my potential willingness to buy gems – something I don’t foresee unless they do yet another 180 and go back to their core philosophy.
Toss it, too much work to give a kitten .
Later, eh?
Stale
So they launched the game, they didn’t have metrics before they launched. The situation that came up was that people were leaving the game before they introduced ascended gear. Not just a few people, a lot of people. Anet saw a situation they hadn’t counted on and had options. What options?
You see, that here is the problem. They really should have predicted that situation. Anyone that had any idea how MMO market works nowadays could have told them about the locust players. And that every new MMO gets hit by a lot of players leaving within first few months.
And, of course, those players left anyway. They would have left regardless of any choice Anet could have made.
So, in short, Anet had a choice: they could stay the course, counting on their loyal playerbase, and hope the numbers would stabilize once the locust leaves. Instead, they chose to panic. At something they should have predicted.
Remember, remember, 15th of November
So they launched the game, they didn’t have metrics before they launched. The situation that came up was that people were leaving the game before they introduced ascended gear. Not just a few people, a lot of people. Anet saw a situation they hadn’t counted on and had options. What options?
You see, that here is the problem. They really should have predicted that situation. Anyone that had any idea how MMO market works nowadays could have told them about the locust players. And that every new MMO gets hit by a lot of players leaving within first few months.
And, of course, those players left anyway. They would have left regardless of any choice Anet could have made.So, in short, Anet had a choice: they could stay the course, counting on their loyal playerbase, and hope the numbers would stabilize once the locust leaves. Instead, they chose to panic. At something they should have predicted.
Actually it’s my belief the Fractals saved the game. I can’t prove it, but I believe it. Because I saw the before and after and even with the big exodus in November, there are more people playing today. I can’t prove that either but it seems quite obvious to me.
So they launched the game, they didn’t have metrics before they launched. The situation that came up was that people were leaving the game before they introduced ascended gear. Not just a few people, a lot of people. Anet saw a situation they hadn’t counted on and had options. What options?
You see, that here is the problem. They really should have predicted that situation. Anyone that had any idea how MMO market works nowadays could have told them about the locust players. And that every new MMO gets hit by a lot of players leaving within first few months.
And, of course, those players left anyway. They would have left regardless of any choice Anet could have made.So, in short, Anet had a choice: they could stay the course, counting on their loyal playerbase, and hope the numbers would stabilize once the locust leaves. Instead, they chose to panic. At something they should have predicted.
Actually it’s my belief the Fractals saved the game. I can’t prove it, but I believe it. Because I saw the before and after and even with the big exodus in November, there are more people playing today. I can’t prove that either but it seems quite obvious to me.
Fractals definitely helped – but not because of ascended. I wouldn’t go as far as saying they “saved the game” though – most of the locust already left by that point, and the numbers were slowly stabilizing. I believe, that of they stayed the course, we would have seen an increase as well (especially with winter holidays on the way), but with a much stronger player core. One that would not be so ready (and eager) to jump ship as soon as the new decent MMO hits the market.
Remember, remember, 15th of November
It all gets back to our basic design philosophy. Our games aren’t about preparing to have fun, or about grinding for a future fun reward.
I just read this thread below.
https://forum-en.gw2archive.eu/forum/game/gw2/End-of-an-Era/first#post2759222
He is doing exactly that. I wonder why…
Guys… I’m still pretty skeptical about AN supposedly claiming that they don’t want any progression in there game. All those quotes you gave me are saying more or less that better stats are not going to be locked behind grind or difficult content. And people who never wanted any progression understood that as they liked.
There is nothing about stopping progression shortly after launch.
There is nothing like the claims of EQ:Next developers who strictly said that there will be no vertical progression in their game. And they are trying to sell their game with that! It’s not inconvenient for marketing by any means! It’s used rather as a sell point. So that’s why I can’t understand the accusations about AN changing their mind to sell more copies of their game.
(edited by HiddenNick.7206)
Here’s a TL;DR version of this and every other threads about gear progression:
Troll: Where was it ever said? Show me the quote!
Answer: here you go, for the 1000th time, here’s a direct quote with link.
Troll: no, seriously, where is the quote?
Here’s a TL;DR version of this and every other threads about gear progression:
Troll: Where was it ever said? Show me the quote!
Answer: here you go, for the 1000th time, here’s a direct quote with link.
Troll: no, seriously, where is the quote?
I’m not trolling… So you’re wrong.
(edited by HiddenNick.7206)
Guys… I’m still pretty skeptical about AN supposedly claiming that they don’t want any progression in there game. All those quotes you gave me are saying more or less that better stats are not going to be locked behind grind or difficult content. And people who never wanted any progression understood that as they liked.
There is nothing about stopping progression shortly after launch.
There is nothing like the claims of EQ:Next developers who strictly said that there will be no vertical progression in there game. And they are trying to sell their game with that! It’s not inconvenient for marketing by any means! It’s used rather as a sell point. So that’s why I can’t understand the acquisitions about AN changing their mind to sell more copies of their game.
This was the whole discussion when Ascended gear was announced. It hit like a truck for a lot of people who thought Anet wouldn’t do gear tiers. Anet then turned around and commented they never said they wouldn’t. They told us there could be more tiers but everything at a very slow pace and they said the level cap would get raised.
All in all, they didn’t say they were against gear progression but basically said that they’d slow it down and do it in such a way that, pardon the interpretation, every idiot could do it. So far they’ve been true to that.
I’m not trolling… So your wrong.
My wrong what?
I’m not trolling… So your wrong.
My wrong what?
Lol. also snicker. +1.
So they launched the game, they didn’t have metrics before they launched. The situation that came up was that people were leaving the game before they introduced ascended gear. Not just a few people, a lot of people. Anet saw a situation they hadn’t counted on and had options. What options?
You see, that here is the problem. They really should have predicted that situation. Anyone that had any idea how MMO market works nowadays could have told them about the locust players. And that every new MMO gets hit by a lot of players leaving within first few months.
And, of course, those players left anyway. They would have left regardless of any choice Anet could have made.So, in short, Anet had a choice: they could stay the course, counting on their loyal playerbase, and hope the numbers would stabilize once the locust leaves. Instead, they chose to panic. At something they should have predicted.
When your dealing with a multi million dollar title you dont rely on hope and count on loyal users.
Sorry thats just not how business works lol.
Further more many many people left before ascended came because of the simple fact there was no progression of ANY KIND whatsoever. Be it gear, or anything else.
The only thing to do at 80 was basically pvp all day with no real goal other than getting your legendary.
My entire WvW guild left the game after the first few months, leaving the statement behind. if they add some kind of character progression we will return. The game already feels stale to us and its only 4 months in. And with the addition of ranks, WvW traits, ascended. They did indeed return in full force.
So for those trying to peddle the nonsense that your losing players because of ascended and all that bs. they are also gaining many players back because of it.
Guys… I’m still pretty skeptical about AN supposedly claiming that they don’t want any progression in there game. All those quotes you gave me are saying more or less that better stats are not going to be locked behind grind or difficult content. And people who never wanted any progression understood that as they liked.
There is nothing about stopping progression shortly after launch.
There is nothing like the claims of EQ:Next developers who strictly said that there will be no vertical progression in there game. And they are trying to sell their game with that! It’s not inconvenient for marketing by any means! It’s used rather as a sell point. So that’s why I can’t understand the acquisitions about AN changing their mind to sell more copies of their game.
This was the whole discussion when Ascended gear was announced. It hit like a truck for a lot of people who thought Anet wouldn’t do gear tiers. Anet then turned around and commented they never said they wouldn’t. They told us there could be more tiers but everything at a very slow pace and they said the level cap would get raised.
All in all, they didn’t say they were against gear progression but basically said that they’d slow it down and do it in such a way that, pardon the interpretation, every idiot could do it. So far they’ve been true to that.
Remember, absolutely everything BEFORE that implied there would be no gear progression. It was brought up post ascended, as they desperately backpeddled to not look like complete lying tools – which made them look like complete lying tools.
Guys… I’m still pretty skeptical about AN supposedly claiming that they don’t want any progression in there game. All those quotes you gave me are saying more or less that better stats are not going to be locked behind grind or difficult content. And people who never wanted any progression understood that as they liked.
There is nothing about stopping progression shortly after launch.
There is nothing like the claims of EQ:Next developers who strictly said that there will be no vertical progression in there game. And they are trying to sell their game with that! It’s not inconvenient for marketing by any means! It’s used rather as a sell point. So that’s why I can’t understand the acquisitions about AN changing their mind to sell more copies of their game.
This was the whole discussion when Ascended gear was announced. It hit like a truck for a lot of people who thought Anet wouldn’t do gear tiers. Anet then turned around and commented they never said they wouldn’t. They told us there could be more tiers but everything at a very slow pace and they said the level cap would get raised.
All in all, they didn’t say they were against gear progression but basically said that they’d slow it down and do it in such a way that, pardon the interpretation, every idiot could do it. So far they’ve been true to that.
Remember, absolutely everything BEFORE that implied there would be no gear progression. It was brought up post ascended, as they desperately backpeddled to not look like complete lying tools – which made them look like complete lying tools.
Oh I remember and I remember how angry I was about it. I wasn’t against gear progression but was against it in GW2 because I felt it has no place in this game.
The point is that they never said they wouldn’t and they also didn’t exclude the possibility of more tiers of gear afterwards.
I think a lot of people wanted just that game where stats were not the point and go along their happy ways enjoying the game for it’s interesting lore, challenges and cosmetics. Guess that wasn’t meant to be.
Guys… I’m still pretty skeptical about AN supposedly claiming that they don’t want any progression in there game. All those quotes you gave me are saying more or less that better stats are not going to be locked behind grind or difficult content. And people who never wanted any progression understood that as they liked.
There is nothing about stopping progression shortly after launch.
There is nothing like the claims of EQ:Next developers who strictly said that there will be no vertical progression in there game. And they are trying to sell their game with that! It’s not inconvenient for marketing by any means! It’s used rather as a sell point. So that’s why I can’t understand the acquisitions about AN changing their mind to sell more copies of their game.
This was the whole discussion when Ascended gear was announced. It hit like a truck for a lot of people who thought Anet wouldn’t do gear tiers. Anet then turned around and commented they never said they wouldn’t. They told us there could be more tiers but everything at a very slow pace and they said the level cap would get raised.
All in all, they didn’t say they were against gear progression but basically said that they’d slow it down and do it in such a way that, pardon the interpretation, every idiot could do it. So far they’ve been true to that.
Remember, absolutely everything BEFORE that implied there would be no gear progression. It was brought up post ascended, as they desperately backpeddled to not look like complete lying tools – which made them look like complete lying tools.
Oh I remember and I remember how angry I was about it. I wasn’t against gear progression but was against it in GW2 because I felt it has no place in this game.
The point is that they never said they wouldn’t and they also didn’t exclude the possibility of more tiers of gear afterwards.
I think a lot of people wanted just that game where stats were not the point and go along their happy ways enjoying the game for it’s interesting lore, challenges and cosmetics. Guess that wasn’t meant to be.
Yup, but since there are games that do it much better and properly (not half-arsed) why exactly stay in GW2?
best statistical loot in the game. We want everyone on an equal power base.”
Guys… I’m still pretty skeptical about AN supposedly claiming that they don’t want any progression in there game. All those quotes you gave me are saying more or less that better stats are not going to be locked behind grind or difficult content. And people who never wanted any progression understood that as they liked.
There is nothing about stopping progression shortly after launch.
There is nothing like the claims of EQ:Next developers who strictly said that there will be no vertical progression in there game. And they are trying to sell their game with that! It’s not inconvenient for marketing by any means! It’s used rather as a sell point. So that’s why I can’t understand the acquisitions about AN changing their mind to sell more copies of their game.
This was the whole discussion when Ascended gear was announced. It hit like a truck for a lot of people who thought Anet wouldn’t do gear tiers. Anet then turned around and commented they never said they wouldn’t. They told us there could be more tiers but everything at a very slow pace and they said the level cap would get raised.
All in all, they didn’t say they were against gear progression but basically said that they’d slow it down and do it in such a way that, pardon the interpretation, every idiot could do it. So far they’ve been true to that.
Remember, absolutely everything BEFORE that implied there would be no gear progression. It was brought up post ascended, as they desperately backpeddled to not look like complete lying tools – which made them look like complete lying tools.
Oh I remember and I remember how angry I was about it. I wasn’t against gear progression but was against it in GW2 because I felt it has no place in this game.
The point is that they never said they wouldn’t and they also didn’t exclude the possibility of more tiers of gear afterwards.
I think a lot of people wanted just that game where stats were not the point and go along their happy ways enjoying the game for it’s interesting lore, challenges and cosmetics. Guess that wasn’t meant to be.
Yup, but since there are games that do it much better and properly (not half-arsed) why exactly stay in GW2?
I just enjoy the forum discussions. I have stopped playing the game.
Guys… I’m still pretty skeptical about AN supposedly claiming that they don’t want any progression in there game. All those quotes you gave me are saying more or less that better stats are not going to be locked behind grind or difficult content. And people who never wanted any progression understood that as they liked.
There is nothing about stopping progression shortly after launch.
There is nothing like the claims of EQ:Next developers who strictly said that there will be no vertical progression in there game. And they are trying to sell their game with that! It’s not inconvenient for marketing by any means! It’s used rather as a sell point. So that’s why I can’t understand the acquisitions about AN changing their mind to sell more copies of their game.
This was the whole discussion when Ascended gear was announced. It hit like a truck for a lot of people who thought Anet wouldn’t do gear tiers. Anet then turned around and commented they never said they wouldn’t. They told us there could be more tiers but everything at a very slow pace and they said the level cap would get raised.
All in all, they didn’t say they were against gear progression but basically said that they’d slow it down and do it in such a way that, pardon the interpretation, every idiot could do it. So far they’ve been true to that.
Remember, absolutely everything BEFORE that implied there would be no gear progression. It was brought up post ascended, as they desperately backpeddled to not look like complete lying tools – which made them look like complete lying tools.
Oh I remember and I remember how angry I was about it. I wasn’t against gear progression but was against it in GW2 because I felt it has no place in this game.
The point is that they never said they wouldn’t and they also didn’t exclude the possibility of more tiers of gear afterwards.
I think a lot of people wanted just that game where stats were not the point and go along their happy ways enjoying the game for it’s interesting lore, challenges and cosmetics. Guess that wasn’t meant to be.
Yup, but since there are games that do it much better and properly (not half-arsed) why exactly stay in GW2?
I just enjoy the forum discussions. I have stopped playing the game.
It was more of a question for those who want vertical progression, since they will be first to leave with new WoW expansion, Wildstar and such while those who dont want vertical progression dont really have many (if any) valid options.
Then all who will be left in the game are people who dont give a crap either way, which will put you back to nov 2012 and discussion “why do we have new tier at all”
best statistical loot in the game. We want everyone on an equal power base.”
Guys… I’m still pretty skeptical about AN supposedly claiming that they don’t want any progression in there game. All those quotes you gave me are saying more or less that better stats are not going to be locked behind grind or difficult content. And people who never wanted any progression understood that as they liked.
There is nothing about stopping progression shortly after launch.
There is nothing like the claims of EQ:Next developers who strictly said that there will be no vertical progression in there game. And they are trying to sell their game with that! It’s not inconvenient for marketing by any means! It’s used rather as a sell point. So that’s why I can’t understand the acquisitions about AN changing their mind to sell more copies of their game.
This was the whole discussion when Ascended gear was announced. It hit like a truck for a lot of people who thought Anet wouldn’t do gear tiers. Anet then turned around and commented they never said they wouldn’t. They told us there could be more tiers but everything at a very slow pace and they said the level cap would get raised.
All in all, they didn’t say they were against gear progression but basically said that they’d slow it down and do it in such a way that, pardon the interpretation, every idiot could do it. So far they’ve been true to that.
Remember, absolutely everything BEFORE that implied there would be no gear progression. It was brought up post ascended, as they desperately backpeddled to not look like complete lying tools – which made them look like complete lying tools.
Oh I remember and I remember how angry I was about it. I wasn’t against gear progression but was against it in GW2 because I felt it has no place in this game.
The point is that they never said they wouldn’t and they also didn’t exclude the possibility of more tiers of gear afterwards.
I think a lot of people wanted just that game where stats were not the point and go along their happy ways enjoying the game for it’s interesting lore, challenges and cosmetics. Guess that wasn’t meant to be.
Yup, but since there are games that do it much better and properly (not half-arsed) why exactly stay in GW2?
I just enjoy the forum discussions. I have stopped playing the game.
It was more of a question for those who want vertical progression, since they will be first to leave with new WoW expansion, Wildstar and such while those who dont want vertical progression dont really have many (if any) valid options.
Then all who will be left in the game are people who dont give a crap either way, which will put you back to nov 2012 and discussion “why do we have new tier at all”
Well, if someone quotes me and asks a question the logical assumption is that you’re asking me.
I fully agree that this extra tier of gear is completely unnecessary. This game just makes no sense to me. Guess Anet just couldn’t escape human nature. Some people just need to show off that they have something another person doesn’t.
“If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it,
that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game.”I take it that since legendaries will soon be able to have stat changes out of combat, it would be possible to do this for other gear?
I don’t see that happening and the main reason is that it sets Legendaries apart. It makes them cooler, it makes them more worth trying to get if you care about stats and not just looks. I could be proven wrong at some point, but I don’t expect us to head down that road.
P.S. No.
2 quotes from the old anet and the new anet…..
This is very important to highlight and I know I seethed when I saw that quote in the dev tracker. We’ve gone quite clearly from ‘Legendaries are stand-out cosmetically, but that’s it’ to ‘Legendaries will always be best in slot because now we have a gear treadmill’ and now even ‘Legendaries are now going to be more flexible in terms of stats than all other weapons, increasing their utility above all other weapons and thus providing a build diversity advantage to everyone who owns one’.
If you can’t call that a 180 reversal on a design promise, I don’t know what is.
No matter how we look at it it’s very clear that the original design philosophy and what we have now are different things.
Gear progression that transfers in a small amount of grind with each new “gear grab” update.
Time gated content that makes you coming back because you have to.
Living story that you can’t redo so if you want to experience the game you’ve got to be there THEN otherwise you’re never going to get to play it.
This philosophy is designed to keep players playing, IN the game and spending on the gem store. And you know what? It WORKS.
Sadly enough – even though I hate this new approach which makes me feel like i HAVE to play the game in order to not fall behind ( dailies, guild missions, living story) this approach made me score in over 1.100 hours in ONE year after release as opposed to GW1 where I made around 1500 hours over 3 years or so.
It’s a BIG difference. And when I played GW1 I was in a less busy period of my life.
So – their approach works – people are playing and spending and the train of profit keeps rolling but sadly enough the experience is not the same.
I will never again experience the fun, exciting and enjoyable experience that GW1 was.
The best thing about that game is that you didn’t feel pressured – no need to grind, make cash, farm up or be there at a certain time unless you WANTED to.
I loved that game for that approach – it is exactly why I stayed away from WOW.
GW2 is exactly the opposite – making us feel the need to be in the game or " miss out " . It’s an odd feeling – feeling you’re going to get left behind.
Even if Ascended isn’t hard to get the fact that they haven’t released any official information on weather they will add new gear makes you always have that thought in the back of your head : " I better save up and farm up, who knows what they’ll add in next and I’ll need it ".
I hope they turn around on these decisions and make GW2 a rightful successor to GW1 but honestly I don’t think it will happen.
As proven by myself – this approach works. Even if I were to quit I’ve already spent enough on the TP to have made them earn the cash they wanted from me.
No matter how we look at it it’s very clear that the original design philosophy and what we have now are different things.
Gear progression that transfers in a small amount of grind with each new “gear grab” update.
Time gated content that makes you coming back because you have to.
Living story that you can’t redo so if you want to experience the game you’ve got to be there THEN otherwise you’re never going to get to play it.This philosophy is designed to keep players playing, IN the game and spending on the gem store. And you know what? It WORKS.
Sadly enough – even though I hate this new approach which makes me feel like i HAVE to play the game in order to not fall behind ( dailies, guild missions, living story) this approach made me score in over 1.100 hours in ONE year after release as opposed to GW1 where I made around 1500 hours over 3 years or so.
It’s a BIG difference. And when I played GW1 I was in a less busy period of my life.So – their approach works – people are playing and spending and the train of profit keeps rolling but sadly enough the experience is not the same.
I will never again experience the fun, exciting and enjoyable experience that GW1 was.
The best thing about that game is that you didn’t feel pressured – no need to grind, make cash, farm up or be there at a certain time unless you WANTED to.
I loved that game for that approach – it is exactly why I stayed away from WOW.GW2 is exactly the opposite – making us feel the need to be in the game or " miss out " . It’s an odd feeling – feeling you’re going to get left behind.
Even if Ascended isn’t hard to get the fact that they haven’t released any official information on weather they will add new gear makes you always have that thought in the back of your head : " I better save up and farm up, who knows what they’ll add in next and I’ll need it ".I hope they turn around on these decisions and make GW2 a rightful successor to GW1 but honestly I don’t think it will happen.
As proven by myself – this approach works. Even if I were to quit I’ve already spent enough on the TP to have made them earn the cash they wanted from me.
It works short term.
Ask all facebook games (Zynga in particualr) how it turns out long term.
best statistical loot in the game. We want everyone on an equal power base.”
Guys… I’m still pretty skeptical about AN supposedly claiming that they don’t want any progression in there game. All those quotes you gave me are saying more or less that better stats are not going to be locked behind grind or difficult content. And people who never wanted any progression understood that as they liked.
There is nothing about stopping progression shortly after launch.
There is nothing like the claims of EQ:Next developers who strictly said that there will be no vertical progression in there game. And they are trying to sell their game with that! It’s not inconvenient for marketing by any means! It’s used rather as a sell point. So that’s why I can’t understand the acquisitions about AN changing their mind to sell more copies of their game.
This was the whole discussion when Ascended gear was announced. It hit like a truck for a lot of people who thought Anet wouldn’t do gear tiers. Anet then turned around and commented they never said they wouldn’t. They told us there could be more tiers but everything at a very slow pace and they said the level cap would get raised.
All in all, they didn’t say they were against gear progression but basically said that they’d slow it down and do it in such a way that, pardon the interpretation, every idiot could do it. So far they’ve been true to that.
Remember, absolutely everything BEFORE that implied there would be no gear progression. It was brought up post ascended, as they desperately backpeddled to not look like complete lying tools – which made them look like complete lying tools.
Oh I remember and I remember how angry I was about it. I wasn’t against gear progression but was against it in GW2 because I felt it has no place in this game.
The point is that they never said they wouldn’t and they also didn’t exclude the possibility of more tiers of gear afterwards.
I think a lot of people wanted just that game where stats were not the point and go along their happy ways enjoying the game for it’s interesting lore, challenges and cosmetics. Guess that wasn’t meant to be.
Yup, but since there are games that do it much better and properly (not half-arsed) why exactly stay in GW2?
Because the games that do it properly for you, don’t do it properly for me and other people. I want a very very gradual slope…not tiers of gear that matter. I want the choice to not go for tiers of gear and get them at my own pace.
So far, the game is doing it right for me and people like me. I came from other games that I thought handled it badly.
No matter how we look at it it’s very clear that the original design philosophy and what we have now are different things.
Gear progression that transfers in a small amount of grind with each new “gear grab” update.
Time gated content that makes you coming back because you have to.
Living story that you can’t redo so if you want to experience the game you’ve got to be there THEN otherwise you’re never going to get to play it.This philosophy is designed to keep players playing, IN the game and spending on the gem store. And you know what? It WORKS.
Sadly enough – even though I hate this new approach which makes me feel like i HAVE to play the game in order to not fall behind ( dailies, guild missions, living story) this approach made me score in over 1.100 hours in ONE year after release as opposed to GW1 where I made around 1500 hours over 3 years or so.
It’s a BIG difference. And when I played GW1 I was in a less busy period of my life.So – their approach works – people are playing and spending and the train of profit keeps rolling but sadly enough the experience is not the same.
I will never again experience the fun, exciting and enjoyable experience that GW1 was.
The best thing about that game is that you didn’t feel pressured – no need to grind, make cash, farm up or be there at a certain time unless you WANTED to.
I loved that game for that approach – it is exactly why I stayed away from WOW.GW2 is exactly the opposite – making us feel the need to be in the game or " miss out " . It’s an odd feeling – feeling you’re going to get left behind.
Even if Ascended isn’t hard to get the fact that they haven’t released any official information on weather they will add new gear makes you always have that thought in the back of your head : " I better save up and farm up, who knows what they’ll add in next and I’ll need it ".I hope they turn around on these decisions and make GW2 a rightful successor to GW1 but honestly I don’t think it will happen.
As proven by myself – this approach works. Even if I were to quit I’ve already spent enough on the TP to have made them earn the cash they wanted from me.It works short term.
Ask all facebook games (Zynga in particualr) how it turns out long term.
I don’t think you can compare facebook games to Guild Wars 2 or any actual MMORPG.
For one thing, facebook players tend not to get invested in characters, story or lore. Whether you personally like the lore and story or not, some people are invested in all those things here. It’s a different dynamic.
By itself Zynga was doomed to failure but part of that was that they kept trying to get you to get your friends to play their game with their nonstop badgering. I have sisters that tried to get me to play those games, because they wanted neighbors to send them gifts.
Nothing like that here.
I don’t think anyone can say why Zynga is failing as a company…I think the issue is far too complex to boil it down to one or two reasons. In fact, competition might very well be a big part of it.
They promised no gear treadmill and no grind and that the progression would be cosmetic.
Where?! When?! You seem to be pretty sure about that so just PLEASE give me a quote that says exactly that!
There were a lot of interviews/articles back in the day. It’s common knowledge by now.
~Sincerely, Scissors
yea i think the main problem with having higher power gear is a couple of things
first of all, EVERY class will end up needing rebalanced to the new gear level leaving everyone with weaker gear… alot weaker (wow is a prime example of this)
second… EVERYTHING below the highest gear levels becomes redundant the only reasons you would wear or even have the weaker stuff is until u get the better stuff… or to destroy it in order to get enough to get the better stuff, and ofc to meld its looks into the upgrade which i may not like.
after all if we look at engineers especially, the kits will NEED to be increased to the power of ascended weapons to be even remotely worth using which ironically means you no longer need the new weapon in the first place in a more kit heavy build or else kits end up needing to be weapon based creating problems with engineers that have weaker weapons…
but thats just the start of it… if a class ends up being op at doing something in the new gear it then ends up being nerfed because of it which in turn screws up your pvp meaning pvp gear also needs to be buffed up to the new gear level to compensate.
in summary we may be seeing things getting stirred up with balance tweaks centred around the new gear
I think the quotes now added to the OP pretty well speak for themselves as to why many of us had high hopes for this game breaking the mold of gear-driven endgame.
Theres many there clearly stating progression was purely cosmetic and not stat driven.
Regardless of the argument of however insignificant you believe this stat upgrade to be, which stands at 11% so far without the armor, its still a stat-driven upgrade.