Preface.
I’m not here to bash or to be a fanboy. If you think Arenanet are a bunch of scheming capitalist overlords who created an entire game just to fleece people, please do us all a favor and don’t post anything. (We think you’re crazy anyway.)
If you think the entire game of GW2 is a failure and WoW/Rift/whatever is omgsomuchbetter, fine. You’re entitled to that opinion. But doom and gloom posts just beg the question… what are you doing here? Please don’t waste your time trying to convince us to go to another game! That’s just silly.
On the other hand, let’s not be coy here: If you think there are problems with the game, please feel free to state them. If you’ve posted them a million times and I haven’t seen it, sorry: I get exhausted by the amount of negativity on these forums and sometimes can’t be bothered to sort through it for real constructive criticism.
On Topic: Does GW2 live up to the “MMO Manifesto” we were all so crazy about?
If you don’t know, the MMO Manifesto can be found here: http://www.youtube.com/watch?v=35BPhT-KI1E and I encourage folks to watch it again after having played the game for almost a year now. It had a very interesting effect on me to watch it… which is partly why I came here and started this discussion.
The MMO Manifesto makes 2 points that are topics of major contest:
1. “We don’t want you to grind in Guild Wars 2!”
2. Your actions truly affect the world in a very personal and permanent way.
Point 1: “We don’t want you to grind in Guild Wars 2!”
This is, for me, about a 75% success and a 25% failure. Let me explain, starting with the bad news.
Guild Wars 2 launched too early, I think. During the first few months, there was quite literally almost nothing fun to do at level 80. Old Orr was unbearable, World Completion was only for Legendary-seekers, and the original dungeons are a bit stale. Due to this “no endgame!” factor, players did what they’ve always done at the end of MMO’s: Grind! They grinded for gold, mostly, towards Legendary weapons.
Let’s clarify something.
Grinding is not defined as something that you personally find un-fun.
To me, a grind is repeating the same task over and over because I have to in order to progress. WoW makes you run the same dungeons and raids dozens of times to get gear for the next dungeons and raids, and so on.
Let’s not sanitize it, though: There’s a KITTEN-ton of stuff you can do over and over for benefits in GW2. Dungeons can be grinded for tokens for sets of armor/weapons, CoF farming is an absolute abomination, and fractals are the definition of a grind.
I absolutely can and do grind in this game… about 25% of the time. The other 75% of my time is spent on Living World content, leveling alts, PVP, and dungeon-crawling. (I consider dungeon-crawling to be running a couple of different dungeons mostly for fun, not farming one over and over!) Since a little bit of grinding is actually fun to me, I rarely spend a single second playing this game where I’m not having fun. If I did, I’d stop playing, because that’s what work is for!
I think Arenanet genuinely wanted to deliver on the no-grind promise, and they’re still trying to do that with Living World. However, I also think they’ve realized that some grind must be involved in a game where people are ready and willing to dump 1000+ hours into it.
(edited by Pawstruck.9708)