Did Swiftness change somehow?

Did Swiftness change somehow?

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Posted by: Tumult.2578

Tumult.2578

Something is different. Swiftness just isn’t working like it has. Signet of the Hunt usually adds no increased speed. Call of the Wild works about 50% of the time.
Is it possible that the distance we can hold agro has increased? Usually I can run through an area with aggressive monsters with my pet set to avoid combat and there is a small lag in movement. Now it’s massive and I can hit Call of the Wild and there is no increase in speed at all during the entire 15 seconds it is active.
There are now many times that I can even change a skill like Signet of the Hunt(out of combat required) while I am running and the speed does not increase.

Going to look at my settings but is anyone else experiencing this?

Did Swiftness change somehow?

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Posted by: Ethics.4519

Ethics.4519

The other day I was in WvW on my engi and I felt REALLY slow. We would just finished fighting/killing, and although I was still in combat, I would randomly just feel like I was walking through mud.

It felt like I was crippled, but I had no conditions on myself AND I had swiftness. Something seemed a little off, but I have no clue what it was. I just blamed it on lag and moved on.

RIP in peace Robert

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Posted by: Blanger.3162

Blanger.3162

Been playing my Ranger the last few days while using the “quickening zephyr” (suppose to be 50% increase in speed ) signet the animation does happen but I see no increase in speed, people still just pass me by while running and actually pull ahead…weird.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

I think it depends on the zone because I only feel like running with weights when I’m in a zone where champion train is going on or an event like Jormag is up.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Did Swiftness change somehow?

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Posted by: root.9415

root.9415

Been playing my Ranger the last few days while using the “quickening zephyr” (suppose to be 50% increase in speed ) signet the animation does happen but I see no increase in speed, people still just pass me by while running and actually pull ahead…weird.

Quickness doesn’t affect your movement speed.

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Posted by: Vol.7601

Vol.7601

The other day I was in WvW on my engi and I felt REALLY slow. We would just finished fighting/killing, and although I was still in combat, I would randomly just feel like I was walking through mud.

It felt like I was crippled, but I had no conditions on myself AND I had swiftness. Something seemed a little off, but I have no clue what it was. I just blamed it on lag and moved on.

I get this often too, it’s just a wierd in combat bug.

Did Swiftness change somehow?

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Posted by: Blanger.3162

Blanger.3162

Been playing my Ranger the last few days while using the “quickening zephyr” (suppose to be 50% increase in speed ) signet the animation does happen but I see no increase in speed, people still just pass me by while running and actually pull ahead…weird.

Quickness doesn’t affect your movement speed.

Yep…you are correct should have looked at the wiki first. thank you!

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Posted by: Orpheal.8263

Orpheal.8263

Theres also no feelable difference in the speed of a 25% movement speed signet over using swifness, that gives you 33%.

If you have feline grace for the thief for example actitive,m that gives you swiftness for a short time (33%), ione should expect to get nearer to someone, who is only running with +25% speed, but you don’t get a slightest bit nearer the other running player..

Swiftness is definetely bugged

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Mimizu.7340

Mimizu.7340

Theres also no feelable difference in the speed of a 25% movement speed signet over using swifness, that gives you 33%.

I can feel the difference.

Mimizu Heavy Industries [Doll] – Underworld

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Posted by: Orpheal.8263

Orpheal.8263

maybe for other classes, but surely not as a thief using its dodge roll swiftness, because it adds absolutely nothing, when you have also equipped the utility skilsl whose passive effect gives you +25%.
When you have this signet on, those swiftness boons from dodge rolsl feel just exactly the same running speed. You feel absolutely no difference of having for the moment 8% more speed, that you let you get nearer to dsomebody, who’s running only with 25% increased speed.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

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Posted by: Khisanth.2948

Khisanth.2948

Theres also no feelable difference in the speed of a 25% movement speed signet over using swifness, that gives you 33%.

If you have feline grace for the thief for example actitive,m that gives you swiftness for a short time (33%), ione should expect to get nearer to someone, who is only running with +25% speed, but you don’t get a slightest bit nearer the other running player..

Swiftness is definetely bugged

That is not surprising. Back when some of the signets only gave +10% movement speed there was no noticeable difference either. The difference between swiftness and the signet is only 8% so that is even less likely to be noticeable.

You can also look at it this way.
Base forward movement speed is 300 units/s
If you were to run the full range of a treb it would take …

10,000 / 300 = 33.333 seconds with no buff
10,000 / 375 = 26.666 seconds with signet
10,000 / 399 = 25.062 seconds with swiftness

That is assuming you are running in a straight line. Are you going to notice a 1.6s difference while running that distance?

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Posted by: Tumult.2578

Tumult.2578

Thanks for the replies. I though it was a noticeable enough difference to comment on.
I do use Signet of the Hunt often and with so many changes to signets this last update, I wonder if there is something else that got changed somehow unexpectedly.

I agree that the difference between 25% and 33% is small enough to be difficult to notice but I also noticed that I lost ground running with other players while at 33%.

Any ideas on how we could better test this across professions? Even if it’s only 8 %, I think we still want it. Especially when it seems to be “the first 8 %” sometimes.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I have actually noticed this as well. Using warrior sprint i am sometimes just matching pace with others, but in other parts of the dungeons/area I will begin to streak ahead again. Usually if i pause for a moment my movement speed increase will kick back in.