Diminishing Returns: How does it work?

Diminishing Returns: How does it work?

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Posted by: Dietere.3476

Dietere.3476

Does anyone know EXACTLY how DR works? I mean, like, the official code in the game and how it affects drops, and after how much time? And does it only affect the zone that you were in when DR kicks in, or does it affect the player across all zones? And how long before it wears off? I think a little information about how it works will help us really decide how to handle it.

Forgive me if I should already know this information, but I don’t remember seeing an official announcement from A-Net or a post by someone who had really done the math to accurately trace the affects of DR. I’m not denying its existence; I just wonder if anyone really even understands exactly how it works.

On a more positive note, I do a small amount of solo farming, and I can almost always bring in 2-4 gold/hour in several well-known zones without noticing any sort of Diminishing Returns. While this may not seem too impressive, it is more than enough for me to do what I want, including crafting 4 full exotic armor sets, multiple exotic weapons, 4 fully leveled crafts, full dye unlocks, and over 20g still in my bank without ever spending a penny of my own RL money. I don’t have a legendary or anything but I am still really enjoying the game without being affected by this “game-breaking” mechanic called DR.

Maybe some people just have unrealistic expectations for $$$ drops, or “leet-ism,” but I don’t think that DR is something that the average player needs to worry too much about.

I would love for someone to tell me how DR actually works instead of just complaining about it.

*Edited for poor, sloppy grammar. I’m ashamed of myself, I truly am.

(edited by Dietere.3476)

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Posted by: Lionaeron.5724

Lionaeron.5724

I don’t think Arenanet want you to farm, they want you to have fun being poor.

Zerg>Skill.

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Posted by: wildcode.5403

wildcode.5403

I have asked in different ways how ANet wants the typical player to play, since a typical player is not ment to hit DR, with no response. I too would like to know how DR “really” works and how ANet recommends we play to avoid it. I do not think DR is the issue with the loot drop rate bug as I ran through a series of events today, not repeating a single one, and still got junk compared to what we used to get over 3 weeks ago.

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Posted by: penatbater.4710

penatbater.4710

Sad to say, they will never reveal data on how dr really works. Doing so would only provide more info for hackers/botters on how to circumvent it. =/

Don’t disturb me, I have a cat in me at the moment.

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Posted by: Zapan.7460

Zapan.7460

I’ve heard guild players say, “move to another map before you hit the DR.” Not sure if that worked for them. I heard some of them (in Vent) get the DR and log out. Sometimes starting a L4D2 game and other joined them. I guess farming a location (certain mobs of a certain rank, event, or close events) for too long = DR. Although when the loot/materials you want are only in one or two locations…. /shrug. Guess it was an anti-bot thang, but considering Anet used bots to test builds, I’d think they’d be capable of a more sophisticated way to identify bots that doesn’t impede regular players using their limited time to spend going after the items they want to get. Maybe with some more time (learning the tell tale signs) that sophisticated idea could be used and DR will get removed. /shrug

When eventually more maps are available with more rank 80 mobs that drop those precious materials… /shrug.

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Posted by: Bluestone.7106

Bluestone.7106

Does anyone know EXACTLY how DR works? I mean, like, the official code in the game and how it affects drops, and after how much time?

They will not release the specific information because then bots would be programmed to counter it and render it’s purpose redundant.

My homeworld is Blackgate.
I am a GW2 player in New Zealand.
Check me out on the GW2 wiki.

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Posted by: wildcode.5403

wildcode.5403

They will not release the specific information because then bots would be programmed to counter it and render it’s purpose redundant.

This is why I asked instead, what ANet considers typical gameplay is that avoids DR.

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Posted by: tassadarpaladin.9610

tassadarpaladin.9610

This is why I asked instead, what ANet considers typical gameplay is that avoids DR.

Same wondering here. And to be honest, do Anet really believe players won’t go farming for their need of mats which Anet itself put in the game(Legendary and Ascended)?

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Posted by: Zombie.2310

Zombie.2310

How do you know when you hit DR?

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Posted by: Fortuna.7259

Fortuna.7259

How do you know when you hit DR?

You can’t really know until you waste your time collecting a bunch of porous bones. Then you realize the game is asking you not to play any more.

So we have a game that makes you thirsty and then makes you sip through the smallest of soda straws. The experience is not pleasant. Most people won’t endure this long.

LF2M Max Ascended Only!