DirectX 11?
…. Anet have been posting on the forums that they already have a full time team looking into performance issues. I wonder why you keep dismissing that….
I figured you were just repeating what I’ve already stated before you mentioned anything about it. Maybe you should read the thread? I don’t really want to repeat myself over and over, the wasting my time thing again.
My guess is they have already started this process, at least within the research phase. But who’s to know?
well you sound unsure. yea. I did read it.
usually, if anyone question their own question. I just pretend they said no to their own question. bad habit of mine.
Any News about DirectX 11?
None that I know. We might as well forget about it.
No,we should not.
Anet announced support for it and unless they say officially something else, we should stick to their words…
DX11 would so massively improve the performance of the game and make it look alot better.
Sure it means effort, but it isn’t effort, thats so hard to implement, that it should take forever to implement it some day as an graphics option to enhance the visual and performance aspects of the game for those players that have the PCs/graphic cards for it.
Naturally it stands on the priority list very low, but it shouldnt be abandonded, only because it means work…
DX11 also enriches greatly the visual grade of details alot
You can see so many dirrerences by just viewign comparison videos like this with the stop & go method stopping every few seconds the video to just compare directly the standing pictures with each other, the pictures of DX just are sharper, look more real, less washy and pixeled.
Small Particle Effects also are much more detailed and higher of numbers.
Dynamic lighting is much more intense.
With DX11 are alot more of cool effects possible that just make the visual experience you get from a game alot more impressive, when using for example skills in the combat.
But mainly why alot of people want DX11 support is because of the feature of Tesselation
here you see direcntly WHY
(edited by Orpheal.8263)
In GW3 maybe, though they might surprise you and go with an up to date DX13.
Adding DX11 support would be a major change to the core game, something that isn’t done casually. Outside of a major expansion with an overhaul, I wouldn’t expect it to happen. Furthermore, considering just how many basic features they still need to implement and just how long it has taken to add those features, I just don’t see it happening. They probably don’t have the in-house resources to do it either, just like how they had to get specialists in to counter botting.
If they were going to work on it though, it probably wouldn’t be implemented anytime within the next 5 or so years.
If lord of the rigns online can constantly patch to the latest DX with updates with such a small dev team and cash flow and player population then how can arena net not possibly do it for guild wars? its down to greed and laziness.
Or coding that’s so convoluted that it’s not financially feasible to fix/update it.
@Orpheal
These videos are great! i hope anet will support it in future it will bring so much cool stuff…and better performance.
I don’t think the game is even using all of DX9’s potential. Yes DX11 can support more texture and effect, but it doesn’t mean GW2 will automatically have more texture after switching to DX11. Dev will need to make more detailed models.
Silence heathers!
Switch to OpenGL instead.
You know you want it.
I don’t think the game is even using all of DX9’s potential. Yes DX11 can support more texture and effect, but it doesn’t mean GW2 will automatically have more texture after switching to DX11. Dev will need to make more detailed models.
But DX11 would allow a more efficient use of multi-core processors which would greatly improve game performance.
“…let us eat and drink, for tomorrow we shall die;.”
I don’t think the game is even using all of DX9’s potential. Yes DX11 can support more texture and effect, but it doesn’t mean GW2 will automatically have more texture after switching to DX11. Dev will need to make more detailed models.
But DX11 would allow a more efficient use of multi-core processors which would greatly improve game performance.
What is exactly why I want DX11 support, cause I’ve an 8-Core Processor and not something lame like a Dual Core or Quad Core. so my PC is some kind of powerhorse, that runs at the moment basically only on like 25% of its maximum speed, because of the game crippling its best potential with ancient unfitting horseshoes >.>
ye lacking of dx 11 only proves that some divistions in arena net are whit to old programers and they are not in touch whit new tehnologies
I don’t think the game is even using all of DX9’s potential. Yes DX11 can support more texture and effect, but it doesn’t mean GW2 will automatically have more texture after switching to DX11. Dev will need to make more detailed models.
But DX11 would allow a more efficient use of multi-core processors which would greatly improve game performance.
True. But it still comes down to optimization, from both game side and driver side. It can do amazing performance difference but can also do absolutely nothing.
ofc I will welcome them to go DX11, especially if it means offloading the calculation more to the GPU. But I can see why it isn’t in the first priority. Let’s hope
…sigh…
Yes Dx11 is multithread safe unlike Dx9. But that does NOT mean it’s automatic. The entire renderer will still need to be rewritten to take advantage of that as well as allowing it to scale across all available cores.
This is not easy or trivial. The examples youtubed are all from extremely mature game engines that have been developed for years and used in multiple games, games and platforms. Those games use assets that are tuned so they won’t impact performance. Those engines have evolved over years. This game engine is self made. Supposedly modified from the engine used in the first GW, which was developed over a decade ago. Not to put down anyone at ArenaNet but finding a person who can design an efficient multiplayer client engine is a very small pool and they all work on the licensed major engines. It’s like hiring a programmer who can write an optimizing compiler or a robust real time OS. Those lists are short. Also there are a lot more developers out there with a better than working knowledge of Dx9, which has been around as long as Windows XP, than Dx11. It’s like why aren’t there more multithreaded programs out there and the answer is most programmers don’t yet think in those terms. It’s all about having a very specific still set. There aren’t skills a developer who simply used another company’s game engine can bring, unless they worked on extending it and even then they may not have gotten elbows deep in what makes it tick.
That’s why all those FPS games you use to compare this game to use game engines that have evolved over multiple games, over multiple years, or simply licensed and adapted from a company has a group that does that as it’s own product. Let somebody else worry about scaling to number of cores or supporting the latest API from Microsoft or AMD (for you Mantle fans).
ArenaNet didn’t do that. They wrote their’s from scratch. They use 3rd party packages like Umbra to do some of the dirtier jobs. They didn’t try to build an Indy car. They wanted an engine that didn’t limit or require artists to understand the engine. They wanted to give them the freedom to “paint” a beautiful world and not be restricted to poly counts or number of meshes. A 60fps frame rate at HDTV resolutions with all the graphic knobs turned to 11 wasn’t a requirement.
A engine overhaul is going to require a small to mid size team of specialists over a year to accomplish an overhaul like players hear are asking. So unless ArenaNet finds some undiscovered wunderkind where game engine development is 2nd nature, I wouldn’t expect any significant leap in performance. Ask for it as much as you want. Add it to your wish list of a harem of devoted supermodels and Forbes levels of wealth. You will have better luck with Powerball tickets or BL keys.
RIP City of Heroes
(edited by Behellagh.1468)
DX11 not going to happen, i just can’t imagine it, im not even sure if gw is 100% dx9. Just for example look at the animation of fire, and then take a look on different game also with dx9. If gw is a full dx9 i will be surprised. Ill uploaded 2 pic from diff mmo and one from gw to compare. Also the ugly textures everywhere that looks closer to dx8 than dx9 actually just like;
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/1689/gw005.jpg
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/3489/gw496.jpg
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/39194/gw303.jpg
I also don’t think dx11 will help all that much in performance with current limited engine out of Mario times when everyone was sitting behind tv with joystick…
….
i read your signature.. you’re lagging because of the AMD processor. get an Intel.
Archeage = Farmville with PK
(edited by Moderator)
….
i read your signature.. you’re lagging because of the AMD processor. get an Intel.
cannot la like this.
they need to better optimize gw2 for amd processors as well.
my old
4 cores amd phenom ii x4 955 3.20ghz
run gw2 better than
my new
8 cores amd fx 8320 3.50ghz
i check the task manager, only 3 cores is used, the other 5 cores is not used.
“We aim for the widest possible number of machines”…
Glorious, full proof…
Except your “wide array” of machines excludes anything not running windows. Mac runs OpenGl. Linux runs OpenGl.
Care to redefine your concept of the widest array possible? I don’t understand it.
pages.videotron.ca/madfang4/
for me, come on anet, this is 2014 already where most pc runs dx11 enabled graphic processor. those still stuck at dx9 most probably don’t play gw2 anyway.
Archeage = Farmville with PK
cannot la like this.
they need to better optimize gw2 for amd processors as well.my old
4 cores amd phenom ii x4 955 3.20ghzrun gw2 better than
my new
8 cores amd fx 8320 3.50ghzi check the task manager, only 3 cores is used, the other 5 cores is not used.
ideally, it should be like that uncle, optimized for all processors. but unfortunately that’s not the case. what a shame really….
Archeage = Farmville with PK
An 11 month necro azizul? Really? To make fun of his rig? Really?
RIP City of Heroes
If anything – I would prefer a skip to DX12.
This would reduce the CPU overhead which is a major part of the optimisation which is required to this game.
(It is very CPU heavy).
I do not even see how it matter if DX11 is supported or not?
Hell this game is so CPU intense that who cares?
Not to mention that DX 500000.0 games could still look like crap.
Just like GW2 on DX9 still looks good! Better than MOST games.
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU
If anyone is wondering more about DX12:
3. DX12. This one could be very interesting, if done right. DX12 can reduce CPU overhead dramatically, allowing even lower CPUs reaching to an i7 in games. That would mean, a high end CPU is not important anymore to play a extremly CPU demanding game without stutters and low fps, also you wouldn’t get FPS drops anymore when you look at a place with many NPCs or a high draw distance. Power eating high end CPUs won’t be needed anymore. Also, DX12 would not only allow that, but also allowing for a direct access to the GPU hardware which would result in better FPS and memory management on the GPU side too. DX12 should be suported in ALL games. I’m looking forward to see some new DX12 features. DX12 will be full supported by Fermi, Kepler, Maxwell and GCN cards so many GPUs will benefit from DX12.
This would reduce the need for heavy OCs to run GW2 without suffering big FPS drops eg in WvW zergs
What does changing a game from an old DX to a new DX mean?..i imagine almost taking it from scratch. If that’s the case i can’t imagine GW having DX12 till they release GW3 (if they ever will)
..but yes i’ve also read a lot of positive stuff about DX12 and i am actually hyped about it…but don’t see anet making cool stuff like changing to DX12….it’s easier to just invent a few gemstore items instead.
One of the few mmos i know of that actually massively improved their graphics by changing DX (i think, because the changes were to big honestly) was, u will laugh, AION. It was like a first year patch which made everything look so much better…even tho it turned out to be a “not so great” mmo, thumbs up to them for doing such a big overhaul.
(edited by Rebound.3409)