[Discussion] Your Main Issues With The Game?

[Discussion] Your Main Issues With The Game?

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Posted by: serialkicker.5274

serialkicker.5274

What about dungeon cutscenes? Gotta be the biggest “did nobody test this before implementing it” parts of the game. Sitting there for about a minute each time, waiting for one guy to finish watching a slow, badly written, badly voiced cutscene of some simplistic dialogue every single time you do a run…it’s incredible.

The only option is to not skip them, and cringe yourself inside out in the process…or to wait at every interval for that one guy.

Some of us care.

Yes, and I totally disagree with the “badly” being thrown about like that. Pretty lame if you ask me.

The cutscenes feel like i’m watching a cartoon. That’s how bad the writing is. Mix that with voice acting that’s for the most part awful, and you’ve got a recipe for disaster.
Even if the cutscenes were wonderful, why would i want them on every run?

The only thing worse than waiting around for that one guy to finish watching a cutscene before you can proceed is having to wait for that one guy before you can LEAVE, because he’s watching the lengthy end-of-dungeon cutscene, and the reward won’t pop till he’s done.

Let’s see your cutscenes, hear your voice acting, so we can critically dissect them…

Did you really use one of the most overused and stupid, nonsense argument?
It’s not his job to do better, he is not developer selling this game. Hey, next time when you come to me into hospital, instead of properly taking care of your wound, I’ll just slap whatever I find on it and say “hey, let’s see you do better”. What do you say?

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Posted by: Swagger.1459

Swagger.1459

Lack of playable Dwarves is on my top list.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Ashen.2907

Ashen.2907

The nature of the maps in HoT and LS3. I don’t like the vertical, pseudo platforming, nintendo referential, nature of these zones. If I enjoyed playing games where I jump on mushrooms in order to bounce up to capture glowing reward balls…I’d buy some variant of a mario brothers game (or its ilk). I get it, devs grew up on these games. 8 bit nostalgia/fetish is all the rage. Its very hip(ster). Yay.

I have to give a hearty vote for these issues. The HoT platform style environment is largely why I haven’t purchased HoT- even when it was on sale for half price. This is an RPG game, not a platformer, and I really dislike all the platformer elements in this game. Most jumping puzzles (though not all sadly) I can get a port, but when entire zones are set up this way?

The hearkening back to old platformers and Metroidvanias isn’t such a terrible thing, until we realize how limited the execution was. The jumping/verticality isn’t that great because it’s largely unpolished. The effect is even worse with the minigame Adventures, which all feel very stiff in comparison to GW2’s usual combat movement.
The Metroidvania aspect could have been better as well. While we have wallows and other movement tricks that are worth revisiting some zones for their ease of navigation, what they originally ended up as were irritating ways to lock Mastery Points behind ability gates and curb exploration*. Probably one of the most notable offenders is Axemaster during the Verdant Brink night bosses. The Nuhoch stealth detection is vital to that fight, but it’s not even opened until a player touches Tangled Depths. It’s a dissonance that comes from being poorly handled. (And the insta-gib attack should have been based on Itzel poison mastery instead of a stupid can’t-dodge auto-kill.)

*And if we’re adding gripes, I’d almost forgotten one of my major ones for HoT. Too much of the zones were blocked by meta events and their hugelong timers.

I would say that the hearkening back to platformers and metrovania are pretty terrible, and would not be any less terrible, if implemented “better,” to people who dont care for those sorts of games and bought an MMO never suspecting that the developers had a hidden agenda to remake <insert Mario title here>.

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Posted by: Djinn.9245

Djinn.9245

What about dungeon cutscenes? Gotta be the biggest “did nobody test this before implementing it” parts of the game. Sitting there for about a minute each time, waiting for one guy to finish watching a slow, badly written, badly voiced cutscene of some simplistic dialogue every single time you do a run…it’s incredible.

The only option is to not skip them, and cringe yourself inside out in the process…or to wait at every interval for that one guy.

Some of us care.

Yes, and I totally disagree with the “badly” being thrown about like that. Pretty lame if you ask me.

The cutscenes feel like i’m watching a cartoon. That’s how bad the writing is. Mix that with voice acting that’s for the most part awful, and you’ve got a recipe for disaster.
Even if the cutscenes were wonderful, why would i want them on every run?

The only thing worse than waiting around for that one guy to finish watching a cutscene before you can proceed is having to wait for that one guy before you can LEAVE, because he’s watching the lengthy end-of-dungeon cutscene, and the reward won’t pop till he’s done.

Let’s see your cutscenes, hear your voice acting, so we can critically dissect them…

A person is not required to be a professional in any field in order to criticize that field. Are you forbidden to have an opinion on your food at a restaurant if you can’t cook something better yourself?

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Dawdler.8521

Dawdler.8521

So in short, your main issue with GW2 is that its an MMO?

nope. As i said my problem is that they are focused in train events map. We can’t explore nothing if not with a big group. Btw the devs as well have said the same….. so………………………………… meh

You can easily get world exploration solo and still do like 80% of HoT solo which is supposed to be 100% group based “endgame” (relativly speaking) content.

To me thats about as logical as saying that my main gripe with sPvP is that I cant play it solo, but each to their own I suppose.

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Posted by: CMM.6712

CMM.6712

Fine, carry on turning this forum into a dumpster fire.

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Posted by: Sarahfull.4930

Sarahfull.4930

I wish I could quote the forum post >.<" although someone once said on the forums here: “This game will never be as hard as I wish for it to be” or something along those lines

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Posted by: Raolin Soulherder.3195

Raolin Soulherder.3195

2. No build templates. Seriously, such a highly requested feature for a long time now and still not in the game…

this

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Posted by: Djinn.9245

Djinn.9245

HoT solo which is supposed to be 100% group based “endgame” (relativly speaking) content.

Where do you get this idea?

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Keriana.9635

Keriana.9635

My main issues with the game are

  • Lack of interactivity in the story
  • Lack of new content
  • Don’t like the mastery point progression system

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Posted by: Dawdler.8521

Dawdler.8521

HoT solo which is supposed to be 100% group based “endgame” (relativly speaking) content.

Where do you get this idea?

Level 80 only zones, massive meta events on every new map designed for multiple groups, heavy bias to hard hitting dungeon level champions, raids that cant be soloed, guild halls for guilds, a new WvW map, updated Fractals, a new class designed to buff everyone around him to OP levels and other small tidbits…

What gave it away that it was mostly group based content?

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Posted by: Ayrilana.1396

Ayrilana.1396

HoT solo which is supposed to be 100% group based “endgame” (relativly speaking) content.

Where do you get this idea?

Level 80 only zones, massive meta events on every new map designed for multiple groups, heavy bias to hard hitting dungeon level champions, raids that cant be soloed, guild halls for guilds, a new WvW map, updated Fractals, a new class designed to buff everyone around him to OP levels and other small tidbits…

What gave it away that it was mostly group based content?

I think you’re playing the wrong genre. Aside from that, most events that don’t have a champ can be done solo. I’ve ran through all of VB and TD events solo. I’ve done a handful of the AB events without much issue although east may be an issue at the first event.

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Posted by: Finalfreefall.8247

Finalfreefall.8247

The elite classes reference games. That’s cool. But they don’t reference this game. That’s a problem.

(Yes, I know reapers are a thing. The class we have is related to the reapers the same way Quaggans like shiny objects.)

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Posted by: Acnologia.6934

Acnologia.6934

So in short, your main issue with GW2 is that its an MMO?

nope. As i said my problem is that they are focused in train events map. We can’t explore nothing if not with a big group. Btw the devs as well have said the same….. so………………………………… meh

You can easily get world exploration solo and still do like 80% of HoT solo which is supposed to be 100% group based “endgame” (relativly speaking) content.

To me thats about as logical as saying that my main gripe with sPvP is that I cant play it solo, but each to their own I suppose.

nooooope…. map completition is not exploring an area…. is running to a point of interest and unlock vistas……. i’m talking about real exploration….. doing events…. fighting hidden enemies….. discovering secret places (like in TD the disco cave or the elemental. that map have some nice exploration. tell me where the exploration is in AB or DS……..)….. exploration is discover the unknown secrets mistery….. not a giant zerg train killing everything everywhere…….. sooooooo………. meh

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Posted by: Acnologia.6934

Acnologia.6934

HoT solo which is supposed to be 100% group based “endgame” (relativly speaking) content.

Where do you get this idea?

Level 80 only zones, massive meta events on every new map designed for multiple groups, heavy bias to hard hitting dungeon level champions, raids that cant be soloed, guild halls for guilds, a new WvW map, updated Fractals, a new class designed to buff everyone around him to OP levels and other small tidbits…

What gave it away that it was mostly group based content?

I think you’re playing the wrong genre. Aside from that, most events that don’t have a champ can be done solo. I’ve ran through all of VB and TD events solo. I’ve done a handful of the AB events without much issue although east may be an issue at the first event.

yes you can solo them as i said the free the camps thing in VB or TD events can’t be called “events”…. but you have to admit that they are group focused… the entire HoT exp is group focused as he said…. BUT…. it’s too much group focused….. zerg are the norm in those maps. where you go there is a blob of people running around doing events like a giant halloween lab. and that’s what i don’t like. as the Devs said:

Current Hot Maps seems to push players to just do group event content rather than free-form exploration. That is not our intention. When we make maps we try to make them great both group events and exploration.
Players should not have to take part in multiple hour long zergs. There’s a lot of content in HoT and we’re trying to make it rewarding to play in a variety of play styles.
With HoT we leaned more heavily on the organized content unfortunately at the cost of more casual experience. This is something that we plan on making adjustments to and are taking into account as we develop maps in the future.

enjoy

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Posted by: Ayrilana.1396

Ayrilana.1396

HoT solo which is supposed to be 100% group based “endgame” (relativly speaking) content.

Where do you get this idea?

Level 80 only zones, massive meta events on every new map designed for multiple groups, heavy bias to hard hitting dungeon level champions, raids that cant be soloed, guild halls for guilds, a new WvW map, updated Fractals, a new class designed to buff everyone around him to OP levels and other small tidbits…

What gave it away that it was mostly group based content?

I think you’re playing the wrong genre. Aside from that, most events that don’t have a champ can be done solo. I’ve ran through all of VB and TD events solo. I’ve done a handful of the AB events without much issue although east may be an issue at the first event.

yes you can solo them as i said the free the camps thing in VB or TD events can’t be called “events”…. but you have to admit that they are group focused… the entire HoT exp is group focused as he said…. BUT…. it’s too much group focused….. zerg are the norm in those maps. where you go there is a blob of people running around doing events like a giant halloween lab. and that’s what i don’t like. as the Devs said:

Current Hot Maps seems to push players to just do group event content rather than free-form exploration. That is not our intention. When we make maps we try to make them great both group events and exploration.
Players should not have to take part in multiple hour long zergs. There’s a lot of content in HoT and we’re trying to make it rewarding to play in a variety of play styles.
With HoT we leaned more heavily on the organized content unfortunately at the cost of more casual experience. This is something that we plan on making adjustments to and are taking into account as we develop maps in the future.

enjoy

There’s a thing called scaling which makes it so that you don’t need to Zerg. Almost every event chain can be done with a group (5) players. In most cases, they can be done with less than that. Keep in mind that Zerging is where a very large group of players stick together which tends to make things take forever. The only map that comes close to needing a “Zerg” is DS.

Players do not need the help of other players in order to do events just like they don’t for core Tyria maps. Yes, some events will be difficult to solo in HoT but that’s really no different than some events in core Tyria. There will be meta event chains that players cannot completely do solo in HoT just like there are meta event chains that players cannot solo in core Tyria such as Orr temple chains.

Your dev quote was also pre-April. The April update changed the reward structure so players could do individual events on the first three maps and be able to make progress. No longer were they forced to do an entire meta cycle to get most of the rewards. Completing the the full meta event cycle is no longer a requirement other than for the hhabdfull of things that are specifically tied to them.

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Posted by: Inoki.6048

Inoki.6048

The parent company, NCSoft. What I would love to see is ANet and NC separating, ANet becoming an independent company.

(edited by Inoki.6048)

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Posted by: Xillllix.3485

Xillllix.3485

WvW on a Mac:

1- Get in a fight
2- Crash
3- Repeat

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Posted by: Djinn.9245

Djinn.9245

HoT solo which is supposed to be 100% group based “endgame” (relativly speaking) content.

Where do you get this idea?

Level 80 only zones, massive meta events on every new map designed for multiple groups, heavy bias to hard hitting dungeon level champions, raids that cant be soloed, guild halls for guilds, a new WvW map, updated Fractals, a new class designed to buff everyone around him to OP levels and other small tidbits…

What gave it away that it was mostly group based content?

There are Champs and metas in every level zone, that doesn’t mean every level zone is meant to be played in groups. Just certain content.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Loading into hero login panel to character switch. Its one load that could be cut off.

Suggestion:
thick option to make scroll like that for wvw track, scroll have picture of all character in acc, click and hop. No need to press menu>log out>character select> character login panel.
Swift character switch.

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Posted by: Svarty.8019

Svarty.8019

The parent company, NCSoft. What I would love to see is ANet and NC separating, ANet becoming an independent company.

As much as I have enjoyed some NCSoft games, I have to concur. They are a terrible company. They shut down City of Heroes #NeverForget

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Orpheal.8263

Orpheal.8263

Gemstore & Missing Alternative
GW2 needs direly to change finally onto a HYBRID SYSTEM between Gemstore for Free Play-Accounts and an optional monthly fee system for so called “Premium Accounts” with like 2 or 3 different variations of how much you want to pay monthly to receive for that fix amount of money some kind of fix “Account Improvements” that are naturally of cosmetical kind, no gameplay advantages and such garbage that creates an antisocial and unfair pay to win 2 class system that nobody wants.

Why is it so, that giving GW2 Premium Accounts with optional monthly chooseable fees would be so great for this game and a big advantage for everyone?

The answer is simple, because it would help ANet to massively STABILIZE and INCREASE their monthly money income – more money ressources, that they can use to expand their development teams so that they can create faster new content, that they can create more different things at the same time, so that working on other stuff in the background doesn’t suffer so much, only because a large part of the team is currently working on a bigger project liek a huge new expansion, that effectively adds so much new content, similar to the Main Game, so that players are effectively busy again for some months with the new content and not just only a few hours …

Compared with fee games, it gives you as a player of GW2 the crappy impression, as if you’ are for them some kind of MMO casino guinea pig for study nerds that want to test out, how much RNG is ok, before it drives people crazy!!
GW2 has overdone this point where it is ok already way too much than it is good for this game…

People don’t want to feel in MMO games, like playing some kind of virtual CASINO >.< And we all know, that “the bank” always wins … because it has to, othewise the “bank” won’t run further forever …

Better stabilized and increased money income means also, that Anet wouldn’t need anymore to permanently force down our throats so much stupid RNG garbage that you could puke and feel like that you are for them only a cash cow to get milked and unless they can’t milk you directly, they feed you with RNG until you die from it and stop playing the game…

I prsonalyl instantly would change over into a Hybrid System with Premium Accounts, where i as player can choose out my own fix Monthly Fee, where based on the amount I’ve chosen out I get a different kind of “Account Feature Package”, where I know as player. I will always get this , this and that for the chosen out amount of money as a kind of Account Feature, so that I don’t have to use therefore and thisfore anymore the Gemstore – ever again, or that I don’t have therefore and thisfore again ever to get slowed down artificially with braindead RNG garbage and get specific things done in the game as part of QoL improvement easier, therefore that I do stabilize fix with my optional fee the income of Anet, even if theres currently absolutely nothing in the Gemstore, thats of any interest for me – so don#t come with with the non argument of – you can also pay xx money ifv you want in the gemstore every month – its just not the same, as if you get a fix feature pack for your monthly money, as when you put your money into a gemstore, where you can just choose out from some given stuff thats currently chooseable and where things, that you might wan,t also disappear from the shop and appear eventually a half year or longer again eventually just for a single day or a few hours. Both systems just aren’t compareable and they both have their advantages and disadvantages – GW2 has come to a point, where I#m at the honest opinion, GW2 needs both systems at the same time – Gemstore alone and Expansions are too weak to stay as a game with this size and its development time it eats up just to get us some new stuff done after like 3+ months of waiting time – isn’t by far good enough anymore as main motor of money income for Anet. Would they change to a hybrid system, this woudl definetely impriove that stabilized income to enable them to work faster and get things done quicker and without design holes full of inconsistencies permanently, if they could expand their team to work also more flexible on multiple different projects at the same time, because these design holes always can only happen, when a developer massively lacks in ressources that are either money, time or people, or in worst case, all 3 things together.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Ayrilana.1396

Ayrilana.1396

No need for premium accounts. Just buy more gems. Do it on a fixed basis and there’s your “subscription”.

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Posted by: JemL.3501

JemL.3501

the constant black screens everywhere anytime anyplace

I took an arrow to the knee

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

the constant black screens everywhere anytime anyplace

I had that problem once… then I remembered to turn on my monitor.

~EW

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Posted by: DeanBB.4268

DeanBB.4268

Black screens? Please elaborate.

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Posted by: Orpheal.8263

Orpheal.8263

Massive Game Imbalancement

Anet needs to direly reform and redesign their combat systems that are relevant for class balancing accordingly around the fact, that GW2 has now the Elite Specializations and that the game will receive more of them in the distant near future.

1st: The Base Health Restriction System needs to go finally. If this game ever wants to get close to true class balancement, anet needs to start finally to balance all classes INDIVIDUALLY, this includes especially the Base Health Values of every single class.

2nd Conditions and Boons need to get merged and redesigned, the game has already way too many boons and conditions, than it is good for this games combat system and the game’s performance in regard of lags and the general system of stacking of boons and conditions that make it only more complicated for the games performance due to all of the calculations the game must make every second from all the stacks of conditions and boons. The game would run much better, with an overworked boon and condition system with long lasting boons which don’t need to be reapplied every few seconds, so that peopel can focus more on the combat and not so much, on which boons they have currently on running, which in fact would strength then also boon steal/corruption builds better and make them more impactful for the game and stronger in counterplay for combats.
Same as much must GW2 get away from this tedious and annoyung condition spam.
Conditions shouldn’t replace direct damage, or be far more powerful, than fightign with direct damage. Conditions are there, to manipulate the outcome of a battle to your favor, nothing more, nothign less.
They should be also longer lasting, and harder to remove, while being also massively lesser spammy, so that playing a condition build can be also more impactful, without that you need to constantly spam your enemy full with condiotions to force them to waste the condi removals. And conditions stacks need to get reduced for PvP and WvW and get limited to maximum 10 and raising stacks in intensity should slihgtly always reduce the duration of conditions by a fixated percentage! of 5%!!

3rd Upgrades, so Runes, Gemstones, Sigils and all that stuff need to get redesigned, rebalanced, reduced/merged with Elite Specializations also being in the mind of their balancings and gameplay mechanics.

4th Get rid of the game design from Attribute Points received from equipment.
This is one big main issue, that creates in this game massively GRIND, because everyone and their mum griunds for ascended stuff, just to get perfect stats, because the largest part of attribute points you can get comes from grinding your equipment up to ascended stuff!!!

Attribute Points are something, that the player should receive AUTOMATICALLY from leveling up the character to Max Level 80 and from that point on you should be done as player with Attributes. The player should spent manualyl the received Attribute Points, then into the Attribute Lines, where the player should be able just like in GW1 outside of combat to change at will the spent points between the Attribute Lines.

5th Redesign the Attribute System in itself into Attributes with Dual Effects, where every Attribute improves two combat relevant things, because this will increase build diversity, this will equalize defensive builds with offensive builds in a more balanced way, because defensive builds would receive this way needd synergy effects to become equal with offensive builds, which profitate from stat synergies, since day one of GW2, while defensive stats currently have no real synergies at all since day one!!

6th Split finally the balancing for Skills & Traits between the games Gameplay Modes, and make Skills Traits, that are exlusively for PvE/WvW and exlusive Skill/trait effects, that are soely only for PvP… so that it finalyl stops that PvE and WvW have to suffer from stupid skill/trait changes, that were only based for PvP balancing.
With all kinds of combat system related thigns in this game beign seperated balanced with own effects for PvP, the game woudl be for everyone soooooo much better and enjoyable again, because its just frustrating when you lose ever and ver again your beloved builds that you like to pla,y for that you worked hard in the game to get them, just to get to know, that you got your beloved builds basicalyl robbed by Anet, because they changed something in general on skils,l ,traits, ect. with the only intention to balance PvP – which is a game mode, which is played by the absolute minority of this games player base.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Ayrilana.1396

Ayrilana.1396

Massive Game Imbalancement

Anet needs to direly reform and redesign their combat systems that are relevant for class balancing accordingly around the fact, that GW2 has now the Elite Specializations and that the game will receive more of them in the distant near future.

1st: The Base Health Restriction System needs to go finally. If this game ever wants to get close to true class balancement, anet needs to start finally to balance all classes INDIVIDUALLY, this includes especially the Base Health Values of every single class.

2nd Conditions and Boons need to get merged and redesigned, the game has already way too many boons and conditions, than it is good for this games combat system and the game’s performance in regard of lags and the general system of stacking of boons and conditions that make it only more complicated for the games performance due to all of the calculations the game must make every second from all the stacks of conditions and boons. The game would run much better, with an overworked boon and condition system with long lasting boons which don’t need to be reapplied every few seconds, so that peopel can focus more on the combat and not so much, on which boons they have currently on running, which in fact would strength then also boon steal/corruption builds better and make them more impactful for the game and stronger in counterplay for combats.
Same as much must GW2 get away from this tedious and annoyung condition spam.
Conditions shouldn’t replace direct damage, or be far more powerful, than fightign with direct damage. Conditions are there, to manipulate the outcome of a battle to your favor, nothing more, nothign less.
They should be also longer lasting, and harder to remove, while being also massively lesser spammy, so that playing a condition build can be also more impactful, without that you need to constantly spam your enemy full with condiotions to force them to waste the condi removals. And conditions stacks need to get reduced for PvP and WvW and get limited to maximum 10 and raising stacks in intensity should slihgtly always reduce the duration of conditions by a fixated percentage! of 5%!!

3rd Upgrades, so Runes, Gemstones, Sigils and all that stuff need to get redesigned, rebalanced, reduced/merged with Elite Specializations also being in the mind of their balancings and gameplay mechanics.

4th Get rid of the game design from Attribute Points received from equipment.
This is one big main issue, that creates in this game massively GRIND, because everyone and their mum griunds for ascended stuff, just to get perfect stats, because the largest part of attribute points you can get comes from grinding your equipment up to ascended stuff!!!

Attribute Points are something, that the player should receive AUTOMATICALLY from leveling up the character to Max Level 80 and from that point on you should be done as player with Attributes. The player should spent manualyl the received Attribute Points, then into the Attribute Lines, where the player should be able just like in GW1 outside of combat to change at will the spent points between the Attribute Lines.

5th Redesign the Attribute System in itself into Attributes with Dual Effects, where every Attribute improves two combat relevant things, because this will increase build diversity, this will equalize defensive builds with offensive builds in a more balanced way, because defensive builds would receive this way needd synergy effects to become equal with offensive builds, which profitate from stat synergies, since day one of GW2, while defensive stats currently have no real synergies at all since day one!!

6th Split finally the balancing for Skills & Traits between the games Gameplay Modes, and make Skills Traits, that are exlusively for PvE/WvW and exlusive Skill/trait effects, that are soely only for PvP… so that it finalyl stops that PvE and WvW have to suffer from stupid skill/trait changes, that were only based for PvP balancing.
With all kinds of combat system related thigns in this game beign seperated balanced with own effects for PvP, the game woudl be for everyone soooooo much better and enjoyable again, because its just frustrating when you lose ever and ver again your beloved builds that you like to pla,y for that you worked hard in the game to get them, just to get to know, that you got your beloved builds basicalyl robbed by Anet, because they changed something in general on skils,l ,traits, ect. with the only intention to balance PvP – which is a game mode, which is played by the absolute minority of this games player base.

Classes are balanced individually in regards to base HP. There’s a reason some classes have low HP and others have high HP.

[Discussion] Your Main Issues With The Game?

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Posted by: Wizigard.4760

Wizigard.4760

1. There seems to be special discouraging aspect that comes from farming/train culture in this game which I have never seen before. Not even in wow (although there are such things too in some places). You see it in every of the game modes. Mostly it’s not that bad, but sometimes it’s getting quite ridictulous, sad and discouraging. In several aspects arenanet doesn’t seem to be minding this as it seems to bring in more people to areas such as EotM and Silwervastes.

2. Duelists [(in WvW maps) and patheticaly empty OS]

[Discussion] Your Main Issues With The Game?

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Posted by: Orpheal.8263

Orpheal.8263

No need for premium accounts. Just buy more gems. Do it on a fixed basis and there’s your “subscription”.

Thats nonsense and you know it as well as me, that a Premium Account with an optional chooseable amount will NEVER be the same with fixed given features, as like a silly gemstore with stuff, that comes and goes as like anet wants, where you never have the guarantee, that removed stuff will ever return, maybe eventually again months to years after the first implementation and if you have back luck eventually just for an absurd single day when you are unable to play and without any information before of that moment, that the item will return, so that you could prepare for that day to come.

Only because YOU have no need for Premium Accounts, doesn’t mean, that nobody else in general could optionally need/want one.

With an optional alternative to the gemstore in form of an optional monthly fee (monthly fee, is a difference, than your mentioned “subscription fee”, because a subcription fee is a CONTRACT between you and a company, where the company is allowed by contract to draw money from you.
By an optional monthly fee, Anet will be able to draw money from you only as much as you want and only as long as you want, without that there is a contract between you and Anet for a specific duration of time like “1 year” in background with that they could be able to force you to pay them by law if they would need to do so.

So the power to decide how long this goes is AT YOU, not at ANet ands thats the big difference between an optional monthly fee and a subscription fee that you bring now onto the table, which is something completely different that I’m absolutely not speaking about here!

Example:

I am willing to change my Free Play Account into a Premium Account by creating for Anet an optional Monthly Fee of lets say 15€ that I allow them to draw in from my bank account as long as I don’t delete that setting.
The moment I delete the setting, will stop all bonded services by Anet instantly – so I have a good reason to think twice about it, when exactly I would end what I optionally created for myself.

The moment I create the Premium Account via the optional fee, I get shown by Anet on the menu the service that I have from them for the chosen amount of money that I want to give them monthly, together with an attractive suggestion what I can get eventually, if I should choose to raise the amount, so that the player always knows, what he gets actually for his money and what could get for his money, if the amount would be raised higher.

This kind of payment option allows in both directions far more flexibility, while the player gets the important advantage of this system, that you always get every month fix your services, for that you pay for optionally, without that it could happen like in the gemstore, that something gets removed from it, right before you actually were short before wanting to buy something from it, gettig just disappointing, that you have to wait a long time inhope, that the stuff you want returns maybe one day again as resale.

Lets suggerate, Anet would offer for an optional monthly fee of 15 Dollar/€ this:

  • Always access to everything that is in the Gemstore, nothing gets ever removed from it for you as long you have the Premium Account active, with the only exception of Holiday Stuff eventually and thigns, with that players could get an advantage, like rng stuff that creates rare valuable sellable items like minis
  • Every month you receive 2-3 Item Unlock Tickets with that you can unlock anything you want for your account that isn’t unlocked yet, be it Minis, be it Toys, be it equipment skins from BLT Collections, be it Outfits, or Glider Skins ect.
  • No Waypoint Costs for you anymore
  • Become able to buy Teleport to Friend Items ingame via Gold/Karma
  • Get access to some kind of unique cosmetical stuff, like Weapon/Armor Skins, so that there is also visually cosmetical stuff with that you as playr can practically identify someone is using a Premium Account, and we still play anyways Fashion Wars 2, so why not – its cosmetical…
  • Get Cost Reduction for changing Servers, letting you change Servers for free as long theres naturally space for you on the chosen Server and its possible to change due to this.

Together for example with a suggestion: Raise the amount to 20, and you get this ,this and that on top, like increased amount of Unlock Tickets pr months, more access to cosmetical unique stuff or quality of life items, like access cost free to hair style/character changes, bank acess from everywhere, and these thigns, that usually only ultra rich players in the game would have, or super luck<y ones which got these thigns through the RNG garbage in th game luckily as rewards in like 1 out of a trillion chance.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

[Discussion] Your Main Issues With The Game?

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Posted by: Ayrilana.1396

Ayrilana.1396

A premium account subscription is still no different than purchasing a fixed amount of gems every month. The value of the benefits of a “subscription” should not exceed the value one can obtain from buying gems.

[Discussion] Your Main Issues With The Game?

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Posted by: Teniz.5249

Teniz.5249

[Discussion] Your Main Issues With The Game?

It is not Guild Wars 1

[Discussion] Your Main Issues With The Game?

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Posted by: DoctorDing.5890

DoctorDing.5890

Is it BIG POST day?

[Discussion] Your Main Issues With The Game?

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Posted by: Orpheal.8263

Orpheal.8263

A premium account subscription is still no different than purchasing a fixed amount of gems every month. The value of the benefits of a “subscription” should not exceed the value one can obtain from buying gems.

I guess, then your a hopeless case, who has no clues about, what a contract is and what is not… when you really think a monthly fee and a subscription are one and the same thing.

An optional monthly fee like suggested is a service that Anet gives you as long you give them money monthly, where YOU – not Anet decides about how high that amount of money is and where You are NOT bonded by contract to Anet for likely 1 year, before you can end everything, but instead the service can be ended by YOU any time you want with the instant consequence of losing directly all the services you received by Anet if you decide to remove your optional monthly fee and return from your Premium Account back to a normal, Free Play Account that everyone receives as person who just bought the Main Game

If you buy every month a fix amount of Gems, then you basically waste your money, because you will never know exactly what you get in return for your spent money except the digital fluff, that is currently in the gemstore, where you are never sure about, how long you have access to the stuff thats in it.

If you buy Gems, then you invest your money basically in the hope, that ANet will SOMEWHEN place something into the Gemstore, that you will like.
And if that case theoretically never happens, back luck for you, you wasted money, that you will never see again, with the only option left to turn it to Gold, so that you have there at least some kind of use from the spent money.
Same back luck for you, if ANet decides to remove something from the gemstore, before you had a chance to buy it and you are forced to wait a half eternity, until ANet is so nice again to return item X. until that moment happens, you sit there on wasted money you can’t get back again or change it into gold only

The whole thing is just plain said, suboptimal for everybody on both sides and against an optional monthly fee speaks absolutely NOTHING, because it can and will harm nobody ever if it would exist in the game.
It would add just advantages for everyone, players just as like Anet.

I will continue this conversation first with you, if you can bring me up any plausible reasons, why it would be exactly bad for this Game, if Anet would provide aside the Gemstore also an optional alternative monthly fee in form of Premium Accounts, so that I can understand you, why you are againstt them, or why you think, that they aren’t needed.

Because just saying, that something isn’t needed, can do everybody.
Coming up with plausible reasons as arguments is something else….

I’d agree with what you have written last, if we would talk about a game, that provides pay to win stuff in the gemstore.. But as long as we speak about a game like GW2 which is all about cosmetics, I’ve 100% to disagree with you.

Someone, whos willing to spent fix more, than someone else whos willing to spent money only when he sees somethign he/she likes when its actually in the Gemstore, should receive for his willingness to support the game constantly with fix amounts of money a little incentivation and reward also as “something”, that is unique for that optional financing model.

Peopel, who are willing to spent money on GW2 only, when they receive something out of the gemstore that they like aren’t really the peopel I as company would trust on to finance the game completely, because this kind of false trust can it be in the end, which leads to content droughts or in worst case even to the fall of the game, if the gemstore simply doesn’t sell good enough, because not enough people are caring for what it provides at the moment. As long there isn’t the optional monthly fee as hybrid method, will be the gemstore for Anet just every month basically russian roulette with the constant pressure on the gemstore, that they need to find something new they can put into it every week, that will hopefully sell itself good enough.

MMOs have massive fix costs and these are best financed through monthly fees, be they now optional ones like I want, or in form of contracts with subscription fees, that are running over a fixated time span of either 3, 6 or 12 months in most of all cases.

I don’t see GW2 running for many years anymore, if they stay on the Gemstore only.
Always with long content droughts in between while they work on an expansion or the next LW season.
There needs somethign to happen to speed up things and the only way I see to stabilize this game for the next years, is by going over to a hybrid financing model with optional monthly fee, because I absolutely see no single good arguement here against that, why it would be bad for the game to go hybrid.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

[Discussion] Your Main Issues With The Game?

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Posted by: Ayrilana.1396

Ayrilana.1396

~snip~

Ok. Anet can implement a feature where players can automatically buy gems at a fixed interval. There! It’s a “contract” like you stated. It won’t solve any of the issues that players have brought up in this thread though. Regardless as to which method is used, both generate income for Anet which you believe to be the issue. Just throwing money at them won’t fix what players have issue with as a lot of it is by design choice on Anet’s part.

This suggestion of yours is deviating from the main topic of this thread. There are plenty of threads about a premium subscription or you can create another one of your own. Good luck!

(edited by Ayrilana.1396)

[Discussion] Your Main Issues With The Game?

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Posted by: Vova.2640

Vova.2640

2 main issues for me.
1. No real ‘end-game’. Once you have full ascended set(s) there isn’t really anything left to farm for. I do farm some cosmetics to make my char look nice, but it doesn’t really do it for me.
I see WvW as the only somewhat viable ‘end-game’ activity honestly.

2. WvW is in a terrible state. Really lame tanky + condi meta which I personally dislike a lot. Very bad population balances and just overall a lot of bad decisions from Anet’s side. (like opening BG for transfers).
At this poing it’s not even the WvW that’s holding me in the game, its my friends that play this.

Look at how effective someone is in a full Soldiers set.
Look at how effective someone is in a full Dire set.
Nice balance.

[Discussion] Your Main Issues With The Game?

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Posted by: maddoctor.2738

maddoctor.2738

1. There seems to be special discouraging aspect that comes from farming/train culture in this game which I have never seen before.

When you want to make rewards rare or hard to get there are two options:
a) hide them behind grind so only the more dedicated people will get them
b) hide them behind harder content that non everyone can finish

In this game we have an insane amount of a) but some of b) are appearing lately

[Discussion] Your Main Issues With The Game?

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Posted by: MeinUguu.8256

MeinUguu.8256

Every boss having an AoE attack that deals 250,000 damage five times, "balanced’ because it’s widely telegraphed in a game where every boss is turned into a blue star of particle effects that just happen to prevent said telegraphing.

“Skill based dodging”, but you can’t see what you’re even dodging. It’s stupid I have an easier time soloing Champions than when I have twenty people helping me.

[Discussion] Your Main Issues With The Game?

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Posted by: chibi.2537

chibi.2537

1. Pets
Ranger/Archer/Pet master is always my main in every MMO, and I wish I had more direct control of my pet. First I would like to be able to see what buffs/conditions my pet has and have more direct control of his non-controlable skills/attacks would be nice. That also applies to Necro’s minions, and it wouldn’t hurt if they regenerated health out of combat as chars do. And as an added bonus pet evolutions from GW1 would be cool also with pets changing in size depending on level.

2. Skill/story progression/freedom
When I made first char in GW2 the thing that amazed me the most was freedom and unlocking weapon skills. It was so simple and natural, you use your weapon and unlock skills for it. Sure, come classes (elementalist) required more time to unlock skills for single weapon then others but that’s ok – you have more time to play that weapon weapon and see what skill does what and choose your weapon of choice. And you had freedom from the start, there was TP guy right at the beggining and I went to see who he is, and realized it will come in handy later. Hearts/vistas/skill challenges/POIs were all unlocked from start and you saw an empt heart or vista and went to see what it was. And then story missions, lets say you had astory mission for level 14, and you were level 10 – if you wanted you could do it and finish it. That was also cool because you didn’t have to be exact same level as the mission to access it. And hearts were a beath of so much needed fresh air – it was a quest, ok; go kill these boars, or pick these flowers… and the best part – when you’re done no need to come back to the “quest giver” for rewards (except that he is also a trader). Ok, hearts stayed the same but all those other things changed for the worse for me. I mean you don’t have downed state till like 5th level (I’m not sure really) and that was also a surprise because when I lost my health for the first time I thought: “well that’s it” and then I got a second chance. All those changes were made because players were “overwhelmed” with content from the start and they needed to level gate it, and level gating skills is so underwhelming compared to how it was. I am a player who likes leveling alts so that became really boring for me, good thing I have many Tomes of Knowledge.

3. Underwater combat
This was also a new thing I haven’t seen a lot, if ever, in MMO. And it was cool, New skill for underwater combat – ok, nice. And I regret not playing PvP when the underwater map was still in rotation which I think I would like however unbalanced it was. They just swept it under the rug and left it there. Because it’s easier to put/take out a few things instead invest some time in it and balance it.

4. Dungeons
Haven’t really played dungeons since they revamped them. But they made them almost insignificant in terms of rewards per path. Instead focusing on raids.

[Discussion] Your Main Issues With The Game?

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Posted by: LSD.4673

LSD.4673

in a game where every boss is turned into a blue star of particle effects that just happen to prevent said telegraphing.

“Skill based dodging”, but you can’t see what you’re even dodging.

The particle effects seem to scale more than the world bosses themselves. It’s horrendous. I haven’t got onto raids and stuff, but even in a simple 5 man dungeon it easily devolves into a clusterkitten of particle effects. Especially if you mix in those Ascalonian caster mobs with that blue aerial bombardment thing. It’s like playing Beat Hazard.

Why is there no option to alter particle effects density?

Other unrelated but equally awful thing: why is there no streamlined way of changing spec? Even if it had a lengthy 20 second cast time or something, it’d still be better than fumbling about with the UI.

All these options and you’re stuck with picking just the one unless you want to deal with a convoluted UI. At the very least they could let each individual spec remember what it last had selected.

[Discussion] Your Main Issues With The Game?

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Posted by: Azareal.4267

Azareal.4267

Some small issues :

1. Armor / outfit Sets : The current designs are just odd. The majority of the armor sets seem locked in to having coats or skirts as their base design. Since there’s already designs with just pants, why aren’t there more designs which does not have “butt-capes” ? Considering that the whole intent of the Gem store is to entice people to fork out cash, it would seem more logical to shoot out as many different designs as often as possible to earn more cash. And yet this is not done at all.

2. Legendary Weapons : Why does this seem purely based on materials and crafting ? Wouldn’t it be more interesting if the process to attain a legendary was centered around a mix of story-missions/quests and also crafting, instead of “go here – kill X – loot item – farm 5000 leather – merge item + leather – repeat” ?
– Legendary Stats : Please do something about this. The increase hardly makes the weapons worth going for. IDK, throw in some built-in burst buffs or something to make it more interesting.

I’ve only been playing this game for about 6 months and I’m about done with it. Once the various story-lines are done, there doesn’t seem to be much to keep the interest going.

[Discussion] Your Main Issues With The Game?

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Posted by: MeinUguu.8256

MeinUguu.8256

in a game where every boss is turned into a blue star of particle effects that just happen to prevent said telegraphing.

“Skill based dodging”, but you can’t see what you’re even dodging.

The particle effects seem to scale more than the world bosses themselves. It’s horrendous. I haven’t got onto raids and stuff, but even in a simple 5 man dungeon it easily devolves into a clusterkitten of particle effects. Especially if you mix in those Ascalonian caster mobs with that blue aerial bombardment thing. It’s like playing Beat Hazard.

Why is there no option to alter particle effects density?

Other unrelated but equally awful thing: why is there no streamlined way of changing spec? Even if it had a lengthy 20 second cast time or something, it’d still be better than fumbling about with the UI.

All these options and you’re stuck with picking just the one unless you want to deal with a convoluted UI. At the very least they could let each individual spec remember what it last had selected.

It just feels like forced difficulty. Rather than improving game design, Anet seems content to use it as a crutch. Who needs good game design when you can just make enemy one-shot the player and force hits?

Hurr durr more paid DLC pls.

[Discussion] Your Main Issues With The Game?

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Posted by: Einlanzer.1627

Einlanzer.1627

1. Very few in-game armor additions. Nearly all armor skins/outfits/toys are released through the gem-store and not through in-game quests/events. It’s quite dumb. An MMO is supposed to feel like a virtual, immersive world, but when you’re forced to whip out a wallet to buy armor, it breaks the world.

2. The game world feels ridiculously small. It’s never a good idea to implement an idea that makes your game world feel smaller. Waypoints allow you to travel much faster, but they also make it so that you don’t pay attention to beautiful landscapes by walking to your destination. There are also very obvious mountain ranges where the map gets cut off. I know there are limitations in this aspect of programming, however, the fact that you have to load the game again when you enter a new map is tedious and it makes the world feel closed off.

3. RNG is friggin everywhere. It’s truly sad that RNG has become the daily norm for MMOs. I’m okay with a small or even medium amount of RNG, but GW2 has taken it to the next level. Mystic fountain, BLC chests, ascended drops, precursor drops, material drops, etc… the RNG is ridiculously low on everything in this game. I feel as though this was a desperate attempt at holding the hardcore players in the game because they feel the need to complete everything the game has to offer. Yes, other MMOs have RNG, but at least you have a chance at getting a decent drop.

4. The content updates are less than thrilling. It seems as though Anet hasn’t quite figured out what they want to do with the game updates and are kind of feeling their way around. The content updates are super small and have grindy characteristics that make it so players stay there longer than needed — or wanted. I would rather have content updates every 5 or 6 months that are larger and are more thought-out than have small updates fairly often. And the landscapes of these new updates are mostly barren of any cool landmarks. There aren’t any extra castles that you can explore in your free time, there aren’t any catacombs that you can explore. It’s simply a barren wasteland with scattered rocks and stuff.

This is the most apt post in this thread. Agreed on all points. And, to emphasize, even though a lot of people defend it, I think that littering the game with so many waypoints in lieu of having mounted travel actually did a major disservice to the game by a.) removing a very lucrative potential source of revenue, and b.) working against the sense of immersion and adventure MMOs need to encourage player investment in the world and lore.

The only addition I would make is regarding class balance. Yes, every MMO struggles with class balance, and it’s unrealistic to expect it to ever be good. However, this game seems to struggle a lot more than most not only with balance, but also with balancing paradigms. Getting balance updates once per quarter is absurd. Balance patches should be much, much more frequent. Additionally, there are some things that have been broken for ages that seem to just fly completely under the radar. As mentioned by one poster above, base health values are too spread out relative to the offensive power of the various classes, which makes some classes feel way more face-rolly than others. I agree completely that each class should have its own base health values, rather than simply having three buckets.

(edited by Einlanzer.1627)

[Discussion] Your Main Issues With The Game?

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Posted by: MrPinks.2015

MrPinks.2015

i love this post because we dont get enough posts about people complaining what guild wars is bad at ………..

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